#include "image.h"
#include "imports.h"
#include "macros.h"
+#include "mipmap.h"
#include "multisample.h"
#include "pixelstore.h"
#include "state.h"
#include "mtypes.h"
#include "glformats.h"
#include "texstore.h"
+#include "pbo.h"
/**
* format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
* needs to be a 16 bit component.
*
- * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
+ * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
*/
static GLenum
-adjust_for_oes_float_texture(GLenum format, GLenum type)
+adjust_for_oes_float_texture(const struct gl_context *ctx,
+ GLenum format, GLenum type)
{
switch (type) {
case GL_FLOAT:
- switch (format) {
- case GL_RGBA:
- return GL_RGBA32F;
- case GL_RGB:
- return GL_RGB32F;
- case GL_ALPHA:
- return GL_ALPHA32F_ARB;
- case GL_LUMINANCE:
- return GL_LUMINANCE32F_ARB;
- case GL_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA32F_ARB;
- default:
- break;
+ if (ctx->Extensions.OES_texture_float) {
+ switch (format) {
+ case GL_RGBA:
+ return GL_RGBA32F;
+ case GL_RGB:
+ return GL_RGB32F;
+ case GL_ALPHA:
+ return GL_ALPHA32F_ARB;
+ case GL_LUMINANCE:
+ return GL_LUMINANCE32F_ARB;
+ case GL_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA32F_ARB;
+ default:
+ break;
+ }
}
break;
case GL_HALF_FLOAT_OES:
- switch (format) {
- case GL_RGBA:
- return GL_RGBA16F;
- case GL_RGB:
- return GL_RGB16F;
- case GL_ALPHA:
- return GL_ALPHA16F_ARB;
- case GL_LUMINANCE:
- return GL_LUMINANCE16F_ARB;
- case GL_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA16F_ARB;
- default:
- break;
+ if (ctx->Extensions.OES_texture_half_float) {
+ switch (format) {
+ case GL_RGBA:
+ return GL_RGBA16F;
+ case GL_RGB:
+ return GL_RGB16F;
+ case GL_ALPHA:
+ return GL_ALPHA16F_ARB;
+ case GL_LUMINANCE:
+ return GL_LUMINANCE16F_ARB;
+ case GL_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA16F_ARB;
+ default:
+ break;
+ }
}
break;
}
/**
- * Return the simple base format for a given internal texture format.
- * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
- *
- * \param ctx GL context.
- * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
- *
- * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
- * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
- *
- * This is the format which is used during texture application (i.e. the
- * texture format and env mode determine the arithmetic used.
+ * Returns a corresponding base format for a given internal floating point
+ * format as specifed by OES_texture_float.
*/
-GLint
-_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
+static GLenum
+oes_float_internal_format(const struct gl_context *ctx,
+ GLenum format, GLenum type)
{
- switch (internalFormat) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
- case 3:
- return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case 4:
- return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
-
- /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
- */
- if (_mesa_is_gles(ctx)) {
- switch (internalFormat) {
- case GL_BGRA:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_ES2_compatibility) {
- switch (internalFormat) {
- case GL_RGB565:
- return GL_RGB;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH_STENCIL:
- case GL_DEPTH24_STENCIL8:
- return GL_DEPTH_STENCIL;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_stencil_texturing) {
- switch (internalFormat) {
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1:
- case GL_STENCIL_INDEX4:
- case GL_STENCIL_INDEX8:
- case GL_STENCIL_INDEX16:
- return GL_STENCIL_INDEX;
- default:
- ; /* fallthrough */
- }
- }
-
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA:
- return GL_ALPHA;
- case GL_COMPRESSED_LUMINANCE:
- return GL_LUMINANCE;
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA;
- case GL_COMPRESSED_INTENSITY:
- return GL_INTENSITY;
- case GL_COMPRESSED_RGB:
- return GL_RGB;
- case GL_COMPRESSED_RGBA:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- /* Assume that the ANGLE flag will always be set if the EXT flag is set.
- */
- if (ctx->Extensions.ANGLE_texture_compression_dxt) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (_mesa_is_desktop_gl(ctx)
- && ctx->Extensions.ANGLE_texture_compression_dxt) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- return GL_RGB;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA)
- return GL_YCBCR_MESA;
- }
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- return GL_ALPHA;
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- return GL_RGBA;
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- return GL_RGB;
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- return GL_INTENSITY;
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_snorm) {
- switch (internalFormat) {
- case GL_RED_SNORM:
- case GL_R8_SNORM:
- case GL_R16_SNORM:
- return GL_RED;
- case GL_RG_SNORM:
- case GL_RG8_SNORM:
- case GL_RG16_SNORM:
- return GL_RG;
- case GL_RGB_SNORM:
- case GL_RGB8_SNORM:
- case GL_RGB16_SNORM:
- return GL_RGB;
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- case GL_RGBA16_SNORM:
- return GL_RGBA;
- case GL_ALPHA_SNORM:
- case GL_ALPHA8_SNORM:
- case GL_ALPHA16_SNORM:
- return GL_ALPHA;
- case GL_LUMINANCE_SNORM:
- case GL_LUMINANCE8_SNORM:
- case GL_LUMINANCE16_SNORM:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA_SNORM:
- case GL_LUMINANCE8_ALPHA8_SNORM:
- case GL_LUMINANCE16_ALPHA16_SNORM:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY_SNORM:
- case GL_INTENSITY8_SNORM:
- case GL_INTENSITY16_SNORM:
- return GL_INTENSITY;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_sRGB) {
- switch (internalFormat) {
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- return GL_RGB;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- return GL_RGBA;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return GL_LUMINANCE_ALPHA;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- return GL_LUMINANCE;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Version >= 30 ||
- ctx->Extensions.EXT_texture_integer) {
- switch (internalFormat) {
- case GL_RGBA8UI_EXT:
- case GL_RGBA16UI_EXT:
- case GL_RGBA32UI_EXT:
- case GL_RGBA8I_EXT:
- case GL_RGBA16I_EXT:
- case GL_RGBA32I_EXT:
- case GL_RGB10_A2UI:
- return GL_RGBA;
- case GL_RGB8UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_RGB8I_EXT:
- case GL_RGB16I_EXT:
- case GL_RGB32I_EXT:
- return GL_RGB;
- }
- }
-
- if (ctx->Extensions.EXT_texture_integer) {
- switch (internalFormat) {
- case GL_ALPHA8UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_ALPHA8I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_ALPHA32I_EXT:
- return GL_ALPHA;
- case GL_INTENSITY8UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_INTENSITY32I_EXT:
- return GL_INTENSITY;
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE32I_EXT:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA8UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_rg) {
- switch (internalFormat) {
- case GL_R16F:
- case GL_R32F:
- if (!ctx->Extensions.ARB_texture_float)
- break;
- return GL_RED;
- case GL_R8I:
- case GL_R8UI:
- case GL_R16I:
- case GL_R16UI:
- case GL_R32I:
- case GL_R32UI:
- if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
- break;
- /* FALLTHROUGH */
- case GL_R8:
- case GL_R16:
- case GL_RED:
- case GL_COMPRESSED_RED:
- return GL_RED;
-
- case GL_RG16F:
- case GL_RG32F:
- if (!ctx->Extensions.ARB_texture_float)
- break;
- return GL_RG;
- case GL_RG8I:
- case GL_RG8UI:
- case GL_RG16I:
- case GL_RG16UI:
- case GL_RG32I:
- case GL_RG32UI:
- if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
- break;
- /* FALLTHROUGH */
- case GL_RG:
- case GL_RG8:
- case GL_RG16:
- case GL_COMPRESSED_RG:
- return GL_RG;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_shared_exponent) {
- switch (internalFormat) {
- case GL_RGB9_E5_EXT:
- return GL_RGB;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_float) {
- switch (internalFormat) {
- case GL_R11F_G11F_B10F_EXT:
- return GL_RGB;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_depth_buffer_float) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT32F:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH32F_STENCIL8:
- return GL_DEPTH_STENCIL;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_compression_rgtc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RED_RGTC1:
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- return GL_RED;
- case GL_COMPRESSED_RG_RGTC2:
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- return GL_RG;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_latc) {
- switch (internalFormat) {
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- return GL_LUMINANCE;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_texture_compression_3dc) {
- switch (internalFormat) {
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
- switch (internalFormat) {
- case GL_ETC1_RGB8_OES:
- return GL_RGB;
- default:
- ; /* fallthrough */
- }
- }
-
- if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB8_ETC2:
- case GL_COMPRESSED_SRGB8_ETC2:
- return GL_RGB;
- case GL_COMPRESSED_RGBA8_ETC2_EAC:
- case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- return GL_RGBA;
- case GL_COMPRESSED_R11_EAC:
- case GL_COMPRESSED_SIGNED_R11_EAC:
- return GL_RED;
- case GL_COMPRESSED_RG11_EAC:
- case GL_COMPRESSED_SIGNED_RG11_EAC:
- return GL_RG;
- default:
- ; /* fallthrough */
- }
- }
-
- if (_mesa_is_desktop_gl(ctx) &&
- ctx->Extensions.ARB_texture_compression_bptc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGBA_BPTC_UNORM:
- case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
- return GL_RGBA;
- case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
- case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
- return GL_RGB;
- default:
- ; /* fallthrough */
+ switch (type) {
+ case GL_FLOAT:
+ if (ctx->Extensions.OES_texture_float) {
+ switch (format) {
+ case GL_RGBA32F:
+ return GL_RGBA;
+ case GL_RGB32F:
+ return GL_RGB;
+ case GL_ALPHA32F_ARB:
+ return GL_ALPHA;
+ case GL_LUMINANCE32F_ARB:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ break;
+ }
}
- }
+ break;
- if (ctx->API == API_OPENGLES) {
- switch (internalFormat) {
- case GL_PALETTE4_RGB8_OES:
- case GL_PALETTE4_R5_G6_B5_OES:
- case GL_PALETTE8_RGB8_OES:
- case GL_PALETTE8_R5_G6_B5_OES:
- return GL_RGB;
- case GL_PALETTE4_RGBA8_OES:
- case GL_PALETTE8_RGB5_A1_OES:
- case GL_PALETTE4_RGBA4_OES:
- case GL_PALETTE4_RGB5_A1_OES:
- case GL_PALETTE8_RGBA8_OES:
- case GL_PALETTE8_RGBA4_OES:
- return GL_RGBA;
- default:
- ; /* fallthrough */
+ case GL_HALF_FLOAT_OES:
+ if (ctx->Extensions.OES_texture_half_float) {
+ switch (format) {
+ case GL_RGBA16F:
+ return GL_RGBA;
+ case GL_RGB16F:
+ return GL_RGB;
+ case GL_ALPHA16F_ARB:
+ return GL_ALPHA;
+ case GL_LUMINANCE16F_ARB:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ break;
+ }
}
+ break;
}
-
- return -1; /* error */
-}
-
-
-/**
- * For cube map faces, return a face index in [0,5].
- * For other targets return 0;
- */
-GLuint
-_mesa_tex_target_to_face(GLenum target)
-{
- if (_mesa_is_cube_face(target))
- return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- else
- return 0;
+ return format;
}
-
/**
* Install gl_texture_image in a gl_texture_object according to the target
* and level parameters.
- *
+ *
* \param tObj texture object.
* \param target texture target.
* \param level image level.
}
-/**
- * Allocate a texture image structure.
- *
- * Called via ctx->Driver.NewTextureImage() unless overriden by a device
- * driver.
- *
- * \return a pointer to gl_texture_image struct with all fields initialized to
- * zero.
- */
-struct gl_texture_image *
-_mesa_new_texture_image( struct gl_context *ctx )
-{
- (void) ctx;
- return CALLOC_STRUCT(gl_texture_image);
-}
-
-
/**
* Free a gl_texture_image and associated data.
* This function is a fallback called via ctx->Driver.DeleteTextureImage().
};
}
+/**
+ * Test if a target is a cube map.
+ *
+ * \param target texture target.
+ *
+ * \return true if the target is a cube map, false otherwise.
+ */
+bool
+_mesa_is_cube_map_texture(GLenum target)
+{
+ switch(target) {
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ return true;
+ default:
+ return false;
+ }
+}
/**
* Return the proxy target which corresponds to the given texture target
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return GL_PROXY_TEXTURE_3D;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ return GL_PROXY_TEXTURE_CUBE_MAP;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return GL_PROXY_TEXTURE_RECTANGLE_NV;
switch (target) {
case GL_PROXY_TEXTURE_1D:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
texIndex = TEXTURE_1D_INDEX;
break;
case GL_PROXY_TEXTURE_2D:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
texIndex = TEXTURE_2D_INDEX;
break;
case GL_PROXY_TEXTURE_3D:
- if (level >= ctx->Const.Max3DTextureLevels)
- return NULL;
texIndex = TEXTURE_3D_INDEX;
break;
case GL_PROXY_TEXTURE_CUBE_MAP:
- if (level >= ctx->Const.MaxCubeTextureLevels)
- return NULL;
texIndex = TEXTURE_CUBE_INDEX;
break;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
texIndex = TEXTURE_RECT_INDEX;
break;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
texIndex = TEXTURE_1D_ARRAY_INDEX;
break;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
texIndex = TEXTURE_2D_ARRAY_INDEX;
break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
- if (level >= ctx->Const.MaxCubeTextureLevels)
- return NULL;
texIndex = TEXTURE_CUBE_ARRAY_INDEX;
break;
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
- if (level > 0)
- return 0;
texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
break;
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
- if (level > 0)
- return 0;
texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
break;
default:
* \sa gl_constants.
*/
GLint
-_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
+_mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
- return ctx->Const.MaxTextureLevels;
+ return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return ctx->Const.Max3DTextureLevels;
case GL_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Const.MaxCubeTextureLevels : 0;
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.EXT_texture_array
- ? ctx->Const.MaxTextureLevels : 0;
+ ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array
+ return _mesa_has_texture_cube_map_array(ctx)
? ctx->Const.MaxCubeTextureLevels : 0;
case GL_TEXTURE_BUFFER:
- return ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
+ return (_mesa_has_ARB_texture_buffer_object(ctx) ||
+ _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
- return _mesa_is_desktop_gl(ctx)
+ return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
&& ctx->Extensions.ARB_texture_multisample
? 1 : 0;
case GL_TEXTURE_EXTERNAL_OES:
- /* fall-through */
+ return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
default:
return 0; /* bad target */
}
* Fills in the fields of \p img with the given information.
* Note: width, height and depth include the border.
*/
-static void
-init_teximage_fields_ms(struct gl_context *ctx,
+void
+_mesa_init_teximage_fields_ms(struct gl_context *ctx,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat,
mesa_format format,
GLuint numSamples, GLboolean fixedSampleLocations)
{
+ const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
GLenum target;
assert(img);
assert(width >= 0);
assert(depth >= 0);
target = img->TexObject->Target;
- img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
- assert(img->_BaseFormat != -1);
+ assert(base_format != -1);
+ img->_BaseFormat = (GLenum16)base_format;
img->InternalFormat = internalFormat;
img->Border = border;
img->Width = width;
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
img->WidthLog2 = _mesa_logbase2(img->Width2);
- img->NumSamples = 0;
- img->FixedSampleLocations = GL_TRUE;
-
switch(target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_BUFFER:
GLint border, GLenum internalFormat,
mesa_format format)
{
- init_teximage_fields_ms(ctx, img, width, height, depth, border,
- internalFormat, format, 0, GL_TRUE);
+ _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
+ internalFormat, format, 0, GL_TRUE);
}
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
- maxSize >>= level; /* level size */
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
maxSize >>= level;
if (width != height)
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- maxSize >>= level;
+ maxSize = ctx->Const.MaxTextureSize >> level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
}
}
-
-/**
- * Do error checking of xoffset, yoffset, zoffset, width, height and depth
- * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
- * \param destImage the destination texture image.
- * \return GL_TRUE if error found, GL_FALSE otherwise.
- */
-static GLboolean
-error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
- const struct gl_texture_image *destImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei subWidth, GLsizei subHeight,
- GLsizei subDepth, const char *func)
+static bool
+error_check_subtexture_negative_dimensions(struct gl_context *ctx,
+ GLuint dims,
+ GLsizei subWidth,
+ GLsizei subHeight,
+ GLsizei subDepth,
+ const char *func)
{
- const GLenum target = destImage->TexObject->Target;
- GLuint bw, bh;
-
/* Check size */
if (subWidth < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s%dD(width=%d)", func, dims, subWidth);
- return GL_TRUE;
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
+ return true;
}
if (dims > 1 && subHeight < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s%dD(height=%d)", func, dims, subHeight);
- return GL_TRUE;
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
+ return true;
}
if (dims > 2 && subDepth < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s%dD(depth=%d)", func, dims, subDepth);
- return GL_TRUE;
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
+ return true;
}
+ return false;
+}
+
+/**
+ * Do error checking of xoffset, yoffset, zoffset, width, height and depth
+ * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
+ * \param destImage the destination texture image.
+ * \return GL_TRUE if error found, GL_FALSE otherwise.
+ */
+static GLboolean
+error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
+ const struct gl_texture_image *destImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei subWidth, GLsizei subHeight,
+ GLsizei subDepth, const char *func)
+{
+ const GLenum target = destImage->TexObject->Target;
+ GLuint bw, bh, bd;
+
/* check xoffset and width */
if (xoffset < - (GLint) destImage->Border) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
- func, dims);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
return GL_TRUE;
}
if (xoffset + subWidth > (GLint) destImage->Width) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
- func, dims);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
+ xoffset, subWidth, destImage->Width);
return GL_TRUE;
}
if (dims > 1) {
GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
if (yoffset < -yBorder) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
- func, dims);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
return GL_TRUE;
}
if (yoffset + subHeight > (GLint) destImage->Height) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
- func, dims);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
+ func, yoffset, subHeight, destImage->Height);
return GL_TRUE;
}
}
0 : destImage->Border;
if (zoffset < -zBorder) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", func);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
return GL_TRUE;
}
if (target == GL_TEXTURE_CUBE_MAP)
depth = 6;
if (zoffset + subDepth > depth) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", func);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
+ func, zoffset, subDepth, depth);
return GL_TRUE;
}
}
* compressed formats supported by Mesa allow sub-textures to be updated
* along compressed block boundaries.
*/
- _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
+ _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
- if (bw != 1 || bh != 1) {
+ if (bw != 1 || bh != 1 || bd != 1) {
/* offset must be multiple of block size */
- if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
+ if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s%dD(xoffset = %d, yoffset = %d)",
- func, dims, xoffset, yoffset);
+ "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
+ func, xoffset, yoffset, zoffset);
return GL_TRUE;
}
if ((subWidth % bw != 0) &&
(xoffset + subWidth != (GLint) destImage->Width)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s%dD(width = %d)", func, dims, subWidth);
+ "%s(width = %d)", func, subWidth);
return GL_TRUE;
}
if ((subHeight % bh != 0) &&
(yoffset + subHeight != (GLint) destImage->Height)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s%dD(height = %d)", func, dims, subHeight);
+ "%s(height = %d)", func, subHeight);
+ return GL_TRUE;
+ }
+
+ if ((subDepth % bd != 0) &&
+ (zoffset + subDepth != (GLint) destImage->Depth)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(depth = %d)", func, subDepth);
return GL_TRUE;
}
}
* and texturing will effectively be disabled.
*
* \param target any texture target/type
+ * \param numLevels number of mipmap levels in the texture or 0 if not known
* \param level as passed to glTexImage
* \param format the MESA_FORMAT_x for the tex image
+ * \param numSamples number of samples per texel
* \param width as passed to glTexImage
* \param height as passed to glTexImage
* \param depth as passed to glTexImage
- * \param border as passed to glTexImage
* \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
*/
GLboolean
-_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
- mesa_format format,
- GLint width, GLint height, GLint depth, GLint border)
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
+ GLuint numLevels, ASSERTED GLint level,
+ mesa_format format, GLuint numSamples,
+ GLint width, GLint height, GLint depth)
{
+ uint64_t bytes, mbytes;
+
+ if (numLevels > 0) {
+ /* Compute total memory for a whole mipmap. This is the path
+ * taken for glTexStorage(GL_PROXY_TEXTURE_x).
+ */
+ unsigned l;
+
+ assert(level == 0);
+
+ bytes = 0;
+
+ for (l = 0; l < numLevels; l++) {
+ GLint nextWidth, nextHeight, nextDepth;
+
+ bytes += _mesa_format_image_size64(format, width, height, depth);
+
+ if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
+ &nextWidth, &nextHeight,
+ &nextDepth)) {
+ width = nextWidth;
+ height = nextHeight;
+ depth = nextDepth;
+ } else {
+ break;
+ }
+ }
+ } else {
+ /* We just compute the size of one mipmap level. This is the path
+ * taken for glTexImage(GL_PROXY_TEXTURE_x).
+ */
+ bytes = _mesa_format_image_size64(format, width, height, depth);
+ }
+
+ bytes *= _mesa_num_tex_faces(target);
+ bytes *= MAX2(1, numSamples);
+
+ mbytes = bytes / (1024 * 1024); /* convert to MB */
+
/* We just check if the image size is less than MaxTextureMbytes.
* Some drivers may do more specific checks.
*/
- uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
- uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
- mbytes *= _mesa_num_tex_faces(target);
return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
}
/**
* Return true if the format is only valid for glCompressedTexImage.
*/
-static GLboolean
-compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
+static bool
+compressedteximage_only_format(GLenum format)
{
switch (format) {
- case GL_ETC1_RGB8_OES:
case GL_PALETTE4_RGB8_OES:
case GL_PALETTE4_RGBA8_OES:
case GL_PALETTE4_R5_G6_B5_OES:
case GL_PALETTE8_R5_G6_B5_OES:
case GL_PALETTE8_RGBA4_OES:
case GL_PALETTE8_RGB5_A1_OES:
- return GL_TRUE;
+ case GL_ATC_RGB_AMD:
+ case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
+ case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
+ return true;
default:
- return GL_FALSE;
+ return false;
}
}
+/**
+ * Return true if the format doesn't support online compression.
+ */
+bool
+_mesa_format_no_online_compression(GLenum format)
+{
+ return _mesa_is_astc_format(format) ||
+ _mesa_is_etc2_format(format) ||
+ compressedteximage_only_format(format);
+}
+
+/* Writes to an GL error pointer if non-null and returns whether or not the
+ * error is GL_NO_ERROR */
+static bool
+write_error(GLenum *err_ptr, GLenum error)
+{
+ if (err_ptr)
+ *err_ptr = error;
+
+ return error == GL_NO_ERROR;
+}
/**
* Helper function to determine whether a target and specific compression
- * format are supported.
+ * format are supported. The error parameter returns GL_NO_ERROR if the
+ * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
+ * or GL_INVALID_ENUM, whichever is more appropriate.
*/
GLboolean
_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
- GLenum intFormat)
+ GLenum intFormat, GLenum *error)
{
- (void) intFormat; /* not used yet */
+ GLboolean target_can_be_compresed = GL_FALSE;
+ mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
+ enum mesa_format_layout layout = _mesa_get_format_layout(format);
switch (target) {
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
- return GL_TRUE; /* true for any compressed format so far */
+ target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
+ break;
case GL_PROXY_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map;
+ target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
+ break;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
- return ctx->Extensions.EXT_texture_array;
+ target_can_be_compresed = ctx->Extensions.EXT_texture_array;
+ break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array;
+ /* From the KHR_texture_compression_astc_hdr spec:
+ *
+ * Add a second new column "3D Tex." which is empty for all non-ASTC
+ * formats. If only the LDR profile is supported by the
+ * implementation, this column is also empty for all ASTC formats. If
+ * both the LDR and HDR profiles are supported only, this column is
+ * checked for all ASTC formats.
+ *
+ * Add a third new column "Cube Map Array Tex." which is empty for all
+ * non-ASTC formats, and checked for all ASTC formats.
+ *
+ * and,
+ *
+ * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
+ * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
+ * "Cube Map Array" column of table 8.19 is *not* checked, or if
+ * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
+ * 8.19 is *not* checked'
+ *
+ * The instances of <internalformat> above should say <target>.
+ *
+ * ETC2/EAC formats are the only alternative in GLES and thus such errors
+ * have already been handled by normal ETC2/EAC behavior.
+ */
+
+ /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
+ *
+ * "The ETC2/EAC texture compression algorithm supports only
+ * two-dimensional images. If internalformat is an ETC2/EAC format,
+ * glCompressedTexImage3D will generate an INVALID_OPERATION error if
+ * target is not TEXTURE_2D_ARRAY."
+ *
+ * This should also be applicable for glTexStorage3D(). Other available
+ * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
+ *
+ * Section 8.7, page 179 of OpenGL ES 3.2 adds:
+ *
+ * An INVALID_OPERATION error is generated by CompressedTexImage3D
+ * if internalformat is one of the the formats in table 8.17 and target is
+ * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
+ *
+ * An INVALID_OPERATION error is generated by CompressedTexImage3D
+ * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
+ * Array” column of table 8.17 is not checked, or if internalformat
+ * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
+ * checked.
+ *
+ * The instances of <internalformat> above should say <target>.
+ *
+ * Such table 8.17 has checked "Cube Map Array" column for all the
+ * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
+ */
+ if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
+ !_mesa_is_gles32(ctx))
+ return write_error(error, GL_INVALID_OPERATION);
+ target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
+ break;
+ case GL_TEXTURE_3D:
+ switch (layout) {
+ case MESA_FORMAT_LAYOUT_ETC2:
+ /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
+ if (_mesa_is_gles3(ctx))
+ return write_error(error, GL_INVALID_OPERATION);
+ break;
+ case MESA_FORMAT_LAYOUT_BPTC:
+ target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
+ break;
+ case MESA_FORMAT_LAYOUT_ASTC:
+ target_can_be_compresed =
+ ctx->Extensions.KHR_texture_compression_astc_hdr ||
+ ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
+
+ /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
+ * neither of the above extensions are supported. See comment in
+ * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
+ */
+ if (!target_can_be_compresed)
+ return write_error(error, GL_INVALID_OPERATION);
+ break;
+ default:
+ break;
+ }
default:
- return GL_FALSE;
+ break;
}
+ return write_error(error,
+ target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
}
return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array;
+ return _mesa_has_texture_cube_map_array(ctx);
default:
return GL_FALSE;
}
|| _mesa_is_gles3(ctx);
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array;
+ return _mesa_has_texture_cube_map_array(ctx);
/* Table 8.15 of the OpenGL 4.5 core profile spec
* (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
/**
* Helper function to determine if a texture object is mutable (in terms
- * of GL_ARB_texture_storage).
+ * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
*/
static GLboolean
-mutable_tex_object(struct gl_context *ctx, GLenum target)
+mutable_tex_object(struct gl_texture_object *texObj)
{
- struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return GL_FALSE;
+ if (texObj->HandleAllocated) {
+ /* The ARB_bindless_texture spec says:
+ *
+ * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
+ * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
+ * functions defined in terms of these, if the texture object to be
+ * modified is referenced by one or more texture or image handles."
+ */
+ return GL_FALSE;
+ }
+
return !texObj->Immutable;
}
* \param ctx GL context
* \param target Texture target
* \param internalFormat Internal format of the texture image
- * \param dimensions Dimensionality at the caller. This is \b not used
- * in the validation. It is only used when logging
- * error messages.
- * \param caller Base name of the calling function (e.g.,
- * "glTexImage" or "glTexStorage").
*
* \returns true if the combination is legal, false otherwise.
