*
* This is the format which is used during texture application (i.e. the
* texture format and env mode determine the arithmetic used.
- *
- * XXX this could be static
*/
GLint
_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
}
#endif /* FEATURE_EXT_texture_sRGB */
- if (ctx->Extensions.EXT_texture_integer) {
+ if (ctx->VersionMajor >= 3 ||
+ ctx->Extensions.EXT_texture_integer) {
switch (internalFormat) {
case GL_RGBA8UI_EXT:
case GL_RGBA16UI_EXT:
case GL_RGB16I_EXT:
case GL_RGB32I_EXT:
return GL_RGB;
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
case GL_ALPHA8UI_EXT:
case GL_ALPHA16UI_EXT:
case GL_ALPHA32UI_EXT:
case GL_R16UI:
case GL_R32I:
case GL_R32UI:
- if (!ctx->Extensions.EXT_texture_integer)
+ if (ctx->VersionMajor < 3 && !ctx->Extensions.EXT_texture_integer)
break;
/* FALLTHROUGH */
case GL_R8:
case GL_RG16UI:
case GL_RG32I:
case GL_RG32UI:
- if (!ctx->Extensions.EXT_texture_integer)
+ if (ctx->VersionMajor < 3 && !ctx->Extensions.EXT_texture_integer)
break;
/* FALLTHROUGH */
case GL_RG:
struct gl_texture_image *texImage;
GLuint texIndex;
- if (level < 0 )
+ if (level < 0)
return NULL;
switch (target) {
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Const.MaxCubeTextureLevels : 0;
* Initialize basic fields of the gl_texture_image struct.
*
* \param ctx GL context.
- * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
* \param img texture image structure to be initialized.
* \param width image width.
* \param height image height.
* Note: width, height and depth include the border.
*/
void
-_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
+_mesa_init_teximage_fields(struct gl_context *ctx,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat,
gl_format format)
{
+ GLenum target;
ASSERT(img);
ASSERT(width >= 0);
ASSERT(height >= 0);
ASSERT(depth >= 0);
+ target = img->TexObject->Target;
img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
ASSERT(img->_BaseFormat > 0);
img->InternalFormat = internalFormat;
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
img->WidthLog2 = _mesa_logbase2(img->Width2);
- if (height == 1) { /* 1-D texture */
- img->Height2 = 1;
+ switch(target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_BUFFER:
+ case GL_PROXY_TEXTURE_1D:
+ if (height == 0)
+ img->Height2 = 0;
+ else
+ img->Height2 = 1;
img->HeightLog2 = 0;
- }
- else {
+ if (depth == 0)
+ img->Depth2 = 0;
+ else
+ img->Depth2 = 1;
+ img->DepthLog2 = 0;
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ img->Height2 = height; /* no border */
+ img->HeightLog2 = 0; /* not used */
+ if (depth == 0)
+ img->Depth2 = 0;
+ else
+ img->Depth2 = 1;
+ img->DepthLog2 = 0;
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_EXTERNAL_OES:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
img->HeightLog2 = _mesa_logbase2(img->Height2);
- }
-
- if (depth == 1) { /* 2-D texture */
- img->Depth2 = 1;
+ if (depth == 0)
+ img->Depth2 = 0;
+ else
+ img->Depth2 = 1;
img->DepthLog2 = 0;
- }
- else {
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
+ img->HeightLog2 = _mesa_logbase2(img->Height2);
+ img->Depth2 = depth; /* no border */
+ img->DepthLog2 = 0; /* not used */
+ break;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
+ img->HeightLog2 = _mesa_logbase2(img->Height2);
img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
img->DepthLog2 = _mesa_logbase2(img->Depth2);
+ break;
+ default:
+ _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
+ target);
}
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
-
img->TexFormat = format;
}
switch (target) {
case GL_PROXY_TEXTURE_1D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
case GL_PROXY_TEXTURE_2D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 2 * border || height > 2 + maxSize)
+ if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
case GL_PROXY_TEXTURE_3D:
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 2 * border || height > 2 + maxSize)
+ if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
- if (depth < 2 * border || depth > 2 + maxSize)
+ if (depth < 2 * border || depth > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.Max3DTextureLevels)
return GL_FALSE;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 2 * border || height > 2 + maxSize)
+ if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxCubeTextureLevels)
return GL_FALSE;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 2 * border || height > 2 + maxSize)
+ if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
const GLboolean isProxy = target == proxyTarget;
GLboolean sizeOK = GL_TRUE;
GLboolean colorFormat;
+ GLenum err;
/* Even though there are no color-index textures, we still have to support
* uploading color-index data and remapping it to RGB via the
}
/* Check incoming image format and type */
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- /* Normally, GL_INVALID_OPERATION is generated by a format/type
- * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
- * GL_EXT_texture_integer extension, some combinations should generate
- * GL_INVALID_ENUM instead (grr!).
