-/* $Id: teximage.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: teximage.h,v 1.6 2000/03/27 17:54:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-
-
-
#ifndef TEXIMAGE_H
#define TEXIMAGE_H
/*** Internal functions ***/
-extern struct gl_texture_image *gl_alloc_texture_image( void );
-
-
-extern void gl_free_texture_image( struct gl_texture_image *teximage );
-
-
-extern struct gl_image *
-gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-extern struct gl_image *
-gl_unpack_texsubimage3D( GLcontext *ctx, GLint width, GLint height,GLint depth,
- GLenum format, GLenum type, const GLvoid *pixels );
+extern GLint
+_mesa_base_tex_format( GLint format );
extern struct gl_texture_image *
-gl_unpack_texture( GLcontext *ctx,
- GLint dimensions,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width, GLsizei height,
- GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-extern struct gl_texture_image *
-gl_unpack_texture3D( GLcontext *ctx,
- GLint dimensions,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
+_mesa_alloc_texture_image( void );
-extern void gl_tex_image_1D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels );
+extern void
+_mesa_free_texture_image( struct gl_texture_image *teximage );
-extern void gl_tex_image_2D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
+extern void
+_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj );
-extern void gl_tex_image_3D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
+/*** API entry point functions ***/
-/*** API entry points ***/
+extern void
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
-extern void gl_TexImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, struct gl_image *teximage );
+extern void
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
-extern void gl_TexImage2D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage );
+extern void
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
-extern void gl_TexImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage );
+extern void
+_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
-extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels );
+extern void
+_mesa_GetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels );
-extern void gl_TexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- struct gl_image *image );
+extern void
+_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
-extern void gl_TexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- struct gl_image *image );
+extern void
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
-extern void gl_TexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- struct gl_image *image );
+extern void
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
-extern void gl_CopyTexImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLint border );
+extern void
+_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border );
-extern void gl_CopyTexImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLint border );
+extern void
+_mesa_CopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
-extern void gl_CopyTexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width );
+extern void
+_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width );
-extern void gl_CopyTexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
+extern void
+_mesa_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height );
-extern void gl_CopyTexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
+extern void
+_mesa_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height );
#endif