*/
bool
_mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
- GLenum target, GLenum internalFormat,
- unsigned dimensions,
- const char *caller)
+ GLenum target, GLenum internalFormat)
{
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
- || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
+ || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
+ || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
/* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
* Profile spec says:
*
|| (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
!((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
- ctx->Extensions.ARB_texture_cube_map_array)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s%dD(bad target for depth texture)",
- caller, dimensions);
+ _mesa_has_texture_cube_map_array(ctx))) {
return false;
}
}
return true;
}
+/**
+ * Test the combination of format, type and internal format arguments of
+ * different texture operations on GLES.
+ *
+ * \param ctx GL context.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param callerName name of the caller function to print in the error message
+ *
+ * \return true if a error is found, false otherwise
+ *
+ * Currently, it is used by texture_error_check() and texsubimage_error_check().
+ */
+static bool
+texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
+ GLenum type, GLenum internalFormat, const char *callerName)
+{
+ GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
+ internalFormat);
+ if (err != GL_NO_ERROR) {
+ _mesa_error(ctx, err,
+ "%s(format = %s, type = %s, internalformat = %s)",
+ callerName, _mesa_enum_to_string(format),
+ _mesa_enum_to_string(type),
+ _mesa_enum_to_string(internalFormat));
+ return true;
+ }
+
+ return false;
+}
+
/**
* Test the glTexImage[123]D() parameters for errors.
*
static GLboolean
texture_error_check( struct gl_context *ctx,
GLuint dimensions, GLenum target,
+ struct gl_texture_object* texObj,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
- GLint depth, GLint border )
+ GLint depth, GLint border,
+ const GLvoid *pixels )
{
GLenum err;
return GL_TRUE;
}
- /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
- * combinations of format, internalFormat, and type that can be used.
- * Formats and types that require additional extensions (e.g., GL_FLOAT
- * requires GL_OES_texture_float) are filtered elsewhere.
- */
-
- if (_mesa_is_gles(ctx)) {
- if (_mesa_is_gles3(ctx)) {
- err = _mesa_es3_error_check_format_and_type(ctx, format, type,
- internalFormat);
- } else {
- if (format != internalFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(format = %s, internalFormat = %s)",
- dimensions,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(internalFormat));
- return GL_TRUE;
- }
+ /* Check incoming image format and type */
+ err = _mesa_error_check_format_and_type(ctx, format, type);
+ if (err != GL_NO_ERROR) {
+ /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
+ * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
+ *
+ * "Specifying a value for internalformat that is not one of the
+ * above (acceptable) values generates the error INVALID VALUE."
+ */
+ if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
+ err = GL_INVALID_VALUE;
- err = _mesa_es_error_check_format_and_type(format, type, dimensions);
- }
- if (err != GL_NO_ERROR) {
- _mesa_error(ctx, err,
- "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
- dimensions,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type),
- _mesa_lookup_enum_by_nr(internalFormat));
- return GL_TRUE;
- }
+ _mesa_error(ctx, err,
+ "glTexImage%dD(incompatible format = %s, type = %s)",
+ dimensions, _mesa_enum_to_string(format),
+ _mesa_enum_to_string(type));
+ return GL_TRUE;
}
/* Check internalFormat */
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage%dD(internalFormat=%s)",
- dimensions, _mesa_lookup_enum_by_nr(internalFormat));
+ dimensions, _mesa_enum_to_string(internalFormat));
return GL_TRUE;
}
- /* Check incoming image format and type */
- err = _mesa_error_check_format_and_type(ctx, format, type);
- if (err != GL_NO_ERROR) {
- _mesa_error(ctx, err,
- "glTexImage%dD(incompatible format = %s, type = %s)",
- dimensions, _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type));
+ /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
+ * combinations of format, internalFormat, and type that can be used.
+ * Formats and types that require additional extensions (e.g., GL_FLOAT
+ * requires GL_OES_texture_float) are filtered elsewhere.
+ */
+ char bufCallerName[20];
+ _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
+ if (_mesa_is_gles(ctx) &&
+ texture_format_error_check_gles(ctx, format, type,
+ internalFormat, bufCallerName)) {
+ return GL_TRUE;
+ }
+
+ /* validate the bound PBO, if any */
+ if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
+ width, height, depth, format, type,
+ INT_MAX, pixels, "glTexImage")) {
return GL_TRUE;
}
if (!texture_formats_agree(internalFormat, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(incompatible internalFormat = %s, format = %s)",
- dimensions, _mesa_lookup_enum_by_nr(internalFormat),
- _mesa_lookup_enum_by_nr(format));
+ dimensions, _mesa_enum_to_string(internalFormat),
+ _mesa_enum_to_string(format));
return GL_TRUE;
}
}
/* additional checks for depth textures */
- if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
- dimensions, "glTexImage"))
+ if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(bad target for texture)", dimensions);
return GL_TRUE;
+ }
/* additional checks for compressed textures */
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
+ GLenum err;
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
+ _mesa_error(ctx, err,
"glTexImage%dD(target can't be compressed)", dimensions);
return GL_TRUE;
}
- if (compressedteximage_only_format(ctx, internalFormat)) {
+ if (_mesa_format_no_online_compression(internalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(no compression for format)", dimensions);
return GL_TRUE;
return GL_TRUE;
}
- if (!mutable_tex_object(ctx, target)) {
+ if (!mutable_tex_object(texObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(immutable texture)", dimensions);
return GL_TRUE;
*/
static GLenum
compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
- GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
+ GLenum target, struct gl_texture_object* texObj,
+ GLint level, GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize)
+ GLsizei imageSize, const GLvoid *data)
{
const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
GLint expectedSize;
GLenum error = GL_NO_ERROR;
char *reason = ""; /* no error */
- if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
reason = "target";
- /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
- *
- * "The ETC2/EAC texture compression algorithm supports only
- * two-dimensional images. If internalformat is an ETC2/EAC format,
- * CompressedTexImage3D will generate an INVALID_OPERATION error if
- * target is not TEXTURE_2D_ARRAY."
- */
- error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
goto error;
}
if (!_mesa_is_compressed_format(ctx, internalFormat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCompressedTexImage%dD(internalFormat=%s)",
- dimensions, _mesa_lookup_enum_by_nr(internalFormat));
+ dimensions, _mesa_enum_to_string(internalFormat));
+ return GL_TRUE;
+ }
+
+ /* validate the bound PBO, if any */
+ if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
+ imageSize, data,
+ "glCompressedTexImage")) {
return GL_TRUE;
}
* if <imageSize> is not consistent with the format, dimensions, and
* contents of the specified image.
*/
- reason = "imageSize inconsistant with width/height/format";
+ reason = "imageSize inconsistent with width/height/format";
error = GL_INVALID_VALUE;
goto error;
}
- if (!mutable_tex_object(ctx, target)) {
+ if (!mutable_tex_object(texObj)) {
reason = "immutable texture";
error = GL_INVALID_OPERATION;
goto error;
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, bool dsa)
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const char *callerName)
{
struct gl_texture_image *texImage;
GLenum err;
- const char* suffix = dsa ? "ture" : "";
if (!texObj) {
/* must be out of memory */
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sSubImage%dD()",
- suffix, dimensions);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
return GL_TRUE;
}
- /* check target (proxies not allowed) */
- if (!legal_texsubimage_target(ctx, dimensions, target, dsa)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTex%sSubImage%uD(target=%s)",
- suffix, dimensions, _mesa_lookup_enum_by_nr(target));
+ /* level check */
+ if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
return GL_TRUE;
}
- /* level check */
- if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sSubImage%uD(level=%d)",
- suffix, dimensions, level);
+ if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+ width, height, depth,
+ callerName)) {
return GL_TRUE;
}
- /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
- * combinations of format and type that can be used. Formats and types
- * that require additional extensions (e.g., GL_FLOAT requires
- * GL_OES_texture_float) are filtered elsewhere.
- */
- if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
- err = _mesa_es_error_check_format_and_type(format, type, dimensions);
- if (err != GL_NO_ERROR) {
- _mesa_error(ctx, err,
- "glTex%sSubImage%dD(format = %s, type = %s)",
- suffix, dimensions, _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type));
- return GL_TRUE;
- }
+ texImage = _mesa_select_tex_image(texObj, target, level);
+ if (!texImage) {
+ /* non-existant texture level */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
+ callerName, level);
+ return GL_TRUE;
}
err = _mesa_error_check_format_and_type(ctx, format, type);
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err,
- "glTex%sSubImage%dD(incompatible format = %s, type = %s)",
- suffix, dimensions, _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type));
+ "%s(incompatible format = %s, type = %s)",
+ callerName, _mesa_enum_to_string(format),
+ _mesa_enum_to_string(type));
return GL_TRUE;
}
- texImage = _mesa_select_tex_image(texObj, target, level);
- if (!texImage) {
- /* non-existant texture level */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTex%sSubImage%dD(invalid texture image)", suffix,
- dimensions);
+ GLenum internalFormat = _mesa_is_gles(ctx) ?
+ oes_float_internal_format(ctx, texImage->InternalFormat, type) :
+ texImage->InternalFormat;
+
+ /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
+ * combinations of format, internalFormat, and type that can be used.
+ * Formats and types that require additional extensions (e.g., GL_FLOAT
+ * requires GL_OES_texture_float) are filtered elsewhere.
+ */
+ if (_mesa_is_gles(ctx) &&
+ texture_format_error_check_gles(ctx, format, type,
+ internalFormat, callerName)) {
+ return GL_TRUE;
+ }
+
+ /* validate the bound PBO, if any */
+ if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
+ width, height, depth, format, type,
+ INT_MAX, pixels, callerName)) {
return GL_TRUE;
}
if (error_check_subtexture_dimensions(ctx, dimensions,
texImage, xoffset, yoffset, zoffset,
- width, height, depth,
- dsa ? "glTextureSubImage" :
- "glTexSubImage")) {
+ width, height, depth, callerName)) {
return GL_TRUE;
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
- if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
+ if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTex%sSubImage%dD(no compression for format)",
- suffix, dimensions);
+ "%s(no compression for format)", callerName);
return GL_TRUE;
}
}
if (_mesa_is_format_integer_color(texImage->TexFormat) !=
_mesa_is_enum_format_integer(format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTex%sSubImage%dD(integer/non-integer format mismatch)",
- suffix, dimensions);
+ "%s(integer/non-integer format mismatch)", callerName);
return GL_TRUE;
}
}
*/
static GLboolean
copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
- GLenum target, GLint level, GLint internalFormat,
- GLint width, GLint height, GLint border )
+ GLenum target, struct gl_texture_object* texObj,
+ GLint level, GLint internalFormat, GLint border )
{
GLint baseFormat;
GLint rb_base_format;
/* check target */
if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
- dimensions, _mesa_lookup_enum_by_nr(target));
+ dimensions, _mesa_enum_to_string(target));
return GL_TRUE;
}
return GL_TRUE;
}
- rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
- if (rb == NULL) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(read buffer)", dimensions);
- return GL_TRUE;
- }
-
/* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
* internalFormat.
*/
case GL_LUMINANCE_ALPHA:
break;
default:
- _mesa_error(ctx, GL_INVALID_VALUE,
+ _mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexImage%dD(internalFormat=%s)", dimensions,
- _mesa_lookup_enum_by_nr(internalFormat));
+ _mesa_enum_to_string(internalFormat));
+ return GL_TRUE;
+ }
+ } else {
+ /*
+ * Section 8.6 (Alternate Texture Image Specification Commands) of the
+ * OpenGL 4.5 (Compatibility Profile) spec says:
+ *
+ * "Parameters level, internalformat, and border are specified using
+ * the same values, with the same meanings, as the corresponding
+ * arguments of TexImage2D, except that internalformat may not be
+ * specified as 1, 2, 3, or 4."
+ */
+ if (internalFormat >= 1 && internalFormat <= 4) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyTexImage%dD(internalFormat=%d)", dimensions,
+ internalFormat);
return GL_TRUE;
}
}
baseFormat = _mesa_base_tex_format(ctx, internalFormat);
if (baseFormat < 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexImage%dD(internalFormat=%s)", dimensions,
- _mesa_lookup_enum_by_nr(internalFormat));
+ _mesa_enum_to_string(internalFormat));
+ return GL_TRUE;
+ }
+
+ rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
+ if (rb == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(read buffer)", dimensions);
return GL_TRUE;
}
if (rb_base_format < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexImage%dD(internalFormat=%s)", dimensions,
- _mesa_lookup_enum_by_nr(internalFormat));
+ _mesa_enum_to_string(internalFormat));
return GL_TRUE;
}
}
if (_mesa_is_gles(ctx)) {
bool valid = true;
- if (_mesa_base_format_component_count(baseFormat) >
- _mesa_base_format_component_count(rb_base_format)) {
+ if (_mesa_components_in_format(baseFormat) >
+ _mesa_components_in_format(rb_base_format)) {
valid = false;
}
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL ||
+ baseFormat == GL_STENCIL_INDEX ||
rb_base_format == GL_DEPTH_COMPONENT ||
rb_base_format == GL_DEPTH_STENCIL ||
+ rb_base_format == GL_STENCIL_INDEX ||
((baseFormat == GL_LUMINANCE_ALPHA ||
baseFormat == GL_ALPHA) &&
rb_base_format != GL_RGBA) ||
if (!valid) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(internalFormat=%s)", dimensions,
- _mesa_lookup_enum_by_nr(internalFormat));
+ _mesa_enum_to_string(internalFormat));
return GL_TRUE;
}
}
if (_mesa_is_gles3(ctx)) {
- bool rb_is_srgb = false;
+ bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
+ _mesa_is_format_srgb(rb->Format));
bool dst_is_srgb = false;
- if (ctx->Extensions.EXT_framebuffer_sRGB &&
- _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
- rb_is_srgb = true;
- }
-
if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
dst_is_srgb = true;
}
* types for SNORM formats. Also, conversion to SNORM formats is not
* allowed by Table 3.2 on Page 110.
