* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "imports.h"
#include "macros.h"
#include "multisample.h"
+#include "pixelstore.h"
#include "state.h"
#include "texcompress.h"
#include "texcompress_cpal.h"
#include "texobj.h"
#include "texstate.h"
#include "texstorage.h"
+#include "textureview.h"
#include "mtypes.h"
#include "glformats.h"
+#include "texstore.h"
/**
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
+ return GL_DEPTH_STENCIL;
default:
; /* fallthrough */
}
default:
; /* fallthrough */
}
-
+
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
}
}
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- switch (internalFormat) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return GL_DUDV_ATI;
- default:
- ; /* fallthrough */
- }
- }
-
if (ctx->Extensions.EXT_texture_snorm) {
switch (internalFormat) {
case GL_RED_SNORM:
}
}
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- switch (internalFormat) {
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return GL_DEPTH_STENCIL_EXT;
- default:
- ; /* fallthrough */
- }
- }
-
if (ctx->Extensions.EXT_texture_sRGB) {
switch (internalFormat) {
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
return GL_RGB;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ return GL_RGBA;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return GL_RGBA;
+ return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
if (ctx->Extensions.ARB_texture_rg) {
switch (internalFormat) {
case GL_R16F:
- /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
- */
- if (!ctx->Extensions.ARB_half_float_pixel)
- break;
- /* FALLTHROUGH */
case GL_R32F:
if (!ctx->Extensions.ARB_texture_float)
break;
return GL_RED;
case GL_RG16F:
- /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
- */
- if (!ctx->Extensions.ARB_half_float_pixel)
- break;
- /* FALLTHROUGH */
case GL_RG32F:
if (!ctx->Extensions.ARB_texture_float)
break;
}
}
+ if (_mesa_is_desktop_gl(ctx) &&
+ ctx->Extensions.ARB_texture_compression_bptc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ return GL_RGBA;
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
if (ctx->API == API_OPENGLES) {
switch (internalFormat) {
case GL_PALETTE4_RGB8_OES:
/**
* Allocate a texture image structure.
- *
+ *
* Called via ctx->Driver.NewTextureImage() unless overriden by a device
* driver.
*
GLboolean
_mesa_is_proxy_texture(GLenum target)
{
+ unsigned i;
+ static const GLenum targets[] = {
+ GL_PROXY_TEXTURE_1D,
+ GL_PROXY_TEXTURE_2D,
+ GL_PROXY_TEXTURE_3D,
+ GL_PROXY_TEXTURE_CUBE_MAP,
+ GL_PROXY_TEXTURE_RECTANGLE,
+ GL_PROXY_TEXTURE_1D_ARRAY,
+ GL_PROXY_TEXTURE_2D_ARRAY,
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE,
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
+ };
/*
- * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
+ * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
* proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
*/
- assert(NUM_TEXTURE_TARGETS == 10 + 2);
-
- return (target == GL_PROXY_TEXTURE_1D ||
- target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_3D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
- target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
- target == GL_PROXY_TEXTURE_2D_MULTISAMPLE ||
- target == GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
+ STATIC_ASSERT(NUM_TEXTURE_TARGETS == Elements(targets) + 2);
+
+ for (i = 0; i < Elements(targets); ++i)
+ if (target == targets[i])
+ return GL_TRUE;
+ return GL_FALSE;
}
/**
* Return the proxy target which corresponds to the given texture target
*/
-GLenum
-_mesa_get_proxy_target(GLenum target)
+static GLenum
+proxy_target(GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
default:
- _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
+ _mesa_problem(NULL, "unexpected target in proxy_target()");
return 0;
}
}
-/**
- * Get the texture object that corresponds to the target of the given
- * texture unit. The target should have already been checked for validity.
- *
- * \param ctx GL context.
- * \param texUnit texture unit.
- * \param target texture target.
- *
- * \return pointer to the texture object on success, or NULL on failure.
- */
-struct gl_texture_object *
-_mesa_select_tex_object(struct gl_context *ctx,
- const struct gl_texture_unit *texUnit,
- GLenum target)
-{
- const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
-
- switch (target) {
- case GL_TEXTURE_1D:
- return texUnit->CurrentTex[TEXTURE_1D_INDEX];
- case GL_PROXY_TEXTURE_1D:
- return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
- case GL_TEXTURE_2D:
- return texUnit->CurrentTex[TEXTURE_2D_INDEX];
- case GL_PROXY_TEXTURE_2D:
- return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
- case GL_TEXTURE_3D:
- return texUnit->CurrentTex[TEXTURE_3D_INDEX];
- case GL_PROXY_TEXTURE_3D:
- return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array
- ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array
- ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
- case GL_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle
- ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle
- ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
- case GL_TEXTURE_1D_ARRAY_EXT:
- return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
- case GL_TEXTURE_2D_ARRAY_EXT:
- return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
- case GL_TEXTURE_BUFFER:
- return ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object ?
- texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
- case GL_TEXTURE_EXTERNAL_OES:
- return ctx->Extensions.OES_EGL_image_external
- ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
- case GL_TEXTURE_2D_MULTISAMPLE:
- return ctx->Extensions.ARB_texture_multisample
- ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
- case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
- return ctx->Extensions.ARB_texture_multisample
- ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- return ctx->Extensions.ARB_texture_multisample
- ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
- case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
- return ctx->Extensions.ARB_texture_multisample
- ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
- default:
- _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
- return NULL;
- }
-}
-
-
-/**
- * Return pointer to texture object for given target on current texture unit.
- */
-struct gl_texture_object *
-_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
-{
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- return _mesa_select_tex_object(ctx, texUnit, target);
-}
/**
* target and mipmap level. The target and level parameters should
* have already been error-checked.
*
- * \param ctx GL context.
* \param texObj texture unit.
* \param target texture target.
* \param level image level.
* \return pointer to the texture image structure, or NULL on failure.
*/
struct gl_texture_image *
-_mesa_select_tex_image(struct gl_context *ctx,
- const struct gl_texture_object *texObj,
- GLenum target, GLint level)
+_mesa_select_tex_image(const struct gl_texture_object *texObj,
+ GLenum target, GLint level)
{
const GLuint face = _mesa_tex_target_to_face(target);
if (!texObj)
return NULL;
-
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
*
* \param ctx GL context.
* \param target texture target.
- *
+ *
* \return the maximum number of allowed mipmap levels for the given
* texture target, or zero if passed a bad target.
*
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array)
+ return ctx->Extensions.EXT_texture_array
? ctx->Const.MaxTextureLevels : 0;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
}
+/**
+ * Check if a texture target can have more than one layer.
+ */
+GLboolean
+_mesa_tex_target_is_layered(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_BUFFER:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_EXTERNAL_OES:
+ return GL_FALSE;
+
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return GL_TRUE;
+
+ default:
+ assert(!"Invalid texture target.");
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Return the number of layers present in the given level of an array,
+ * cubemap or 3D texture. If the texture is not layered return zero.
+ */
+GLuint
+_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
+{
+ assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_BUFFER:
+ case GL_TEXTURE_EXTERNAL_OES:
+ return 0;
+
+ case GL_TEXTURE_CUBE_MAP:
+ return 6;
+
+ case GL_TEXTURE_1D_ARRAY: {
+ struct gl_texture_image *img = texObj->Image[0][level];
+ return img ? img->Height : 0;
+ }
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
+ struct gl_texture_image *img = texObj->Image[0][level];
+ return img ? img->Depth : 0;
+ }
+
+ default:
+ assert(!"Invalid texture target.");
+ return 0;
+ }
+}
+
+
/**
* Return the maximum number of mipmap levels for the given target
* and the dimensions.
switch (target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
size = width;
break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
- ASSERT(width == height);
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
size = width;
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
size = MAX2(width, height);
break;
case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
size = MAX3(width, height, depth);
break;
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
return 1;
default:
assert(0);
* \param border image border.
* \param internalFormat internal format.
* \param format the actual hardware format (one of MESA_FORMAT_*)
+ * \param numSamples number of samples per texel, or zero for non-MS.
+ * \param fixedSampleLocations are sample locations fixed?
*
* Fills in the fields of \p img with the given information.
* Note: width, height and depth include the border.
*/
-void
-_mesa_init_teximage_fields(struct gl_context *ctx,
- struct gl_texture_image *img,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat,
- gl_format format)
+static void
+init_teximage_fields_ms(struct gl_context *ctx,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ mesa_format format,
+ GLuint numSamples, GLboolean fixedSampleLocations)
{
GLenum target;
ASSERT(img);
target = img->TexObject->Target;
img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
- ASSERT(img->_BaseFormat > 0);
+ ASSERT(img->_BaseFormat != -1);
img->InternalFormat = internalFormat;
img->Border = border;
img->Width = width;
_mesa_get_tex_max_num_levels(target,
img->Width2, img->Height2, img->Depth2);
img->TexFormat = format;
+ img->NumSamples = numSamples;
+ img->FixedSampleLocations = fixedSampleLocations;
+}
+
+
+void
+_mesa_init_teximage_fields(struct gl_context *ctx,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ mesa_format format)
+{
+ init_teximage_fields_ms(ctx, img, width, height, depth, border,
+ internalFormat, format, 0, GL_TRUE);
}
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
maxSize >>= level;
+ if (width != height)
+ return GL_FALSE;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
+ if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
- if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
+ if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
- if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
+ if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
+ return GL_FALSE;
+ if (width != height)
return GL_FALSE;
if (level >= ctx->Const.MaxCubeTextureLevels)
return GL_FALSE;
* \return GL_TRUE if error found, GL_FALSE otherwise.