- */
+ err = _mesa_error_check_format_and_type(ctx, format, type);
+ if (err != GL_NO_ERROR) {
if (!isProxy) {
- GLenum error = _mesa_is_integer_format(format)
- ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
- _mesa_error(ctx, error,
+ _mesa_error(ctx, err,
"glTexImage%dD(incompatible format 0x%x, type 0x%x)",
dimensions, format, type);
}
}
/* additional checks for integer textures */
- if (ctx->Extensions.EXT_texture_integer &&
+ if ((ctx->VersionMajor >= 3 || ctx->Extensions.EXT_texture_integer) &&
(_mesa_is_integer_format(format) !=
_mesa_is_integer_format(internalFormat))) {
if (!isProxy) {
GLint width, GLint height, GLint depth,
GLenum format, GLenum type )
{
+ GLenum err;
+
/* Basic level check */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
return GL_TRUE;
}
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- /* As with the glTexImage2D check above, the error code here
- * depends on texture integer.
- */
- GLenum error = _mesa_is_integer_format(format)
- ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
- _mesa_error(ctx, error,
+ err = _mesa_error_check_format_and_type(ctx, format, type);
+ if (err != GL_NO_ERROR) {
+ _mesa_error(ctx, err,
"glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
dimensions, format, type);
return GL_TRUE;
return GL_TRUE;
}
if (dimensions > 1) {
- if (yoffset < -((GLint)destTex->Border)) {
+ GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
+ if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
dimensions);
return GL_TRUE;
}
- if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
+ if (yoffset + height > (GLint) destTex->Height + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
dimensions);
return GL_TRUE;
}
}
if (dimensions > 2) {
- if (zoffset < -((GLint)destTex->Border)) {
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
+ if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
return GL_TRUE;
}
- if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
+ if (zoffset + depth > (GLint) destTex->Depth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
return GL_TRUE;
}
}
}
+ if (ctx->VersionMajor >= 3 || ctx->Extensions.EXT_texture_integer) {
+ /* both source and dest must be integer-valued, or neither */
+ if (_mesa_is_format_integer_color(destTex->TexFormat) !=
+ _mesa_is_integer_format(format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(integer/non-integer format mismatch)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
return GL_FALSE;
}
}
/* Check that the source buffer is complete */
- if (ctx->ReadBuffer->Name) {
+ if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
if (ctx->ReadBuffer->_Status == 0) {
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
}
"glCopyTexImage%dD(invalid readbuffer)", dimensions);
return GL_TRUE;
}
+
+ if (ctx->ReadBuffer->Visual.samples > 0) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
+ "glCopyTexImage%dD(multisample FBO)",
+ dimensions);
+ return GL_TRUE;
+ }
}
/* Check border */
return GL_TRUE;
}
+ /* From the EXT_texture_integer spec:
+ *
+ * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
+ * if the texture internalformat is an integer format and the read color
+ * buffer is not an integer format, or if the internalformat is not an
+ * integer format and the read color buffer is an integer format."
+ */
+ if (_mesa_is_color_format(internalFormat)) {
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+
+ if (_mesa_is_integer_format(rb->InternalFormat) !=
+ _mesa_is_integer_format(internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(integer vs non-integer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
/* Do size, level checking */
sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
? (width == height) : 1;
GLenum target, GLint level)
{
/* Check that the source buffer is complete */
- if (ctx->ReadBuffer->Name) {
+ if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
if (ctx->ReadBuffer->_Status == 0) {
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
}
"glCopyTexImage%dD(invalid readbuffer)", dimensions);
return GL_TRUE;
}
+
+ if (ctx->ReadBuffer->Visual.samples > 0) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
+ "glCopyTexSubImage%dD(multisample FBO)",
+ dimensions);
+ return GL_TRUE;
+ }
}
/* check target (proxies not allowed) */
return GL_TRUE;
}
if (dimensions > 1) {
- if (yoffset < -((GLint)teximage->Border)) {
+ GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
+ if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
return GL_TRUE;
}
/* NOTE: we're adding the border here, not subtracting! */
- if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
+ if (yoffset + height > (GLint) teximage->Height + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset+height)", dimensions);
return GL_TRUE;
/* check z offset */
if (dimensions > 2) {
- if (zoffset < -((GLint)teximage->Border)) {
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
+ if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset)", dimensions);
return GL_TRUE;
}
- if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
+ if (zoffset > (GLint) teximage->Depth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset+depth)", dimensions);
return GL_TRUE;
return GL_TRUE;
}
- /* If copying into an integer texture, the source buffer must also be
- * integer-valued.
