extern GLboolean
_mesa_is_proxy_texture(GLenum target);
-extern GLenum
-_mesa_get_proxy_target(GLenum target);
-
extern struct gl_texture_image *
_mesa_new_texture_image( struct gl_context *ctx );
struct gl_texture_image *texImage);
-extern struct gl_texture_object *
-_mesa_select_tex_object(struct gl_context *ctx,
- const struct gl_texture_unit *texUnit,
- GLenum target);
-
extern struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
mesa_format format,
GLint width, GLint height, GLint depth, GLint border);
+extern GLboolean
+_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat);
extern GLuint
_mesa_tex_target_to_face(GLenum target);
static inline void
_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
- _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
+ mtx_lock(&ctx->Shared->TexMutex);
ctx->Shared->TextureStateStamp++;
(void) texObj;
}
_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
(void) texObj;
- _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
+ mtx_unlock(&ctx->Shared->TexMutex);
}
/*@}*/
+extern void GLAPIENTRY
+_mesa_ClearTexSubImage( GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const void *data );
+
+extern void GLAPIENTRY
+_mesa_ClearTexImage( GLuint texture, GLint level,
+ GLenum format, GLenum type, const void *data );
+
extern void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);
+bool
+_mesa_compressed_texture_pixel_storage_error_check(struct gl_context *ctx,
+ GLint dimensions,
+ struct gl_pixelstore_attrib *packing,
+ const char *caller);
+
/*@}*/
#ifdef __cplusplus