*/
- if(_mesa_is_enum_format_snorm(internalFormat)) {
+ if (!_mesa_has_EXT_render_snorm(ctx) &&
+ _mesa_is_enum_format_snorm(internalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(internalFormat=%s)", dimensions,
- _mesa_lookup_enum_by_nr(internalFormat));
+ _mesa_enum_to_string(internalFormat));
return GL_TRUE;
}
}
_mesa_is_enum_format_unsigned_int(internalFormat) !=
_mesa_is_enum_format_unsigned_int(rb_internal_format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
+ "glCopyTexImage%dD(signed vs unsigned integer)",
+ dimensions);
return GL_TRUE;
}
}
}
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexImage%dD(target)", dimensions);
+ GLenum err;
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
+ _mesa_error(ctx, err,
+ "glCopyTexImage%dD(target can't be compressed)", dimensions);
return GL_TRUE;
}
- if (compressedteximage_only_format(ctx, internalFormat)) {
+ if (_mesa_format_no_online_compression(internalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(no compression for format)", dimensions);
return GL_TRUE;
}
}
- if (!mutable_tex_object(ctx, target)) {
+ if (!mutable_tex_object(texObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(immutable texture)", dimensions);
return GL_TRUE;
const struct gl_texture_object *texObj,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, bool dsa)
+ GLint width, GLint height, const char *caller)
{
+ assert(texObj);
+
struct gl_texture_image *texImage;
- const char *suffix = dsa ? "ture" : "";
/* Check that the source buffer is complete */
if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
}
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyTex%sSubImage%dD(invalid readbuffer)",
- suffix, dimensions);
+ "%s(invalid readbuffer)", caller);
return GL_TRUE;
}
if (ctx->ReadBuffer->Visual.samples > 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTex%sSubImage%dD(multisample FBO)", suffix,
- dimensions);
+ "%s(multisample FBO)", caller);
return GL_TRUE;
}
}
/* Check level */
if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTex%sSubImage%dD(level=%d)", suffix,
- dimensions, level);
- return GL_TRUE;
- }
-
- /* Get dest image pointers */
- if (!texObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTex%sSubImage%dD()",
- suffix, dimensions);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
return GL_TRUE;
}
if (!texImage) {
/* destination image does not exist */
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTex%sSubImage%dD(invalid texture image)",
- suffix, dimensions);
+ "%s(invalid texture level %d)", caller, level);
+ return GL_TRUE;
+ }
+
+ if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+ width, height, 1, caller)) {
return GL_TRUE;
}
if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
xoffset, yoffset, zoffset,
- width, height, 1, dsa ?
- "glCompressedTextureSubImage" :
- "glCompressedTexSubImage")) {
+ width, height, 1, caller)) {
return GL_TRUE;
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
- if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
+ if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTex%sSubImage%dD(no compression for format)",
- suffix, dimensions);
+ "%s(no compression for format)", caller);
return GL_TRUE;
}
}
if (texImage->InternalFormat == GL_YCBCR_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTex%sSubImage2D", suffix);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
+ return GL_TRUE;
+ }
+
+ /* From OpenGL ES 3.2 spec, section 8.6:
+ *
+ * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
+ * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
+ * texture image being (re)specified is RGB9_E5"
+ */
+ if (texImage->InternalFormat == GL_RGB9_E5 &&
+ !_mesa_is_desktop_gl(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid internal format %s)", caller,
+ _mesa_enum_to_string(texImage->InternalFormat));
return GL_TRUE;
}
if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTex%sSubImage%dD(missing readbuffer, format=0x%x)",
- suffix, dimensions, texImage->_BaseFormat);
+ "%s(missing readbuffer, format=%s)", caller,
+ _mesa_enum_to_string(texImage->_BaseFormat));
return GL_TRUE;
}
if (_mesa_is_format_integer_color(rb->Format) !=
_mesa_is_format_integer_color(texImage->TexFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTex%sSubImage%dD(integer vs non-integer)",
- suffix, dimensions);
+ "%s(integer vs non-integer)", caller);
return GL_TRUE;
}
}
+ /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
+ * framebuffer/destination texture base internal format combinations),
+ * all the entries for stencil are left blank (unsupported).
+ */
+ if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
+ return GL_TRUE;
+ }
+
/* if we get here, the parameters are OK */
return GL_FALSE;
}
* Check render to texture callback. Called from _mesa_HashWalk().
*/
static void
-check_rtt_cb(GLuint key, void *data, void *userData)
+check_rtt_cb(UNUSED GLuint key, void *data, void *userData)
{
struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
const struct cb_info *info = (struct cb_info *) userData;
att->Texture == texObj &&
att->TextureLevel == level &&
att->CubeMapFace == face) {
- _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
+ _mesa_update_texture_renderbuffer(ctx, fb, att);
assert(att->Renderbuffer->TexImage);
/* Mark fb status as indeterminate to force re-validation */
fb->_Status = 0;
+
+ /* Make sure that the revalidation actually happens if this is
+ * being done to currently-bound buffers.
+ */
+ if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
+ ctx->NewState |= _NEW_BUFFERS;
}
}
}
/** Debug helper: override the user-requested internal format */
static GLenum
-override_internal_format(GLenum internalFormat, GLint width, GLint height)
+override_internal_format(GLenum internalFormat, UNUSED GLint width,
+ UNUSED GLint height)
{
#if 0
if (internalFormat == GL_RGBA16F_ARB ||
/* see if we've already chosen a format for the previous level */
if (level > 0) {
struct gl_texture_image *prevImage =
- _mesa_select_tex_image(texObj, target, level - 1);
- /* See if the prev level is defined and has an internal format which
- * matches the new internal format.
- */
- if (prevImage &&
- prevImage->Width > 0 &&
- prevImage->InternalFormat == internalFormat) {
- /* use the same format */
- assert(prevImage->TexFormat != MESA_FORMAT_NONE);
- return prevImage->TexFormat;
- }
- }
-
- /* If the application requested compression to an S3TC format but we don't
- * have the DXTn library, force a generic compressed format instead.
- */
- if (internalFormat != format && format != GL_NONE) {
- const GLenum before = internalFormat;
-
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- if (!ctx->Mesa_DXTn)
- internalFormat = GL_COMPRESSED_RGB;
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- if (!ctx->Mesa_DXTn)
- internalFormat = GL_COMPRESSED_RGBA;
- break;
- default:
- break;
- }
-
- if (before != internalFormat) {
- _mesa_warning(ctx,
- "DXT compression requested (%s), "
- "but libtxc_dxtn library not installed. Using %s "
- "instead.",
- _mesa_lookup_enum_by_nr(before),
- _mesa_lookup_enum_by_nr(internalFormat));
+ _mesa_select_tex_image(texObj, target, level - 1);
+ /* See if the prev level is defined and has an internal format which
+ * matches the new internal format.
+ */
+ if (prevImage &&
+ prevImage->Width > 0 &&
+ prevImage->InternalFormat == internalFormat) {
+ /* use the same format */
+ assert(prevImage->TexFormat != MESA_FORMAT_NONE);
+ return prevImage->TexFormat;
}
}
- /* choose format from scratch */
f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
format, type);
assert(f != MESA_FORMAT_NONE);
}
}
+static struct gl_texture_object *
+lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
+ const char *caller)
+{
+ GLenum boundTarget;
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ boundTarget = GL_TEXTURE_CUBE_MAP;
+ break;
+ default:
+ boundTarget = target;
+ break;
+ }
+
+ int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
+ if (targetIndex < 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
+ _mesa_enum_to_string(target));
+ return NULL;
+ }
+ assert(targetIndex < NUM_TEXTURE_TARGETS);
+
+ struct gl_texture_object *texObj;
+ if (texture == 0) {
+ /* Use a default texture object */
+ texObj = ctx->Shared->DefaultTex[targetIndex];
+ assert(texObj);
+ } else {
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (!texObj && ctx->API == API_OPENGL_CORE) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
+ return NULL;
+ }
+
+ if (!texObj) {
+ texObj = ctx->Driver.NewTextureObject(ctx, texture, boundTarget);
+ if (!texObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
+ return NULL;
+ }
+
+ /* insert into hash table */
+ _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
+ }
+
+ if (texObj->Target != boundTarget) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
+ caller, _mesa_enum_to_string(texObj->Target),
+ _mesa_enum_to_string(target));
+ return NULL;
+ }
+ }
+
+ return texObj;
+}
/**
- * Common code to implement all the glTexImage1D/2D/3D functions
- * as well as glCompressedTexImage1D/2D/3D.
+ * Common code to implement all the glTexImage1D/2D/3D functions,
+ * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
* \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
* \param format the user's image format (only used if !compressed)
* \param type the user's image type (only used if !compressed)
* \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
*/
-static void
+static ALWAYS_INLINE void
teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
+ struct gl_texture_object *texObj,
GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
- GLsizei imageSize, const GLvoid *pixels)
+ GLsizei imageSize, const GLvoid *pixels, bool no_error)
{
const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
struct gl_pixelstore_attrib unpack_no_border;
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
- struct gl_texture_object *texObj;
mesa_format texFormat;
- GLboolean dimensionsOK, sizeOK;
+ bool dimensionsOK = true, sizeOK = true;
FLUSH_VERTICES(ctx, 0);
_mesa_debug(ctx,
"glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
dims,
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
+ _mesa_enum_to_string(target), level,
+ _mesa_enum_to_string(internalFormat),
width, height, depth, border, pixels);
else
_mesa_debug(ctx,
"glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
dims,
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
+ _mesa_enum_to_string(target), level,
+ _mesa_enum_to_string(internalFormat),
width, height, depth, border,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
+ _mesa_enum_to_string(format),
+ _mesa_enum_to_string(type), pixels);
}
internalFormat = override_internal_format(internalFormat, width, height);
- /* target error checking */
- if (!legal_teximage_target(ctx, dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
- func, dims, _mesa_lookup_enum_by_nr(target));
- return;
- }
+ if (!texObj)
+ texObj = _mesa_get_current_tex_object(ctx, target);
- /* general error checking */
- if (compressed) {
- if (compressed_texture_error_check(ctx, dims, target, level,
- internalFormat,
- width, height, depth,
- border, imageSize))
- return;
- }
- else {
- if (texture_error_check(ctx, dims, target, level, internalFormat,
- format, type, width, height, depth, border))
+ if (!no_error) {
+ /* target error checking */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
+ func, dims, _mesa_enum_to_string(target));
return;
+ }
+
+ /* general error checking */
+ if (compressed) {
+ if (compressed_texture_error_check(ctx, dims, target, texObj,
+ level, internalFormat,
+ width, height, depth,
+ border, imageSize, pixels))
+ return;
+ } else {
+ if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
+ format, type, width, height, depth, border,
+ pixels))
+ return;
+ }
}
+ assert(texObj);
/* Here we convert a cpal compressed image into a regular glTexImage2D
* call by decompressing the texture. If we really want to support cpal
}
}
- texObj = _mesa_get_current_tex_object(ctx, target);
- assert(texObj);
-
if (compressed) {
/* For glCompressedTexImage() the driver has no choice about the
* texture format since we'll never transcode the user's compressed
texObj->_IsHalfFloat = GL_TRUE;
}
- internalFormat = adjust_for_oes_float_texture(format, type);
+ internalFormat = adjust_for_oes_float_texture(ctx, format, type);
}
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
assert(texFormat != MESA_FORMAT_NONE);
- /* check that width, height, depth are legal for the mipmap level */
- dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
- height, depth, border);
+ if (!no_error) {
+ /* check that width, height, depth are legal for the mipmap level */
+ dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
+ height, depth, border);
- /* check that the texture won't take too much memory, etc */
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
- level, texFormat,
- width, height, depth, border);
+ /* check that the texture won't take too much memory, etc */
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
+ 0, level, texFormat, 1,
+ width, height, depth);
+ }
if (_mesa_is_proxy_texture(target)) {
/* Proxy texture: just clear or set state depending on error checking */
if (!dimensionsOK) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%uD(invalid width or height or depth)",
- dims);
+ "%s%uD(invalid width=%d or height=%d or depth=%d)",
+ func, dims, width, height, depth);
return;
}
if (!sizeOK) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glTexImage%uD(image too large)", dims);
+ "%s%uD(image too large: %d x %d x %d, %s format)",
+ func, dims, width, height, depth,
+ _mesa_enum_to_string(internalFormat));
return;
}
* rarely-tested software fallback rendering.
*/
if (border && ctx->Const.StripTextureBorder) {
- strip_texture_border(target, &width, &height, &depth, unpack,
- &unpack_no_border);
+ strip_texture_border(target, &width, &height, &depth, unpack,
+ &unpack_no_border);
border = 0;
- unpack = &unpack_no_border;
+ unpack = &unpack_no_border;
}
if (ctx->NewState & _NEW_PIXEL)
- _mesa_update_state(ctx);
+ _mesa_update_state(ctx);
_mesa_lock_texture(ctx, texObj);
{
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
- }
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
+ }
else {
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
}
+/* This is a wrapper around teximage() so that we can force the KHR_no_error
+ * logic to be inlined without inlining the function into all the callers.
+ */
+static void
+teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
+ GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ GLsizei imageSize, const GLvoid *pixels)
+{
+ teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
+ depth, border, format, type, imageSize, pixels, false);
+}
+
+
+static void
+teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
+ GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ GLsizei imageSize, const GLvoid *pixels)
+{
+ teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
+ depth, border, format, type, imageSize, pixels, true);
+}
+
/*
* Called from the API. Note that width includes the border.
GLenum type, const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
- border, format, type, 0, pixels);
+ teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
+ border, format, type, 0, pixels);
}
+void GLAPIENTRY
+_mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLint internalFormat, GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ struct gl_texture_object* texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
+ "glTextureImage1DEXT");
+ if (!texObj)
+ return;
+ teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
+ width, 1, 1, border, format, type, 0, pixels, false);
+}
void GLAPIENTRY
_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
- border, format, type, 0, pixels);
+ teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
+ border, format, type, 0, pixels);
}
+void GLAPIENTRY
+_mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLint internalFormat, GLsizei width, GLsizei height,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ struct gl_texture_object* texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
+ "glTextureImage2DEXT");
+ if (!texObj)
+ return;
+ teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
+ width, height, 1, border, format, type, 0, pixels, false);
+}
/*
* Called by the API or display list executor.
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
- width, height, depth,
- border, format, type, 0, pixels);
+ teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
+ width, height, depth, border, format, type, 0, pixels);
+}
+
+void GLAPIENTRY
+_mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLint internalFormat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ struct gl_texture_object* texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
+ "glTextureImage3DEXT");
+ if (!texObj)
+ return;
+ teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
+ width, height, depth, border, format, type, 0, pixels, false);
}
}
+void GLAPIENTRY
+_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
+ 1, border, format, type, 0, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
+ height, 1, border, format, type, 0, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
+ width, height, depth, border, format, type, 0, pixels);
+}
+
+
void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
{
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
ctx->Driver.EGLImageTargetTexture2D(ctx, target,
- texObj, texImage, image);
+ texObj, texImage, image);
_mesa_dirty_texobj(ctx, texObj);
}
_mesa_unlock_texture(ctx, texObj);
-
}
-
/**
* Helper that implements the glTexSubImage1/2/3D()
* and glTextureSubImage1/2/3D() functions.
*/
-void
-_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- bool dsa)
+static void
+texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
{
FLUSH_VERTICES(ctx, 0);
- /* check target (proxies not allowed) */
- if (!legal_texsubimage_target(ctx, dims, target, dsa)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTex%sSubImage%uD(target=%s)",
- dsa ? "ture" : "",
- dims, _mesa_lookup_enum_by_nr(target));
- return;
- }
-
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
check_gen_mipmap(ctx, target, texObj, level);
- /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
+ /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
* the texel data, not the texture format, size, etc.
*/
}
* Must split this out this way because of GL_TEXTURE_CUBE_MAP.
*/
static void
-texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels)
+texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const char *callerName)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dims, target, false)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
+ dims, _mesa_enum_to_string(target));
+ return;
+ }
+
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
if (texsubimage_error_check(ctx, dims, texObj, target, level,
xoffset, yoffset, zoffset,
- width, height, depth, format, type, false)) {
+ width, height, depth, format, type,
+ pixels, callerName)) {
return; /* error was detected */
}
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
dims,
- _mesa_lookup_enum_by_nr(target), level,
+ _mesa_enum_to_string(target), level,
xoffset, yoffset, zoffset, width, height, depth,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
+ _mesa_enum_to_string(format),
+ _mesa_enum_to_string(type), pixels);
+
+ texture_sub_image(ctx, dims, texObj, texImage, target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels);
+}
+
+
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(texObj, target, level);
- _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
- xoffset, yoffset, zoffset, width, height, depth,
- format, type, pixels, false);
+ texture_sub_image(ctx, dims, texObj, texImage, target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels);
}
* Implement all the glTextureSubImage1/2/3D() functions.
* Must split this out this way because of GL_TEXTURE_CUBE_MAP.
*/
-static void
+static ALWAYS_INLINE void
texturesubimage(struct gl_context *ctx, GLuint dims,
- GLuint texture, GLint level,
+ GLuint texture, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels)
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const char *callerName, bool no_error, bool ext_dsa)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
"glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
dims, texture, level,
xoffset, yoffset, zoffset, width, height, depth,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
+ _mesa_enum_to_string(format),
+ _mesa_enum_to_string(type), pixels);
/* Get the texture object by Name. */
- texObj = _mesa_lookup_texture(ctx, texture);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
- dims);
- return;
+ if (!no_error) {
+ if (!ext_dsa) {
+ texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
+ } else {
+ texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
+ }
+ if (!texObj)
+ return;
+ } else {
+ texObj = _mesa_lookup_texture(ctx, texture);
}
- if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
- xoffset, yoffset, zoffset,
- width, height, depth, format, type, true)) {
- return; /* error was detected */
- }
+ if (!no_error) {
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
+ callerName, _mesa_enum_to_string(texObj->Target));
+ return;
+ }
+ if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels, callerName)) {
+ return; /* error was detected */
+ }
+ }
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
- GLint rowStride;
+ GLint imageStride;
/*
* What do we do if the user created a texture with the following code
* It seems reasonable to check for cube completeness of an arbitrary
* level here so that the image data has a consistent format and size.
*/
- if (!_mesa_cube_level_complete(texObj, level)) {
+ if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTextureSubImage%uD(cube map incomplete)",
dims);
return;
}
- rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
- format, type);
+ imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
+ format, type);
/* Copy in each face. */
- for (i = 0; i < 6; ++i) {
+ for (i = zoffset; i < zoffset + depth; ++i) {
texImage = texObj->Image[i][level];
assert(texImage);
- _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
- level, xoffset, yoffset, zoffset,
- width, height, 1, format,
- type, pixels, true);
- pixels = (GLubyte *) pixels + rowStride;
+ texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
+ level, xoffset, yoffset, 0,
+ width, height, 1, format,
+ type, pixels);
+ pixels = (GLubyte *) pixels + imageStride;
}
}
else {
texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
assert(texImage);
- _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
- level, xoffset, yoffset, zoffset,
- width, height, depth, format,
- type, pixels, true);
+ texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
+ level, xoffset, yoffset, zoffset,
+ width, height, depth, format,
+ type, pixels);
}
}
+static void
+texturesubimage_error(struct gl_context *ctx, GLuint dims,
+ GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const char *callerName, bool ext_dsa)
+{
+ texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type, pixels,
+ callerName, false, ext_dsa);
+}
+
+
+static void
+texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
+ GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const char *callerName, bool ext_dsa)
+{
+ texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type, pixels,
+ callerName, true, ext_dsa);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage1D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels);
+}
+
+
void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLsizei width,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- texsubimage(ctx, 1, target, level,
- xoffset, 0, 0,
- width, 1, 1,
+ texsubimage_err(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels, "glTexSubImage1D");
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage2D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage_err(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels, "glTexSubImage2D");
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage3D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
format, type, pixels);
}
void GLAPIENTRY
-_mesa_TexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage_err(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, "glTexSubImage3D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
+ 1, 1, format, type, pixels, "glTextureSubImage1D",
+ false);
+}
+
+
+void GLAPIENTRY
+_mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
+ 1, format, type, pixels, "glTextureSubImage1DEXT",
+ false);
+}
+
+
+void GLAPIENTRY
+_mesa_TextureSubImage1D(GLuint texture, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
{
GET_CURRENT_CONTEXT(ctx);
- texsubimage(ctx, 2, target, level,
- xoffset, yoffset, 0,
- width, height, 1,
- format, type, pixels);
+ texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
+ 1, format, type, pixels, "glTextureSubImage1D",
+ false);
}
-
void GLAPIENTRY
-_mesa_TexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+_mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
{
GET_CURRENT_CONTEXT(ctx);
- texsubimage(ctx, 3, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels);
+ texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
+ width, height, 1, format, type, pixels,
+ "glTextureSubImage2D", false);
}
+
void GLAPIENTRY
-_mesa_TextureSubImage1D(GLuint texture, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels)
+_mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
{
GET_CURRENT_CONTEXT(ctx);
- texturesubimage(ctx, 1, texture, level,
- xoffset, 0, 0,
- width, 1, 1,
- format, type, pixels);
+ texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, type, pixels,
+ "glTextureSubImage2DEXT", true);
}
const GLvoid *pixels)
{
GET_CURRENT_CONTEXT(ctx);
- texturesubimage(ctx, 2, texture, level,
- xoffset, yoffset, 0,
- width, height, 1,
- format, type, pixels);
+ texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
+ width, height, 1, format, type, pixels,
+ "glTextureSubImage2D", false);
+}
+
+
+void GLAPIENTRY
+_mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type,
+ pixels, "glTextureSubImage3D", false);
}
+void GLAPIENTRY
+_mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type,
+ pixels, "glTextureSubImage3DEXT", true);
+}
void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture, GLint level,
const GLvoid *pixels)
{
GET_CURRENT_CONTEXT(ctx);
- texturesubimage(ctx, 3, texture, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels);
+ texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels,
+ "glTextureSubImage3D", false);
}
if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
/* reading from depth/stencil buffer */
return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- }
- else {
+ } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
+ return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ } else {
/* copying from color buffer */
return ctx->ReadBuffer->_ColorReadBuffer;
}
}
+
static void
copytexsubimage_by_slice(struct gl_context *ctx,
struct gl_texture_image *texImage,
}
}
+
static GLboolean
-formats_differ_in_component_sizes (mesa_format f1,
- mesa_format f2)
+formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
{
GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
return GL_FALSE;
}
+
/**
- * Implement the glCopyTexImage1/2D() functions.
+ * Check if the given texture format and size arguments match those
+ * of the texture image.
+ * \param return true if arguments match, false otherwise.
+ */
+static bool
+can_avoid_reallocation(const struct gl_texture_image *texImage,
+ GLenum internalFormat,
+ mesa_format texFormat, GLsizei width,
+ GLsizei height, GLint border)
+{
+ if (texImage->InternalFormat != internalFormat)
+ return false;
+ if (texImage->TexFormat != texFormat)
+ return false;
+ if (texImage->Border != border)
+ return false;
+ if (texImage->Width2 != width)
+ return false;
+ if (texImage->Height2 != height)
+ return false;
+ return true;
+}
+
+
+/**
+ * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
*/
static void
-copyteximage(struct gl_context *ctx, GLuint dims,
+copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_image *texImage;
+
+ _mesa_lock_texture(ctx, texObj);
+
+ texImage = _mesa_select_tex_image(texObj, target, level);
+
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ if (target != GL_TEXTURE_2D_ARRAY)
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ if (target != GL_TEXTURE_1D_ARRAY)
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
+ &width, &height)) {
+ struct gl_renderbuffer *srcRb =
+ get_copy_tex_image_source(ctx, texImage->TexFormat);
+
+ copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
+ srcRb, x, y, width, height);
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
+ * the texel data, not the texture format, size, etc.
+ */
+ }
+
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+static void
+copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const char *caller)
+{
+ FLUSH_VERTICES(ctx, 0);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
+ _mesa_enum_to_string(target),
+ level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, caller)) {
+ return;
+ }
+
+ copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
+ zoffset, x, y, width, height);
+}
+
+
+static void
+copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ FLUSH_VERTICES(ctx, 0);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
+ zoffset, x, y, width, height);
+}
+
+
+/**
+ * Implement the glCopyTexImage1/2D() functions.
+ */
+static ALWAYS_INLINE void
+copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
GLenum target, GLint level, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
+ bool no_error)
{
- struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
mesa_format texFormat;
- struct gl_renderbuffer *rb;
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
dims,
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
+ _mesa_enum_to_string(target), level,
+ _mesa_enum_to_string(internalFormat),
x, y, width, height, border);
if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
- if (copytexture_error_check(ctx, dims, target, level, internalFormat,
- width, height, border))
- return;
+ if (!no_error) {
+ if (copytexture_error_check(ctx, dims, target, texObj, level,
+ internalFormat, border))
+ return;
- if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
- 1, border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%uD(invalid width or height)", dims);
- return;
+ if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
+ 1, border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%uD(invalid width=%d or height=%d)",
+ dims, width, height);
+ return;
+ }
}
- texObj = _mesa_get_current_tex_object(ctx, target);
assert(texObj);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
internalFormat, GL_NONE, GL_NONE);
- rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
+ /* First check if reallocating the texture buffer can be avoided.
+ * Without the realloc the copy can be 20x faster.
+ */
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(texObj, target, level);
+ if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
+ width, height, border)) {
+ _mesa_unlock_texture(ctx, texObj);
+ if (no_error) {
+ copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
+ 0, 0, x, y, width, height);
+ } else {
+ copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
+ 0, x, y, width, height,"CopyTexImage");
+ }
+ return;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
+ "can't avoid reallocating texture storage\n");
+
+ if (!no_error && _mesa_is_gles3(ctx)) {
+ struct gl_renderbuffer *rb =
+ _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
- if (_mesa_is_gles3(ctx)) {
if (_mesa_is_enum_format_unsized(internalFormat)) {
/* Conversion from GL_RGB10_A2 source buffer format is not allowed in
* OpenGL ES 3.0. Khronos bug# 9807.
*/
if (rb->InternalFormat == GL_RGB10_A2) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer and"
- " writing to unsized internal format)", dims);
+ "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
+ " and writing to unsized internal format)", dims);
return;
}
}
*/
else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%uD(componenet size changed in"
+ "glCopyTexImage%uD(component size changed in"
" internal format)", dims);
return;
}
assert(texFormat != MESA_FORMAT_NONE);
if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
- level, texFormat,
- width, height, 1, border)) {
+ 0, level, texFormat, 1,
+ width, height, 1)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glCopyTexImage%uD(image too large)", dims);
return;
x += border;
width -= border * 2;
if (dims == 2) {
- y += border;
- height -= border * 2;
+ y += border;
+ height -= border * 2;
}
border = 0;
}
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
}
else {
GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
+ const GLuint face = _mesa_tex_target_to_face(target);
/* Free old texture image */
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
}
+static void
+copyteximage_err(struct gl_context *ctx, GLuint dims,
+ GLenum target,
+ GLint level, GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
+ copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
+ border, false);
+}
+
+
+static void
+copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
+ GLint level, GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
+ copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
+ border, true);
+}
+
void GLAPIENTRY
_mesa_CopyTexImage1D( GLenum target, GLint level,
GLsizei width, GLint border )
{
GET_CURRENT_CONTEXT(ctx);
- copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
+ copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
+ border);
}
+void GLAPIENTRY
+_mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object* texObj =
+ _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
+ "glCopyTextureImage1DEXT");
+ if (!texObj)
+ return;
+ copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
+ border, false);
+}
+
void GLAPIENTRY
_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GLint border )
{
GET_CURRENT_CONTEXT(ctx);
- copyteximage(ctx, 2, target, level, internalFormat,
- x, y, width, height, border);
+ copyteximage_err(ctx, 2, target, level, internalFormat,
+ x, y, width, height, border);
}
-/**
- * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
- */
-void
-_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
- struct gl_texture_object *texObj,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
+
+void GLAPIENTRY
+_mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLsizei height,
- bool dsa)
+ GLint border )
{
- struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object* texObj =
+ _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
+ "glCopyTextureImage2DEXT");
+ if (!texObj)
+ return;
+ copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
+ border, false);
+}
- FLUSH_VERTICES(ctx, 0);
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTex%sSubImage%uD %s %d %d %d %d %d %d %d %d\n",
- dsa ? "ture" : "", dims,
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, zoffset, x, y, width, height);
+void GLAPIENTRY
+_mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
+ border);
+}
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
- if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
- xoffset, yoffset, zoffset,
- width, height, dsa)) {
+void GLAPIENTRY
+_mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage_no_error(ctx, 2, target, level, internalFormat,
+ x, y, width, height, border);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage1D(GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ struct gl_texture_object* texObj;
+ const char *self = "glCopyTexSubImage1D";
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* Check target (proxies not allowed). Target must be checked prior to
+ * calling _mesa_get_current_tex_object.
+ */
+ if (!legal_texsubimage_target(ctx, 1, target, false)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(target));
return;
}
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(texObj, target, level);
-
- /* If we have a border, offset=-1 is legal. Bias by border width. */
- switch (dims) {
- case 3:
- if (target != GL_TEXTURE_2D_ARRAY)
- zoffset += texImage->Border;
- /* fall-through */
- case 2:
- if (target != GL_TEXTURE_1D_ARRAY)
- yoffset += texImage->Border;
- /* fall-through */
- case 1:
- xoffset += texImage->Border;
- }
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
- if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
- &width, &height)) {
- struct gl_renderbuffer *srcRb =
- get_copy_tex_image_source(ctx, texImage->TexFormat);
+ copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
+ x, y, width, 1, self);
+}
- copytexsubimage_by_slice(ctx, texImage, dims,
- xoffset, yoffset, zoffset,
- srcRb, x, y, width, height);
- check_gen_mipmap(ctx, target, texObj, level);
+void GLAPIENTRY
+_mesa_CopyTexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_object* texObj;
+ const char *self = "glCopyTexSubImage2D";
+ GET_CURRENT_CONTEXT(ctx);
- /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
- * the texel data, not the texture format, size, etc.
- */
- }
+ /* Check target (proxies not allowed). Target must be checked prior to
+ * calling _mesa_get_current_tex_object.
+ */
+ if (!legal_texsubimage_target(ctx, 2, target, false)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(target));
+ return;
}
- _mesa_unlock_texture(ctx, texObj);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
+ 0, x, y, width, height, self);
}
+
void GLAPIENTRY
-_mesa_CopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
+_mesa_CopyTexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
struct gl_texture_object* texObj;
+ const char *self = "glCopyTexSubImage3D";
GET_CURRENT_CONTEXT(ctx);
/* Check target (proxies not allowed). Target must be checked prior to
* calling _mesa_get_current_tex_object.
*/
- if (!legal_texsubimage_target(ctx, 1, target, false)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexSubImage1D(invalid target %s)",
- _mesa_lookup_enum_by_nr(target));
+ if (!legal_texsubimage_target(ctx, 3, target, false)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(target));
return;
}
if (!texObj)
return;
- _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
- x, y, width, 1, false);
+ copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
+ zoffset, x, y, width, height, self);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ struct gl_texture_object* texObj;
+ const char *self = "glCopyTextureSubImage1D";
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_texture_err(ctx, texture, self);
+ if (!texObj)
+ return;
+
+ /* Check target (proxies not allowed). */
+ if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(texObj->Target));
+ return;
+ }
+
+ copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
+ 0, x, y, width, 1, self);
}
-
void GLAPIENTRY
-_mesa_CopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
+_mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
{
struct gl_texture_object* texObj;
+ const char *self = "glCopyTextureSubImage1DEXT";
GET_CURRENT_CONTEXT(ctx);
- /* Check target (proxies not allowed). Target must be checked prior to
- * calling _mesa_get_current_tex_object.
- */
- if (!legal_texsubimage_target(ctx, 2, target, false)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexSubImage2D(invalid target %s)",
- _mesa_lookup_enum_by_nr(target));
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
+ self);
+ if (!texObj)
return;
- }
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
+ /* Check target (proxies not allowed). */
+ if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(texObj->Target));
return;
+ }
- _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
- xoffset, yoffset, 0,
- x, y, width, height, false);
+ copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
+ 0, x, y, width, 1, self);
}
-
void GLAPIENTRY
-_mesa_CopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
+_mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
struct gl_texture_object* texObj;
+ const char *self = "glCopyTextureSubImage2D";
GET_CURRENT_CONTEXT(ctx);
- /* Check target (proxies not allowed). Target must be checked prior to
- * calling _mesa_get_current_tex_object.
- */
- if (!legal_texsubimage_target(ctx, 3, target, false)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexSubImage3D(invalid target %s)",
- _mesa_lookup_enum_by_nr(target));
+ texObj = _mesa_lookup_texture_err(ctx, texture, self);
+ if (!texObj)
return;
- }
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
+ /* Check target (proxies not allowed). */
+ if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(texObj->Target));
return;
+ }
- _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height, false);
+ copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
+ yoffset, 0, x, y, width, height, self);
}
+
void GLAPIENTRY
-_mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width)
+_mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
struct gl_texture_object* texObj;
+ const char *self = "glCopyTextureSubImage2DEXT";
GET_CURRENT_CONTEXT(ctx);
- texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage1D");
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
if (!texObj)
return;
/* Check target (proxies not allowed). */
- if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTextureSubImage1D(invalid target %s)",
- _mesa_lookup_enum_by_nr(texObj->Target));
+ if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(texObj->Target));
return;
}
- _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
- xoffset, 0, 0, x, y, width, 1, true);
+ copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
+ yoffset, 0, x, y, width, height, self);
}
+
void GLAPIENTRY
-_mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
- GLint xoffset, GLint yoffset,
+_mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height)
{
struct gl_texture_object* texObj;
+ const char *self = "glCopyTextureSubImage3D";
GET_CURRENT_CONTEXT(ctx);
- texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage2D");
+ texObj = _mesa_lookup_texture_err(ctx, texture, self);
if (!texObj)
return;
/* Check target (proxies not allowed). */
- if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTextureSubImage2D(invalid target %s)",
- _mesa_lookup_enum_by_nr(texObj->Target));
+ if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(texObj->Target));
return;
}
- _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
- xoffset, yoffset, 0,
- x, y, width, height, true);
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ /* Act like CopyTexSubImage2D */
+ copy_texture_sub_image_err(ctx, 2, texObj,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
+ level, xoffset, yoffset, 0, x, y, width, height,
+ self);
+ }
+ else
+ copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
+ yoffset, zoffset, x, y, width, height, self);
}
-
void GLAPIENTRY
-_mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
+_mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
struct gl_texture_object* texObj;
+ const char *self = "glCopyTextureSubImage3D";
GET_CURRENT_CONTEXT(ctx);
- texObj = _mesa_lookup_texture_err(ctx, texture, "glCopyTextureSubImage3D");
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
if (!texObj)
return;
/* Check target (proxies not allowed). */
if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTextureSubImage3D(invalid target %s)",
- _mesa_lookup_enum_by_nr(texObj->Target));
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
+ _mesa_enum_to_string(texObj->Target));
return;
}
- _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height, true);
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ /* Act like CopyTexSubImage2D */
+ copy_texture_sub_image_err(ctx, 2, texObj,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
+ level, xoffset, yoffset, 0, x, y, width, height,
+ self);
+ }
+ else
+ copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
+ yoffset, zoffset, x, y, width, height, self);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
+ copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
+ x, y, width, 1);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
+ copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
+ yoffset, 0, x, y, width, height);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
+ copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
+ yoffset, zoffset, x, y, width, height);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
+ copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
+ xoffset, 0, 0, x, y, width, 1);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
+ copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
+ xoffset, yoffset, 0, x, y, width, height);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x,
+ GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ /* Act like CopyTexSubImage2D */
+ copy_texture_sub_image_no_error(ctx, 2, texObj,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
+ level, xoffset, yoffset, 0, x, y, width,
+ height);
+ }
+ else
+ copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset, x, y, width,
+ height);
}
+
static bool
check_clear_tex_image(struct gl_context *ctx,
const char *function,
_mesa_error(ctx, err,
"%s(incompatible format = %s, type = %s)",
function,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type));
+ _mesa_enum_to_string(format),
+ _mesa_enum_to_string(type));
return false;
}
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(incompatible internalFormat = %s, format = %s)",
function,
- _mesa_lookup_enum_by_nr(internalFormat),
- _mesa_lookup_enum_by_nr(format));
+ _mesa_enum_to_string(internalFormat),
+ _mesa_enum_to_string(format));
return false;
}
return true;
}
+
static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context *ctx,
const char *function,
{
struct gl_texture_object *texObj;
- if (texture == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
- return NULL;
- }
-
- texObj = _mesa_lookup_texture(ctx, texture);
-
- if (texObj == NULL) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
+ texObj = _mesa_lookup_texture_err(ctx, texture, function);
+ if (!texObj)
return NULL;
- }
if (texObj->Target == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
return texObj;
}
+
+/**
+ * For clearing cube textures, the zoffset and depth parameters indicate
+ * which cube map faces are to be cleared. This is the one case where we
+ * need to be concerned with multiple gl_texture_images. This function
+ * returns the array of texture images to clear for cube maps, or one
+ * texture image otherwise.
+ * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
+ */
static int
get_tex_images_for_clear(struct gl_context *ctx,
const char *function,
struct gl_texture_image **texImages)
{
GLenum target;
- int i;
+ int numFaces, i;
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
}
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
- for (i = 0; i < MAX_FACES; i++) {
- target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
-
- texImages[i] = _mesa_select_tex_image(texObj, target, level);
- if (texImages[i] == NULL) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(invalid level)", function);
- return 0;
- }
- }
-
- return MAX_FACES;
+ target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ numFaces = MAX_FACES;
+ }
+ else {
+ target = texObj->Target;
+ numFaces = 1;
}
- texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
-
- if (texImages[0] == NULL) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
- return 0;
+ for (i = 0; i < numFaces; i++) {
+ texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
+ if (texImages[i] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
+ return 0;
+ }
}
- return 1;
+ return numFaces;
}
+
void GLAPIENTRY
-_mesa_ClearTexSubImage( GLuint texture, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const void *data )
+_mesa_ClearTexSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const void *data)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_object *texObj;
minDepth = -(int) texImages[0]->Border;
maxDepth = texImages[0]->Depth;
} else {
+ assert(numImages == MAX_FACES);
minDepth = 0;
maxDepth = numImages;
}
}
if (numImages == 1) {
- if (check_clear_tex_image(ctx, "glClearTexSubImage",
- texImages[0],
+ if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
format, type, data, clearValue[0])) {
ctx->Driver.ClearTexSubImage(ctx,
texImages[0],
data ? clearValue[0] : NULL);
}
} else {
+ /* loop over cube face images */
for (i = zoffset; i < zoffset + depth; i++) {
- if (!check_clear_tex_image(ctx, "glClearTexSubImage",
- texImages[i],
+ assert(i < MAX_FACES);
+ if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
format, type, data, clearValue[i]))
goto out;
}
_mesa_unlock_texture(ctx, texObj);
}
+
void GLAPIENTRY
_mesa_ClearTexImage( GLuint texture, GLint level,
GLenum format, GLenum type, const void *data )
texObj, level, texImages);
for (i = 0; i < numImages; i++) {
- if (!check_clear_tex_image(ctx, "glClearTexImage",
- texImages[i],
- format, type, data,
- clearValue[i]))
+ if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
+ type, data, clearValue[i]))
goto out;
}
*/
static GLboolean
compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
- GLint dims, GLenum format, bool dsa,
+ GLint dims, GLenum intFormat, bool dsa,
const char *caller)
{
GLboolean targetOK;
+ mesa_format format;
+ enum mesa_format_layout layout;
if (dsa && target == GL_TEXTURE_RECTANGLE) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
- _mesa_lookup_enum_by_nr(target));
+ _mesa_enum_to_string(target));
return GL_TRUE;
}
case 2:
switch (target) {
case GL_TEXTURE_2D:
+ targetOK = GL_TRUE;
+ break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- targetOK = GL_TRUE;
+ targetOK = ctx->Extensions.ARB_texture_cube_map;
break;
default:
targetOK = GL_FALSE;
}
break;
case 3:
- targetOK = (target == GL_TEXTURE_3D) ||
- (target == GL_TEXTURE_2D_ARRAY) ||
- (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
- (target == GL_TEXTURE_CUBE_MAP && dsa);
-
- /* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
- * Images:
- * "An INVALID_OPERATION error is generated by
- * CompressedTex*SubImage3D if the internal format of the texture is
- * one of the EAC, ETC2, or RGTC formats and either border is
- * non-zero, or the effective target for the texture is not
- * TEXTURE_2D_ARRAY."
- */
- if (target != GL_TEXTURE_2D_ARRAY) {
- bool invalidformat;
- switch (format) {
- /* These came from _mesa_is_compressed_format in glformats.c. */
- /* EAC formats */
- case GL_COMPRESSED_RGBA8_ETC2_EAC:
- case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
- case GL_COMPRESSED_R11_EAC:
- case GL_COMPRESSED_RG11_EAC:
- case GL_COMPRESSED_SIGNED_R11_EAC:
- case GL_COMPRESSED_SIGNED_RG11_EAC:
- /* ETC2 formats */
- case GL_COMPRESSED_RGB8_ETC2:
- case GL_COMPRESSED_SRGB8_ETC2:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- /* RGTC formats */
- case GL_COMPRESSED_RED_RGTC1:
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- case GL_COMPRESSED_RG_RGTC2:
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- invalidformat = true;
- break;
- default:
- invalidformat = false;
- }
- if (invalidformat) {
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP:
+ targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ targetOK = _mesa_is_gles3(ctx) ||
+ (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ targetOK = _mesa_has_texture_cube_map_array(ctx);
+ break;
+ case GL_TEXTURE_3D:
+ targetOK = GL_TRUE;
+ /*
+ * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
+ * Images:
+ * "An INVALID_OPERATION error is generated by
+ * CompressedTex*SubImage3D if the internal format of the texture
+ * is one of the EAC, ETC2, or RGTC formats and either border is
+ * non-zero, or the effective target for the texture is not
+ * TEXTURE_2D_ARRAY."
