-/* $Id: teximage.c,v 1.72 2001/02/06 23:35:26 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.1
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#ifdef PC_HEADER
-#include "all.h"
-#else
+/**
+ * \file teximage.c
+ * Texture images manipulation functions.
+ *
+ * \note Mesa's native texture data type is GLchan. Native formats are
+ * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and
+ * GL_COLOR_INDEX.
+ *
+ * \note Device drivers are free to implement any internal format they want.
+ */
+
+
#include "glheader.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
+#include "imports.h"
#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
#include "state.h"
+#include "texcompress.h"
+#include "texformat.h"
#include "teximage.h"
#include "texstate.h"
+#include "texstore.h"
#include "mtypes.h"
-#include "swrast/s_span.h" /* XXX SWRAST hack */
-#endif
-/*
- * NOTES:
- *
- * Mesa's native texture datatype is GLchan. Native formats are
- * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
- * and GL_COLOR_INDEX.
- * Device drivers are free to implement any internal format they want.
- */
+#if 0
+static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
+{
+#if CHAN_TYPE == GL_FLOAT
+ _mesa_problem(NULL, "PrintTexture doesn't support float channels");
+#else
+ GLuint i, j, c;
+ const GLchan *data = (const GLchan *) img->Data;
+ if (!data) {
+ _mesa_printf("No texture data\n");
+ return;
+ }
-#ifdef DEBUG
-static void PrintTexture(const struct gl_texture_image *img)
-{
- int i, j, c;
- GLchan *data = img->Data;
-
- if (!data) {
- printf("No texture data\n");
- return;
- }
-
- switch (img->Format) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_INTENSITY:
- case GL_COLOR_INDEX:
- c = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- c = 2;
- break;
- case GL_RGB:
- c = 3;
- break;
- case GL_RGBA:
- c = 4;
- break;
- default:
- gl_problem(NULL, "error in PrintTexture\n");
- return;
- }
-
-
- for (i = 0; i < img->Height; i++) {
- for (j = 0; j < img->Width; j++) {
- if (c==1)
- printf("%02x ", data[0]);
- else if (c==2)
- printf("%02x%02x ", data[0], data[1]);
- else if (c==3)
- printf("%02x%02x%02x ", data[0], data[1], data[2]);
- else if (c==4)
- printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
- data += c;
- }
- printf("\n");
- }
+ switch (img->Format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ case GL_COLOR_INDEX:
+ c = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ c = 2;
+ break;
+ case GL_RGB:
+ c = 3;
+ break;
+ case GL_RGBA:
+ c = 4;
+ break;
+ default:
+ _mesa_problem(NULL, "error in PrintTexture\n");
+ return;
+ }
+
+ for (i = 0; i < img->Height; i++) {
+ for (j = 0; j < img->Width; j++) {
+ if (c==1)
+ _mesa_printf("%02x ", data[0]);
+ else if (c==2)
+ _mesa_printf("%02x%02x ", data[0], data[1]);
+ else if (c==3)
+ _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ else if (c==4)
+ _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ data += (img->RowStride - img->Width) * c;
+ }
+ _mesa_printf("\n");
+ }
+#endif
}
#endif
-
/*
- * Compute log base 2 of n.
- * If n isn't an exact power of two return -1.
- * If n<0 return -1.
+ * Compute floor(log_base_2(n)).
+ * If n < 0 return -1.
*/
static int
logbase2( int n )
GLint i = 1;
GLint log2 = 0;
- if (n<0) {
+ if (n < 0)
return -1;
- }
+
+ if (n == 0)
+ return 0;
while ( n > i ) {
i *= 2;
log2++;
}
if (i != n) {
- return -1;
+ return log2 - 1;
}
else {
return log2;
-/*
- * Given an internal texture format enum or 1, 2, 3, 4 return the
- * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
- * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
- * Return -1 if invalid enum.
+/**
+ * Return the simple base format for a given internal texture format.
+ * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
+ *
+ * \param ctx GL context.
+ * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
+ *
+ * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
+ *
+ * This is the format which is used during texture application (i.e. the
+ * texture format and env mode determine the arithmetic used.
*/
GLint
-_mesa_base_tex_format( GLcontext *ctx, GLint format )
+_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
{
- /*
- * Ask the driver for the base format, if it doesn't
- * know, it will return -1;
- */
- if (ctx->Driver.BaseCompressedTexFormat) {
- GLint ifmt = (*ctx->Driver.BaseCompressedTexFormat)(ctx, format);
- if (ifmt >= 0) {
- return ifmt;
- }
- }
- switch (format) {
+ switch (internalFormat) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
- return GL_COLOR_INDEX;
+ if (ctx->Extensions.EXT_paletted_texture)
+ return GL_COLOR_INDEX;
+ else
+ return -1;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16_SGIX:
+ case GL_DEPTH_COMPONENT24_SGIX:
+ case GL_DEPTH_COMPONENT32_SGIX:
+ if (ctx->Extensions.SGIX_depth_texture)
+ return GL_DEPTH_COMPONENT;
+ else
+ return -1;
+
+ /* GL_ARB_texture_compression */
+ case GL_COMPRESSED_ALPHA:
+ if (ctx->Extensions.ARB_texture_compression)
+ return GL_ALPHA;
+ else
+ return -1;
+ case GL_COMPRESSED_LUMINANCE:
+ if (ctx->Extensions.ARB_texture_compression)
+ return GL_LUMINANCE;
+ else
+ return -1;
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ if (ctx->Extensions.ARB_texture_compression)
+ return GL_LUMINANCE_ALPHA;
+ else
+ return -1;
+ case GL_COMPRESSED_INTENSITY:
+ if (ctx->Extensions.ARB_texture_compression)
+ return GL_INTENSITY;
+ else
+ return -1;
+ case GL_COMPRESSED_RGB:
+ if (ctx->Extensions.ARB_texture_compression)
+ return GL_RGB;
+ else
+ return -1;
+ case GL_COMPRESSED_RGBA:
+ if (ctx->Extensions.ARB_texture_compression)
+ return GL_RGBA;
+ else
+ return -1;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ return GL_RGB;
+ else
+ return -1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ return GL_RGBA;
+ else
+ return -1;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return GL_RGB;
+ else
+ return -1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return GL_RGBA;
+ else
+ return -1;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ if (ctx->Extensions.S3_s3tc)
+ return GL_RGB;
+ else
+ return -1;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ if (ctx->Extensions.S3_s3tc)
+ return GL_RGBA;
+ else
+ return -1;
+
+ case GL_YCBCR_MESA:
+ if (ctx->Extensions.MESA_ycbcr_texture)
+ return GL_YCBCR_MESA;
+ else
+ return -1;
+
+ /* XXX add float texture formats here */
+
default:
return -1; /* error */
}
}
+/**
+ * Test if the given internal texture format is a color/RGBA format
+ * (i.e., not color index, depth, stencil, etc).
+ * \param internalFormat an internal texture format token (or 1, 2, 3, or 4)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+static GLboolean
+is_color_format(GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case 3:
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* XXX add float texture formats here */
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given internal texture format is a color index format.
+ */
+static GLboolean
+is_index_format(GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
-/*
- * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
- * otherwise.
+/**
+ * Test if the given internal texture format is a depth component format.
*/
static GLboolean
-is_compressed_format(GLcontext *ctx, GLenum internalFormat)
+is_depth_format(GLenum internalFormat)
{
- if (ctx->Driver.IsCompressedFormat) {
- return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat);
- }
- return GL_FALSE;
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT16_ARB:
+ case GL_DEPTH_COMPONENT24_ARB:
+ case GL_DEPTH_COMPONENT32_ARB:
+ case GL_DEPTH_COMPONENT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
}
+/**
+ * Test if the given internal texture format is a YCbCr format.
+ */
+static GLboolean
+is_ycbcr_format(GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
-/*
+
+/**
+ * Test if it is a supported compressed format.
+ *
+ * \param internalFormat the internal format token provided by the user.
+ *
+ * \ret GL_TRUE if \p internalFormat is a supported compressed format, or
+ * GL_FALSE otherwise.
+ *
+ * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
+ * are supported.
+ */
+static GLboolean
+is_compressed_format(GLcontext *ctx, GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return GL_TRUE;
+ default:
+ if (ctx->Driver.IsCompressedFormat) {
+ return ctx->Driver.IsCompressedFormat(ctx, internalFormat);
+ }
+ return GL_FALSE;
+ }
+}
+
+
+/**
* Store a gl_texture_image pointer in a gl_texture_object structure
* according to the target and level parameters.
+ *
+ * \param tObj texture object.
+ * \param target texture target.
+ * \param level image level.
+ * \param texImage texture image.
+ *
* This was basically prompted by the introduction of cube maps.
*/
-static void
-set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage)
+void
+_mesa_set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage)
{
ASSERT(tObj);
ASSERT(texImage);
switch (target) {
+ case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
- tObj->Image[level] = texImage;
+ case GL_TEXTURE_3D:
+ tObj->Image[0][level] = texImage;
return;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- tObj->Image[level] = texImage;
- return;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- tObj->NegX[level] = texImage;
- return;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- tObj->PosY[level] = texImage;
- return;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- tObj->NegY[level] = texImage;
- return;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- tObj->PosZ[level] = texImage;
- return;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- tObj->NegZ[level] = texImage;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: {
+ GLuint face = ((GLuint) target -
+ (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
+ tObj->Image[face][level] = texImage;
+ break;
+ }
+ case GL_TEXTURE_RECTANGLE_NV:
+ ASSERT(level == 0);
+ tObj->Image[0][level] = texImage;
return;
default:
- gl_problem(NULL, "bad target in set_tex_image()");
+ _mesa_problem(NULL, "bad target in _mesa_set_tex_image()");
return;
}
}
-
-/*
- * Return new gl_texture_image struct with all fields initialized to zero.
+/**
+ * Allocate a texture image structure.
+ *
+ * Called via ctx->Driver.NewTextureImage() unless overriden by a device
+ * driver.
+ *
+ * \return a pointer to gl_texture_image struct with all fields initialized to
+ * zero.
*/
struct gl_texture_image *
-_mesa_alloc_texture_image( void )
+_mesa_new_texture_image( GLcontext *ctx )
{
+ (void) ctx;
return CALLOC_STRUCT(gl_texture_image);
}
-
+/**
+ * Free texture image.
+ *
+ * \param teximage texture image.
+ *
+ * Free the texture image structure and the associated image data if it's not
+ * marked as client data.
+ */
void
-_mesa_free_texture_image( struct gl_texture_image *teximage )
+_mesa_delete_texture_image( struct gl_texture_image *teximage )
{
- if (teximage->Data) {
- FREE( teximage->Data );
+ if (teximage->Data && !teximage->IsClientData) {
+ MESA_PBUFFER_FREE( teximage->Data );
teximage->Data = NULL;
}
FREE( teximage );
}
-/*
- * Return GL_TRUE if the target is a proxy target.
+/**
+ * Test if a target is a proxy target.
+ *
+ * \param target texture target.
+ *
+ * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
*/
static GLboolean
is_proxy_target(GLenum target)
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV);
}
-/*
- * Given a texture unit and a texture target, return the corresponding
- * texture object.
+/**
+ * Get the texture object that corresponds to the target of the given texture unit.
+ *
+ * \param ctx GL context.
+ * \param texUnit texture unit.
+ * \param target texture target.
+ *
+ * \return pointer to the texture object on success, or NULL on failure.
+ *
+ * \sa gl_texture_unit.
*/
struct gl_texture_object *
_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
? texUnit->CurrentCubeMap : NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Texture.ProxyCubeMap : NULL;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? texUnit->CurrentRect : NULL;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? ctx->Texture.ProxyRect : NULL;
default:
- gl_problem(NULL, "bad target in _mesa_select_tex_object()");
+ _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
return NULL;
}
}
-/*
- * Return the texture image struct which corresponds to target and level
- * for the given texture unit.
+/**
+ * Get the texture image struct which corresponds to target and level
+ * of the given texture unit.
+ *
+ * \param ctx GL context.
+ * \param texUnit texture unit.
+ * \param target texture target.
+ * \param level image level.
+ *
+ * \return pointer to the texture image structure on success, or NULL on failure.
+ *
+ * \sa gl_texture_unit.
*/
struct gl_texture_image *
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
GLenum target, GLint level)
{
ASSERT(texUnit);
+ ASSERT(level < MAX_TEXTURE_LEVELS);
switch (target) {
case GL_TEXTURE_1D:
- return texUnit->Current1D->Image[level];
+ return texUnit->Current1D->Image[0][level];
case GL_PROXY_TEXTURE_1D:
- return ctx->Texture.Proxy1D->Image[level];
+ return ctx->Texture.Proxy1D->Image[0][level];
case GL_TEXTURE_2D:
- return texUnit->Current2D->Image[level];
+ return texUnit->Current2D->Image[0][level];
case GL_PROXY_TEXTURE_2D:
- return ctx->Texture.Proxy2D->Image[level];
+ return ctx->Texture.Proxy2D->Image[0][level];
case GL_TEXTURE_3D:
- return texUnit->Current3D->Image[level];
+ return texUnit->Current3D->Image[0][level];
case GL_PROXY_TEXTURE_3D:
- return ctx->Texture.Proxy3D->Image[level];
+ return ctx->Texture.Proxy3D->Image[0][level];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- if (ctx->Extensions.ARB_texture_cube_map)
- return texUnit->CurrentCubeMap->Image[level];
- else
- return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- if (ctx->Extensions.ARB_texture_cube_map)
- return texUnit->CurrentCubeMap->NegX[level];
- else
- return NULL;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- if (ctx->Extensions.ARB_texture_cube_map)
- return texUnit->CurrentCubeMap->PosY[level];
- else
- return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- if (ctx->Extensions.ARB_texture_cube_map)
- return texUnit->CurrentCubeMap->NegY[level];
- else
- return NULL;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- if (ctx->Extensions.ARB_texture_cube_map)
- return texUnit->CurrentCubeMap->PosZ[level];
- else
- return NULL;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- if (ctx->Extensions.ARB_texture_cube_map)
- return texUnit->CurrentCubeMap->NegZ[level];
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ GLuint face = ((GLuint) target -
+ (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
+ return texUnit->CurrentCubeMap->Image[face][level];
+ }
else
return NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
- return ctx->Texture.ProxyCubeMap->Image[level];
+ return ctx->Texture.ProxyCubeMap->Image[0][level];
else
return NULL;
+ case GL_TEXTURE_RECTANGLE_NV:
+ if (ctx->Extensions.NV_texture_rectangle) {
+ ASSERT(level == 0);
+ return texUnit->CurrentRect->Image[0][level];
+ }
+ else {
+ return NULL;
+ }
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ if (ctx->Extensions.NV_texture_rectangle) {
+ ASSERT(level == 0);
+ return ctx->Texture.ProxyRect->Image[0][level];
+ }
+ else {
+ return NULL;
+ }
default:
- gl_problem(ctx, "bad target in _mesa_select_tex_image()");
+ _mesa_problem(ctx, "bad target in _mesa_select_tex_image()");
+ return NULL;
+ }
+}
+
+
+/**
+ * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
+ * it and install it. Only return NULL if passed a bad parameter or run
+ * out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
+ GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ if (!texImage) {
+ struct gl_texture_object *texObj;
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
+ return NULL;
+ }
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ ASSERT(texObj);
+ _mesa_set_tex_image(texObj, target, level, texImage);
+ }
+ return texImage;
+}
+
+
+/**
+ * Return pointer to the specified proxy texture image.
+ * Note that proxy textures are per-context, not per-texture unit.
+ * \return pointer to texture image or NULL if invalid target, invalid
+ * level, or out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+
+ if (level < 0 )
+ return NULL;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texImage = ctx->Texture.Proxy1D->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.Proxy1D->Image[0][level] = texImage;
+ }
+ return texImage;
+ case GL_PROXY_TEXTURE_2D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texImage = ctx->Texture.Proxy2D->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.Proxy2D->Image[0][level] = texImage;
+ }
+ return texImage;
+ case GL_PROXY_TEXTURE_3D:
+ if (level >= ctx->Const.Max3DTextureLevels)
return NULL;
+ texImage = ctx->Texture.Proxy3D->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.Proxy3D->Image[0][level] = texImage;
+ }
+ return texImage;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return NULL;
+ texImage = ctx->Texture.ProxyCubeMap->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.ProxyCubeMap->Image[0][level] = texImage;
+ }
+ return texImage;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ if (level > 0)
+ return NULL;
+ texImage = ctx->Texture.ProxyRect->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.ProxyRect->Image[0][level] = texImage;
+ }
+ return texImage;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Get the maximum number of allowed mipmap levels.
+ *
+ * \param ctx GL context.
+ * \param target texture target.
+ *
+ * \return the maximum number of allowed mipmap levels for the given
+ * texture target, or zero if passed a bad target.
+ *
+ * \sa gl_constants.
+ */
+GLint
+_mesa_max_texture_levels(GLcontext *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Const.MaxTextureLevels;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Const.Max3DTextureLevels;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Const.MaxCubeTextureLevels;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return 1;
+ break;
+ default:
+ return 0; /* bad target */
}
}
+#if 000 /* not used anymore */
/*
* glTexImage[123]D can accept a NULL image pointer. In this case we
* create a texture image with unspecified image contents per the OpenGL
const GLint numPixels = width * height * depth;
GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
+#ifdef DEBUG
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
* a NULL image pointer then load the texture image with something
}
}
}
+#endif
return data;
}
+#endif
-/*
+/**
* Reset the fields of a gl_texture_image struct to zero.
+ *
+ * \param img texture image structure.
+ *
* This is called when a proxy texture test fails, we set all the
* image members (except DriverData) to zero.