+ /* From the EXT_texture_integer spec:
+ *
+ * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
+ * if the texture internalformat is an integer format and the read color
+ * buffer is not an integer format, or if the internalformat is not an
+ * integer format and the read color buffer is an integer format."
*/
- if (_mesa_is_format_integer_color(teximage->TexFormat)) {
+ if (_mesa_is_color_format(teximage->InternalFormat)) {
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
- if (!_mesa_is_format_integer_color(rb->Format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(source buffer is not integer format)",
- dimensions);
- return GL_TRUE;
+
+ if (_mesa_is_format_integer_color(rb->Format) !=
+ _mesa_is_format_integer_color(teximage->TexFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(integer vs non-integer)", dimensions);
+ return GL_TRUE;
}
}
const GLuint level = info->level, face = info->face;
/* If this is a user-created FBO */
- if (fb->Name) {
+ if (_mesa_is_user_fbo(fb)) {
GLuint i;
/* check if any of the FBO's attachments point to 'texObj' */
for (i = 0; i < BUFFER_COUNT; i++) {
format, type);
if (legal_texture_size(ctx, texFormat, width, height, depth)) {
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ _mesa_init_teximage_fields(ctx, texImage, width, height,
depth, border, internalFormat,
texFormat);
}
type);
if (legal_texture_size(ctx, texFormat, width, height, depth)) {
- _mesa_init_teximage_fields(ctx, target, texImage,
+ _mesa_init_teximage_fields(ctx, texImage,
width, height, depth,
border, internalFormat, texFormat);
ASSERT(ctx->Driver.TexImage3D);
switch (dims) {
case 1:
- ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ ctx->Driver.TexImage1D(ctx, texImage, internalFormat,
width, border, format,
- type, pixels, unpack, texObj,
- texImage);
+ type, pixels, unpack);
break;
case 2:
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ ctx->Driver.TexImage2D(ctx, texImage, internalFormat,
width, height, border, format,
- type, pixels, unpack, texObj,
- texImage);
+ type, pixels, unpack);
break;
case 3:
- ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
+ ctx->Driver.TexImage3D(ctx, texImage, internalFormat,
width, height, depth, border, format,
- type, pixels, unpack, texObj,
- texImage);
+ type, pixels, unpack);
break;
default:
_mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
case 3:
- zoffset += texImage->Border;
+ if (target != GL_TEXTURE_2D_ARRAY)
+ zoffset += texImage->Border;
/* fall-through */
case 2:
- yoffset += texImage->Border;
+ if (target != GL_TEXTURE_1D_ARRAY)
+ yoffset += texImage->Border;
/* fall-through */
case 1:
xoffset += texImage->Border;
+/**
+ * For glCopyTexSubImage, return the source renderbuffer to copy texel data
+ * from. This depends on whether the texture contains color or depth values.
+ */
+static struct gl_renderbuffer *
+get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
+{
+ if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
+ /* reading from depth/stencil buffer */
+ return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ }
+ else {
+ /* copying from color buffer */
+ return ctx->ReadBuffer->_ColorReadBuffer;
+ }
+}
+
+
+
/**
* Implement the glCopyTexImage1/2D() functions.
