#ifndef TEXGETIMAGE_H
#define TEXGETIMAGE_H
+#include "glheader.h"
+
+struct gl_context;
+struct gl_texture_image;
+struct gl_texture_object;
extern void
-_mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
+_mesa_get_teximage(struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
-_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
+_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *img,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
+extern void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
+ GLenum type, GLsizei bufSize, GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
+
+extern void GLAPIENTRY
+_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
+ GLvoid *img);
+
#endif /* TEXGETIMAGE_H */