_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
GLenum type, GLsizei bufSize, GLvoid *pixels);
+extern void GLAPIENTRY
+_mesa_GetTextureSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLsizei bufSize,
+ void *pixels);
+
+
extern void GLAPIENTRY
_mesa_GetCompressedTexImage(GLenum target, GLint lod, GLvoid *img);
_mesa_GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize,
GLvoid *pixels);
+extern void APIENTRY
+_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLsizei bufSize, void *pixels);
+
#endif /* TEXGETIMAGE_H */