break;
case MESA_FORMAT_LAYOUT_ASTC:
target_can_be_compresed =
- ctx->Extensions.KHR_texture_compression_astc_hdr;
+ ctx->Extensions.KHR_texture_compression_astc_hdr ||
+ ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
/* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
- * and the hdr extension is not supported.
- * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
+ * neither of the above extensions are supported. See comment in
+ * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
*/
if (!target_can_be_compresed)
return write_error(error, GL_INVALID_OPERATION);