*/
static GLboolean
-error_check_subtexture_dimensions(struct gl_context *ctx,
- const char *function, GLuint dims,
+error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
const struct gl_texture_image *destImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei subWidth, GLsizei subHeight,
- GLsizei subDepth)
+ GLsizei subDepth, const char *func)
{
const GLenum target = destImage->TexObject->Target;
GLuint bw, bh;
/* Check size */
if (subWidth < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s%dD(width=%d)", function, dims, subWidth);
+ "%s%dD(width=%d)", func, dims, subWidth);
return GL_TRUE;
}
if (dims > 1 && subHeight < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s%dD(height=%d)", function, dims, subHeight);
+ "%s%dD(height=%d)", func, dims, subHeight);
return GL_TRUE;
}
if (dims > 2 && subDepth < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s%dD(depth=%d)", function, dims, subDepth);
+ "%s%dD(depth=%d)", func, dims, subDepth);
return GL_TRUE;
}
/* check xoffset and width */
- if (xoffset < -destImage->Border) {
+ if (xoffset < - (GLint) destImage->Border) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
- function, dims);
+ func, dims);
return GL_TRUE;
}
- if (xoffset + subWidth > destImage->Width) {
+ if (xoffset + subWidth > (GLint) destImage->Width) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
- function, dims);
+ func, dims);
return GL_TRUE;
}
GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
- function, dims);
+ func, dims);
return GL_TRUE;
}
- if (yoffset + subHeight > destImage->Height) {
+ if (yoffset + subHeight > (GLint) destImage->Height) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
- function, dims);
+ func, dims);
return GL_TRUE;
}
}
/* check zoffset and depth */
if (dims > 2) {
- GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
+ GLint depth;
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
+ target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
+ 0 : destImage->Border;
+
if (zoffset < -zBorder) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", func);
return GL_TRUE;
}
- if (zoffset + subDepth > (GLint) destImage->Depth) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function);
+
+ depth = (GLint) destImage->Depth;
+ if (target == GL_TEXTURE_CUBE_MAP)
+ depth = 6;
+ if (zoffset + subDepth > depth) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", func);
return GL_TRUE;
}
}
if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(xoffset = %d, yoffset = %d)",
- function, dims, xoffset, yoffset);
+ func, dims, xoffset, yoffset);
return GL_TRUE;
}
- /* size must be multiple of bw by bh or equal to whole texture size */
- if ((subWidth % bw != 0) && subWidth != destImage->Width) {
+ /* The size must be a multiple of bw x bh, or we must be using a
+ * offset+size that exactly hits the edge of the image. This
+ * is important for small mipmap levels (1x1, 2x1, etc) and for
+ * NPOT textures.
+ */
+ if ((subWidth % bw != 0) &&
+ (xoffset + subWidth != (GLint) destImage->Width)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s%dD(width = %d)", function, dims, subWidth);
+ "%s%dD(width = %d)", func, dims, subWidth);
return GL_TRUE;
}
- if ((subHeight % bh != 0) && subHeight != destImage->Height) {
+ if ((subHeight % bh != 0) &&
+ (yoffset + subHeight != (GLint) destImage->Height)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s%dD(height = %d)", function, dims, subHeight);
+ "%s%dD(height = %d)", func, dims, subHeight);
return GL_TRUE;
- }
+ }
}
return GL_FALSE;
*/
GLboolean
_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
- gl_format format,
+ mesa_format format,
GLint width, GLint height, GLint depth, GLint border)
{
/* We just check if the image size is less than MaxTextureMbytes.
* Helper function to determine whether a target and specific compression
* format are supported.
*/
-static GLboolean
-target_can_be_compressed(const struct gl_context *ctx, GLenum target,
- GLenum intFormat)
+GLboolean
+_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat)
{
(void) intFormat; /* not used yet */
case GL_PROXY_TEXTURE_2D:
return GL_TRUE; /* true for any compressed format so far */
case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
return ctx->Extensions.ARB_texture_cube_map;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
+ return ctx->Extensions.EXT_texture_array;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
default:
return GL_FALSE;
- }
+ }
}
&& ctx->Extensions.NV_texture_rectangle;
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return _mesa_is_desktop_gl(ctx)
- && (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
default:
return GL_FALSE;
}
case GL_PROXY_TEXTURE_3D:
return _mesa_is_desktop_gl(ctx);
case GL_TEXTURE_2D_ARRAY_EXT:
- return (_mesa_is_desktop_gl(ctx)
- && (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array))
+ return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
|| _mesa_is_gles3(ctx);
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return _mesa_is_desktop_gl(ctx)
- && (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
* proxy targets are not supported.
*/
static GLboolean
-legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
+ bool dsa)
{
switch (dims) {
case 1:
return _mesa_is_desktop_gl(ctx)
&& ctx->Extensions.NV_texture_rectangle;
case GL_TEXTURE_1D_ARRAY_EXT:
- return _mesa_is_desktop_gl(ctx)
- && (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
default:
return GL_FALSE;
}
case GL_TEXTURE_3D:
return GL_TRUE;
case GL_TEXTURE_2D_ARRAY_EXT:
- return (_mesa_is_desktop_gl(ctx)
- && (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array))
+ return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
|| _mesa_is_gles3(ctx);
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
+
+ /* Table 8.15 of the OpenGL 4.5 core profile spec
+ * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
+ * and CopyTextureSubImage3D.
+ */
+ case GL_TEXTURE_CUBE_MAP:
+ return dsa;
default:
return GL_FALSE;
}
static GLboolean
mutable_tex_object(struct gl_context *ctx, GLenum target)
{
- if (ctx->Extensions.ARB_texture_storage) {
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- return !texObj->Immutable;
- }
- return GL_TRUE;
+ struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return GL_FALSE;
+
+ return !texObj->Immutable;
}
compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
GLenum glformat)
{
- gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
return _mesa_format_image_size(mesaFormat, width, height, depth);
}
+/**
+ * Verify that a texture format is valid with a particular target
+ *
+ * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
+ * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
+ * targets.
+ *
+ * \param ctx GL context
+ * \param target Texture target
+ * \param internalFormat Internal format of the texture image
+ * \param dimensions Dimensionality at the caller. This is \b not used
+ * in the validation. It is only used when logging
+ * error messages.
+ * \param caller Base name of the calling function (e.g.,
+ * "glTexImage" or "glTexStorage").
+ *
+ * \returns true if the combination is legal, false otherwise.
+ */
+bool
+_mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
+ GLenum target, GLenum internalFormat,
+ unsigned dimensions,
+ const char *caller)
+{
+ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
+ || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
+ /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
+ * Profile spec says:
+ *
+ * "Textures with a base internal format of DEPTH_COMPONENT or
+ * DEPTH_STENCIL are supported by texture image specification
+ * commands only if target is TEXTURE_1D, TEXTURE_2D,
+ * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
+ * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
+ * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
+ * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
+ * formats in conjunction with any other target will result in an
+ * INVALID_OPERATION error."
+ *
+ * Cubemaps are only supported with desktop OpenGL version >= 3.0,
+ * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
+ */
+ if (target != GL_TEXTURE_1D &&
+ target != GL_PROXY_TEXTURE_1D &&
+ target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_1D_ARRAY &&
+ target != GL_PROXY_TEXTURE_1D_ARRAY &&
+ target != GL_TEXTURE_2D_ARRAY &&
+ target != GL_PROXY_TEXTURE_2D_ARRAY &&
+ target != GL_TEXTURE_RECTANGLE_ARB &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
+ !((_mesa_is_cube_face(target) ||
+ target == GL_TEXTURE_CUBE_MAP ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP) &&
+ (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
+ || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
+ !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
+ ctx->Extensions.ARB_texture_cube_map_array)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s%dD(bad target for depth texture)",
+ caller, dimensions);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool
+texture_formats_agree(GLenum internalFormat,
+ GLenum format)
+{
+ GLboolean colorFormat;
+ GLboolean is_format_depth_or_depthstencil;
+ GLboolean is_internalFormat_depth_or_depthstencil;
+
+ /* Even though there are no color-index textures, we still have to support
+ * uploading color-index data and remapping it to RGB via the
+ * GL_PIXEL_MAP_I_TO_[RGBA] tables.
+ */
+ const GLboolean indexFormat = (format == GL_COLOR_INDEX);
+
+ is_internalFormat_depth_or_depthstencil =
+ _mesa_is_depth_format(internalFormat) ||
+ _mesa_is_depthstencil_format(internalFormat);
+
+ is_format_depth_or_depthstencil =
+ _mesa_is_depth_format(format) ||
+ _mesa_is_depthstencil_format(format);
+
+ colorFormat = _mesa_is_color_format(format);
+
+ if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
+ return false;
+
+ if (is_internalFormat_depth_or_depthstencil !=
+ is_format_depth_or_depthstencil)
+ return false;
+
+ if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
+ return false;
+
+ return true;
+}
/**
* Test the glTexImage[123]D() parameters for errors.
- *
+ *
* \param ctx GL context.
* \param dimensions texture image dimensions (must be 1, 2 or 3).
* \param target texture target given by the user (already validated).
* \param height image height given by the user.
* \param depth image depth given by the user.
* \param border image border given by the user.
- *
+ *
* \return GL_TRUE if a error is found, GL_FALSE otherwise
*
* Verifies each of the parameters against the constants specified in
GLint width, GLint height,
GLint depth, GLint border )
{
- GLboolean colorFormat;
GLenum err;
- /* Even though there are no color-index textures, we still have to support
- * uploading color-index data and remapping it to RGB via the
- * GL_PIXEL_MAP_I_TO_[RGBA] tables.
- */
- const GLboolean indexFormat = (format == GL_COLOR_INDEX);
-
/* Note: for proxy textures, some error conditions immediately generate
* a GL error in the usual way. But others do not generate a GL error.
