#include "image.h"
#include "imports.h"
#include "macros.h"
+#include "mipmap.h"
#include "multisample.h"
#include "pixelstore.h"
#include "state.h"
* format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
* needs to be a 16 bit component.
*
- * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
+ * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
*/
static GLenum
-adjust_for_oes_float_texture(GLenum format, GLenum type)
+adjust_for_oes_float_texture(const struct gl_context *ctx,
+ GLenum format, GLenum type)
{
switch (type) {
case GL_FLOAT:
- switch (format) {
- case GL_RGBA:
- return GL_RGBA32F;
- case GL_RGB:
- return GL_RGB32F;
- case GL_ALPHA:
- return GL_ALPHA32F_ARB;
- case GL_LUMINANCE:
- return GL_LUMINANCE32F_ARB;
- case GL_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA32F_ARB;
- default:
- break;
+ if (ctx->Extensions.OES_texture_float) {
+ switch (format) {
+ case GL_RGBA:
+ return GL_RGBA32F;
+ case GL_RGB:
+ return GL_RGB32F;
+ case GL_ALPHA:
+ return GL_ALPHA32F_ARB;
+ case GL_LUMINANCE:
+ return GL_LUMINANCE32F_ARB;
+ case GL_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA32F_ARB;
+ default:
+ break;
+ }
}
break;
case GL_HALF_FLOAT_OES:
- switch (format) {
- case GL_RGBA:
- return GL_RGBA16F;
- case GL_RGB:
- return GL_RGB16F;
- case GL_ALPHA:
- return GL_ALPHA16F_ARB;
- case GL_LUMINANCE:
- return GL_LUMINANCE16F_ARB;
- case GL_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA16F_ARB;
- default:
- break;
+ if (ctx->Extensions.OES_texture_half_float) {
+ switch (format) {
+ case GL_RGBA:
+ return GL_RGBA16F;
+ case GL_RGB:
+ return GL_RGB16F;
+ case GL_ALPHA:
+ return GL_ALPHA16F_ARB;
+ case GL_LUMINANCE:
+ return GL_LUMINANCE16F_ARB;
+ case GL_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA16F_ARB;
+ default:
+ break;
+ }
}
break;
};
}
+/**
+ * Test if a target is a cube map.
+ *
+ * \param target texture target.
+ *
+ * \return true if the target is a cube map, false otherwise.
+ */
+bool
+_mesa_is_cube_map_texture(GLenum target)
+{
+ switch(target) {
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ return true;
+ default:
+ return false;
+ }
+}
/**
* Return the proxy target which corresponds to the given texture target
return ctx->Extensions.ARB_texture_cube_map_array
? ctx->Const.MaxCubeTextureLevels : 0;
case GL_TEXTURE_BUFFER:
- return ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
+ return (_mesa_has_ARB_texture_buffer_object(ctx) ||
+ _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
}
}
+static bool
+error_check_subtexture_negative_dimensions(struct gl_context *ctx,
+ GLuint dims,
+ GLsizei subWidth,
+ GLsizei subHeight,
+ GLsizei subDepth,
+ const char *func)
+{
+ /* Check size */
+ if (subWidth < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
+ return true;
+ }
+
+ if (dims > 1 && subHeight < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
+ return true;
+ }
+
+ if (dims > 2 && subDepth < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
+ return true;
+ }
+
+ return false;
+}
/**
* Do error checking of xoffset, yoffset, zoffset, width, height and depth
GLsizei subDepth, const char *func)
{
const GLenum target = destImage->TexObject->Target;
- GLuint bw, bh;
-
- /* Check size */
- if (subWidth < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(width=%d)", func, subWidth);
- return GL_TRUE;
- }
-
- if (dims > 1 && subHeight < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(height=%d)", func, subHeight);
- return GL_TRUE;
- }
-
- if (dims > 2 && subDepth < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(depth=%d)", func, subDepth);
- return GL_TRUE;
- }
+ GLuint bw, bh, bd;
/* check xoffset and width */
if (xoffset < - (GLint) destImage->Border) {
* compressed formats supported by Mesa allow sub-textures to be updated
* along compressed block boundaries.
*/
- _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
+ _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
- if (bw != 1 || bh != 1) {
+ if (bw != 1 || bh != 1 || bd != 1) {
/* offset must be multiple of block size */
- if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
+ if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(xoffset = %d, yoffset = %d)",
- func, xoffset, yoffset);
+ "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
+ func, xoffset, yoffset, zoffset);
return GL_TRUE;
}
"%s(height = %d)", func, subHeight);
return GL_TRUE;
}
+
+ if ((subDepth % bd != 0) &&
+ (zoffset + subDepth != (GLint) destImage->Depth)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(depth = %d)", func, subDepth);
+ return GL_TRUE;
+ }
}
return GL_FALSE;
* and texturing will effectively be disabled.
