}
}
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ /* Assume that the ANGLE flag will always be set if the EXT flag is set.
+ */
+ if (ctx->Extensions.ANGLE_texture_compression_dxt) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return GL_RGB;
}
}
- /* GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE && GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE */
- if (ctx->API == API_OPENGLES2 &&
- ctx->Extensions.ANGLE_texture_compression_dxt) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
+ if (_mesa_is_desktop_gl(ctx)
+ && ctx->Extensions.ANGLE_texture_compression_dxt) {
switch (internalFormat) {
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
* NUM_TEXTURE_TARGETS should match number of terms below, except there's no
* proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
*/
- assert(NUM_TEXTURE_TARGETS == 8 + 2);
+ assert(NUM_TEXTURE_TARGETS == 10 + 2);
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY);
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
+ target == GL_PROXY_TEXTURE_2D_MULTISAMPLE ||
+ target == GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
}
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
default:
_mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
return 0;
case GL_TEXTURE_EXTERNAL_OES:
return ctx->Extensions.OES_EGL_image_external
? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ return ctx->Extensions.ARB_texture_multisample
+ ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ return ctx->Extensions.ARB_texture_multisample
+ ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return ctx->Extensions.ARB_texture_multisample
+ ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return ctx->Extensions.ARB_texture_multisample
+ ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
default:
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
return NULL;
return NULL;
texIndex = TEXTURE_CUBE_ARRAY_INDEX;
break;
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ if (level > 0)
+ return 0;
+ texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ if (level > 0)
+ return 0;
+ texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
+ break;
default:
return NULL;
}
case GL_TEXTURE_BUFFER:
return ctx->API == API_OPENGL_CORE &&
ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return _mesa_is_desktop_gl(ctx)
+ && ctx->Extensions.ARB_texture_multisample
+ ? 1 : 0;
case GL_TEXTURE_EXTERNAL_OES:
/* fall-through */
default:
case GL_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_1D_ARRAY:
case GL_TEXTURE_EXTERNAL_OES:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
return 2;
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
return 3;
case GL_TEXTURE_BUFFER:
/* fall-through */
break;
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_EXTERNAL_OES:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return 1;
default:
assert(0);
img->HeightLog2 = 0;
img->DepthLog2 = 0;
img->TexFormat = MESA_FORMAT_NONE;
+ img->NumSamples = 0;
+ img->FixedSampleLocations = GL_TRUE;
}
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
img->WidthLog2 = _mesa_logbase2(img->Width2);
+ img->NumSamples = 0;
+ img->FixedSampleLocations = GL_TRUE;
+
switch(target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_BUFFER:
case GL_PROXY_TEXTURE_2D:
case GL_PROXY_TEXTURE_RECTANGLE:
case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
img->HeightLog2 = _mesa_logbase2(img->Height2);
if (depth == 0)
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
img->HeightLog2 = _mesa_logbase2(img->Height2);
img->Depth2 = depth; /* no border */
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
GLint width, GLint height, GLint border )
{
GLint baseFormat;
+ GLint rb_base_format;
struct gl_renderbuffer *rb;
GLenum rb_internal_format;
baseFormat = _mesa_base_tex_format(ctx, internalFormat);
if (baseFormat < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
+ _mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(internalFormat)", dimensions);
return GL_TRUE;
}
rb_internal_format = rb->InternalFormat;
+ rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
+ if (_mesa_is_color_format(internalFormat)) {
+ if (rb_base_format < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(internalFormat)", dimensions);
+ return GL_TRUE;
+ }
+ }
- if ((_mesa_is_desktop_gl(ctx) &&
- ctx->Extensions.ARB_framebuffer_object) ||
- _mesa_is_gles3(ctx)) {
+ if (_mesa_is_gles(ctx)) {
+ bool valid = true;
+ if (_mesa_base_format_component_count(baseFormat) >
+ _mesa_base_format_component_count(rb_base_format)) {
+ valid = false;
+ }
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL ||
+ rb_base_format == GL_DEPTH_COMPONENT ||
+ rb_base_format == GL_DEPTH_STENCIL ||
+ ((baseFormat == GL_LUMINANCE_ALPHA ||
+ baseFormat == GL_ALPHA) &&
+ rb_base_format != GL_RGBA) ||
+ internalFormat == GL_RGB9_E5) {
+ valid = false;
+ }
+ if (internalFormat == GL_RGB9_E5) {
+ valid = false;
+ }
+ if (!valid) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(internalFormat)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_gles3(ctx)) {
bool rb_is_srgb = false;
bool dst_is_srgb = false;
}
if (rb_is_srgb != dst_is_srgb) {
- /* Page 190 (page 211 of the PDF) in section 8.6 of the OpenGL 4.3
- * Core Profile spec says:
- *
- * "An INVALID_OPERATION error is generated under any of the
- * following conditions:
- *
- * ...
+ /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
+ * OpenGLES 3.0.0 spec says:
*
- * - if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- * for the framebuffer attachment corresponding to the read
- * buffer is LINEAR (see section 9.2.3) and internalformat
- * is one of the sRGB formats in table 8.23
- * - if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- * for the framebuffer attachment corresponding to the read
- * buffer is SRGB and internalformat is not one of the sRGB
- * formats. in table 8.23."
+ * "The error INVALID_OPERATION is also generated if the
+ * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
+ * framebuffer attachment corresponding to the read buffer
+ * is LINEAR (see section 6.1.13) and internalformat is
+ * one of the sRGB formats described in section 3.8.16, or
+ * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
+ * SRGB and internalformat is not one of the sRGB formats."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(srgb usage mismatch)", dimensions);
gl_format texFormat;
GLboolean dimensionsOK, sizeOK;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
if (compressed)
texObj = _mesa_get_current_tex_object(ctx, target);
assert(texObj);
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, format, type);
+ if (compressed) {
+ /* For glCompressedTexImage() the driver has no choice about the
+ * texture format since we'll never transcode the user's compressed
+ * image data. The internalFormat was error checked earlier.
+ */
+ texFormat = _mesa_glenum_to_compressed_format(internalFormat);
+ }
+ else {
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, format, type);
+ }
+
assert(texFormat != MESA_FORMAT_NONE);
/* check that width, height, depth are legal for the mipmap level */
struct gl_texture_image *texImage;
bool valid_target;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
switch (target) {
case GL_TEXTURE_2D:
return;
}
+ if (!image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetTexture2D(image=%p)", image);
+ return;
+ }
+
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
const GLuint face = _mesa_tex_target_to_face(target);
gl_format texFormat;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (compressed_subtexture_error_check(ctx, dims, target, level,
xoffset, yoffset, zoffset,
case GL_RG8:
return MESA_FORMAT_GR88;
case GL_RG16:
- return MESA_FORMAT_RG1616;
+ return MESA_FORMAT_GR1616;
case GL_RG16F:
return MESA_FORMAT_RG_FLOAT16;
case GL_RG32F:
}
+static void
+texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size)
+{
+ struct gl_texture_object *texObj;
+ gl_format format;
+
+ FLUSH_VERTICES(ctx, 0);
+
+ if (target != GL_TEXTURE_BUFFER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
+ return;
+ }
+
+ format = validate_texbuffer_format(ctx, internalFormat);
+ if (format == MESA_FORMAT_NONE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
+ internalFormat);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
+ texObj->BufferObjectFormat = internalFormat;
+ texObj->_BufferObjectFormat = format;
+ texObj->BufferOffset = offset;
+ texObj->BufferSize = size;
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
/** GL_ARB_texture_buffer_object */
void GLAPIENTRY
_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
{
- struct gl_texture_object *texObj;
struct gl_buffer_object *bufObj;
- gl_format format;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ /* NOTE: ARB_texture_buffer_object has interactions with
+ * the compatibility profile that are not implemented.
+ */
if (!(ctx->API == API_OPENGL_CORE &&
ctx->Extensions.ARB_texture_buffer_object)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
return;
}
- if (target != GL_TEXTURE_BUFFER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!bufObj && buffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
return;
}
- format = validate_texbuffer_format(ctx, internalFormat);
- if (format == MESA_FORMAT_NONE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
- internalFormat);
+ texbufferrange(ctx, target, internalFormat, bufObj, 0, buffer ? -1 : 0);
+}
+
+/** GL_ARB_texture_buffer_range */
+void GLAPIENTRY
+_mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size)
+{
+ struct gl_buffer_object *bufObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!(ctx->API == API_OPENGL_CORE &&
+ ctx->Extensions.ARB_texture_buffer_range)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange");
return;
}
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (buffer && !bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
+ if (bufObj) {
+ if (offset < 0 ||
+ size <= 0 ||
+ (offset + size) > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexBufferRange");
+ return;
+ }
+ if (offset % ctx->Const.TextureBufferOffsetAlignment) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexBufferRange(invalid offset alignment)");
+ return;
+ }
+ } else if (buffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange(buffer %u)",
+ buffer);
return;
+ } else {
+ offset = 0;
+ size = 0;
+ }
+
+ texbufferrange(ctx, target, internalFormat, bufObj, offset, size);
+}
+
+static GLboolean
+is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
+{
+ /* Everything that is allowed for renderbuffers,
+ * except for a base format of GL_STENCIL_INDEX.