* Instead, they cause the width, height, depth, format fields of the
internalFormat);
} else {
if (format != internalFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(format = %s, internalFormat = %s)",
- dimensions,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(internalFormat));
- return GL_TRUE;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(format = %s, internalFormat = %s)",
+ dimensions,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(internalFormat));
+ return GL_TRUE;
}
err = _mesa_es_error_check_format_and_type(format, type, dimensions);
}
}
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- _mesa_is_cube_face(target)) && width != height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage2D(cube width != height)");
- return GL_TRUE;
- }
-
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
- target == GL_TEXTURE_CUBE_MAP_ARRAY) && width != height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage3D(cube array width != height)");
- return GL_TRUE;
- }
-
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
- target == GL_TEXTURE_CUBE_MAP_ARRAY) && (depth % 6)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage3D(cube array depth not multiple of 6)");
- return GL_TRUE;
- }
-
- /* Check internalFormat */
- if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
+ /* Check internalFormat */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage%dD(internalFormat=%s)",
dimensions, _mesa_lookup_enum_by_nr(internalFormat));
}
/* make sure internal format and format basically agree */
- colorFormat = _mesa_is_color_format(format);
- if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
- (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
- (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
- (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
- (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
+ if (!texture_formats_agree(internalFormat, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(incompatible internalFormat = %s, format = %s)",
dimensions, _mesa_lookup_enum_by_nr(internalFormat),
}
/* additional checks for depth textures */
- if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
- || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
- /* Only 1D, 2D, rect, array and cube textures supported, not 3D
- * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
- if (target != GL_TEXTURE_1D &&
- target != GL_PROXY_TEXTURE_1D &&
- target != GL_TEXTURE_2D &&
- target != GL_PROXY_TEXTURE_2D &&
- target != GL_TEXTURE_1D_ARRAY &&
- target != GL_PROXY_TEXTURE_1D_ARRAY &&
- target != GL_TEXTURE_2D_ARRAY &&
- target != GL_PROXY_TEXTURE_2D_ARRAY &&
- target != GL_TEXTURE_RECTANGLE_ARB &&
- target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
- !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
- (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
- || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
- !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
- ctx->Extensions.ARB_texture_cube_map_array)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage%dD(bad target for depth texture)",
- dimensions);
- return GL_TRUE;
- }
- }
+ if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
+ dimensions, "glTexImage"))
+ return GL_TRUE;
/* additional checks for compressed textures */
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexImage%dD(target can't be compressed)", dimensions);
return GL_TRUE;
GLenum error = GL_NO_ERROR;
char *reason = ""; /* no error */
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
reason = "target";
- error = GL_INVALID_ENUM;
+ /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
+ *
+ * "The ETC2/EAC texture compression algorithm supports only
+ * two-dimensional images. If internalformat is an ETC2/EAC format,
+ * CompressedTexImage3D will generate an INVALID_OPERATION error if
+ * target is not TEXTURE_2D_ARRAY."
+ */
+ error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
goto error;
}
/* This will detect any invalid internalFormat value */
if (!_mesa_is_compressed_format(ctx, internalFormat)) {
- reason = "internalFormat";
- error = GL_INVALID_ENUM;
- goto error;
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCompressedTexImage%dD(internalFormat=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(internalFormat));
+ return GL_TRUE;
}
switch (internalFormat) {
case GL_PALETTE8_RGB5_A1_OES:
/* check level (note that level should be zero or less!) */
if (level > 0 || level < -maxLevels) {
- reason = "level";
- error = GL_INVALID_VALUE;
+ reason = "level";
+ error = GL_INVALID_VALUE;
goto error;
}
if (dimensions != 2) {
- reason = "compressed paletted textures must be 2D";
- error = GL_INVALID_OPERATION;
+ reason = "compressed paletted textures must be 2D";
+ error = GL_INVALID_OPERATION;
goto error;
}
* checked against the actual size later.
*/
expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
- width, height);
+ width, height);
/* This is for the benefit of the TestProxyTexImage below. It expects
* level to be non-negative. OES_compressed_paletted_texture uses a
default:
/* check level */
if (level < 0 || level >= maxLevels) {
- reason = "level";
- error = GL_INVALID_VALUE;
+ reason = "level";
+ error = GL_INVALID_VALUE;
goto error;
}
goto error;
}
- /* For cube map, width must equal height */
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- _mesa_is_cube_face(target)) && width != height) {
- reason = "width != height";
- error = GL_INVALID_VALUE;
- goto error;
+ /* Check for invalid pixel storage modes */
+ if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
+ &ctx->Unpack,
+ "glCompressedTexImage")) {
+ return GL_FALSE;
}
/* check image size in bytes */
return GL_FALSE;
error:
- _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
+ /* Note: not all error paths exit through here. */
+ _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
+ dimensions, reason);
return GL_TRUE;
}
/**
* Test glTexSubImage[123]D() parameters for errors.
- *
+ *
* \param ctx GL context.
* \param dimensions texture image dimensions (must be 1, 2 or 3).
* \param target texture target given by the user (already validated)
* \param width image width given by the user.
* \param height image height given by the user.
* \param depth image depth given by the user.
- *
+ *
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*
* Verifies each of the parameters against the constants specified in
*/
static GLboolean
texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
+ struct gl_texture_object *texObj,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
- GLenum format, GLenum type)
+ GLenum format, GLenum type, bool dsa)
{
- struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum err;
+ const char* suffix = dsa ? "ture" : "";
+
+ if (!texObj) {
+ /* must be out of memory */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sSubImage%dD()",
+ suffix, dimensions);
+ return GL_TRUE;
+ }
/* check target (proxies not allowed) */
- if (!legal_texsubimage_target(ctx, dimensions, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
- dimensions, _mesa_lookup_enum_by_nr(target));
+ if (!legal_texsubimage_target(ctx, dimensions, target, dsa)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTex%sSubImage%uD(target=%s)",
+ suffix, dimensions, _mesa_lookup_enum_by_nr(target));
return GL_TRUE;
}
/* level check */
if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(level=%d)",
- dimensions, level);
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sSubImage%uD(level=%d)",
+ suffix, dimensions, level);
return GL_TRUE;
}
err = _mesa_es_error_check_format_and_type(format, type, dimensions);
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err,
- "glTexSubImage%dD(format = %s, type = %s)",
- dimensions,
- _mesa_lookup_enum_by_nr(format),
+ "glTex%sSubImage%dD(format = %s, type = %s)",
+ suffix, dimensions, _mesa_lookup_enum_by_nr(format),
_mesa_lookup_enum_by_nr(type));
return GL_TRUE;
}
err = _mesa_error_check_format_and_type(ctx, format, type);
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err,
- "glTexSubImage%dD(incompatible format = %s, type = %s)",
- dimensions, _mesa_lookup_enum_by_nr(format),
+ "glTex%sSubImage%dD(incompatible format = %s, type = %s)",
+ suffix, dimensions, _mesa_lookup_enum_by_nr(format),
_mesa_lookup_enum_by_nr(type));
return GL_TRUE;
}
- /* Get dest texture object / image pointers */
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj) {
- /* must be out of memory */
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage%dD()", dimensions);
- return GL_TRUE;
- }
-
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
/* non-existant texture level */
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(invalid texture image)", dimensions);
+ "glTex%sSubImage%dD(invalid texture image)", suffix,
+ dimensions);
return GL_TRUE;
}
- if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
+ if (error_check_subtexture_dimensions(ctx, dimensions,
texImage, xoffset, yoffset, 0,
- width, height, 1)) {
+ width, height, 1,
+ dsa ? "glTextureSubImage" :
+ "glTexSubImage")) {
return GL_TRUE;
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(no compression for format)", dimensions);
+ "glTex%sSubImage%dD(no compression for format)",
+ suffix, dimensions);
return GL_TRUE;
}
}
if (_mesa_is_format_integer_color(texImage->TexFormat) !=
_mesa_is_enum_format_integer(format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(integer/non-integer format mismatch)",
- dimensions);
+ "glTex%sSubImage%dD(integer/non-integer format mismatch)",
+ suffix, dimensions);
return GL_TRUE;
}
}
/**
* Test glCopyTexImage[12]D() parameters for errors.
- *
+ *
* \param ctx GL context.
* \param dimensions texture image dimensions (must be 1, 2 or 3).
* \param target texture target given by the user.
* \param width image width given by the user.
* \param height image height given by the user.
* \param border texture border.
- *
+ *
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
+ *
* Verifies each of the parameters against the constants specified in
* __struct gl_contextRec::Const and the supported extensions, and according
* to the OpenGL specification.
GLenum rb_internal_format;
/* check target */
- if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
dimensions, _mesa_lookup_enum_by_nr(target));
return GL_TRUE;
- }
+ }
/* level check */
if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
}
if (ctx->ReadBuffer->Visual.samples > 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(multisample FBO)",
- dimensions);
- return GL_TRUE;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(multisample FBO)", dimensions);
+ return GL_TRUE;
}
}
break;
default:
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(internalFormat)", dimensions);
+ "glCopyTexImage%dD(internalFormat=%s)", dimensions,
+ _mesa_lookup_enum_by_nr(internalFormat));
return GL_TRUE;
}
}
baseFormat = _mesa_base_tex_format(ctx, internalFormat);
if (baseFormat < 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(internalFormat)", dimensions);
+ "glCopyTexImage%dD(internalFormat=%s)", dimensions,
+ _mesa_lookup_enum_by_nr(internalFormat));
return GL_TRUE;
}
if (_mesa_is_color_format(internalFormat)) {
if (rb_base_format < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(internalFormat)", dimensions);
+ "glCopyTexImage%dD(internalFormat=%s)", dimensions,
+ _mesa_lookup_enum_by_nr(internalFormat));
return GL_TRUE;
}
}
}
if (!valid) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(internalFormat)", dimensions);
+ "glCopyTexImage%dD(internalFormat=%s)", dimensions,
+ _mesa_lookup_enum_by_nr(internalFormat));
return GL_TRUE;
}
}
"glCopyTexImage%dD(srgb usage mismatch)", dimensions);
return GL_TRUE;
}
+
+ /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
+ * types for SNORM formats. Also, conversion to SNORM formats is not
+ * allowed by Table 3.2 on Page 110.
+ */
+ if(_mesa_is_enum_format_snorm(internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(internalFormat=%s)", dimensions,
+ _mesa_lookup_enum_by_nr(internalFormat));
+ return GL_TRUE;
+ }
}
if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
if (_mesa_is_color_format(internalFormat)) {
bool is_int = _mesa_is_enum_format_integer(internalFormat);
bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
+ bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
+ bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
if (is_int || is_rbint) {
if (is_int != is_rbint) {
_mesa_error(ctx, GL_INVALID_OPERATION,
return GL_TRUE;
}
}
- }
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- _mesa_is_cube_face(target)) && width != height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage2D(cube width != height)");
- return GL_TRUE;
+ /* From page 138 of OpenGL ES 3.0 spec:
+ * "The error INVALID_OPERATION is generated if floating-point RGBA
+ * data is required; if signed integer RGBA data is required and the
+ * format of the current color buffer is not signed integer; if
+ * unsigned integer RGBA data is required and the format of the
+ * current color buffer is not unsigned integer; or if fixed-point
+ * RGBA data is required and the format of the current color buffer
+ * is not fixed-point.
