/*
* Mesa 3-D graphics library
- * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "mtypes.h"
+#include "formats.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
-extern void *
-_mesa_alloc_texmemory(GLsizei bytes);
+/** Is the given value one of the 6 cube faces? */
+static inline GLboolean
+_mesa_is_cube_face(GLenum target)
+{
+ return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
+}
-extern void
-_mesa_free_texmemory(void *m);
+/**
+ * Return number of faces for a texture target. This will be 6 for
+ * cube maps and 1 otherwise.
+ * NOTE: this function is not used for cube map arrays which operate
+ * more like 2D arrays than cube maps.
+ */
+static inline GLuint
+_mesa_num_tex_faces(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ return 6;
+ default:
+ return 1;
+ }
+}
-/** \name Internal functions */
-/*@{*/
-extern GLint
-_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat );
+/**
+ * If the target is GL_TEXTURE_CUBE_MAP, return one of the
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z targets corresponding to
+ * the face parameter.
+ * Else, return target as-is.
+ */
+static inline GLenum
+_mesa_cube_face_target(GLenum target, unsigned face)
+{
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ assert(face < 6);
+ return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+ }
+ else {
+ return target;
+ }
+}
+
+
+/**
+ * For cube map faces, return a face index in [0,5].
+ * For other targets return 0;
+ */
+static inline GLuint
+_mesa_tex_target_to_face(GLenum target)
+{
+ if (_mesa_is_cube_face(target))
+ return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ else
+ return 0;
+}
+/** Are any of the dimensions of given texture equal to zero? */
+static inline GLboolean
+_mesa_is_zero_size_texture(const struct gl_texture_image *texImage)
+{
+ return (texImage->Width == 0 ||
+ texImage->Height == 0 ||
+ texImage->Depth == 0);
+}
+
+/** \name Internal functions */
+/*@{*/
+
extern GLboolean
_mesa_is_proxy_texture(GLenum target);
+extern bool
+_mesa_is_array_texture(GLenum target);
extern struct gl_texture_image *
-_mesa_new_texture_image( GLcontext *ctx );
+_mesa_new_texture_image( struct gl_context *ctx );
extern void
-_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *teximage );
-
-extern void
-_mesa_free_texture_image_data( GLcontext *ctx,
- struct gl_texture_image *texImage );
+_mesa_delete_texture_image( struct gl_context *ctx,
+ struct gl_texture_image *teximage );
extern void
-_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
+_mesa_init_teximage_fields(struct gl_context *ctx,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat);
+ GLint border, GLenum internalFormat,
+ mesa_format format);
-extern void
-_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage);
-
+extern mesa_format
+_mesa_choose_texture_format(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLenum format, GLenum type);
extern void
-_mesa_set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage);
+_mesa_update_fbo_texture(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint face, GLuint level);
-
-extern struct gl_texture_object *
-_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target);
-
-extern struct gl_texture_object *
-_mesa_get_current_tex_object(GLcontext *ctx, GLenum target);
+extern void
+_mesa_clear_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage);
extern struct gl_texture_image *
-_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
+_mesa_select_tex_image(const struct gl_texture_object *texObj,
GLenum target, GLint level);
extern struct gl_texture_image *
-_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
+_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level);
-extern struct gl_texture_image *
-_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level);
+/**
+ * Return the base-level texture image for the given texture object.
+ */
+static inline const struct gl_texture_image *
+_mesa_base_tex_image(const struct gl_texture_object *texObj)
+{
+ return texObj->Image[0][texObj->BaseLevel];
+}
extern GLint
-_mesa_max_texture_levels(GLcontext *ctx, GLenum target);
+_mesa_max_texture_levels(struct gl_context *ctx, GLenum target);
+
+extern GLboolean
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ mesa_format format,
+ GLint width, GLint height, GLint depth, GLint border);
extern GLboolean
-_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border);
+_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat, GLenum *error);
+
+extern GLint
+_mesa_get_texture_dimensions(GLenum target);
+extern GLboolean
+_mesa_tex_target_is_layered(GLenum target);
extern GLuint
-_mesa_tex_target_to_face(GLenum target);
+_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level);
+extern GLsizei
+_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
+ GLsizei depth);
-/**
- * Lock a texture for updating. See also _mesa_lock_context_textures().
- */
-static INLINE void
-_mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
- ctx->Shared->TextureStateStamp++;
- (void) texObj;
-}
+extern GLboolean
+_mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
+ GLint level, GLint width, GLint height,
+ GLint depth, GLint border);
-static INLINE void
-_mesa_unlock_texture(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
-}
+extern mesa_format
+_mesa_validate_texbuffer_format(const struct gl_context *ctx,
+ GLenum internalFormat);
+
+
+bool
+_mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
+ GLenum target,
+ GLenum internalFormat,
+ unsigned dimensions,
+ const char *caller);
+bool
+_mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format);
+
+GLboolean
+_mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat);
+
+extern void
+_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ bool dsa);
+
+extern void
+_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset,
+ GLsizei width, GLsizei height,
+ GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void
+_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ const char *caller);
+
+extern void
+_mesa_texture_buffer_range(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum internalFormat,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size,
+ const char *caller);
/*@}*/
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image );
extern void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLenum format, GLenum type,
const GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
+
+
+extern void GLAPIENTRY
+_mesa_TextureSubImage2D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
extern void GLAPIENTRY
-_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLint border );
+_mesa_TextureSubImage3D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
+
+
+extern void GLAPIENTRY
+_mesa_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border);
extern void GLAPIENTRY
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height );
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
extern void GLAPIENTRY
-_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+_mesa_ClearTexSubImage( GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const void *data );
+
+extern void GLAPIENTRY
+_mesa_ClearTexImage( GLuint texture, GLint level,
+ GLenum format, GLenum type, const void *data );
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage1D(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLint border, GLsizei imageSize,
const GLvoid *data);
extern void GLAPIENTRY
-_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+_mesa_CompressedTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
extern void GLAPIENTRY
-_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
+_mesa_CompressedTexImage3D(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *data);
-#ifdef VMS
-#define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR
-#define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR
-#define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR
-#endif
extern void GLAPIENTRY
-_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
-_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data);
extern void GLAPIENTRY
-_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data);
+extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height,
+ GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size);
+
+extern void GLAPIENTRY
+_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size);
+
+
+extern void GLAPIENTRY
+_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+void GLAPIENTRY
+_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+
+void GLAPIENTRY
+_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations);
/*@}*/
+#ifdef __cplusplus
+}
+#endif
+
#endif