*
* \param target any texture target/type
+ * \param numLevels number of mipmap levels in the texture or 0 if not known
* \param level as passed to glTexImage
* \param format the MESA_FORMAT_x for the tex image
+ * \param numSamples number of samples per texel
* \param width as passed to glTexImage
* \param height as passed to glTexImage
* \param depth as passed to glTexImage
- * \param border as passed to glTexImage
* \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
*/
GLboolean
-_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
- mesa_format format,
- GLint width, GLint height, GLint depth, GLint border)
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
+ GLuint numLevels, GLint level,
+ mesa_format format, GLuint numSamples,
+ GLint width, GLint height, GLint depth)
{
+ uint64_t bytes, mbytes;
+
+ if (numLevels > 0) {
+ /* Compute total memory for a whole mipmap. This is the path
+ * taken for glTexStorage(GL_PROXY_TEXTURE_x).
+ */
+ unsigned l;
+
+ assert(level == 0);
+
+ bytes = 0;
+
+ for (l = 0; l < numLevels; l++) {
+ GLint nextWidth, nextHeight, nextDepth;
+
+ bytes += _mesa_format_image_size64(format, width, height, depth);
+
+ if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
+ &nextWidth, &nextHeight,
+ &nextDepth)) {
+ width = nextWidth;
+ height = nextHeight;
+ depth = nextDepth;
+ } else {
+ break;
+ }
+ }
+ } else {
+ /* We just compute the size of one mipmap level. This is the path
+ * taken for glTexImage(GL_PROXY_TEXTURE_x).
+ */
+ bytes = _mesa_format_image_size64(format, width, height, depth);
+ }
+
+ bytes *= _mesa_num_tex_faces(target);
+ bytes *= MAX2(1, numSamples);
+
+ mbytes = bytes / (1024 * 1024); /* convert to MB */
+
/* We just check if the image size is less than MaxTextureMbytes.
* Some drivers may do more specific checks.
*/
- uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
- uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
- mbytes *= _mesa_num_tex_faces(target);
return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
}
/**
* Return true if the format doesn't support online compression.
*/
-static bool
+bool
_mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
{
return _mesa_is_astc_format(format) ||
+ _mesa_is_etc2_format(format) ||
compressedteximage_only_format(ctx, format);
}
break;
case MESA_FORMAT_LAYOUT_ASTC:
target_can_be_compresed =
- ctx->Extensions.KHR_texture_compression_astc_hdr;
+ ctx->Extensions.KHR_texture_compression_astc_hdr ||
+ ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
/* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
- * and the hdr extension is not supported.
- * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
+ * neither of the above extensions are supported. See comment in
+ * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
*/
if (!target_can_be_compresed)
return write_error(error, GL_INVALID_OPERATION);
* \param ctx GL context
* \param target Texture target
* \param internalFormat Internal format of the texture image
- * \param dimensions Dimensionality at the caller. This is \b not used
- * in the validation. It is only used when logging
- * error messages.
- * \param caller Base name of the calling function (e.g.,
- * "glTexImage" or "glTexStorage").
*
* \returns true if the combination is legal, false otherwise.
*/
bool
_mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
- GLenum target, GLenum internalFormat,
- unsigned dimensions,
- const char *caller)
+ GLenum target, GLenum internalFormat)
{
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
|| _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
!((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
ctx->Extensions.ARB_texture_cube_map_array)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s%dD(bad target for depth texture)",
- caller, dimensions);
return false;
}
}
}
/* additional checks for depth textures */
- if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
- dimensions, "glTexImage"))
+ if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(bad target for texture)", dimensions);
return GL_TRUE;
+ }
/* additional checks for compressed textures */
if (_mesa_is_compressed_format(ctx, internalFormat)) {
return GL_TRUE;
}
+ if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+ width, height, depth,
+ callerName)) {
+ return GL_TRUE;
+ }
+
texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
/* non-existant texture level */
return GL_TRUE;
}
+ if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+ width, height, 1, caller)) {
+ return GL_TRUE;
+ }
+
if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
xoffset, yoffset, zoffset,
width, height, 1, caller)) {
}
}
+ /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
+ * framebuffer/destination texture base internal format combinations),
+ * all the entries for stencil are left blank (unsupported).
+ */
+ if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
+ return GL_TRUE;
+ }
+
/* if we get here, the parameters are OK */
return GL_FALSE;
}
att->Texture == texObj &&
att->TextureLevel == level &&
att->CubeMapFace == face) {
- _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
+ _mesa_update_texture_renderbuffer(ctx, fb, att);
assert(att->Renderbuffer->TexImage);
/* Mark fb status as indeterminate to force re-validation */
fb->_Status = 0;
+
+ /* Make sure that the revalidation actually happens if this is
+ * being done to currently-bound buffers.
+ */
+ if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
+ ctx->NewState |= _NEW_BUFFERS;
}
}
}
texObj->_IsHalfFloat = GL_TRUE;
}
- internalFormat = adjust_for_oes_float_texture(format, type);
+ internalFormat = adjust_for_oes_float_texture(ctx, format, type);
}
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
/* check that the texture won't take too much memory, etc */
sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
- level, texFormat,
- width, height, depth, border);
+ 0, level, texFormat, 1,
+ width, height, depth);
if (_mesa_is_proxy_texture(target)) {
/* Proxy texture: just clear or set state depending on error checking */
if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
/* reading from depth/stencil buffer */
return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- }
- else {
+ } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
+ return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ } else {
/* copying from color buffer */
return ctx->ReadBuffer->_ColorReadBuffer;
}
return GL_FALSE;
}
+static bool
+can_avoid_reallocation(struct gl_texture_image *texImage, GLenum internalFormat,
+ mesa_format texFormat, GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ if (texImage->InternalFormat != internalFormat)
+ return false;
+ if (texImage->TexFormat != texFormat)
+ return false;
+ if (texImage->Border != border)
+ return false;
+ if (texImage->Width2 != width)
+ return false;
+ if (texImage->Height2 != height)
+ return false;
+ return true;
+}
+
/**
* Implement the glCopyTexImage1/2D() functions.
*/
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
internalFormat, GL_NONE, GL_NONE);
+ /* First check if reallocating the texture buffer can be avoided.
+ * Without the realloc the copy can be 20x faster.
+ */
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(texObj, target, level);
+ if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
+ x, y, width, height, border)) {
+ _mesa_unlock_texture(ctx, texObj);
+ return _mesa_copy_texture_sub_image(ctx, dims, texObj, target, level,
+ 0, 0, 0, x, y, width, height,
+ "CopyTexImage");
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
+ "can't avoid reallocating texture storage\n");
+
rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
if (_mesa_is_gles3(ctx)) {
assert(texFormat != MESA_FORMAT_NONE);
if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
- level, texFormat,
- width, height, 1, border)) {
+ 0, level, texFormat, 1,
+ width, height, 1)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glCopyTexImage%uD(image too large)", dims);
return;
return GL_TRUE;
}
+ if (error_check_subtexture_negative_dimensions(ctx, dims,
+ width, height, depth,
+ callerName)) {
+ return GL_TRUE;
+ }
+
if (error_check_subtexture_dimensions(ctx, dims,
texImage, xoffset, yoffset, zoffset,
width, height, depth,
static mesa_format
get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API == API_OPENGL_COMPAT) {
switch (internalFormat) {
case GL_ALPHA8:
return MESA_FORMAT_A_UNORM8;
}
}
- if (ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object_rgb32) {
+ if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
+ _mesa_has_OES_texture_buffer(ctx)) {
switch (internalFormat) {
case GL_RGB32F:
return MESA_FORMAT_RGB_FLOAT32;
case GL_RGBA8:
return MESA_FORMAT_R8G8B8A8_UNORM;
case GL_RGBA16:
+ if (_mesa_is_gles(ctx))
+ return MESA_FORMAT_NONE;
return MESA_FORMAT_RGBA_UNORM16;
case GL_RGBA16F_ARB:
return MESA_FORMAT_RGBA_FLOAT16;
case GL_RG8:
return MESA_FORMAT_R8G8_UNORM;
case GL_RG16:
+ if (_mesa_is_gles(ctx))
+ return MESA_FORMAT_NONE;
return MESA_FORMAT_R16G16_UNORM;
case GL_RG16F:
return MESA_FORMAT_RG_FLOAT16;
case GL_R8:
return MESA_FORMAT_R_UNORM8;
case GL_R16:
+ if (_mesa_is_gles(ctx))
+ return MESA_FORMAT_NONE;
return MESA_FORMAT_R_UNORM16;
case GL_R16F:
return MESA_FORMAT_R_FLOAT16;
/* NOTE: ARB_texture_buffer_object has interactions with
* the compatibility profile that are not implemented.
*/
- if (!(ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object)) {
+ if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
+ !_mesa_has_OES_texture_buffer(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(ARB_texture_buffer_object is not"
" implemented for the compatibility profile)", caller);
dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
width, height, depth, 0);
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
- width, height, depth, 0);
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
+ samples, width, height, depth);
if (_mesa_is_proxy_texture(target)) {
if (samplesOK && dimensionsOK && sizeOK) {