* It's also used in glTexImage[123]D as a safeguard to be sure all
ASSERT(img);
img->Format = 0;
img->IntFormat = 0;
- img->RedBits = 0;
- img->GreenBits = 0;
- img->BlueBits = 0;
- img->AlphaBits = 0;
- img->IntensityBits = 0;
- img->LuminanceBits = 0;
- img->IndexBits = 0;
img->Border = 0;
img->Width = 0;
img->Height = 0;
img->Depth = 0;
+ img->RowStride = 0;
img->Width2 = 0;
img->Height2 = 0;
img->Depth2 = 0;
img->HeightLog2 = 0;
img->DepthLog2 = 0;
img->Data = NULL;
+ img->TexFormat = &_mesa_null_texformat;
+ img->FetchTexelc = NULL;
+ img->FetchTexelf = NULL;
img->IsCompressed = 0;
img->CompressedSize = 0;
- img->FetchTexel = NULL;
}
+/**
+ * Initialize basic fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param target texture target.
+ * \param img texture image structure to be initialized.
+ * \param width image width.
+ * \param height image height.
+ * \param depth image depth.
+ * \param border image border.
+ * \param internalFormat internal format.
+ *
+ * Fills in the fields of \p img with the given information.
+ * Note: width, height and depth include the border.
+ */
+void
+_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat)
+{
+ ASSERT(img);
+ img->Format = _mesa_base_tex_format( ctx, internalFormat );
+ ASSERT(img->Format > 0);
+ img->IntFormat = internalFormat;
+ img->Border = border;
+ img->Width = width;
+ img->Height = height;
+ img->Depth = depth;
+ img->RowStride = width;
+ img->WidthLog2 = logbase2(width - 2 * border);
+ if (height == 1) /* 1-D texture */
+ img->HeightLog2 = 0;
+ else
+ img->HeightLog2 = logbase2(height - 2 * border);
+ if (depth == 1) /* 2-D texture */
+ img->DepthLog2 = 0;
+ else
+ img->DepthLog2 = logbase2(depth - 2 * border);
+ img->Width2 = width - 2 * border; /*1 << img->WidthLog2;*/
+ img->Height2 = height - 2 * border; /*1 << img->HeightLog2;*/
+ img->Depth2 = depth - 2 * border; /*1 << img->DepthLog2;*/
+ img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+ img->IsCompressed = is_compressed_format(ctx, internalFormat);
+ if (img->IsCompressed)
+ img->CompressedSize = _mesa_compressed_texture_size(ctx, width, height,
+ depth, internalFormat);
+ else
+ img->CompressedSize = 0;
+
+ if ((width == 1 || _mesa_bitcount(width - 2 * border) == 1) &&
+ (height == 1 || _mesa_bitcount(height - 2 * border) == 1) &&
+ (depth == 1 || _mesa_bitcount(depth - 2 * border) == 1))
+ img->_IsPowerOfTwo = GL_TRUE;
+ else
+ img->_IsPowerOfTwo = GL_FALSE;
+
+ /* Compute Width/Height/DepthScale for mipmap lod computation */
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ /* scale = 1.0 since texture coords directly map to texels */
+ img->WidthScale = 1.0;
+ img->HeightScale = 1.0;
+ img->DepthScale = 1.0;
+ }
+ else {
+ img->WidthScale = (GLfloat) img->Width;
+ img->HeightScale = (GLfloat) img->Height;
+ img->DepthScale = (GLfloat) img->Depth;
+ }
+}
-/*
- * Test glTexImage[123]D() parameters for errors.
- * Input:
- * dimensions - must be 1 or 2 or 3
- * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
+
+/**
+ * This is the fallback for Driver.TestProxyTexImage(). Test the texture
+ * level, width, height and depth against the ctx->Const limits for textures.
+ *
+ * A hardware driver might override this function if, for example, the
+ * max 3D texture size is 512x512x64 (i.e. not a cube).
+ *
+ * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
+ * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
+ * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
+ * \param level as passed to glTexImage
+ * \param internalFormat as passed to glTexImage
+ * \param format as passed to glTexImage
+ * \param type as passed to glTexImage
+ * \param width as passed to glTexImage
+ * \param height as passed to glTexImage
+ * \param depth as passed to glTexImage
+ * \param border as passed to glTexImage
+ * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
+ */
+GLboolean
+_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLenum format, GLenum type,
+ GLint width, GLint height, GLint depth, GLint border)
+{
+ GLint maxSize;
+
+ (void) internalFormat;
+ (void) format;
+ (void) type;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ level >= ctx->Const.MaxTextureLevels) {
+ /* bad width or level */
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_2D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ height < 2 * border || height > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(height - 2 * border) != 1) ||
+ level >= ctx->Const.MaxTextureLevels) {
+ /* bad width or height or level */
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_3D:
+ maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ height < 2 * border || height > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(height - 2 * border) != 1) ||
+ depth < 2 * border || depth > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(depth - 2 * border) != 1) ||
+ level >= ctx->Const.Max3DTextureLevels) {
+ /* bad width or height or depth or level */
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ if (width < 1 || width > ctx->Const.MaxTextureRectSize ||
+ height < 1 || height > ctx->Const.MaxTextureRectSize ||
+ level != 0) {
+ /* bad width or height or level */
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ height < 2 * border || height > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(height - 2 * border) != 1) ||
+ level >= ctx->Const.MaxCubeTextureLevels) {
+ /* bad width or height */
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+ default:
+ _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test the glTexImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ * \param border image border given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __GLcontextRec::Const and the supported extensions, and according to the
+ * OpenGL specification.
*/
static GLboolean
texture_error_check( GLcontext *ctx, GLenum target,
GLint width, GLint height,
GLint depth, GLint border )
{
- GLboolean isProxy;
- GLint iformat;
+ const GLboolean isProxy = is_proxy_target(target);
+ GLboolean sizeOK;
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d)", dimensions, level);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(border=%d)", dimensions, border);
+ }
+ return GL_TRUE;
+ }
+
+ if (width < 0 || height < 0 || depth < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(width, height or depth < 0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+ /* Check target and call ctx->Driver.TestProxyTexImage() to check the
+ * level, width, height and depth.
+ */
if (dimensions == 1) {
- isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
- if (target != GL_TEXTURE_1D && !isProxy) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
+ if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
+ level, internalFormat,
+ format, type,
+ width, 1, 1, border);
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
- isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
- if (target != GL_TEXTURE_2D && !isProxy &&
- !(ctx->Extensions.ARB_texture_cube_map &&
- target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
- return GL_TRUE;
+ if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
+ level, internalFormat,
+ format, type,
+ width, height, 1, border);
+ }
+ else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
+ (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
+ if (!ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
+ return GL_TRUE;
+ }
+ sizeOK = (width == height) &&
+ ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
+ level, internalFormat, format, type,
+ width, height, 1, border);
+ }
+ else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
+ target == GL_TEXTURE_RECTANGLE_NV) {
+ if (!ctx->Extensions.NV_texture_rectangle) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
+ return GL_TRUE;
+ }
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx,
+ GL_PROXY_TEXTURE_RECTANGLE_NV,
+ level, internalFormat,
+ format, type,
+ width, height, 1, border);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
+ return GL_TRUE;
}
}
else if (dimensions == 3) {
- isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
- if (target != GL_TEXTURE_3D && !isProxy) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
+ if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_3D,
+ level, internalFormat,
+ format, type,
+ width, height, depth, border);
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return GL_TRUE;
}
}
else {
- gl_problem( ctx, "bad dims in texture_error_check" );
+ _mesa_problem( ctx, "bad dims in texture_error_check" );
return GL_TRUE;
}
- /* Border */
- if (border != 0 && border != 1) {
+ if (!sizeOK) {
if (!isProxy) {
- char message[100];
- sprintf(message, "glTexImage%dD(border=%d)", dimensions, border);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
+ dimensions, level, width, height, depth);
}
return GL_TRUE;
}
- /* Width */
- if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
- || logbase2( width - 2 * border ) < 0) {
+ /* Check internalFormat */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
if (!isProxy) {
- char message[100];
- sprintf(message, "glTexImage%dD(width=%d)", dimensions, width);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(internalFormat=0x%x)",
+ dimensions, internalFormat);
}
return GL_TRUE;
}
- /* Height */
- if (dimensions >= 2) {
- if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
- || logbase2( height - 2 * border ) < 0) {
- if (!isProxy) {
- char message[100];
- sprintf(message, "glTexImage%dD(height=%d)", dimensions, height);
- gl_error(ctx, GL_INVALID_VALUE, message);
- }
- return GL_TRUE;
+ /* Check incoming image format and type */
+ if (!_mesa_is_legal_format_and_type(format, type)) {
+ /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
+ * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
+ */
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(format or type)", dimensions);
}
+ return GL_TRUE;
}
- /* For cube map, width must equal height */
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (width != height) {
- if (!isProxy) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
- }
+ if (format == GL_YCBCR_MESA || internalFormat == GL_YCBCR_MESA) {
+ ASSERT(ctx->Extensions.MESA_ycbcr_texture);
+ if (format != GL_YCBCR_MESA ||
+ internalFormat != GL_YCBCR_MESA ||
+ (type != GL_UNSIGNED_SHORT_8_8_MESA &&
+ type != GL_UNSIGNED_SHORT_8_8_REV_MESA)) {
+ char message[100];
+ _mesa_sprintf(message,
+ "glTexImage%d(format/type/internalFormat YCBCR mismatch",
+ dimensions);
+ _mesa_error(ctx, GL_INVALID_ENUM, message);
+ return GL_TRUE; /* error */
+ }
+ if (target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_NV &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
return GL_TRUE;
}
- }
-
- /* Depth */
- if (dimensions >= 3) {
- if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
- || logbase2( depth - 2 * border ) < 0) {
+ if (border != 0) {
if (!isProxy) {
char message[100];
- sprintf(message, "glTexImage3D(depth=%d)", depth );
- gl_error( ctx, GL_INVALID_VALUE, message );
+ _mesa_sprintf(message,
+ "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
+ dimensions, border);
+ _mesa_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
}
- /* Level */
- if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
- if (!isProxy) {
- char message[100];
- sprintf(message, "glTexImage%dD(level=%d)", dimensions, level);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ if (is_compressed_format(ctx, internalFormat)) {
+ if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
+ /* OK */
}
- return GL_TRUE;
- }
-
- iformat = _mesa_base_tex_format( ctx, internalFormat );
- if (iformat < 0) {
- if (!isProxy) {
- char message[100];
- sprintf(message, "glTexImage%dD(internalFormat=0x%x)", dimensions,
- internalFormat);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ else if (ctx->Extensions.ARB_texture_cube_map &&
+ (target == GL_PROXY_TEXTURE_CUBE_MAP ||
+ (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
+ /* OK */
}
- return GL_TRUE;
- }
-
- if (!is_compressed_format(ctx, internalFormat)) {
- if (!_mesa_is_legal_format_and_type( format, type )) {
- /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
- * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
- */
+ else {
if (!isProxy) {
- char message[100];
- sprintf(message, "glTexImage%dD(format or type)", dimensions);
- gl_error(ctx, GL_INVALID_OPERATION, message);
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%d(target)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%D(border!=0)", dimensions);
}
return GL_TRUE;
}
}
-
-/*
+/**
* Test glTexSubImage[123]D() parameters for errors.
- * Input:
- * dimensions - must be 1 or 2 or 3
- * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __GLcontextRec::Const and the supported extensions, and according to the
+ * OpenGL specification.
*/
static GLboolean
subtexture_error_check( GLcontext *ctx, GLuint dimensions,
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
+ /* Check target */
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
- if (ctx->Extensions.ARB_texture_cube_map) {
- if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
- target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
- target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <=GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (ctx->Extensions.NV_texture_rectangle &&
+ target == GL_TEXTURE_RECTANGLE_NV) {
+ if (!ctx->Extensions.NV_texture_rectangle) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
if (target != GL_TEXTURE_3D) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
return GL_TRUE;
}
}
else {
- gl_problem( ctx, "bad dims in texture_error_check" );
+ _mesa_problem( ctx, "invalid dims in texture_error_check" );
return GL_TRUE;
}
- if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
- char message[100];
- sprintf(message, "glTexSubImage2D(level=%d)", level);
- gl_error(ctx, GL_INVALID_ENUM, message);
+ /* Basic level check */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
return GL_TRUE;
}
if (width < 0) {
- char message[100];
- sprintf(message, "glTexSubImage%dD(width=%d)", dimensions, width);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(width=%d)", dimensions, width);
return GL_TRUE;
}
if (height < 0 && dimensions > 1) {
- char message[100];
- sprintf(message, "glTexSubImage%dD(height=%d)", dimensions, height);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(height=%d)", dimensions, height);
return GL_TRUE;
}
if (depth < 0 && dimensions > 2) {
- char message[100];
- sprintf(message, "glTexSubImage%dD(depth=%d)", dimensions, depth);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(depth=%d)", dimensions, depth);
return GL_TRUE;
}
destTex = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!destTex) {
- gl_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D");
+ /* undefined image level */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
return GL_TRUE;
}
if (xoffset < -((GLint)destTex->Border)) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
+ dimensions);
return GL_TRUE;
}
if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
+ dimensions);
return GL_TRUE;
}
if (dimensions > 1) {
if (yoffset < -((GLint)destTex->Border)) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
+ dimensions);
return GL_TRUE;
}
- if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)");
- return GL_TRUE;
+ if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
+ return GL_TRUE;
+ }
+ if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
+ return GL_TRUE;
+ }
+ }
+
+ if (!_mesa_is_legal_format_and_type(format, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexSubImage%dD(format or type)", dimensions);
+ return GL_TRUE;
+ }
+
+ if (destTex->IsCompressed) {
+ const struct gl_texture_unit *texUnit;
+ const struct gl_texture_image *texImage;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+
+ if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
+ /* OK */
+ }
+ else if (ctx->Extensions.ARB_texture_cube_map &&
+ (target == GL_PROXY_TEXTURE_CUBE_MAP ||
+ (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
+ /* OK */
}
- }
- if (dimensions > 2) {
- if (zoffset < -((GLint)destTex->Border)) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexSubImage%D(target)", dimensions);
return GL_TRUE;
}
- if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
+ /* offset must be multiple of 4 */
+ if ((xoffset & 3) || (yoffset & 3)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%D(xoffset or yoffset)", dimensions);
return GL_TRUE;
}
- }
-
- if (!is_compressed_format(ctx, destTex->IntFormat)) {
- if (!_mesa_is_legal_format_and_type(format, type)) {
- char message[100];
- sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
- gl_error(ctx, GL_INVALID_ENUM, message);
+ /* size must be multiple of 4 or equal to whole texture size */
+ if ((width & 3) && (GLuint) width != texImage->Width) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%D(width)", dimensions);
return GL_TRUE;
- }
+ }
+ if ((height & 3) && (GLuint) height != texImage->Height) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%D(width)", dimensions);
+ return GL_TRUE;
+ }
}
return GL_FALSE;
}
-/*
+/**
* Test glCopyTexImage[12]D() parameters for errors.
- * Input: dimensions - must be 1 or 2 or 3
- * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ * \param border texture border.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __GLcontextRec::Const and the supported extensions, and according to the
+ * OpenGL specification.
*/
static GLboolean
copytexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level, GLint internalFormat,
GLint width, GLint height, GLint border )
{
- GLint iformat;
+ GLenum format, type;
+ GLboolean sizeOK;
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ return GL_TRUE;
+ }
+
+ /* The format and type aren't really significant here, but we need to pass
+ * something to TestProxyTexImage().
+ */
+ format = _mesa_base_tex_format(ctx, internalFormat);
+ type = GL_FLOAT;
+ /* Check target and call ctx->Driver.TestProxyTexImage() to check the
+ * level, width, height and depth.
+ */
if (dimensions == 1) {
- if (target != GL_TEXTURE_1D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
+ if (target == GL_TEXTURE_1D) {
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
+ level, internalFormat,
+ format, type,
+ width, 1, 1, border);
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
- if (ctx->Extensions.ARB_texture_cube_map) {
- if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
- target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
- target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
+ if (target == GL_TEXTURE_2D) {
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
+ level, internalFormat,
+ format, type,
+ width, height, 1, border);
+ }
+ else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
}
+ sizeOK = (width == height) &&
+ ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
+ level, internalFormat, format, type,
+ width, height, 1, border);
+ }
+ else if (target == GL_TEXTURE_RECTANGLE_NV) {
+ if (!ctx->Extensions.NV_texture_rectangle) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
+ return GL_TRUE;
+ }
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx,
+ GL_PROXY_TEXTURE_RECTANGLE_NV,
+ level, internalFormat,
+ format, type,
+ width, height, 1, border);
}
- else if (target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
}
}
+ else {
+ _mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
+ return GL_TRUE;
+ }
- /* Border */
- if (border!=0 && border!=1) {
- char message[100];
- sprintf(message, "glCopyTexImage%dD(border)", dimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ if (!sizeOK) {
+ if (dimensions == 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage1D(width=%d)", width);
+ }
+ else {
+ ASSERT(dimensions == 2);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage2D(width=%d, height=%d)", width, height);
+ }
return GL_TRUE;
}
- /* Width */
- if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
- || logbase2( width - 2 * border ) < 0) {
- char message[100];
- sprintf(message, "glCopyTexImage%dD(width=%d)", dimensions, width);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(internalFormat)", dimensions);
return GL_TRUE;
}
- /* Height */
- if (dimensions >= 2) {
- if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
- || logbase2( height - 2 * border ) < 0) {
- char message[100];
- sprintf(message, "glCopyTexImage%dD(height=%d)", dimensions, height);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ if (is_compressed_format(ctx, internalFormat)) {
+ if (target != GL_TEXTURE_2D) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyTexImage%d(target)", dimensions);
return GL_TRUE;
}
- }
-
- /* For cube map, width must equal height */
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (width != height) {
- gl_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width != height)");
+ if (border != 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%D(border!=0)", dimensions);
return GL_TRUE;
}
}
- /* Level */
- if (level<0 || level>=ctx->Const.MaxTextureLevels) {
- char message[100];
- sprintf(message, "glCopyTexImage%dD(level=%d)", dimensions, level);
- gl_error(ctx, GL_INVALID_VALUE, message);
- return GL_TRUE;
- }
-
- iformat = _mesa_base_tex_format( ctx, internalFormat );
- if (iformat < 0) {
- char message[100];
- sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
- return GL_TRUE;
- }
-
/* if we get here, the parameters are OK */
return GL_FALSE;
}
+/**
+ * Test glCopyTexImage[12]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __GLcontextRec::Const and the supported extensions, and according to the
+ * OpenGL specification.