+ */
+ if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
}
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexImage%dD(target)", dimensions);
return GL_TRUE;
*/
static GLboolean
copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
+ const struct gl_texture_object *texObj,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height)
+ GLint width, GLint height, bool dsa)
{
- struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ const char *suffix = dsa ? "ture" : "";
/* Check that the source buffer is complete */
if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
}
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ "glCopyTex%sSubImage%dD(invalid readbuffer)",
+ suffix, dimensions);
return GL_TRUE;
}
if (ctx->ReadBuffer->Visual.samples > 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(multisample FBO)",
- dimensions);
- return GL_TRUE;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTex%sSubImage%dD(multisample FBO)", suffix,
+ dimensions);
+ return GL_TRUE;
}
}
/* check target (proxies not allowed) */
- if (!legal_texsubimage_target(ctx, dimensions, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
- dimensions, _mesa_lookup_enum_by_nr(target));
+ if (!legal_texsubimage_target(ctx, dimensions, target, dsa)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTex%sSubImage%uD(target=%s)",
+ suffix, dimensions,
+ _mesa_lookup_enum_by_nr(target));
return GL_TRUE;
}
/* Check level */
if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(level=%d)", dimensions, level);
+ "glCopyTex%sSubImage%dD(level=%d)", suffix,
+ dimensions, level);
return GL_TRUE;
}
- /* Get dest texture object / image pointers */
- texObj = _mesa_get_current_tex_object(ctx, target);
+ /* Get dest image pointers */
if (!texObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%dD()", dimensions);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTex%sSubImage%dD()",
+ suffix, dimensions);
return GL_TRUE;
}
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
/* destination image does not exist */
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(invalid texture image)", dimensions);
+ "glCopyTex%sSubImage%dD(invalid texture image)",
+ suffix, dimensions);
return GL_TRUE;
}
- if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage",
- dimensions, texImage,
+ if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
xoffset, yoffset, zoffset,
- width, height, 1)) {
+ width, height, 1, dsa ?
+ "glCompressedTextureSubImage" :
+ "glCompressedTexSubImage")) {
return GL_TRUE;
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(no compression for format)", dimensions);
+ "glCopyTex%sSubImage%dD(no compression for format)",
+ suffix, dimensions);
return GL_TRUE;
}
}
if (texImage->InternalFormat == GL_YCBCR_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTex%sSubImage2D", suffix);
return GL_TRUE;
}
if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
- dimensions, texImage->_BaseFormat);
+ "glCopyTex%sSubImage%dD(missing readbuffer, format=0x%x)",
+ suffix, dimensions, texImage->_BaseFormat);
return GL_TRUE;
}
/* From the EXT_texture_integer spec:
*
- * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
- * if the texture internalformat is an integer format and the read color
- * buffer is not an integer format, or if the internalformat is not an
- * integer format and the read color buffer is an integer format."
+ * "INVALID_OPERATION is generated by CopyTexImage* and
+ * CopyTexSubImage* if the texture internalformat is an integer format
+ * and the read color buffer is not an integer format, or if the
+ * internalformat is not an integer format and the read color buffer
+ * is an integer format."
*/
if (_mesa_is_color_format(texImage->InternalFormat)) {
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
if (_mesa_is_format_integer_color(rb->Format) !=
- _mesa_is_format_integer_color(texImage->TexFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(integer vs non-integer)", dimensions);
- return GL_TRUE;
+ _mesa_is_format_integer_color(texImage->TexFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTex%sSubImage%dD(integer vs non-integer)",
+ suffix, dimensions);
+ return GL_TRUE;
}
}
att->Texture == texObj &&
att->TextureLevel == level &&
att->CubeMapFace == face) {
- ASSERT(_mesa_get_attachment_teximage(att));
- /* Tell driver about the new renderbuffer texture */
- ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
+ _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
+ ASSERT(att->Renderbuffer->TexImage);
/* Mark fb status as indeterminate to force re-validation */
fb->_Status = 0;
}
check_gen_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj, GLint level)
{
- ASSERT(target != GL_TEXTURE_CUBE_MAP);
if (texObj->GenerateMipmap &&
level == texObj->BaseLevel &&
level < texObj->MaxLevel) {
* for efficient texture memory layout/allocation. In particular, this
* comes up during automatic mipmap generation.
*/
-gl_format
+mesa_format
_mesa_choose_texture_format(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLenum target, GLint level,
GLenum internalFormat, GLenum format, GLenum type)
{
- gl_format f;
+ mesa_format f;
/* see if we've already chosen a format for the previous level */
if (level > 0) {
struct gl_texture_image *prevImage =
- _mesa_select_tex_image(ctx, texObj, target, level - 1);
+ _mesa_select_tex_image(texObj, target, level - 1);
/* See if the prev level is defined and has an internal format which
* matches the new internal format.
*/
}
/* If the application requested compression to an S3TC format but we don't
- * have the DTXn library, force a generic compressed format instead.
+ * have the DXTn library, force a generic compressed format instead.
*/
if (internalFormat != format && format != GL_NONE) {
const GLenum before = internalFormat;
}
/* choose format from scratch */
- f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
+ f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
format, type);
ASSERT(f != MESA_FORMAT_NONE);
return f;
}
+
/**
* Adjust pixel unpack params and image dimensions to strip off the
* one-pixel texture border.
*height = *height - 2; /* reduce the height by two border pixels */
}
- if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
+ if (*depth >= 3 &&
+ target != GL_TEXTURE_2D_ARRAY &&
+ target != GL_TEXTURE_CUBE_MAP_ARRAY) {
unpackNew->SkipImages++; /* skip the border */
*depth = *depth - 2; /* reduce the depth by two border pixels */
}
struct gl_pixelstore_attrib unpack_no_border;
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
struct gl_texture_object *texObj;
- gl_format texFormat;
+ mesa_format texFormat;
GLboolean dimensionsOK, sizeOK;
FLUSH_VERTICES(ctx, 0);
height, depth, border);
/* check that the texture won't take too much memory, etc */
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
level, texFormat,
width, height, depth, border);
_mesa_update_fbo_texture(ctx, texObj, face, level);
- _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ _mesa_dirty_texobj(ctx, texObj);
}
}
_mesa_unlock_texture(ctx, texObj);
valid_target = ctx->Extensions.OES_EGL_image;
break;
case GL_TEXTURE_EXTERNAL_OES:
- valid_target = ctx->Extensions.OES_EGL_image_external;
+ valid_target =
+ _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
break;
default:
valid_target = false;
if (!valid_target) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glEGLImageTargetTexture2D(target=%d)", target);
+ "glEGLImageTargetTexture2D(target=%d)", target);
return;
}
if (!image) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glEGLImageTargetTexture2D(image=%p)", image);
+ "glEGLImageTargetTexture2D(image=%p)", image);
return;
}
_mesa_update_state(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
_mesa_lock_texture(ctx, texObj);
if (texObj->Immutable) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glEGLImageTargetTexture2D(texture is immutable)");
+ "glEGLImageTargetTexture2D(texture is immutable)");
_mesa_unlock_texture(ctx, texObj);
return;
}
ctx->Driver.EGLImageTargetTexture2D(ctx, target,
texObj, texImage, image);
- _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ _mesa_dirty_texobj(ctx, texObj);
}
_mesa_unlock_texture(ctx, texObj);
}
-
/**
- * Implement all the glTexSubImage1/2/3D() functions.
+ * Helper that implements the glTexSubImage1/2/3D()
+ * and glTextureSubImage1/2/3D() functions.
*/
-static void
-texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels )
+void
+_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ bool dsa)
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
FLUSH_VERTICES(ctx, 0);
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
- dims,
- _mesa_lookup_enum_by_nr(target), level,
- xoffset, yoffset, zoffset, width, height, depth,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
/* check target (proxies not allowed) */
- if (!legal_texsubimage_target(ctx, dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
+ if (!legal_texsubimage_target(ctx, dims, target, dsa)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTex%sSubImage%uD(target=%s)",
+ dsa ? "ture" : "",
dims, _mesa_lookup_enum_by_nr(target));
return;
- }
+ }
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
- if (texsubimage_error_check(ctx, dims, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth, format, type)) {
- return; /* error was detected */
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
_mesa_lock_texture(ctx, texObj);
{
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
if (width > 0 && height > 0 && depth > 0) {
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
check_gen_mipmap(ctx, target, texObj, level);
- ctx->NewState |= _NEW_TEXTURE;
+ /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
+ * the texel data, not the texture format, size, etc.
+ */
}
}
_mesa_unlock_texture(ctx, texObj);
}
+/**
+ * Implement all the glTexSubImage1/2/3D() functions.
+ * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
+ */
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ if (texsubimage_error_check(ctx, dims, texObj, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type, false)) {
+ return; /* error was detected */
+ }
+
+ texImage = _mesa_select_tex_image(texObj, target, level);
+ /* texsubimage_error_check ensures that texImage is not NULL */
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels, false);
+}
+
+
+/**
+ * Implement all the glTextureSubImage1/2/3D() functions.
+ * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
+ */
+static void
+texturesubimage(struct gl_context *ctx, GLuint dims,
+ GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ int i;
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx,
+ "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
+ dims, texture, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ /* Get the texture object by Name. */
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
+ dims);
+ return;
+ }
+
+ if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type, true)) {
+ return; /* error was detected */
+ }
+
+
+ /* Must handle special case GL_TEXTURE_CUBE_MAP. */
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ GLint rowStride;
+
+ /* Error checking */
+ if (texObj->NumLayers < 6) {
+ /* Not enough image planes for a cube map. The spec does not say
+ * what should happen in this case because the user has always
+ * specified each cube face separately (using
+ * GL_TEXTURE_CUBE_MAP_POSITIVE_X+i) in previous GL versions.
+ * This is addressed in Khronos Bug 13223.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureSubImage%uD(insufficient cube map storage)",
+ dims);
+ return;
+ }
+
+ /*
+ * What do we do if the user created a texture with the following code
+ * and then called this function with its handle?
+ *
+ * GLuint tex;
+ * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
+ * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
+ * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
+ * // wrong format, or given the wrong size, etc.
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
+ *
+ * A bug has been filed against the spec for this case. In the
+ * meantime, we will check for cube completeness.
+ *
+ * According to Section 8.17 Texture Completeness in the OpenGL 4.5
+ * Core Profile spec (30.10.2014):
+ * "[A] cube map texture is cube complete if the
+ * following conditions all hold true: The [base level] texture
+ * images of each of the six cube map faces have identical, positive,
+ * and square dimensions. The [base level] images were each specified
+ * with the same internal format."
+ *
+ * It seems reasonable to check for cube completeness of an arbitrary
+ * level here so that the image data has a consistent format and size.
+ */
+ if (!_mesa_cube_level_complete(texObj, level)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureSubImage%uD(cube map incomplete)",
+ dims);
+ return;
+ }
+
+ rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
+ format, type);
+ /* Copy in each face. */
+ for (i = 0; i < 6; ++i) {
+ texImage = texObj->Image[i][level];
+ _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
+ level, xoffset, yoffset, zoffset,
+ width, height, 1, format,
+ type, pixels, true);
+ pixels = (GLubyte *) pixels + rowStride;
+ }
+ }
+ else {
+ texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
+ if (!texImage)
+ return;
+
+ _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
+ level, xoffset, yoffset, zoffset,
+ width, height, depth, format,
+ type, pixels, true);
+ }
+}
+
void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level,
format, type, pixels);
}
+void GLAPIENTRY
+_mesa_TextureSubImage1D(GLuint texture, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texturesubimage(ctx, 1, texture, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TextureSubImage2D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texturesubimage(ctx, 2, texture, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TextureSubImage3D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texturesubimage(ctx, 3, texture, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels);
+}
/**
* from. This depends on whether the texture contains color or depth values.
*/
static struct gl_renderbuffer *
-get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
+get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
{
if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
/* reading from depth/stencil buffer */
}
}
+static void
+copytexsubimage_by_slice(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLuint dims,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ struct gl_renderbuffer *rb,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+ int slice;
+
+ /* For 1D arrays, we copy each scanline of the source rectangle into the
+ * next array slice.
+ */
+ assert(zoffset == 0);
+
+ for (slice = 0; slice < height; slice++) {
+ assert(yoffset + slice < texImage->Height);
+ ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
+ xoffset, 0, yoffset + slice,
+ rb, x, y + slice, width, 1);
+ }
+ } else {
+ ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
+ xoffset, yoffset, zoffset,
+ rb, x, y, width, height);
+ }
+}
+
+static GLboolean
+formats_differ_in_component_sizes (mesa_format f1,
+ mesa_format f2)
+{
+ GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
+ GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
+ GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
+ GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
+
+ GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
+ GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
+ GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
+ GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
+
+ if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
+ || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
+ || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
+ || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
+ return GL_TRUE;
+ return GL_FALSE;
+}
/**
* Implement the glCopyTexImage1/2D() functions.
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = _mesa_tex_target_to_face(target);
- gl_format texFormat;
+ mesa_format texFormat;
+ struct gl_renderbuffer *rb;
FLUSH_VERTICES(ctx, 0);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
internalFormat, GL_NONE, GL_NONE);
- assert(texFormat != MESA_FORMAT_NONE);
- if (!ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
- level, texFormat,
- width, height, 1, border)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glCopyTexImage%uD(image too large)", dims);
- return;
+ rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
+
+ if (_mesa_is_gles3(ctx)) {
+ if (_mesa_is_enum_format_unsized(internalFormat)) {
+ /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
+ * OpenGL ES 3.0. Khronos bug# 9807.
+ */
+ if (rb->InternalFormat == GL_RGB10_A2) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer and"
+ " writing to unsized internal format)", dims);
+ return;
+ }
+ }
+ /* From Page 139 of OpenGL ES 3.0 spec:
+ * "If internalformat is sized, the internal format of the new texel
+ * array is internalformat, and this is also the new texel array’s
+ * effective internal format. If the component sizes of internalformat
+ * do not exactly match the corresponding component sizes of the source
+ * buffer’s effective internal format, described below, an
+ * INVALID_OPERATION error is generated. If internalformat is unsized,
+ * the internal format of the new texel array is the effective internal
+ * format of the source buffer, and this is also the new texel array’s
+ * effective internal format.
+ */
+ else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%uD(componenet size changed in"
+ " internal format)", dims);
+ return;
+ }
+ }
+
+ assert(texFormat != MESA_FORMAT_NONE);
+
+ if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
+ level, texFormat,
+ width, height, 1, border)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCopyTexImage%uD(image too large)", dims);
+ return;
}
if (border && ctx->Const.StripTextureBorder) {
struct gl_renderbuffer *srcRb =
get_copy_tex_image_source(ctx, texImage->TexFormat);
- ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
- srcRb, srcX, srcY, width, height);
+ copytexsubimage_by_slice(ctx, texImage, dims,
+ dstX, dstY, dstZ,
+ srcRb, srcX, srcY, width, height);
}
check_gen_mipmap(ctx, target, texObj, level);
_mesa_update_fbo_texture(ctx, texObj, face, level);
- _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ _mesa_dirty_texobj(ctx, texObj);
}
}
_mesa_unlock_texture(ctx, texObj);
x, y, width, height, border);
}
-
-
/**
- * Implementation for glCopyTexSubImage1/2/3D() functions.
+ * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
*/
-static void
-copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
+void
+_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ bool dsa)
{
- struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
- dims,
+ _mesa_debug(ctx, "glCopyTex%sSubImage%uD %s %d %d %d %d %d %d %d %d\n",
+ dsa ? "ture" : "", dims,
_mesa_lookup_enum_by_nr(target),
level, xoffset, yoffset, zoffset, x, y, width, height);
if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
- if (copytexsubimage_error_check(ctx, dims, target, level,
- xoffset, yoffset, zoffset, width, height)) {
+ if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, dsa)) {
return;
}
- texObj = _mesa_get_current_tex_object(ctx, target);
-
_mesa_lock_texture(ctx, texObj);
{
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
struct gl_renderbuffer *srcRb =
get_copy_tex_image_source(ctx, texImage->TexFormat);
- ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
- xoffset, yoffset, zoffset,
- srcRb, x, y, width, height);
+ copytexsubimage_by_slice(ctx, texImage, dims,
+ xoffset, yoffset, zoffset,
+ srcRb, x, y, width, height);
check_gen_mipmap(ctx, target, texObj, level);
- ctx->NewState |= _NEW_TEXTURE;
+ /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
+ * the texel data, not the texture format, size, etc.
+ */
}
}
_mesa_unlock_texture(ctx, texObj);
}
-
void GLAPIENTRY
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
+ struct gl_texture_object* texObj;
GET_CURRENT_CONTEXT(ctx);
- copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
+ x, y, width, 1, false);
}
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
+ struct gl_texture_object* texObj;
GET_CURRENT_CONTEXT(ctx);
- copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
- width, height);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
+ xoffset, yoffset, 0,
+ x, y, width, height, false);
}
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
+ struct gl_texture_object* texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height, false);
+}
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ struct gl_texture_object* texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage1D");
+ if (!texObj)
+ return;
+
+ _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
+ xoffset, 0, 0, x, y, width, 1, true);
+}
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_object* texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage2D");
+ if (!texObj)
+ return;
+
+ _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
+ xoffset, yoffset, 0,
+ x, y, width, height, true);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_object* texObj;
GET_CURRENT_CONTEXT(ctx);
- copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
- x, y, width, height);
+
+ texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage3D");
+ if (!texObj)
+ return;
+
+ _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height, true);
+}
+
+static bool
+check_clear_tex_image(struct gl_context *ctx,
+ const char *function,
+ struct gl_texture_image *texImage,
+ GLenum format, GLenum type,
+ const void *data,
+ GLubyte *clearValue)
+{
+ struct gl_texture_object *texObj = texImage->TexObject;
+ static const GLubyte zeroData[MAX_PIXEL_BYTES];
+ GLenum internalFormat = texImage->InternalFormat;
+ GLenum err;
+
+ if (texObj->Target == GL_TEXTURE_BUFFER) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(buffer texture)", function);
+ return false;
+ }
+
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(compressed texture)", function);
+ return false;
+ }
+
+ err = _mesa_error_check_format_and_type(ctx, format, type);
+ if (err != GL_NO_ERROR) {
+ _mesa_error(ctx, err,
+ "%s(incompatible format = %s, type = %s)",
+ function,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type));
+ return false;
+ }
+
+ /* make sure internal format and format basically agree */
+ if (!texture_formats_agree(internalFormat, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(incompatible internalFormat = %s, format = %s)",
+ function,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ _mesa_lookup_enum_by_nr(format));
+ return false;
+ }
+
+ if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
+ /* both source and dest must be integer-valued, or neither */
+ if (_mesa_is_format_integer_color(texImage->TexFormat) !=
+ _mesa_is_enum_format_integer(format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(integer/non-integer format mismatch)",
+ function);
+ return false;
+ }
+ }
+
+ if (!_mesa_texstore(ctx,
+ 1, /* dims */
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, /* dstRowStride */
+ &clearValue,
+ 1, 1, 1, /* srcWidth/Height/Depth */
+ format, type,
+ data ? data : zeroData,
+ &ctx->DefaultPacking)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
+ return false;
+ }
+
+ return true;
+}
+
+static struct gl_texture_object *
+get_tex_obj_for_clear(struct gl_context *ctx,
+ const char *function,
+ GLuint texture)
+{
+ struct gl_texture_object *texObj;
+
+ if (texture == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
+ return NULL;
+ }
+
+ texObj = _mesa_lookup_texture(ctx, texture);
+
+ if (texObj == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
+ return NULL;
+ }
+
+ if (texObj->Target == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
+ return NULL;
+ }
+
+ return texObj;
+}
+
+static int
+get_tex_images_for_clear(struct gl_context *ctx,
+ const char *function,
+ struct gl_texture_object *texObj,
+ GLint level,
+ struct gl_texture_image **texImages)
+{
+ GLenum target;
+ int i;
+
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
+ return 0;
+ }
+
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ for (i = 0; i < MAX_FACES; i++) {
+ target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
+
+ texImages[i] = _mesa_select_tex_image(texObj, target, level);
+ if (texImages[i] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid level)", function);
+ return 0;
+ }
+ }
+
+ return MAX_FACES;
+ }
+
+ texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
+
+ if (texImages[0] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
+ return 0;
+ }
+
+ return 1;
+}
+
+void GLAPIENTRY
+_mesa_ClearTexSubImage( GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const void *data )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImages[MAX_FACES];
+ GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
+ int i, numImages;
+ int minDepth, maxDepth;
+
+ texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
+
+ if (texObj == NULL)
+ return;
+
+ _mesa_lock_texture(ctx, texObj);
+
+ numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
+ texObj, level, texImages);
+ if (numImages == 0)
+ goto out;
+
+ if (numImages == 1) {
+ minDepth = -(int) texImages[0]->Border;
+ maxDepth = texImages[0]->Depth;
+ } else {
+ minDepth = 0;
+ maxDepth = numImages;
+ }
+
+ if (xoffset < -(GLint) texImages[0]->Border ||
+ yoffset < -(GLint) texImages[0]->Border ||
+ zoffset < minDepth ||
+ width < 0 ||
+ height < 0 ||
+ depth < 0 ||
+ xoffset + width > texImages[0]->Width ||
+ yoffset + height > texImages[0]->Height ||
+ zoffset + depth > maxDepth) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glClearSubTexImage(invalid dimensions)");
+ goto out;
+ }
+
+ if (numImages == 1) {
+ if (check_clear_tex_image(ctx, "glClearTexSubImage",
+ texImages[0],
+ format, type, data, clearValue[0])) {
+ ctx->Driver.ClearTexSubImage(ctx,
+ texImages[0],
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ data ? clearValue[0] : NULL);
+ }
+ } else {
+ for (i = zoffset; i < zoffset + depth; i++) {
+ if (!check_clear_tex_image(ctx, "glClearTexSubImage",
+ texImages[i],
+ format, type, data, clearValue[i]))
+ goto out;
+ }
+ for (i = zoffset; i < zoffset + depth; i++) {
+ ctx->Driver.ClearTexSubImage(ctx,
+ texImages[i],
+ xoffset, yoffset, 0,
+ width, height, 1,
+ data ? clearValue[i] : NULL);
+ }
+ }
+
+ out:
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+void GLAPIENTRY
+_mesa_ClearTexImage( GLuint texture, GLint level,
+ GLenum format, GLenum type, const void *data )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImages[MAX_FACES];
+ GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
+ int i, numImages;
+
+ texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
+
+ if (texObj == NULL)
+ return;
+
+ _mesa_lock_texture(ctx, texObj);
+
+ numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
+ texObj, level, texImages);
+
+ for (i = 0; i < numImages; i++) {
+ if (!check_clear_tex_image(ctx, "glClearTexImage",
+ texImages[i],
+ format, type, data,
+ clearValue[i]))
+ goto out;
+ }
+
+ for (i = 0; i < numImages; i++) {
+ ctx->Driver.ClearTexSubImage(ctx, texImages[i],
+ -(GLint) texImages[i]->Border, /* xoffset */
+ -(GLint) texImages[i]->Border, /* yoffset */
+ -(GLint) texImages[i]->Border, /* zoffset */
+ texImages[i]->Width,
+ texImages[i]->Height,
+ texImages[i]->Depth,
+ data ? clearValue[i] : NULL);
+ }
+
+out:
+ _mesa_unlock_texture(ctx, texObj);
}
/**
* Error checking for glCompressedTexSubImage[123]D().
- * \return error code or GL_NO_ERROR.
+ * \return GL_TRUE if error, GL_FALSE if no error
*/
-static GLenum
+static GLboolean
compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
+ const struct gl_texture_object *texObj,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize)
+ GLenum format, GLsizei imageSize, bool dsa)
{
- struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint expectedSize;
GLboolean targetOK;
+ const char *suffix = dsa ? "ture" : "";
+
+ if (dsa && target == GL_TEXTURE_RECTANGLE) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedSubTexture%dD(target)", dims);
+ return GL_TRUE;
+ }
switch (dims) {
case 2:
}
break;
case 3:
- targetOK = (target == GL_TEXTURE_2D_ARRAY);
+ targetOK = (target == GL_TEXTURE_3D) ||
+ (target == GL_TEXTURE_2D_ARRAY) ||
+ (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
+ (target == GL_TEXTURE_CUBE_MAP && dsa);
+
+ /* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
+ * Images:
+ * "An INVALID_OPERATION error is generated by
+ * CompressedTex*SubImage3D if the internal format of the texture is
+ * one of the EAC, ETC2, or RGTC formats and either border is
+ * non-zero, or the effective target for the texture is not
+ * TEXTURE_2D_ARRAY."
+ */
+ if (target != GL_TEXTURE_2D_ARRAY) {
+ bool invalidformat;
+ switch (format) {
+ /* These came from _mesa_is_compressed_format in glformats.c. */
+ /* EAC formats */
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ case GL_COMPRESSED_R11_EAC:
+ case GL_COMPRESSED_RG11_EAC:
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ /* ETC2 formats */
+ case GL_COMPRESSED_RGB8_ETC2:
+ case GL_COMPRESSED_SRGB8_ETC2:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ /* RGTC formats */
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ invalidformat = true;
+ break;
+ default:
+ invalidformat = false;
+ }
+ if (invalidformat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTex%sSubImage%uD(target)", suffix, dims);
+ return GL_TRUE;
+ }
+ }
+
break;
default:
assert(dims == 1);
targetOK = GL_FALSE;
break;
}
-
+
if (!targetOK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target)",
- dims);
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCompressedTex%sSubImage%uD(target)", suffix, dims);
return GL_TRUE;
}
/* this will catch any invalid compressed format token */
if (!_mesa_is_compressed_format(ctx, format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)",
- dims);
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCompressedTex%sSubImage%uD(format)", suffix, dims);
return GL_TRUE;
}
if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(level=%d)",
- dims, level);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTex%sSubImage%uD(level=%d)",
+ suffix, dims, level);
return GL_TRUE;
}
- expectedSize = compressed_tex_size(width, height, depth, format);
- if (expectedSize != imageSize) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(size=%d)",
- dims, imageSize);
+ /* Check for invalid pixel storage modes */
+ if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
+ &ctx->Unpack,
+ dsa ? "glCompressedTextureSubImage" :
+ "glCompressedTexSubImage")) {
return GL_TRUE;
}
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glCompressedTexSubImage%uD()", dims);
+ expectedSize = compressed_tex_size(width, height, depth, format);
+ if (expectedSize != imageSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTex%sSubImage%uD(size=%d)",
+ suffix, dims, imageSize);
return GL_TRUE;
}
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage%uD(invalid texture image)", dims);
+ "glCompressedTex%sSubImage%uD(invalid texture image)",
+ suffix, dims);
return GL_TRUE;
}
if ((GLint) format != texImage->InternalFormat) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
+ "glCompressedTex%sSubImage%uD(format=0x%x)",
+ suffix, dims, format);
return GL_TRUE;
}
if (compressedteximage_only_format(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
- , dims, format);
+ "glCompressedTex%sSubImage%uD(format=0x%x cannot be updated)",
+ suffix, dims, format);
return GL_TRUE;
}
- if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims,
+ if (error_check_subtexture_dimensions(ctx, dims,
texImage, xoffset, yoffset, zoffset,
- width, height, depth)) {
+ width, height, depth,
+ "glCompressedTexSubImage")) {
return GL_TRUE;
}
/**
- * Common helper for glCompressedTexSubImage1/2/3D().
+ * Common helper for glCompressedTexSubImage1/2/3D() and
+ * glCompressedTextureSubImage1/2/3D().
*/
-static void
-compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const GLvoid *data)
+void
+_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset,
+ GLsizei width, GLsizei height,
+ GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data, bool dsa)
{
- struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- if (compressed_subtexture_error_check(ctx, dims, target, level,
- xoffset, yoffset, zoffset,
+ if (compressed_subtexture_error_check(ctx, dims, texObj, target,
+ level, xoffset, yoffset, zoffset,
width, height, depth,
- format, imageSize)) {
+ format, imageSize, dsa)) {
return;
}
- texObj = _mesa_get_current_tex_object(ctx, target);
+ FLUSH_VERTICES(ctx, 0);
_mesa_lock_texture(ctx, texObj);
{
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
assert(texImage);
if (width > 0 && height > 0 && depth > 0) {
check_gen_mipmap(ctx, target, texObj, level);
- ctx->NewState |= _NEW_TEXTURE;
+ /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
+ * the texel data, not the texture format, size, etc.
+ */
}
}
_mesa_unlock_texture(ctx, texObj);
void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data)
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_compressed_texture_sub_image(ctx, 1, texObj, target, level,
+ xoffset, 0, 0, width, 1, 1,
+ format, imageSize, data, false);
+}
+
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
- format, imageSize, data);
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture_err(ctx, texture,
+ "glCompressedTextureSubImage1D");
+ if (!texObj)
+ return;
+
+ _mesa_compressed_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
+ xoffset, 0, 0, width, 1, 1,
+ format, imageSize, data, true);
}
void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data)
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
{
- compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, imageSize, data);
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_compressed_texture_sub_image(ctx, 2, texObj, target, level,
+ xoffset, yoffset, 0, width, height, 1,
+ format, imageSize, data, false);
}
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture_err(ctx, texture,
+ "glCompressedTextureSubImage2D");
+ if (!texObj)
+ return;
+
+ _mesa_compressed_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
+ xoffset, yoffset, 0, width, height, 1,
+ format, imageSize, data, true);
+}
void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid *data)
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
{
- compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, imageSize, data);
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_compressed_texture_sub_image(ctx, 3, texObj, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data, false);
}
-static gl_format
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture_err(ctx, texture,
+ "glCompressedTextureSubImage3D");
+
+ _mesa_compressed_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data, true);
+}
+
+static mesa_format
get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{
+ if (ctx->API != API_OPENGL_CORE) {
+ switch (internalFormat) {
+ case GL_ALPHA8:
+ return MESA_FORMAT_A_UNORM8;
+ case GL_ALPHA16:
+ return MESA_FORMAT_A_UNORM16;
+ case GL_ALPHA16F_ARB:
+ return MESA_FORMAT_A_FLOAT16;
+ case GL_ALPHA32F_ARB:
+ return MESA_FORMAT_A_FLOAT32;
+ case GL_ALPHA8I_EXT:
+ return MESA_FORMAT_A_SINT8;
+ case GL_ALPHA16I_EXT:
+ return MESA_FORMAT_A_SINT16;
+ case GL_ALPHA32I_EXT:
+ return MESA_FORMAT_A_SINT32;
+ case GL_ALPHA8UI_EXT:
+ return MESA_FORMAT_A_UINT8;
+ case GL_ALPHA16UI_EXT:
+ return MESA_FORMAT_A_UINT16;
+ case GL_ALPHA32UI_EXT:
+ return MESA_FORMAT_A_UINT32;
+ case GL_LUMINANCE8:
+ return MESA_FORMAT_L_UNORM8;
+ case GL_LUMINANCE16:
+ return MESA_FORMAT_L_UNORM16;
+ case GL_LUMINANCE16F_ARB:
+ return MESA_FORMAT_L_FLOAT16;
+ case GL_LUMINANCE32F_ARB:
+ return MESA_FORMAT_L_FLOAT32;
+ case GL_LUMINANCE8I_EXT:
+ return MESA_FORMAT_L_SINT8;
+ case GL_LUMINANCE16I_EXT:
+ return MESA_FORMAT_L_SINT16;
+ case GL_LUMINANCE32I_EXT:
+ return MESA_FORMAT_L_SINT32;
+ case GL_LUMINANCE8UI_EXT:
+ return MESA_FORMAT_L_UINT8;
+ case GL_LUMINANCE16UI_EXT:
+ return MESA_FORMAT_L_UINT16;
+ case GL_LUMINANCE32UI_EXT:
+ return MESA_FORMAT_L_UINT32;
+ case GL_LUMINANCE8_ALPHA8:
+ return MESA_FORMAT_L8A8_UNORM;
+ case GL_LUMINANCE16_ALPHA16:
+ return MESA_FORMAT_L16A16_UNORM;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ return MESA_FORMAT_LA_FLOAT16;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return MESA_FORMAT_LA_FLOAT32;
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return MESA_FORMAT_LA_SINT8;
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ return MESA_FORMAT_LA_SINT16;
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ return MESA_FORMAT_LA_SINT32;
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ return MESA_FORMAT_LA_UINT8;
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ return MESA_FORMAT_LA_UINT16;
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ return MESA_FORMAT_LA_UINT32;
+ case GL_INTENSITY8:
+ return MESA_FORMAT_I_UNORM8;
+ case GL_INTENSITY16:
+ return MESA_FORMAT_I_UNORM16;
+ case GL_INTENSITY16F_ARB:
+ return MESA_FORMAT_I_FLOAT16;
+ case GL_INTENSITY32F_ARB:
+ return MESA_FORMAT_I_FLOAT32;
+ case GL_INTENSITY8I_EXT:
+ return MESA_FORMAT_I_SINT8;
+ case GL_INTENSITY16I_EXT:
+ return MESA_FORMAT_I_SINT16;
+ case GL_INTENSITY32I_EXT:
+ return MESA_FORMAT_I_SINT32;
+ case GL_INTENSITY8UI_EXT:
+ return MESA_FORMAT_I_UINT8;
+ case GL_INTENSITY16UI_EXT:
+ return MESA_FORMAT_I_UINT16;
+ case GL_INTENSITY32UI_EXT:
+ return MESA_FORMAT_I_UINT32;
+ default:
+ break;
+ }
+ }
+
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Extensions.ARB_texture_buffer_object_rgb32) {
+ switch (internalFormat) {
+ case GL_RGB32F:
+ return MESA_FORMAT_RGB_FLOAT32;
+ case GL_RGB32UI:
+ return MESA_FORMAT_RGB_UINT32;
+ case GL_RGB32I:
+ return MESA_FORMAT_RGB_SINT32;
+ default:
+ break;
+ }
+ }
+
switch (internalFormat) {
- case GL_ALPHA8:
- return MESA_FORMAT_A8;
- case GL_ALPHA16:
- return MESA_FORMAT_A16;
- case GL_ALPHA16F_ARB:
- return MESA_FORMAT_ALPHA_FLOAT16;
- case GL_ALPHA32F_ARB:
- return MESA_FORMAT_ALPHA_FLOAT32;
- case GL_ALPHA8I_EXT:
- return MESA_FORMAT_ALPHA_INT8;
- case GL_ALPHA16I_EXT:
- return MESA_FORMAT_ALPHA_INT16;
- case GL_ALPHA32I_EXT:
- return MESA_FORMAT_ALPHA_INT32;
- case GL_ALPHA8UI_EXT:
- return MESA_FORMAT_ALPHA_UINT8;
- case GL_ALPHA16UI_EXT:
- return MESA_FORMAT_ALPHA_UINT16;
- case GL_ALPHA32UI_EXT:
- return MESA_FORMAT_ALPHA_UINT32;
- case GL_LUMINANCE8:
- return MESA_FORMAT_L8;
- case GL_LUMINANCE16:
- return MESA_FORMAT_L16;
- case GL_LUMINANCE16F_ARB:
- return MESA_FORMAT_LUMINANCE_FLOAT16;
- case GL_LUMINANCE32F_ARB:
- return MESA_FORMAT_LUMINANCE_FLOAT32;
- case GL_LUMINANCE8I_EXT:
- return MESA_FORMAT_LUMINANCE_INT8;
- case GL_LUMINANCE16I_EXT:
- return MESA_FORMAT_LUMINANCE_INT16;
- case GL_LUMINANCE32I_EXT:
- return MESA_FORMAT_LUMINANCE_INT32;
- case GL_LUMINANCE8UI_EXT:
- return MESA_FORMAT_LUMINANCE_UINT8;
- case GL_LUMINANCE16UI_EXT:
- return MESA_FORMAT_LUMINANCE_UINT16;
- case GL_LUMINANCE32UI_EXT:
- return MESA_FORMAT_LUMINANCE_UINT32;
- case GL_LUMINANCE8_ALPHA8:
- return MESA_FORMAT_AL88;
- case GL_LUMINANCE16_ALPHA16:
- return MESA_FORMAT_AL1616;
- case GL_LUMINANCE_ALPHA16F_ARB:
- return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
- case GL_LUMINANCE_ALPHA32F_ARB:
- return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
- case GL_LUMINANCE_ALPHA8I_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
- case GL_LUMINANCE_ALPHA16I_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
- case GL_LUMINANCE_ALPHA32I_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
- case GL_LUMINANCE_ALPHA8UI_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
- case GL_LUMINANCE_ALPHA16UI_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
- case GL_LUMINANCE_ALPHA32UI_EXT:
- return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
- case GL_INTENSITY8:
- return MESA_FORMAT_I8;
- case GL_INTENSITY16:
- return MESA_FORMAT_I16;
- case GL_INTENSITY16F_ARB:
- return MESA_FORMAT_INTENSITY_FLOAT16;
- case GL_INTENSITY32F_ARB:
- return MESA_FORMAT_INTENSITY_FLOAT32;
- case GL_INTENSITY8I_EXT:
- return MESA_FORMAT_INTENSITY_INT8;
- case GL_INTENSITY16I_EXT:
- return MESA_FORMAT_INTENSITY_INT16;
- case GL_INTENSITY32I_EXT:
- return MESA_FORMAT_INTENSITY_INT32;
- case GL_INTENSITY8UI_EXT:
- return MESA_FORMAT_INTENSITY_UINT8;
- case GL_INTENSITY16UI_EXT:
- return MESA_FORMAT_INTENSITY_UINT16;
- case GL_INTENSITY32UI_EXT:
- return MESA_FORMAT_INTENSITY_UINT32;
case GL_RGBA8:
- return MESA_FORMAT_RGBA8888_REV;
+ return MESA_FORMAT_R8G8B8A8_UNORM;
case GL_RGBA16:
- return MESA_FORMAT_RGBA_16;
+ return MESA_FORMAT_RGBA_UNORM16;
case GL_RGBA16F_ARB:
return MESA_FORMAT_RGBA_FLOAT16;
case GL_RGBA32F_ARB:
return MESA_FORMAT_RGBA_FLOAT32;
case GL_RGBA8I_EXT:
- return MESA_FORMAT_RGBA_INT8;
+ return MESA_FORMAT_RGBA_SINT8;
case GL_RGBA16I_EXT:
- return MESA_FORMAT_RGBA_INT16;
+ return MESA_FORMAT_RGBA_SINT16;
case GL_RGBA32I_EXT:
- return MESA_FORMAT_RGBA_INT32;
+ return MESA_FORMAT_RGBA_SINT32;
case GL_RGBA8UI_EXT:
return MESA_FORMAT_RGBA_UINT8;
case GL_RGBA16UI_EXT:
return MESA_FORMAT_RGBA_UINT32;
case GL_RG8:
- return MESA_FORMAT_GR88;
+ return MESA_FORMAT_R8G8_UNORM;
case GL_RG16:
- return MESA_FORMAT_GR1616;
+ return MESA_FORMAT_R16G16_UNORM;
case GL_RG16F:
return MESA_FORMAT_RG_FLOAT16;
case GL_RG32F:
return MESA_FORMAT_RG_FLOAT32;
case GL_RG8I:
- return MESA_FORMAT_RG_INT8;
+ return MESA_FORMAT_RG_SINT8;
case GL_RG16I:
- return MESA_FORMAT_RG_INT16;
+ return MESA_FORMAT_RG_SINT16;
case GL_RG32I:
- return MESA_FORMAT_RG_INT32;
+ return MESA_FORMAT_RG_SINT32;
case GL_RG8UI:
return MESA_FORMAT_RG_UINT8;
case GL_RG16UI:
return MESA_FORMAT_RG_UINT32;
case GL_R8:
- return MESA_FORMAT_R8;
+ return MESA_FORMAT_R_UNORM8;
case GL_R16:
- return MESA_FORMAT_R16;
+ return MESA_FORMAT_R_UNORM16;
case GL_R16F:
return MESA_FORMAT_R_FLOAT16;
case GL_R32F:
return MESA_FORMAT_R_FLOAT32;
case GL_R8I:
- return MESA_FORMAT_R_INT8;
+ return MESA_FORMAT_R_SINT8;
case GL_R16I:
- return MESA_FORMAT_R_INT16;
+ return MESA_FORMAT_R_SINT16;
case GL_R32I:
- return MESA_FORMAT_R_INT32;
+ return MESA_FORMAT_R_SINT32;
case GL_R8UI:
return MESA_FORMAT_R_UINT8;
case GL_R16UI:
case GL_R32UI:
return MESA_FORMAT_R_UINT32;
- case GL_RGB32F:
- return MESA_FORMAT_RGB_FLOAT32;
- case GL_RGB32UI:
- return MESA_FORMAT_RGB_UINT32;
- case GL_RGB32I:
- return MESA_FORMAT_RGB_INT32;
-
default:
return MESA_FORMAT_NONE;
}
}
-static gl_format
-validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
+
+mesa_format
+_mesa_validate_texbuffer_format(const struct gl_context *ctx,
+ GLenum internalFormat)
{
- gl_format format = get_texbuffer_format(ctx, internalFormat);
+ mesa_format format = get_texbuffer_format(ctx, internalFormat);
GLenum datatype;
if (format == MESA_FORMAT_NONE)
return MESA_FORMAT_NONE;
datatype = _mesa_get_format_datatype(format);
- if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
- return MESA_FORMAT_NONE;
- if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
+ /* The GL_ARB_texture_buffer_object spec says:
+ *
+ * "If ARB_texture_float is not supported, references to the
+ * floating-point internal formats provided by that extension should be
+ * removed, and such formats may not be passed to TexBufferARB."