+ *
+ * NOTE: that's probably a spec error. It should probably say
+ * "... or the effective target for the texture is not
+ * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
+ * GL_TEXTURE_CUBE_MAP_ARRAY."
+ * since those targets are 2D images and they support all compression
+ * formats.
+ *
+ * Instead of listing all these, just list those which are allowed,
+ * which is (at this time) only bptc. Otherwise we'd say s3tc (and
+ * more) are valid here, which they are not, but of course not
+ * mentioned by core spec.
+ *
+ * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
+ *
+ * "Add a second new column "3D Tex." which is empty for all non-ASTC
+ * formats. If only the LDR profile is supported by the implementation,
+ * this column is also empty for all ASTC formats. If both the LDR and HDR
+ * profiles are supported, this column is checked for all ASTC formats."
+ *
+ * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
+ * <format> is one of the formats in table 8.19 and <target> is not
+ * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
+ *
+ * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
+ * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
+ * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
+ * Tex." column of table 8.19 is *not* checked"
+ *
+ * And from GL_KHR_texture_compression_astc_sliced_3d:
+ *
+ * "Modify the "3D Tex." column to be checked for all ASTC formats."
+ */
+ format = _mesa_glenum_to_compressed_format(intFormat);
+ layout = _mesa_get_format_layout(format);
+ switch (layout) {
+ case MESA_FORMAT_LAYOUT_BPTC:
+ /* valid format */
+ break;
+ case MESA_FORMAT_LAYOUT_ASTC:
+ targetOK =
+ ctx->Extensions.KHR_texture_compression_astc_hdr ||
+ ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
+ break;
+ default:
+ /* invalid format */
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid target %s for format %s)", caller,
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(format));
+ _mesa_enum_to_string(target),
+ _mesa_enum_to_string(intFormat));
return GL_TRUE;
}
+ break;
+ default:
+ targetOK = GL_FALSE;
}
break;
if (!targetOK) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
- _mesa_lookup_enum_by_nr(target));
+ _mesa_enum_to_string(target));
return GL_TRUE;
}
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, bool dsa)
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data, const char *callerName)
{
struct gl_texture_image *texImage;
GLint expectedSize;
- const char *suffix = dsa ? "ture" : "";
/* this will catch any invalid compressed format token */
if (!_mesa_is_compressed_format(ctx, format)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCompressedTex%sSubImage%uD(format)", suffix, dims);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
return GL_TRUE;
}
if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCompressedTex%sSubImage%uD(level=%d)",
- suffix, dims, level);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
+ return GL_TRUE;
+ }
+
+ /* validate the bound PBO, if any */
+ if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
+ imageSize, data, callerName)) {
return GL_TRUE;
}
/* Check for invalid pixel storage modes */
if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
- &ctx->Unpack,
- dsa ? "glCompressedTextureSubImage" :
- "glCompressedTexSubImage")) {
+ &ctx->Unpack, callerName)) {
return GL_TRUE;
}
expectedSize = compressed_tex_size(width, height, depth, format);
if (expectedSize != imageSize) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCompressedTex%sSubImage%uD(size=%d)",
- suffix, dims, imageSize);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
return GL_TRUE;
}
texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTex%sSubImage%uD(invalid texture image)",
- suffix, dims);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
+ callerName, level);
return GL_TRUE;
}
if ((GLint) format != texImage->InternalFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTex%sSubImage%uD(format=0x%x)",
- suffix, dims, format);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
+ callerName, _mesa_enum_to_string(format));
return GL_TRUE;
}
- if (compressedteximage_only_format(ctx, format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTex%sSubImage%uD(format=0x%x cannot be updated)",
- suffix, dims, format);
+ if (compressedteximage_only_format(format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
+ callerName, _mesa_enum_to_string(format));
return GL_TRUE;
}
- if (error_check_subtexture_dimensions(ctx, dims,
- texImage, xoffset, yoffset, zoffset,
- width, height, depth,
- "glCompressedTexSubImage")) {
+ if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
+ depth, callerName)) {
+ return GL_TRUE;
+ }
+
+ if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
+ zoffset, width, height, depth,
+ callerName)) {
return GL_TRUE;
}
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
- width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
+ teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
+ width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
}
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
- width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
+ teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
+ width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
}
GLsizei imageSize, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
- width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
+ teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
+ depth, border, GL_NONE, GL_NONE, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
+ 1, border, GL_NONE, GL_NONE, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
+ height, 1, border, GL_NONE, GL_NONE, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
+ height, depth, border, GL_NONE, GL_NONE, imageSize, data);
}
* Common helper for glCompressedTexSubImage1/2/3D() and
* glCompressedTextureSubImage1/2/3D().
*/
-void
-_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
- struct gl_texture_object *texObj,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset,
- GLsizei width, GLsizei height,
- GLsizei depth,
- GLenum format, GLsizei imageSize,
- const GLvoid *data, bool dsa)
+static void
+compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
{
- struct gl_texture_image *texImage;
-
- if (compressed_subtexture_error_check(ctx, dims, texObj, target,
- level, xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, dsa)) {
- return;
- }
-
FLUSH_VERTICES(ctx, 0);
_mesa_lock_texture(ctx, texObj);
{
- texImage = _mesa_select_tex_image(texObj, target, level);
- assert(texImage);
-
if (width > 0 && height > 0 && depth > 0) {
ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
xoffset, yoffset, zoffset,
check_gen_mipmap(ctx, target, texObj, level);
- /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
- * the texel data, not the texture format, size, etc.
- */
- }
- }
- _mesa_unlock_texture(ctx, texObj);
+ /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
+ * the texel data, not the texture format, size, etc.
+ */
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+static ALWAYS_INLINE void
+compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
+ GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format, GLsizei imageSize,
+ const GLvoid *data, bool dsa, bool ext_dsa,
+ bool no_error, const char *caller)
+{
+ struct gl_texture_object *texObj = NULL;
+ struct gl_texture_image *texImage;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (dsa) {
+ if (no_error) {
+ texObj = _mesa_lookup_texture(ctx, texture);
+ target = texObj->Target;
+ } else {
+ if (!ext_dsa) {
+ texObj = _mesa_lookup_texture_err(ctx, texture, caller);
+ if (!texObj)
+ return;
+
+ target = texObj->Target;
+ } else {
+ texObj = lookup_texture_ext_dsa(ctx, target, texture, caller);
+ if (!texObj)
+ return;
+ }
+ }
+ }
+
+ if (!no_error &&
+ compressed_subtexture_target_check(ctx, target, dim, format, dsa,
+ caller)) {
+ return;
+ }
+
+ if (!dsa) {
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!no_error && !texObj)
+ return;
+ }
+
+ if (!no_error &&
+ compressed_subtexture_error_check(ctx, dim, texObj, target, level,
+ xoffset, yoffset, zoffset, width,
+ height, depth, format,
+ imageSize, data, caller)) {
+ return;
+ }
+
+ /* Must handle special case GL_TEXTURE_CUBE_MAP. */
+ if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ const char *pixels = data;
+ GLint image_stride;
+
+ /* Make sure the texture object is a proper cube.
+ * (See texturesubimage in teximage.c for details on why this check is
+ * performed.)
+ */
+ if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTextureSubImage3D(cube map incomplete)");
+ return;
+ }
+
+ /* Copy in each face. */
+ for (int i = zoffset; i < zoffset + depth; ++i) {
+ texImage = texObj->Image[i][level];
+ assert(texImage);
+
+ compressed_texture_sub_image(ctx, 3, texObj, texImage,
+ texObj->Target, level, xoffset, yoffset,
+ 0, width, height, 1, format,
+ imageSize, pixels);
+
+ /* Compressed images don't have a client format */
+ image_stride = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height, 1);
+
+ pixels += image_stride;
+ imageSize -= image_stride;
+ }
+ } else {
+ texImage = _mesa_select_tex_image(texObj, target, level);
+ assert(texImage);
+
+ compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
+ xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, data);
+ }
+}
+
+static void
+compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
+ GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format, GLsizei imageSize,
+ const GLvoid *data, bool dsa, bool ext_dsa,
+ const char *caller)
+{
+ compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, imageSize,
+ data, dsa, ext_dsa, false, caller);
+}
+
+static void
+compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
+ GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format, GLsizei imageSize,
+ const GLvoid *data, bool dsa, bool ext_dsa,
+ const char *caller)
+{
+ compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, imageSize,
+ data, dsa, ext_dsa, true, caller);
+}
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
+ 1, 1, format, imageSize, data, false,
+ false, "glCompressedTexSubImage1D");
}
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- if (compressed_subtexture_target_check(ctx, target, 1, format, false,
- "glCompressedTexSubImage1D")) {
- return;
- }
+ compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
+ 1, format, imageSize, data, false, false,
+ "glCompressedTexSubImage1D");
+}
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
- return;
- _mesa_compressed_texture_sub_image(ctx, 1, texObj, target, level,
- xoffset, 0, 0, width, 1, 1,
- format, imageSize, data, false);
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0,
+ width, 1, 1, format, imageSize, data,
+ true, false,
+ "glCompressedTextureSubImage1D");
}
+
void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- texObj = _mesa_lookup_texture_err(ctx, texture,
- "glCompressedTextureSubImage1D");
- if (!texObj)
- return;
+ compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
+ 1, 1, format, imageSize, data, true, false,
+ "glCompressedTextureSubImage1D");
+}
- if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format,
- true,
- "glCompressedTextureSubImage1D")) {
- return;
- }
- _mesa_compressed_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
- xoffset, 0, 0, width, 1, 1,
- format, imageSize, data, true);
+void GLAPIENTRY
+_mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data,
+ false, false,
+ "glCompressedTexSubImage2D");
}
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
+ compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data,
+ false, false,
+ "glCompressedTexSubImage2D");
+}
- if (compressed_subtexture_target_check(ctx, target, 2, format, false,
- "glCompressedTexSubImage2D")) {
- return;
- }
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
- return;
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image_error(2, target, texture, level, xoffset, yoffset,
+ 0, width, height, 1, format, imageSize,
+ data, true, true,
+ "glCompressedTextureSubImage2DEXT");
+}
+
- _mesa_compressed_texture_sub_image(ctx, 2, texObj, target, level,
- xoffset, yoffset, 0, width, height, 1,
- format, imageSize, data, false);
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data,
+ true, false,
+ "glCompressedTextureSubImage2D");
}
+
void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
GLint yoffset,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- texObj = _mesa_lookup_texture_err(ctx, texture,
- "glCompressedTextureSubImage2D");
- if (!texObj)
- return;
-
- if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format,
- true,
- "glCompressedTextureSubImage2D")) {
- return;
- }
+ compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data,
+ true, false,
+ "glCompressedTextureSubImage2D");
+}
- _mesa_compressed_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
- xoffset, yoffset, 0, width, height, 1,
- format, imageSize, data, true);
+void GLAPIENTRY
+_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data, false, false,
+ "glCompressedTexSubImage3D");
}
void GLAPIENTRY
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- if (compressed_subtexture_target_check(ctx, target, 3, format, false,
- "glCompressedTexSubImage3D")) {
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj)
- return;
+ compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data, false, false,
+ "glCompressedTexSubImage3D");
+}
- _mesa_compressed_texture_sub_image(ctx, 3, texObj, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, data, false);
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data, true, false,
+ "glCompressedTextureSubImage3D");
}
void GLAPIENTRY
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- texObj = _mesa_lookup_texture_err(ctx, texture,
- "glCompressedTextureSubImage3D");
- if (!texObj)
- return;
-
- if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format,
- true,
- "glCompressedTextureSubImage3D")) {
- return;
- }
-
- _mesa_compressed_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, data, true);
+ compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data, true, false,
+ "glCompressedTextureSubImage3D");
}
-static mesa_format
-get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
+mesa_format
+_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API == API_OPENGL_COMPAT) {
switch (internalFormat) {
case GL_ALPHA8:
return MESA_FORMAT_A_UNORM8;
}
}
- if (ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object_rgb32) {
+ if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
+ _mesa_has_OES_texture_buffer(ctx)) {
switch (internalFormat) {
case GL_RGB32F:
return MESA_FORMAT_RGB_FLOAT32;
case GL_RGBA8:
return MESA_FORMAT_R8G8B8A8_UNORM;
case GL_RGBA16:
+ if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
+ return MESA_FORMAT_NONE;
return MESA_FORMAT_RGBA_UNORM16;
case GL_RGBA16F_ARB:
return MESA_FORMAT_RGBA_FLOAT16;
case GL_RG8:
return MESA_FORMAT_R8G8_UNORM;
case GL_RG16:
+ if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
+ return MESA_FORMAT_NONE;
return MESA_FORMAT_R16G16_UNORM;
case GL_RG16F:
return MESA_FORMAT_RG_FLOAT16;
case GL_R8:
return MESA_FORMAT_R_UNORM8;
case GL_R16:
+ if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
+ return MESA_FORMAT_NONE;
return MESA_FORMAT_R_UNORM16;
case GL_R16F:
return MESA_FORMAT_R_FLOAT16;
_mesa_validate_texbuffer_format(const struct gl_context *ctx,
GLenum internalFormat)
{
- mesa_format format = get_texbuffer_format(ctx, internalFormat);
+ mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
GLenum datatype;
if (format == MESA_FORMAT_NONE)
}
-void
-_mesa_texture_buffer_range(struct gl_context *ctx,
- struct gl_texture_object *texObj, GLenum target,
- GLenum internalFormat,
- struct gl_buffer_object *bufObj,
- GLintptr offset, GLsizeiptr size, bool range,
- bool dsa)
+/**
+ * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
+ * and glTextureBufferRange, including some error checking.