+ */
static GLboolean
copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *teximage;
+ /* Check target */
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
- if (ctx->Extensions.ARB_texture_cube_map) {
- if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
- target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
- target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target == GL_TEXTURE_RECTANGLE_NV) {
+ if (!ctx->Extensions.NV_texture_rectangle) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
if (target != GL_TEXTURE_3D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
return GL_TRUE;
}
}
- if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(level=%d)", dimensions, level);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ /* Check level */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(level=%d)", dimensions, level);
return GL_TRUE;
}
+ /* Check size */
if (width < 0) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(width=%d)", dimensions, width);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width=%d)", dimensions, width);
return GL_TRUE;
}
if (dimensions > 1 && height < 0) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(height=%d)", dimensions, height);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height=%d)", dimensions, height);
return GL_TRUE;
}
teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!teximage) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
- gl_error(ctx, GL_INVALID_OPERATION, message);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(undefined texture level: %d)",
+ dimensions, level);
return GL_TRUE;
}
if (xoffset < -((GLint)teximage->Border)) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
return GL_TRUE;
}
- if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset+width)", dimensions);
return GL_TRUE;
}
if (dimensions > 1) {
if (yoffset < -((GLint)teximage->Border)) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
return GL_TRUE;
}
/* NOTE: we're adding the border here, not subtracting! */
- if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset+height)", dimensions);
return GL_TRUE;
}
}
if (dimensions > 2) {
if (zoffset < -((GLint)teximage->Border)) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset)", dimensions);
return GL_TRUE;
}
- if (zoffset > (GLint) (teximage->Depth+teximage->Border)) {
- char message[100];
- sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
- gl_error(ctx, GL_INVALID_VALUE, message);
+ if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (teximage->IsCompressed) {
+ if (target != GL_TEXTURE_2D) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyTexSubImage%d(target)", dimensions);
+ return GL_TRUE;
+ }
+ /* offset must be multiple of 4 */
+ if ((xoffset & 3) || (yoffset & 3)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%D(xoffset or yoffset)", dimensions);
return GL_TRUE;
}
+ /* size must be multiple of 4 */
+ if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%D(width)", dimensions);
+ return GL_TRUE;
+ }
+ if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%D(height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (teximage->IntFormat == GL_YCBCR_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
+ return GL_TRUE;
}
/* if we get here, the parameters are OK */
}
-
-void
+/**
+ * Get texture image. Called by glGetTexImage.
+ *
+ * \param target texture target.
+ * \param level image level.
+ * \param format pixel data format for returned image.
+ * \param type pixel data type for returned image.
+ * \param pixels returned pixel data.
+ */
+void GLAPIENTRY
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
- GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_unit *texUnit;
const struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
+ const struct gl_texture_image *texImage;
+ GLint maxLevels = 0;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
- gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
+ texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!texObj || is_proxy_target(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
return;
}
- if (_mesa_sizeof_type(type) <= 0) {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
+ maxLevels = _mesa_max_texture_levels(ctx, target);
+ ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
return;
}
- if (_mesa_components_in_format(format) <= 0) {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
+ if (_mesa_sizeof_packed_type(type) <= 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
return;
}
- if (!pixels)
+ if (_mesa_components_in_format(format) <= 0 ||
+ format == GL_STENCIL_INDEX) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
return;
+ }
- texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj || is_proxy_target(target)) {
- gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
- return;
+ if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ }
+
+ if (!ctx->Extensions.SGIX_depth_texture && is_depth_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ }
+
+ if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
}
+ if (!pixels)
+ return;
+
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
/* invalid mipmap level, not an error */
return;
}
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
-
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- /* convert texture image to GL_RGBA, GL_FLOAT */
- GLint width = texImage->Width;
- GLint height = texImage->Height;
- GLint depth = texImage->Depth;
- GLint img, row;
- GLfloat *tmpImage, *convImage;
- tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
- if (!tmpImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
- return;
- }
- convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
- if (!convImage) {
- FREE(tmpImage);
- gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
- return;
- }
-
- for (img = 0; img < depth; img++) {
- GLint convWidth, convHeight;
-
- /* convert texture data to GLfloat/GL_RGBA */
- for (row = 0; row < height; row++) {
- GLchan texels[1 << MAX_TEXTURE_LEVELS][4];
- GLint col;
- GLfloat *dst = tmpImage + row * width * 4;
- for (col = 0; col < width; col++) {
- (*texImage->FetchTexel)(ctx, texObj, texImage, col, row, img,
- texels[col]);
- }
- _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
- GL_RGBA, CHAN_TYPE, texels,
- &_mesa_native_packing,
- ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
- GL_FALSE);
- }
-
- convWidth = width;
- convHeight = height;
+ /* Make sure the requested image format is compatible with the
+ * texture's format.
+ */
+ if (is_color_format(format)
+ && !is_color_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return;
+ }
+ else if (is_index_format(format)
+ && !is_index_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return;
+ }
+ else if (is_depth_format(format)
+ && !is_depth_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return;
+ }
+ else if (is_ycbcr_format(format)
+ && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return;
+ }
- /* convolve */
- if (target == GL_TEXTURE_1D) {
- if (ctx->Pixel.Convolution1DEnabled) {
- _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
- }
- }
- else {
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
- tmpImage, convImage);
- }
- else if (ctx->Pixel.Separable2DEnabled) {
- _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
- tmpImage, convImage);
- }
- }
- /* pack convolved image */
- for (row = 0; row < convHeight; row++) {
- const GLfloat *src = convImage + row * convWidth * 4;
- GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels,
- convWidth, convHeight,
- format, type, img, row, 0);
- _mesa_pack_float_rgba_span(ctx, convWidth,
- (const GLfloat(*)[4]) src,
- format, type, dest, &ctx->Pack,
- ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS);
- }
- }
- FREE(tmpImage);
- FREE(convImage);
- }
- else {
- /* no convolution */
- GLint width = texImage->Width;
- GLint height = texImage->Height;
- GLint depth = texImage->Depth;
+ {
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
/* compute destination address in client memory */
- GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
- width, height, format, type, img, row, 0);
+ GLvoid *dest = _mesa_image_address( &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
assert(dest);
- {
+ if (format == GL_COLOR_INDEX) {
+ GLuint indexRow[MAX_WIDTH];
+ GLint col;
+ for (col = 0; col < width; col++) {
+ GLchan indx;
+ (*texImage->FetchTexelc)(texImage, col, row, img, &indx);
+ indexRow[col] = indx;
+ }
+ _mesa_pack_index_span(ctx, width, type, dest,
+ indexRow, &ctx->Pack,
+ 0 /* no image transfer */);
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ GLfloat depthRow[MAX_WIDTH];
+ GLint col;
+ for (col = 0; col < width; col++) {
+ (*texImage->FetchTexelf)(texImage, col, row, img,
+ (GLvoid *) &depthRow[col]);
+ }
+ _mesa_pack_depth_span(ctx, width, dest, type,
+ depthRow, &ctx->Pack);
+ }
+ else if (format == GL_YCBCR_MESA) {
+ /* No pixel transfer */
+ const GLint rowstride = texImage->RowStride;
+ MEMCPY(dest,
+ (const GLushort *) texImage->Data + row * rowstride,
+ width * sizeof(GLushort));
+ /* check for byte swapping */
+ if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR
+ && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
+ (texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV
+ && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
+ if (!ctx->Pack.SwapBytes)
+ _mesa_swap2((GLushort *) dest, width);
+ }
+ else if (ctx->Pack.SwapBytes) {
+ _mesa_swap2((GLushort *) dest, width);
+ }
+ }
+ else {
/* general case: convert row to RGBA format */
GLchan rgba[MAX_WIDTH][4];
GLint col;
for (col = 0; col < width; col++) {
- (*texImage->FetchTexel)(ctx, texObj, texImage,
- img, row, col, rgba[col]);
+ (*texImage->FetchTexelc)(texImage, col, row, img, rgba[col]);
}
-
- _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba,
- format, type, dest, &ctx->Pack,
- ctx->_ImageTransferState );
+ _mesa_pack_rgba_span(ctx, width, (const GLchan (*)[4])rgba,
+ format, type, dest, &ctx->Pack,
+ 0 /* no image transfer */);
} /* format */
} /* row */
} /* img */
- } /* convolution */
+ }
}
/*
* Called from the API. Note that width includes the border.