+ *
+ * As a result, GL_HALF_FLOAT internal format depends on both
+ * GL_ARB_texture_float and GL_ARB_half_float_pixel.
+ */
+ if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
+ !ctx->Extensions.ARB_texture_float)
return MESA_FORMAT_NONE;
- /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
- * any mention of R/RG formats, but they appear in the GL 3.1 core
- * specification.
- */
- if (ctx->Version <= 30) {
+ if (!ctx->Extensions.ARB_texture_rg) {
GLenum base_format = _mesa_get_format_base_format(format);
-
if (base_format == GL_R || base_format == GL_RG)
- return MESA_FORMAT_NONE;
+ return MESA_FORMAT_NONE;
}
if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
}
-static void
-texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
- struct gl_buffer_object *bufObj,
- GLintptr offset, GLsizeiptr size)
+void
+_mesa_texture_buffer_range(struct gl_context *ctx,
+ struct gl_texture_object *texObj, GLenum target,
+ GLenum internalFormat,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size, bool range,
+ bool dsa)
{
- struct gl_texture_object *texObj;
- gl_format format;
+ mesa_format format;
FLUSH_VERTICES(ctx, 0);
- if (target != GL_TEXTURE_BUFFER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
- return;
- }
-
- format = validate_texbuffer_format(ctx, internalFormat);
+ format = _mesa_validate_texbuffer_format(ctx, internalFormat);
if (format == MESA_FORMAT_NONE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
- internalFormat);
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTex%sBuffer%s(internalFormat 0x%x)", dsa ? "ture" : "",
+ range ? "Range" : "", internalFormat);
return;
}
- texObj = _mesa_get_current_tex_object(ctx, target);
-
_mesa_lock_texture(ctx, texObj);
{
_mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
texObj->BufferSize = size;
}
_mesa_unlock_texture(ctx, texObj);
+
+ ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
+
+ if (bufObj) {
+ bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
+ }
}
+
/** GL_ARB_texture_buffer_object */
void GLAPIENTRY
_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
{
+ struct gl_texture_object *texObj;
struct gl_buffer_object *bufObj;
GET_CURRENT_CONTEXT(ctx);
+ /* Need to catch this before it gets to _mesa_get_current_tex_object */
+ if (target != GL_TEXTURE_BUFFER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
+ return;
+ }
+
/* NOTE: ARB_texture_buffer_object has interactions with
* the compatibility profile that are not implemented.
*/
return;
}
- texbufferrange(ctx, target, internalFormat, bufObj, 0, buffer ? -1 : 0);
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_texture_buffer_range(ctx, texObj, target, internalFormat, bufObj, 0,
+ buffer ? -1 : 0, false, false);
}
+
/** GL_ARB_texture_buffer_range */
void GLAPIENTRY
_mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
GLintptr offset, GLsizeiptr size)
{
+ struct gl_texture_object *texObj;
struct gl_buffer_object *bufObj;
GET_CURRENT_CONTEXT(ctx);
+ /* Need to catch this before it gets to _mesa_get_current_tex_object */
+ if (target != GL_TEXTURE_BUFFER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexBufferRange(target)");
+ return;
+ }
+
if (!(ctx->API == API_OPENGL_CORE &&
ctx->Extensions.ARB_texture_buffer_range)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange");
size = 0;
}
- texbufferrange(ctx, target, internalFormat, bufObj, offset, size);
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_texture_buffer_range(ctx, texObj, target, internalFormat, bufObj,
+ offset, size, true, false);
+}
+
+void GLAPIENTRY
+_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* NOTE: ARB_texture_buffer_object has interactions with
+ * the compatibility profile that are not implemented.
+ */
+ if (!(ctx->API == API_OPENGL_CORE &&
+ ctx->Extensions.ARB_texture_buffer_object)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureBuffer");
+ return;
+ }
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!bufObj && buffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureBuffer(buffer %u)",
+ buffer);
+ return;
+ }
+
+ /* Get the texture object by Name. */
+ texObj = _mesa_lookup_texture_err(ctx, texture,
+ "glTextureBuffer(texture)");
+ if (!texObj)
+ return;
+
+ if (texObj->Target != GL_TEXTURE_BUFFER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTextureBuffer(target)");
+ return;
+ }
+
+ _mesa_texture_buffer_range(ctx, texObj, texObj->Target, internalFormat,
+ bufObj, 0, buffer ? -1 : 0, false, true);
}
static GLboolean
return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
}
+
/** GL_ARB_texture_multisample */
static GLboolean
-check_multisample_target(GLuint dims, GLenum target)
+check_multisample_target(GLuint dims, GLenum target, bool dsa)
{
switch(target) {
case GL_TEXTURE_2D_MULTISAMPLE:
- case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
return dims == 2;
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ return dims == 2 && !dsa;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
return dims == 3;
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return dims == 3 && !dsa;
default:
return GL_FALSE;
}
}
-static void
-teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width, GLsizei height,
- GLsizei depth, GLboolean fixedsamplelocations,
- GLboolean immutable, const char *func)
+
+void
+_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei samples,
+ GLint internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations,
+ GLboolean immutable, const char *func)
{
- struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLboolean sizeOK, dimensionsOK;
- gl_format texFormat;
+ GLboolean sizeOK, dimensionsOK, samplesOK;
+ mesa_format texFormat;
GLenum sample_count_error;
-
- GET_CURRENT_CONTEXT(ctx);
+ bool dsa = strstr(func, "ture") ? true : false;
if (!(ctx->Extensions.ARB_texture_multisample
&& _mesa_is_desktop_gl(ctx))) {
return;
}
- if (!check_multisample_target(dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
- return;
+ if (!check_multisample_target(dims, target, dsa)) {
+ if (dsa) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
+ return;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
+ return;
+ }
}
/* check that the specified internalformat is color/depth/stencil-renderable;
sample_count_error = _mesa_check_sample_count(ctx, target,
internalformat, samples);
- if (sample_count_error != GL_NO_ERROR) {
+ samplesOK = sample_count_error == GL_NO_ERROR;
+
+ /* Page 254 of OpenGL 4.4 spec says:
+ * "Proxy arrays for two-dimensional multisample and two-dimensional
+ * multisample array textures are operated on in the same way when
+ * TexImage2DMultisample is called with target specified as
+ * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
+ * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
+ * However, if samples is not supported, then no error is generated.
+ */
+ if (!samplesOK && !_mesa_is_proxy_texture(target)) {
_mesa_error(ctx, sample_count_error, "%s(samples)", func);
return;
}
- texObj = _mesa_get_current_tex_object(ctx, target);
-
if (immutable && (!texObj || (texObj->Name == 0))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(texture object 0)",
width, height, depth, 0);
if (_mesa_is_proxy_texture(target)) {
- if (dimensionsOK && sizeOK) {
- _mesa_init_teximage_fields(ctx, texImage,
- width, height, depth, 0, internalformat, texFormat);
- texImage->NumSamples = samples;
- texImage->FixedSampleLocations = fixedsamplelocations;
+ if (samplesOK && dimensionsOK && sizeOK) {
+ init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
+ internalformat, texFormat,
+ samples, fixedsamplelocations);
}
else {
/* clear all image fields */
- _mesa_init_teximage_fields(ctx, texImage,
- 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+ clear_teximage_fields(texImage);
}
}
else {
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
- _mesa_init_teximage_fields(ctx, texImage,
- width, height, depth, 0, internalformat, texFormat);
-
- texImage->NumSamples = samples;
- texImage->FixedSampleLocations = fixedsamplelocations;
+ init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
+ internalformat, texFormat,
+ samples, fixedsamplelocations);
if (width > 0 && height > 0 && depth > 0) {
-
if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
width, height, depth)) {
/* tidy up the texture image state. strictly speaking,
}
}
- texObj->Immutable = immutable;
+ texObj->Immutable |= immutable;
+
+ if (immutable) {
+ _mesa_set_texture_view_state(ctx, texObj, target, 1);
+ }
+
_mesa_update_fbo_texture(ctx, texObj, 0, 0);
}
}
+
void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
+ GLenum internalformat, GLsizei width,
GLsizei height, GLboolean fixedsamplelocations)
{
- teximagemultisample(2, target, samples, internalformat,
- width, height, 1, fixedsamplelocations, GL_FALSE, "glTexImage2DMultisample");
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_FALSE,
+ "glTexImage2DMultisample");
}
+
void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
+ GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations)
{
- teximagemultisample(3, target, samples, internalformat,
- width, height, depth, fixedsamplelocations, GL_FALSE, "glTexImage3DMultisample");
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_FALSE,
+ "glTexImage3DMultisample");
}
GLenum internalformat, GLsizei width,
GLsizei height, GLboolean fixedsamplelocations)
{
- teximagemultisample(2, target, samples, internalformat,
- width, height, 1, fixedsamplelocations, GL_TRUE, "glTexStorage2DMultisample");
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE,
+ "glTexStorage2DMultisample");
}
void GLAPIENTRY
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations)
{
- teximagemultisample(3, target, samples, internalformat,
- width, height, depth, fixedsamplelocations, GL_TRUE, "glTexStorage3DMultisample");
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_TRUE,
+ "glTexStorage3DMultisample");
+}
+
+void GLAPIENTRY
+_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture_err(ctx, texture,
+ "glTextureStorage2DMultisample");
+ if (!texObj)
+ return;
+
+ _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE,
+ "glTextureStorage2DMultisample");
+}
+
+void GLAPIENTRY
+_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* Get the texture object by Name. */
+ texObj = _mesa_lookup_texture_err(ctx, texture,
+ "glTextureStorage3DMultisample");
+ if (!texObj)
+ return;
+
+ _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_TRUE,
+ "glTextureStorage3DMultisample");
}