+ */
+static void
+texture_buffer_range(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum internalFormat,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size,
+ const char *caller)
{
+ GLintptr oldOffset = texObj->BufferOffset;
+ GLsizeiptr oldSize = texObj->BufferSize;
mesa_format format;
- FLUSH_VERTICES(ctx, 0);
+ /* NOTE: ARB_texture_buffer_object might not be supported in
+ * the compatibility profile.
+ */
+ if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
+ !_mesa_has_OES_texture_buffer(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(ARB_texture_buffer_object is not"
+ " implemented for the compatibility profile)", caller);
+ return;
+ }
+
+ if (texObj->HandleAllocated) {
+ /* The ARB_bindless_texture spec says:
+ *
+ * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
+ * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
+ * functions defined in terms of these, if the texture object to be
+ * modified is referenced by one or more texture or image handles."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
+ return;
+ }
format = _mesa_validate_texbuffer_format(ctx, internalFormat);
if (format == MESA_FORMAT_NONE) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTex%sBuffer%s(internalFormat 0x%x)", dsa ? "ture" : "",
- range ? "Range" : "", internalFormat);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
+ caller, _mesa_enum_to_string(internalFormat));
return;
}
+ FLUSH_VERTICES(ctx, 0);
+
_mesa_lock_texture(ctx, texObj);
{
_mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
}
_mesa_unlock_texture(ctx, texObj);
+ if (ctx->Driver.TexParameter) {
+ if (offset != oldOffset) {
+ ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
+ }
+ if (size != oldSize) {
+ ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
+ }
+ }
+
ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
if (bufObj) {
}
+/**
+ * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
+ * Return true if it is, and return false if it is not
+ * (and throw INVALID ENUM as dictated in the OpenGL 4.5
+ * core spec, 02.02.2015, PDF page 245).
+ */
+static bool
+check_texture_buffer_target(struct gl_context *ctx, GLenum target,
+ const char *caller)
+{
+ if (target != GL_TEXTURE_BUFFER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
+ return false;
+ }
+ else
+ return true;
+}
+
+/**
+ * Check for errors related to the texture buffer range.
+ * Return false if errors are found, true if none are found.
+ */
+static bool
+check_texture_buffer_range(struct gl_context *ctx,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size,
+ const char *caller)
+{
+ /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
+ * Textures (PDF page 245):
+ * "An INVALID_VALUE error is generated if offset is negative, if
+ * size is less than or equal to zero, or if offset + size is greater
+ * than the value of BUFFER_SIZE for the buffer bound to target."
+ */
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
+ (int) offset);
+ return false;
+ }
+
+ if (size <= 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
+ (int) size);
+ return false;
+ }
+
+ if (offset + size > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(offset=%d + size=%d > buffer_size=%d)", caller,
+ (int) offset, (int) size, (int) bufObj->Size);
+ return false;
+ }
+
+ /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
+ * Textures (PDF page 245):
+ * "An INVALID_VALUE error is generated if offset is not an integer
+ * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
+ */
+ if (offset % ctx->Const.TextureBufferOffsetAlignment) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(invalid offset alignment)", caller);
+ return false;
+ }
+
+ return true;
+}
+
+
/** GL_ARB_texture_buffer_object */
void GLAPIENTRY
_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
GET_CURRENT_CONTEXT(ctx);
- /* Need to catch this before it gets to _mesa_get_current_tex_object */
- if (target != GL_TEXTURE_BUFFER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
- return;
- }
-
- /* NOTE: ARB_texture_buffer_object has interactions with
- * the compatibility profile that are not implemented.
+ /* Need to catch a bad target before it gets to
+ * _mesa_get_current_tex_object.
*/
- if (!(ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
+ if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
return;
- }
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!bufObj && buffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
- return;
- }
+ if (buffer) {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
+ if (!bufObj)
+ return;
+ } else
+ bufObj = NULL;
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
- _mesa_texture_buffer_range(ctx, texObj, target, internalFormat, bufObj, 0,
- buffer ? -1 : 0, false, false);
+ texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
+ buffer ? -1 : 0, "glTexBuffer");
}
GET_CURRENT_CONTEXT(ctx);
- /* Need to catch this before it gets to _mesa_get_current_tex_object */
- if (target != GL_TEXTURE_BUFFER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexBufferRange(target)");
- return;
- }
-
- if (!(ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_range)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange");
+ /* Need to catch a bad target before it gets to
+ * _mesa_get_current_tex_object.
+ */
+ if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
return;
- }
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (bufObj) {
- if (offset < 0 ||
- size <= 0 ||
- (offset + size) > bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexBufferRange");
+ if (buffer) {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
+ if (!bufObj)
return;
- }
- if (offset % ctx->Const.TextureBufferOffsetAlignment) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexBufferRange(invalid offset alignment)");
+
+ if (!check_texture_buffer_range(ctx, bufObj, offset, size,
+ "glTexBufferRange"))
return;
- }
- } else if (buffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange(buffer %u)",
- buffer);
- return;
+
} else {
+ /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
+ * Textures (PDF page 254):
+ * "If buffer is zero, then any buffer object attached to the buffer
+ * texture is detached, the values offset and size are ignored and
+ * the state for offset and size for the buffer texture are reset to
+ * zero."
+ */
offset = 0;
size = 0;
+ bufObj = NULL;
}
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
- _mesa_texture_buffer_range(ctx, texObj, target, internalFormat, bufObj,
- offset, size, true, false);
+ texture_buffer_range(ctx, texObj, internalFormat, bufObj,
+ offset, size, "glTexBufferRange");
}
void GLAPIENTRY
GET_CURRENT_CONTEXT(ctx);
- /* NOTE: ARB_texture_buffer_object has interactions with
- * the compatibility profile that are not implemented.
- */
- if (!(ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureBuffer");
+ if (buffer) {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
+ if (!bufObj)
+ return;
+ } else
+ bufObj = NULL;
+
+ /* Get the texture object by Name. */
+ texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
+ if (!texObj)
return;
- }
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!bufObj && buffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureBuffer(buffer %u)",
- buffer);
+ if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
return;
+
+ texture_buffer_range(ctx, texObj, internalFormat,
+ bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
+}
+
+void GLAPIENTRY
+_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (buffer) {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
+ "glTextureBufferRange");
+ if (!bufObj)
+ return;
+
+ if (!check_texture_buffer_range(ctx, bufObj, offset, size,
+ "glTextureBufferRange"))
+ return;
+
+ } else {
+ /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
+ * Textures (PDF page 254):
+ * "If buffer is zero, then any buffer object attached to the buffer
+ * texture is detached, the values offset and size are ignored and
+ * the state for offset and size for the buffer texture are reset to
+ * zero."
+ */
+ offset = 0;
+ size = 0;
+ bufObj = NULL;
}
/* Get the texture object by Name. */
- texObj = _mesa_lookup_texture_err(ctx, texture,
- "glTextureBuffer(texture)");
+ texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
if (!texObj)
return;
- if (texObj->Target != GL_TEXTURE_BUFFER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTextureBuffer(target)");
+ if (!check_texture_buffer_target(ctx, texObj->Target,
+ "glTextureBufferRange"))
return;
- }
- _mesa_texture_buffer_range(ctx, texObj, texObj->Target, internalFormat,
- bufObj, 0, buffer ? -1 : 0, false, true);
+ texture_buffer_range(ctx, texObj, internalFormat,
+ bufObj, offset, size, "glTextureBufferRange");
}
-static GLboolean
-is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
+GLboolean
+_mesa_is_renderable_texture_format(const struct gl_context *ctx,
+ GLenum internalformat)
{
/* Everything that is allowed for renderbuffers,
- * except for a base format of GL_STENCIL_INDEX.
+ * except for a base format of GL_STENCIL_INDEX, unless supported.
*/
GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
- return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
+ if (ctx->Extensions.ARB_texture_stencil8)
+ return baseFormat != 0;
+ else
+ return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
}
return dims == 2;
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
return dims == 2 && !dsa;
-
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return dims == 3;
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
return dims == 3 && !dsa;
-
default:
return GL_FALSE;
}
}
-void
-_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
- struct gl_texture_object *texObj,
- GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
- GLsizei height, GLsizei depth,
- GLboolean fixedsamplelocations,
- GLboolean immutable, const char *func)
+static void
+texture_image_multisample(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLenum target, GLsizei samples,
+ GLint internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations,
+ GLboolean immutable, GLuint64 offset,
+ const char *func)
{
struct gl_texture_image *texImage;
GLboolean sizeOK, dimensionsOK, samplesOK;
GLenum sample_count_error;
bool dsa = strstr(func, "ture") ? true : false;
- if (!(ctx->Extensions.ARB_texture_multisample
- && _mesa_is_desktop_gl(ctx))) {
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
+ _mesa_enum_to_string(target), samples);
+ }
+
+ if (!((ctx->Extensions.ARB_texture_multisample
+ && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
return;
}
+ if (samples < 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
+ return;
+ }
+
if (!check_multisample_target(dims, target, dsa)) {
- if (dsa) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
- return;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
- return;
- }
+ GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+ _mesa_error(ctx, err, "%s(target=%s)", func,
+ _mesa_enum_to_string(target));
+ return;
}
/* check that the specified internalformat is color/depth/stencil-renderable;
if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(internalformat=%s not legal for immutable-format)",
- func, _mesa_lookup_enum_by_nr(internalformat));
+ func, _mesa_enum_to_string(internalformat));
return;
}
- if (!is_renderable_texture_format(ctx, internalformat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(internalformat=%s)",
- func, _mesa_lookup_enum_by_nr(internalformat));
+ if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
+ /* Page 172 of OpenGL ES 3.1 spec says:
+ * "An INVALID_ENUM error is generated if sizedinternalformat is not
+ * color-renderable, depth-renderable, or stencil-renderable (as
+ * defined in section 9.4).
+ *
+ * (Same error is also defined for desktop OpenGL for multisample
+ * teximage/texstorage functions.)
+ */
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
+ _mesa_enum_to_string(internalformat));
return;
}
sample_count_error = _mesa_check_sample_count(ctx, target,
- internalformat, samples);
+ internalformat, samples, samples);
samplesOK = sample_count_error == GL_NO_ERROR;
/* Page 254 of OpenGL 4.4 spec says:
* However, if samples is not supported, then no error is generated.
*/
if (!samplesOK && !_mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, sample_count_error, "%s(samples)", func);
+ _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
return;
}
dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
width, height, depth, 0);
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
- width, height, depth, 0);
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
+ samples, width, height, depth);
if (_mesa_is_proxy_texture(target)) {
if (samplesOK && dimensionsOK && sizeOK) {
- init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
- internalformat, texFormat,
- samples, fixedsamplelocations);
+ _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
+ internalformat, texFormat,
+ samples, fixedsamplelocations);
}
else {
/* clear all image fields */
else {
if (!dimensionsOK) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s(invalid width or height)", func);
+ "%s(invalid width=%d or height=%d)", func, width, height);
return;
}
if (!sizeOK) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "%s(texture too large)", func);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
return;
}
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
- init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
- internalformat, texFormat,
- samples, fixedsamplelocations);
+ _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
+ internalformat, texFormat,
+ samples, fixedsamplelocations);
if (width > 0 && height > 0 && depth > 0) {
- if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
- width, height, depth)) {
- /* tidy up the texture image state. strictly speaking,
- * we're allowed to just leave this in whatever state we
- * like, but being tidy is good.
- */
- _mesa_init_teximage_fields(ctx, texImage,
- 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+ if (memObj) {
+ if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
+ memObj, 1, width,
+ height, depth,
+ offset)) {
+
+ _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
+ internalformat, texFormat);
+ }
+ } else {
+ if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
+ width, height, depth)) {
+ /* tidy up the texture image state. strictly speaking,
+ * we're allowed to just leave this in whatever state we
+ * like, but being tidy is good.
+ */
+ _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
+ internalformat, texFormat);
+ }
}
}
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_FALSE,
- "glTexImage2DMultisample");
+ texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_FALSE, 0,
+ "glTexImage2DMultisample");
}
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_FALSE,
- "glTexImage3DMultisample");
+ texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_FALSE, 0,
+ "glTexImage3DMultisample");
}
+static bool
+valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
+ unsigned dims)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
+ dims, width, height, depth);
+ return false;
+ }
+ return true;
+}
void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_TRUE,
- "glTexStorage2DMultisample");
+ if (!valid_texstorage_ms_parameters(width, height, 1, 2))
+ return;
+
+ texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE, 0,
+ "glTexStorage2DMultisample");
}
void GLAPIENTRY
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_TRUE,
- "glTexStorage3DMultisample");
+ if (!valid_texstorage_ms_parameters(width, height, depth, 3))
+ return;
+
+ texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_TRUE, 0,
+ "glTexStorage3DMultisample");
}
void GLAPIENTRY
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_TRUE,
- "glTextureStorage2DMultisample");
+ if (!valid_texstorage_ms_parameters(width, height, 1, 2))
+ return;
+
+ texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
+ samples, internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE, 0,
+ "glTextureStorage2DMultisample");
}
void GLAPIENTRY
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_TRUE,
- "glTextureStorage3DMultisample");
+ if (!valid_texstorage_ms_parameters(width, height, depth, 3))
+ return;
+
+ texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_TRUE, 0,
+ "glTextureStorage3DMultisample");
+}
+
+void
+_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLenum target, GLsizei samples,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedSampleLocations,
+ GLuint64 offset, const char* func)
+{
+ assert(memObj);
+
+ texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
+ internalFormat, width, height, depth,
+ fixedSampleLocations, GL_TRUE, offset,
+ func);
}