*/
-void
+void GLAPIENTRY
_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
+ if (is_color_format(internalFormat)) {
+ _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
+ }
if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
if (!texImage) {
- texImage = _mesa_alloc_texture_image();
- texObj->Image[level] = texImage;
- if (!texImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
}
- else if (texImage->Data) {
+ else if (texImage->Data && !texImage->IsClientData) {
/* free the old texture data */
- FREE(texImage->Data);
- texImage->Data = NULL;
+ MESA_PBUFFER_FREE(texImage->Data);
}
+ texImage->Data = NULL;
clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, 1, 1,
+ border, internalFormat);
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
ASSERT(ctx->Driver.TexImage1D);
- if (pixels) {
- (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
- width, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
- }
- else {
- GLubyte *dummy = make_null_texture(width, 1, 1, format);
- if (dummy) {
- (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
- width, border,
- format, GL_UNSIGNED_BYTE, dummy,
- &_mesa_native_packing, texObj, texImage);
- FREE(dummy);
- }
- }
- /* one of these has to be non-zero! */
- ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
- texImage->LuminanceBits || texImage->IntensityBits);
- ASSERT(texImage->FetchTexel);
+ /* Give the texture to the driver! <pixels> may be null! */
+ (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
+ width, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ ASSERT(texImage->TexFormat);
+
+ /* If driver didn't explicitly set this, use the defaults */
+ if (!texImage->FetchTexelc)
+ texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D;
+ if (!texImage->FetchTexelf)
+ texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df;
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
/* state update */
texObj->Complete = GL_FALSE;
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
- GLenum error = texture_error_check(ctx, target, level, internalFormat,
- format, type, 1,
- postConvWidth, 1, 1, border);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, format, type,
- postConvWidth, 1, 1, border);
+ struct gl_texture_image *texImage;
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 1, postConvWidth, 1, 1, border)) {
+ /* when error, clear all proxy texture image parameters */
+ if (texImage)
+ clear_teximage_fields(texImage);
}
- if (error) {
- /* if error, clear all proxy texture image parameters */
- if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
- clear_teximage_fields(ctx->Texture.Proxy1D->Image[level]);
- }
+ else {
+ /* no error, set the tex image parameters */
+ ASSERT(texImage);
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, 1, 1,
+ border, internalFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, format, type);
}
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return;
}
}
-void
+void GLAPIENTRY
_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ if (is_color_format(internalFormat)) {
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
+ &postConvHeight);
+ }
if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
+ (ctx->Extensions.NV_texture_rectangle &&
+ target == GL_TEXTURE_RECTANGLE_NV)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
-
+ texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
if (!texImage) {
- texImage = _mesa_alloc_texture_image();
- set_tex_image(texObj, target, level, texImage);
- if (!texImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
}
- else if (texImage->Data) {
+ else if (texImage->Data && !texImage->IsClientData) {
/* free the old texture data */
- FREE(texImage->Data);
- texImage->Data = NULL;
+ MESA_PBUFFER_FREE(texImage->Data);
}
+ texImage->Data = NULL;
clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, postConvHeight, 1,
+ border, internalFormat);
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
ASSERT(ctx->Driver.TexImage2D);
- if (pixels) {
- (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
- width, height, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
- }
- else {
- GLubyte *dummy = make_null_texture(width, height, 1, format);
- if (dummy) {
- (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
- width, height, border,
- format, GL_UNSIGNED_BYTE, dummy,
- &_mesa_native_packing, texObj, texImage);
- FREE(dummy);
- }
- }
- /* one of these has to be non-zero! */
- ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
- texImage->LuminanceBits || texImage->IntensityBits);
- ASSERT(texImage->FetchTexel);
+ /* Give the texture to the driver! <pixels> may be null! */
+ (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
+ width, height, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ ASSERT(texImage->TexFormat);
+
+ /* If driver didn't explicitly set these, use the defaults */
+ if (!texImage->FetchTexelc)
+ texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
+ if (!texImage->FetchTexelf)
+ texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
- else if (target == GL_PROXY_TEXTURE_2D) {
+ else if (target == GL_PROXY_TEXTURE_2D ||
+ (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
+ ctx->Extensions.ARB_texture_cube_map) ||
+ (target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
+ ctx->Extensions.NV_texture_rectangle)) {
/* Proxy texture: check for errors and update proxy state */
- GLenum error = texture_error_check(ctx, target, level, internalFormat,
- format, type, 2,
- postConvWidth, postConvHeight, 1, border);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, format, type,
- postConvWidth, postConvHeight, 1, border);
+ struct gl_texture_image *texImage;
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 2, postConvWidth, postConvHeight,
+ 1, border)) {
+ /* when error, clear all proxy texture image parameters */
+ if (texImage)
+ clear_teximage_fields(ctx->Texture.Proxy2D->Image[0][level]);
}
- if (error) {
- /* if error, clear all proxy texture image parameters */
- if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
- clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
- }
+ else {
+ /* no error, set the tex image parameters */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, postConvHeight, 1,
+ border, internalFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, format, type);
}
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return;
}
}
* Called by the API or display list executor.
* Note that width and height include the border.
*/
-void
+void GLAPIENTRY
_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- if (texture_error_check(ctx, target, level, internalFormat,
+ if (texture_error_check(ctx, target, level, (GLint) internalFormat,
format, type, 3, width, height, depth, border)) {
return; /* error was recorded */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
-
+ texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
if (!texImage) {
- texImage = _mesa_alloc_texture_image();
- texObj->Image[level] = texImage;
- if (!texImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
}
- else if (texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
+ else if (texImage->Data && !texImage->IsClientData) {
+ MESA_PBUFFER_FREE(texImage->Data);
}
+ texImage->Data = NULL;
clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat);
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
ASSERT(ctx->Driver.TexImage3D);
- if (pixels) {
- (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
- width, height, depth, border,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage);
- }
- else {
- GLubyte *dummy = make_null_texture(width, height, depth, format);
- if (dummy) {
- (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
- width, height, depth, border,
- format, GL_UNSIGNED_BYTE, dummy,
- &_mesa_native_packing, texObj, texImage);
- FREE(dummy);
- }
- }
- /* one of these has to be non-zero! */
- ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
- texImage->LuminanceBits || texImage->IntensityBits);
- ASSERT(texImage->FetchTexel);
+ /* Give the texture to the driver! <pixels> may be null! */
+ (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
+ width, height, depth, border, format, type,
+ pixels, &ctx->Unpack, texObj, texImage);
+
+ ASSERT(texImage->TexFormat);
+
+ /* If driver didn't explicitly set these, use the defaults */
+ if (!texImage->FetchTexelc)
+ texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D;
+ if (!texImage->FetchTexelf)
+ texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df;
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
/* state update */
texObj->Complete = GL_FALSE;
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
- GLenum error = texture_error_check(ctx, target, level, internalFormat,
- format, type, 3, width, height, depth, border);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, format, type,
- width, height, depth, border);
+ struct gl_texture_image *texImage;
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 3, width, height, depth, border)) {
+ /* when error, clear all proxy texture image parameters */
+ if (texImage)
+ clear_teximage_fields(texImage);
}
- if (error) {
- /* if error, clear all proxy texture image parameters */
- if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
- clear_teximage_fields(ctx->Texture.Proxy3D->Image[level]);
- }
+ else {
+ /* no error, set the tex image parameters */
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, format, type);
}
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return;
}
}
-void
+void GLAPIENTRY
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
-void
+void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GLsizei postConvWidth = width;
- GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ /* XXX should test internal format */
+ if (is_color_format(format)) {
+ _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
+ }
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
postConvWidth, 1, 1, format, type)) {
if (width == 0 || !pixels)
return; /* no-op, not an error */
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
ASSERT(ctx->Driver.TexSubImage1D);
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
format, type, pixels, &ctx->Unpack,
texObj, texImage);
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
const GLvoid *pixels )
{
GLsizei postConvWidth = width, postConvHeight = height;
- GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ /* XXX should test internal format */
+ if (is_color_format(format)) {
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
+ &postConvHeight);
+ }
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight, 1, format, type)) {
if (width == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
+ yoffset += texImage->Border;
ASSERT(ctx->Driver.TexSubImage2D);
(*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
&ctx->Unpack, texObj, texImage);
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels )
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
return; /* error was detected */
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
-
- if (width == 0 || height == 0 || height == 0 || !pixels)
- return; /* no-op, not an error */
-
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
-
- ASSERT(ctx->Driver.TexSubImage3D);
- (*ctx->Driver.TexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
-}
-
-
-
-/*
- * Read an RGBA image from the frame buffer.
- * This is used by glCopyTex[Sub]Image[12]D().
- * Input: ctx - the context
- * x, y - lower left corner
- * width, height - size of region to read
- * Return: pointer to block of GL_RGBA, GLchan data.
- */
-static GLchan *
-read_color_image( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height )
-{
- GLint stride, i;
- GLchan *image, *dst;
-
- image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
- if (!image)
- return NULL;
-
- /* Select buffer to read from */
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
- ctx->Pixel.DriverReadBuffer );
-
- RENDER_START(ctx);
-
- dst = image;
- stride = width * 4;
- for (i = 0; i < height; i++) {
- gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
- (GLchan (*)[4]) dst );
- dst += stride;
- }
-
- RENDER_FINISH(ctx);
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ assert(texImage);
- /* Read from draw buffer (the default) */
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
- ctx->Color.DriverDrawBuffer );
+ if (width == 0 || height == 0 || height == 0 || !pixels)
+ return; /* no-op, not an error */
- return image;
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
+ yoffset += texImage->Border;
+ zoffset += texImage->Border;
+
+ ASSERT(ctx->Driver.TexSubImage3D);
+ (*ctx->Driver.TexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_CopyTexImage1D( GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLint border )
{
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
+ if (is_color_format(internalFormat)) {
+ _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
+ }
if (copytexture_error_check(ctx, 1, target, level, internalFormat,
postConvWidth, 1, border))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage1D
- || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level,
- internalFormat, x, y, width, border)) {
- struct gl_pixelstore_attrib unpackSave;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
+ return;
+ }
+ else if (texImage->Data && !texImage->IsClientData) {
+ /* free the old texture data */
+ MESA_PBUFFER_FREE(texImage->Data);
+ }
+ texImage->Data = NULL;
+
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
+ border, internalFormat);
- /* get image from framebuffer */
- GLchan *image = read_color_image( ctx, x, y, width, 1 );
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
- return;
- }
- /* call glTexImage1D to redefine the texture */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec->TexImage1D)( target, level, internalFormat, width,
- border, GL_RGBA, GL_UNSIGNED_BYTE, image );
- ctx->Unpack = unpackSave;
+ ASSERT(ctx->Driver.CopyTexImage1D);
+ (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
+ x, y, width, border);
- FREE(image);
- }
+ ASSERT(texImage->TexFormat);
+
+ /* If driver didn't explicitly set these, use the defaults */
+ if (!texImage->FetchTexelc)
+ texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D;
+ if (!texImage->FetchTexelf)
+ texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df;
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
+
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ if (is_color_format(internalFormat)) {
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
+ &postConvHeight);
+ }
if (copytexture_error_check(ctx, 2, target, level, internalFormat,
postConvWidth, postConvHeight, border))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage2D
- || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level,
- internalFormat, x, y, width, height, border)) {
- struct gl_pixelstore_attrib unpackSave;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
+ return;
+ }
+ else if (texImage->Data && !texImage->IsClientData) {
+ /* free the old texture data */
+ MESA_PBUFFER_FREE(texImage->Data);
+ }
+ texImage->Data = NULL;
+
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, postConvHeight, 1,
+ border, internalFormat);
- /* get image from framebuffer */
- GLchan *image = read_color_image( ctx, x, y, width, height );
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
- return;
- }
+ ASSERT(ctx->Driver.CopyTexImage2D);
+ (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
+ x, y, width, height, border);
- /* call glTexImage2D to redefine the texture */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- (ctx->Exec->TexImage2D)( target, level, internalFormat, width,
- height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
- ctx->Unpack = unpackSave;
+ ASSERT(texImage->TexFormat);
- FREE(image);
- }
+ /* If driver didn't explicitly set these, use the defaults */
+ if (!texImage->FetchTexelc)
+ texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
+ if (!texImage->FetchTexelf)
+ texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
+
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+ /* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (copytexsubimage_error_check(ctx, 1, target, level,
xoffset, 0, 0, postConvWidth, 1))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage1D
- || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level,
- xoffset, x, y, width)) {
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
- struct gl_pixelstore_attrib unpackSave;
- GLchan *image;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->Current1D->Image[level];
- assert(teximage);
-
- /* get image from frame buffer */
- image = read_color_image(ctx, x, y, width, 1);
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
- return;
- }
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ ASSERT(texImage);
- /* now call glTexSubImage1D to do the real work */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- _mesa_TexSubImage1D(target, level, xoffset, width,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- ctx->Unpack = unpackSave;
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
- FREE(image);
- }
+ ASSERT(ctx->Driver.CopyTexSubImage1D);
+ (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ /* XXX should test internal format */
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage2D
- || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
- xoffset, yoffset, x, y, width, height )) {
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
- struct gl_pixelstore_attrib unpackSave;
- GLchan *image;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->Current2D->Image[level];
- assert(teximage);
-
- /* get image from frame buffer */
- image = read_color_image(ctx, x, y, width, height);
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
- return;
- }
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ ASSERT(texImage);
- /* now call glTexSubImage2D to do the real work */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- _mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- ctx->Unpack = unpackSave;
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
+ yoffset += texImage->Border;
- FREE(image);
- }
+ ASSERT(ctx->Driver.CopyTexSubImage2D);
+ (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
+ xoffset, yoffset, x, y, width, height);
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _NEW_PIXEL)
- gl_update_state(ctx);
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
+ /* XXX should test internal format */
+ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
zoffset, postConvWidth, postConvHeight))
return;
- if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage3D
- || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset, x, y, width, height )) {
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
- struct gl_pixelstore_attrib unpackSave;
- GLchan *image;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ ASSERT(texImage);
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->Current3D->Image[level];
- assert(teximage);
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
+ yoffset += texImage->Border;
+ zoffset += texImage->Border;
- /* get image from frame buffer */
- image = read_color_image(ctx, x, y, width, height);
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
- return;
+ ASSERT(ctx->Driver.CopyTexSubImage3D);
+ (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height);
+ ctx->NewState |= _NEW_TEXTURE;
+}
+
+
+
+
+/**********************************************************************/
+/****** Compressed Textures ******/
+/**********************************************************************/
+
+
+/**
+ * Error checking for glCompressedTexImage[123]D().
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize)
+{
+ GLint expectedSize, maxLevels = 0, maxTextureSize;
+
+ if (dimensions == 1) {
+ /* 1D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+ else if (dimensions == 2) {
+ if (target == GL_PROXY_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
}
+ else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else {
+ return GL_INVALID_ENUM; /*target*/
+ }
+ }
+ else if (dimensions == 3) {
+ /* 3D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+
+ maxTextureSize = 1 << (maxLevels - 1);
+
+ if (!is_compressed_format(ctx, internalFormat))
+ return GL_INVALID_ENUM;
+
+ if (border != 0)
+ return GL_INVALID_VALUE;
+
+ /*
+ * XXX We should probably use the proxy texture error check function here.
+ */
+ if (width < 1 || width > maxTextureSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(width) < 0))
+ return GL_INVALID_VALUE;
+
+ if ((height < 1 || height > maxTextureSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(height) < 0))
+ && dimensions > 1)
+ return GL_INVALID_VALUE;
+
+ if ((depth < 1 || depth > maxTextureSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(depth) < 0))
+ && dimensions > 2)
+ return GL_INVALID_VALUE;
+
+ /* For cube map, width must equal height */
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
+ return GL_INVALID_VALUE;
+
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ expectedSize = _mesa_compressed_texture_size(ctx, width, height, depth,
+ internalFormat);
+ if (expectedSize != imageSize)
+ return GL_INVALID_VALUE;
- /* now call glTexSubImage2D to do the real work */
- unpackSave = ctx->Unpack;
- ctx->Unpack = _mesa_native_packing;
- _mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset,
- width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image);
- ctx->Unpack = unpackSave;
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Error checking for glCompressedTexSubImage[123]D().
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize)
+{
+ GLint expectedSize, maxLevels = 0, maxTextureSize;
- FREE(image);
+ if (dimensions == 1) {
+ /* 1D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+ else if (dimensions == 2) {
+ if (target == GL_PROXY_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else {
+ return GL_INVALID_ENUM; /*target*/
+ }
+ }
+ else if (dimensions == 3) {
+ /* 3D compressed textures not allowed */
+ return GL_INVALID_ENUM;
}
+
+ maxTextureSize = 1 << (maxLevels - 1);
+
+ if (!is_compressed_format(ctx, format))
+ return GL_INVALID_ENUM;
+
+ if (width < 1 || width > maxTextureSize)
+ return GL_INVALID_VALUE;
+
+ if ((height < 1 || height > maxTextureSize)
+ && dimensions > 1)
+ return GL_INVALID_VALUE;
+
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ if ((xoffset & 3) != 0 || (yoffset & 3) != 0)
+ return GL_INVALID_VALUE;
+
+ if ((width & 3) != 0 && width != 2 && width != 1)
+ return GL_INVALID_VALUE;
+
+ if ((height & 3) != 0 && height != 2 && height != 1)
+ return GL_INVALID_VALUE;
+
+ expectedSize = _mesa_compressed_texture_size(ctx, width, height, depth,
+ format);
+ if (expectedSize != imageSize)
+ return GL_INVALID_VALUE;
+
+ return GL_NO_ERROR;
}
-void
+void GLAPIENTRY
_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- case GL_COMPRESSED_LUMINANCE_ARB:
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- case GL_COMPRESSED_INTENSITY_ARB:
- case GL_COMPRESSED_RGB_ARB:
- case GL_COMPRESSED_RGBA_ARB:
- gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB");
- return;
- default:
- /* silence compiler warning */
- ;
- }
-
if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
-
- if (texture_error_check(ctx, target, level, internalFormat,
- GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
- return; /* error in texture image was detected */
+ GLenum error = compressed_texture_error_check(ctx, 1, target, level,
+ internalFormat, width, 1, 1, border, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexImage1D");
+ return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
-
+ texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
if (!texImage) {
- texImage = _mesa_alloc_texture_image();
- texObj->Image[level] = texImage;
- if (!texImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
- return;
- }
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
+ return;
}
- else if (texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
+ else if (texImage->Data && !texImage->IsClientData) {
+ MESA_PBUFFER_FREE(texImage->Data);
}
+ texImage->Data = NULL;
- if (ctx->Extensions.ARB_texture_compression) {
- ASSERT(ctx->Driver.CompressedTexImage1D);
- (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
- internalFormat, width, border,
- imageSize, data,
- texObj, texImage);
- ASSERT(texImage->CompressedSize > 0); /* sanity */
- }
+ _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
+ border, internalFormat);
+
+ ASSERT(ctx->Driver.CompressedTexImage1D);
+ (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
+ internalFormat, width, border,
+ imageSize, data,
+ texObj, texImage);
/* state update */
texObj->Complete = GL_FALSE;
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
- GLenum error = texture_error_check(ctx, target, level, internalFormat,
- GL_NONE, GL_NONE, 1, width, 1, 1, border);
+ GLenum error = compressed_texture_error_check(ctx, 1, target, level,
+ internalFormat, width, 1, 1, border, imageSize);
if (!error) {
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
}
if (error) {
/* if error, clear all proxy texture image parameters */
- if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
- clear_teximage_fields(ctx->Texture.Proxy1D->Image[level]);
- }
+ struct gl_texture_image *texImage;
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texImage)
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* store the teximage parameters */
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_image *texImage;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
+ border, internalFormat);
}
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
return;
}
}
-void
+void GLAPIENTRY
_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- case GL_COMPRESSED_LUMINANCE_ARB:
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- case GL_COMPRESSED_INTENSITY_ARB:
- case GL_COMPRESSED_RGB_ARB:
- case GL_COMPRESSED_RGBA_ARB:
- gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB");
- return;
- default:
- /* silence compiler warning */
- ;
- }
-
if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
-
- if (texture_error_check(ctx, target, level, internalFormat,
- GL_NONE, GL_NONE, 1, width, height, 1, border)) {
- return; /* error in texture image was detected */
+ GLenum error = compressed_texture_error_check(ctx, 2, target, level,
+ internalFormat, width, height, 1, border, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexImage2D");
+ return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
-
+ texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
if (!texImage) {
- texImage = _mesa_alloc_texture_image();
- texObj->Image[level] = texImage;
- if (!texImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
}
- else if (texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
+ else if (texImage->Data && !texImage->IsClientData) {
+ MESA_PBUFFER_FREE(texImage->Data);
}
+ texImage->Data = NULL;
- if (ctx->Extensions.ARB_texture_compression) {
- ASSERT(ctx->Driver.CompressedTexImage2D);
- (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
- internalFormat, width, height,
- border, imageSize, data,
- texObj, texImage);
- ASSERT(texImage->CompressedSize > 0); /* sanity */
- }
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat);
+
+ ASSERT(ctx->Driver.CompressedTexImage2D);
+ (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
+ internalFormat, width, height,
+ border, imageSize, data,
+ texObj, texImage);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
- else if (target == GL_PROXY_TEXTURE_2D) {
+ else if (target == GL_PROXY_TEXTURE_2D ||
+ (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
+ ctx->Extensions.ARB_texture_cube_map)) {
/* Proxy texture: check for errors and update proxy state */
- GLenum error = texture_error_check(ctx, target, level, internalFormat,
- GL_NONE, GL_NONE, 2, width, height, 1, border);
+ GLenum error = compressed_texture_error_check(ctx, 2, target, level,
+ internalFormat, width, height, 1, border, imageSize);
if (!error) {
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
}
if (error) {
/* if error, clear all proxy texture image parameters */
- if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
- clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
- }
+ struct gl_texture_image *texImage;
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texImage)
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* store the teximage parameters */
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_image *texImage;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat);
}
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
return;
}
}
-void
+void GLAPIENTRY
_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- case GL_COMPRESSED_LUMINANCE_ARB:
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- case GL_COMPRESSED_INTENSITY_ARB:
- case GL_COMPRESSED_RGB_ARB:
- case GL_COMPRESSED_RGBA_ARB:
- gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB");
- return;
- default:
- /* silence compiler warning */
- ;
- }
-
if (target == GL_TEXTURE_3D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
-
- if (texture_error_check(ctx, target, level, internalFormat,
- GL_NONE, GL_NONE, 1, width, height, depth, border)) {
- return; /* error in texture image was detected */
+ GLenum error = compressed_texture_error_check(ctx, 3, target, level,
+ internalFormat, width, height, depth, border, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexImage3D");
+ return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
-
+ texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
if (!texImage) {
- texImage = _mesa_alloc_texture_image();
- texObj->Image[level] = texImage;
- if (!texImage) {
- gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
- return;
- }
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
+ return;
}
- else if (texImage->Data) {
- FREE(texImage->Data);
- texImage->Data = NULL;
+ else if (texImage->Data && !texImage->IsClientData) {
+ MESA_PBUFFER_FREE(texImage->Data);
}
+ texImage->Data = NULL;
- if (ctx->Extensions.ARB_texture_compression) {
- ASSERT(ctx->Driver.CompressedTexImage3D);
- (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
- internalFormat,
- width, height, depth,
- border, imageSize, data,
- texObj, texImage);
- ASSERT(texImage->CompressedSize > 0); /* sanity */
- }
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
+ border, internalFormat);
+
+ ASSERT(ctx->Driver.CompressedTexImage3D);
+ (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
+ internalFormat,
+ width, height, depth,
+ border, imageSize, data,
+ texObj, texImage);
/* state update */
texObj->Complete = GL_FALSE;
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
- GLenum error = texture_error_check(ctx, target, level, internalFormat,
- GL_NONE, GL_NONE, 1, width, height, depth, border);
+ GLenum error = compressed_texture_error_check(ctx, 3, target, level,
+ internalFormat, width, height, depth, border, imageSize);
if (!error) {
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
}
if (error) {
/* if error, clear all proxy texture image parameters */
- if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
- clear_teximage_fields(ctx->Texture.Proxy3D->Image[level]);
- }
+ struct gl_texture_image *texImage;
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texImage)
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* store the teximage parameters */
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_image *texImage;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat);
}
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
return;
}
}
-void
+void GLAPIENTRY
_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ GLenum error;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
- width, 1, 1, format, GL_NONE)) {
- return; /* error was detected */
+ error = compressed_subtexture_error_check(ctx, 1, target, level,
+ xoffset, 0, 0, width, 1, 1, format, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexSubImage1D");
+ return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
+ if ((GLint) format != texImage->IntFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage1D(format)");
+ return;
+ }
+
+ if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)");
+ return;
+ }
+
if (width == 0 || !data)
return; /* no-op, not an error */
format, imageSize, data,
texObj, texImage);
}
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ GLenum error;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, GL_NONE)) {
- return; /* error was detected */
+ error = compressed_subtexture_error_check(ctx, 2, target, level,
+ xoffset, yoffset, 0, width, height, 1, format, imageSize);
+ if (error) {
+ /* XXX proxy target? */
+ _mesa_error(ctx, error, "glCompressedTexSubImage2D");
+ return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
+ if ((GLint) format != texImage->IntFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage2D(format)");
+ return;
+ }
+
+ if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
+ ((height == 1 || height == 2) && (GLuint) height != texImage->Height)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)");
+ return;
+ }
+
if (width == 0 || height == 0 || !data)
return; /* no-op, not an error */
format, imageSize, data,
texObj, texImage);
}
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ GLenum error;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, GL_NONE)) {
- return; /* error was detected */
+ error = compressed_subtexture_error_check(ctx, 3, target, level,
+ xoffset, yoffset, zoffset, width, height, depth, format, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexSubImage2D");
+ return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
+ if ((GLint) format != texImage->IntFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage3D(format)");
+ return;
+ }
+
+ if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
+ ((height == 1 || height == 2) && (GLuint) height != texImage->Height) ||
+ ((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)");
+ return;
+ }
+
if (width == 0 || height == 0 || depth == 0 || !data)
return; /* no-op, not an error */
format, imageSize, data,
texObj, texImage);
}
+ ctx->NewState |= _NEW_TEXTURE;
}
-void
+void GLAPIENTRY
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
- GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_unit *texUnit;
const struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
-
+ GLint maxLevels;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
- gl_error( ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)" );
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
+ return;
+ }
+
+ maxLevels = _mesa_max_texture_levels(ctx, target);
+ ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
return;
}
if (is_proxy_target(target)) {
- gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
-
if (!texImage) {
- /* invalid mipmap level */
- gl_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
return;
}
if (!texImage->IsCompressed) {
- gl_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
return;
}
if (!img)
return;
- if (ctx->Extensions.ARB_texture_compression) {
- ASSERT(ctx->Driver.GetCompressedTexImage);
- (*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj,
- texImage);
- }
+ /* just memcpy, no pixelstore or pixel transfer */
+ MEMCPY(img, texImage->Data, texImage->CompressedSize);
}