GLint border, GLenum internalFormat);
+extern void
+_mesa_choose_texture_format(GLcontext *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLenum format, GLenum type);
+
+
extern void
_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage);