mesa: fix texture storage multisample prototypes harder.
[mesa.git] / src / mesa / main / teximage.c
index ccdb95a67d8b8f3fe66914211c52b808724fc0f6..784b389a7f4ff15b0d0a99185eb4a0f8c2d96f67 100644 (file)
@@ -4348,7 +4348,7 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
 
 void GLAPIENTRY
 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
-                              GLint internalformat, GLsizei width,
+                              GLenum internalformat, GLsizei width,
                               GLsizei height, GLboolean fixedsamplelocations)
 {
    teximagemultisample(2, target, samples, internalformat,
@@ -4357,7 +4357,7 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
 
 void GLAPIENTRY
 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
-                              GLint internalformat, GLsizei width,
+                              GLenum internalformat, GLsizei width,
                               GLsizei height, GLsizei depth,
                               GLboolean fixedsamplelocations)
 {