*/
/* Free old texture image */
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
border, internalFormat, texFormat);
/* Allocate texture memory (no pixel data yet) */
if (dims == 1) {
- ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ ctx->Driver.TexImage1D(ctx, texImage, internalFormat,
width, border, GL_NONE, GL_NONE, NULL,
- &ctx->Unpack, texObj, texImage);
+ &ctx->Unpack);
}
else {
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ ctx->Driver.TexImage2D(ctx, texImage, internalFormat,
width, height, border, GL_NONE, GL_NONE,
- NULL, &ctx->Unpack, texObj, texImage);
+ NULL, &ctx->Unpack);
}
if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
&width, &height)) {
+ struct gl_renderbuffer *srcRb =
+ get_copy_tex_image_source(ctx, texImage->TexFormat);
+
if (dims == 1)
- ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
- srcX, srcY, width);
+ ctx->Driver.CopyTexSubImage1D(ctx, texImage, dstX,
+ srcRb, srcX, srcY, width);
else
- ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
- srcX, srcY, width, height);
+ ctx->Driver.CopyTexSubImage2D(ctx, texImage, dstX, dstY,
+ srcRb, srcX, srcY, width, height);
}
check_gen_mipmap(ctx, target, texObj, level);
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
case 3:
- zoffset += texImage->Border;
+ if (target != GL_TEXTURE_2D_ARRAY)
+ zoffset += texImage->Border;
/* fall-through */
case 2:
- yoffset += texImage->Border;
+ if (target != GL_TEXTURE_1D_ARRAY)
+ yoffset += texImage->Border;
/* fall-through */
case 1:
xoffset += texImage->Border;
if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
&width, &height)) {
+ struct gl_renderbuffer *srcRb =
+ get_copy_tex_image_source(ctx, texImage->TexFormat);
+
switch (dims) {
case 1:
- ctx->Driver.CopyTexSubImage1D(ctx, target, level,
- xoffset, x, y, width);
+ ctx->Driver.CopyTexSubImage1D(ctx, texImage, xoffset,
+ srcRb, x, y, width);
break;
case 2:
- ctx->Driver.CopyTexSubImage2D(ctx, target, level,
- xoffset, yoffset,
- x, y, width, height);
+ ctx->Driver.CopyTexSubImage2D(ctx, texImage, xoffset, yoffset,
+ srcRb, x, y, width, height);
break;
case 3:
- ctx->Driver.CopyTexSubImage3D(ctx, target, level,
+ ctx->Driver.CopyTexSubImage3D(ctx, texImage,
xoffset, yoffset, zoffset,
- x, y, width, height);
+ srcRb, x, y, width, height);
break;
default:
_mesa_problem(ctx, "bad dims in copytexsubimage()");
}
else {
/* no error: store the teximage parameters */
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ _mesa_init_teximage_fields(ctx, texImage, width, height,
depth, border, internalFormat,
MESA_FORMAT_NONE);
}
GL_NONE);
if (legal_texture_size(ctx, texFormat, width, height, depth)) {
- _mesa_init_teximage_fields(ctx, target, texImage,
+ _mesa_init_teximage_fields(ctx, texImage,
width, height, depth,
border, internalFormat, texFormat);
switch (dims) {
case 1:
ASSERT(ctx->Driver.CompressedTexImage1D);
- ctx->Driver.CompressedTexImage1D(ctx, target, level,
+ ctx->Driver.CompressedTexImage1D(ctx, texImage,
internalFormat,
width,
- border, imageSize, data,
- texObj, texImage);
+ border, imageSize, data);
break;
case 2:
ASSERT(ctx->Driver.CompressedTexImage2D);
- ctx->Driver.CompressedTexImage2D(ctx, target, level,
+ ctx->Driver.CompressedTexImage2D(ctx, texImage,
internalFormat,
width, height,
- border, imageSize, data,
- texObj, texImage);
+ border, imageSize, data);
break;
case 3:
ASSERT(ctx->Driver.CompressedTexImage3D);
- ctx->Driver.CompressedTexImage3D(ctx, target, level,
+ ctx->Driver.CompressedTexImage3D(ctx, texImage,
internalFormat,
width, height, depth,
- border, imageSize, data,
- texObj, texImage);
+ border, imageSize, data);
break;
default:
_mesa_problem(ctx, "bad dims in compressedteximage");
switch (dims) {
case 1:
if (ctx->Driver.CompressedTexSubImage1D) {
- ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
+ ctx->Driver.CompressedTexSubImage1D(ctx, texImage,
xoffset, width,
- format, imageSize, data,
- texObj, texImage);
+ format, imageSize, data);
}
break;
case 2:
if (ctx->Driver.CompressedTexSubImage2D) {
- ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
+ ctx->Driver.CompressedTexSubImage2D(ctx, texImage,
xoffset, yoffset,
width, height,
- format, imageSize, data,
- texObj, texImage);
+ format, imageSize, data);
}
break;
case 3:
if (ctx->Driver.CompressedTexSubImage3D) {
- ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
+ ctx->Driver.CompressedTexSubImage3D(ctx, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
- format, imageSize, data,
- texObj, texImage);
+ format, imageSize, data);
}
break;
default: