struct gl_texture_image *texImage);
extern void
-_mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLvoid *data);
+_mesa_GetCompressedTexSubImage_sw(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLint height, GLint depth,
+ GLvoid *data);
extern void
_mesa_get_compressed_texture_image( struct gl_context *ctx,
_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
GLenum type, GLsizei bufSize, GLvoid *pixels);
+extern void GLAPIENTRY
+_mesa_GetTextureSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLsizei bufSize,
+ void *pixels);
+
+
extern void GLAPIENTRY
_mesa_GetCompressedTexImage(GLenum target, GLint lod, GLvoid *img);
_mesa_GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize,
GLvoid *pixels);
+extern void APIENTRY
+_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLsizei bufSize, void *pixels);
+
#endif /* TEXGETIMAGE_H */