+ */
+ GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
+ return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
+}
+
+/** GL_ARB_texture_multisample */
+static GLboolean
+check_multisample_target(GLuint dims, GLenum target)
+{
+ switch(target) {
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ return dims == 2;
+
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return dims == 3;
+
+ default:
+ return GL_FALSE;
+ }
+}
+
+static void
+teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
+ GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLboolean fixedsamplelocations)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean sizeOK, dimensionsOK;
+ gl_format texFormat;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!(ctx->Extensions.ARB_texture_multisample
+ && _mesa_is_desktop_gl(ctx))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%uDMultisample", dims);
+ return;
+ }
+
+ if (!check_multisample_target(dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uDMultisample(target)", dims);
+ return;
+ }
+
+ /* check that the specified internalformat is color/depth/stencil-renderable;
+ * refer GL3.1 spec 4.4.4
+ */
+
+ if (!is_renderable_texture_format(ctx, internalformat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%uDMultisample(internalformat=%s)",
+ dims,
+ _mesa_lookup_enum_by_nr(internalformat));
+ return;
+ }
+
+ if (_mesa_is_enum_format_integer(internalformat)) {
+ if (samples > ctx->Const.MaxIntegerSamples) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
+ dims);
+ return;
+ }
+ }
+ else if (_mesa_is_depth_or_stencil_format(internalformat)) {
+ if (samples > ctx->Const.MaxDepthTextureSamples) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
+ dims);
+ return;
+ }
+ }
+ else {
+ if (samples > ctx->Const.MaxColorTextureSamples) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
+ dims);
+ return;
+ }
}
+ /* TODO: should ask the driver for the exact limit for this internalformat
+ * once IDR's internalformat_query bits land
+ */
+
texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
- _mesa_lock_texture(ctx, texObj);
- {
- _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
- texObj->BufferObjectFormat = internalFormat;
- texObj->_BufferObjectFormat = format;
+ if (texImage == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uDMultisample()", dims);
+ return;
}
- _mesa_unlock_texture(ctx, texObj);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
+ internalformat, GL_NONE, GL_NONE);
+ assert(texFormat != MESA_FORMAT_NONE);
+
+ dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
+ width, height, depth, 0);
+
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
+ width, height, depth, 0);
+
+ if (_mesa_is_proxy_texture(target)) {
+ if (dimensionsOK && sizeOK) {
+ _mesa_init_teximage_fields(ctx, texImage,
+ width, height, depth, 0, internalformat, texFormat);
+ texImage->NumSamples = samples;
+ texImage->FixedSampleLocations = fixedsamplelocations;
+ }
+ else {
+ /* clear all image fields */
+ _mesa_init_teximage_fields(ctx, texImage,
+ 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+ }
+ }
+ else {
+ if (!dimensionsOK) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%uDMultisample(invalid width or height)", dims);
+ return;
+ }
+
+ if (!sizeOK) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glTexImage%uDMultisample(texture too large)", dims);
+ return;
+ }
+
+ ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
+
+ _mesa_init_teximage_fields(ctx, texImage,
+ width, height, depth, 0, internalformat, texFormat);
+
+ texImage->NumSamples = samples;
+ texImage->FixedSampleLocations = fixedsamplelocations;
+
+ if (width > 0 && height > 0 && depth > 0) {
+
+ if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
+ width, height, depth)) {
+ /* tidy up the texture image state. strictly speaking,
+ * we're allowed to just leave this in whatever state we
+ * like, but being tidy is good.
+ */
+ _mesa_init_teximage_fields(ctx, texImage,
+ 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+ }
+ }
+
+ _mesa_update_fbo_texture(ctx, texObj, 0, 0);
+ }
+}
+
+void GLAPIENTRY
+_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
+ GLint internalformat, GLsizei width,
+ GLsizei height, GLboolean fixedsamplelocations)
+{
+ teximagemultisample(2, target, samples, internalformat,
+ width, height, 1, fixedsamplelocations);
+}
+
+void GLAPIENTRY
+_mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
+ GLint internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ teximagemultisample(3, target, samples, internalformat,
+ width, height, depth, fixedsamplelocations);
}