static inline GLboolean
_mesa_is_cube_face(GLenum target)
{
- return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB);
+ return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
}
+
+/**
+ * Return number of faces for a texture target. This will be 6 for
+ * cube maps and 1 otherwise.
+ * NOTE: this function is not used for cube map arrays which operate
+ * more like 2D arrays than cube maps.
+ */
+static inline GLuint
+_mesa_num_tex_faces(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ return 6;
+ default:
+ return 1;
+ }
+}
+
+
+/**
+ * If the target is GL_TEXTURE_CUBE_MAP, return one of the
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z targets corresponding to
+ * the face parameter.
+ * Else, return target as-is.
+ */
+static inline GLenum
+_mesa_cube_face_target(GLenum target, unsigned face)
+{
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ assert(face < 6);
+ return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+ }
+ else {
+ return target;
+ }
+}
+
+
+/**
+ * For cube map faces, return a face index in [0,5].
+ * For other targets return 0;
+ */
+static inline GLuint
+_mesa_tex_target_to_face(GLenum target)
+{
+ if (_mesa_is_cube_face(target))
+ return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ else
+ return 0;
+}
+
+
/** Are any of the dimensions of given texture equal to zero? */
static inline GLboolean
_mesa_is_zero_size_texture(const struct gl_texture_image *texImage)
/** \name Internal functions */
/*@{*/
-extern GLint
-_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat );
-
-
extern GLboolean
_mesa_is_proxy_texture(GLenum target);
-extern struct gl_texture_image *
-_mesa_new_texture_image( struct gl_context *ctx );
+extern bool
+_mesa_is_array_texture(GLenum target);
extern void
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat,
mesa_format format);
+extern void
+_mesa_init_teximage_fields_ms(struct gl_context *ctx,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ mesa_format format,
+ GLuint numSamples,
+ GLboolean fixedSampleLocations);
extern mesa_format
_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level);
+mesa_format
+_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat);
/**
* Return the base-level texture image for the given texture object.
extern GLint
-_mesa_max_texture_levels(struct gl_context *ctx, GLenum target);
+_mesa_max_texture_levels(const struct gl_context *ctx, GLenum target);
extern GLboolean
-_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
- mesa_format format,
- GLint width, GLint height, GLint depth, GLint border);
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
+ GLuint numLevels, GLint level,
+ mesa_format format, GLuint numSamples,
+ GLint width, GLint height, GLint depth);
extern GLboolean
_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
- GLenum intFormat);
-
-extern GLuint
-_mesa_tex_target_to_face(GLenum target);
+ GLenum intFormat, GLenum *error);
extern GLint
_mesa_get_texture_dimensions(GLenum target);
bool
_mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
GLenum target,
- GLenum internalFormat,
- unsigned dimensions,
- const char *caller);
+ GLenum internalFormat);
+
+bool
+_mesa_format_no_online_compression(GLenum format);
+
+GLboolean
+_mesa_is_renderable_texture_format(const struct gl_context *ctx,
+ GLenum internalformat);
extern void
_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
bool dsa);
extern void
-_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
- struct gl_texture_object *texObj,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset,
- GLsizei width, GLsizei height,
- GLsizei depth,
- GLenum format, GLsizei imageSize,
- const GLvoid *data, bool dsa);
-
-extern void
-_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
- struct gl_texture_object *texObj,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height, bool dsa);
-
-extern void
-_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
+_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
+ GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth,
- GLboolean fixedsamplelocations,
- GLboolean immutable, const char *func);
+ GLboolean fixedSampleLocations,
+ GLuint64 offset, const char* func);
+
+bool
+_mesa_is_cube_map_texture(GLenum target);
-extern void
-_mesa_texture_buffer_range(struct gl_context *ctx,
- struct gl_texture_object *texObj, GLenum target,
- GLenum internalFormat,
- struct gl_buffer_object *bufObj,
- GLintptr offset, GLsizeiptr size, bool range,
- bool dsa);
/*@}*/
GLsizei width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_TextureImage1DEXT( GLuint texture, GLenum target, GLint level,
+ GLint internalformat, GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_MultiTexImage1DEXT( GLenum texture, GLenum target, GLint level,
+ GLint internalformat, GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
extern void GLAPIENTRY
_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_TextureImage2DEXT( GLuint texture, GLenum target, GLint level,
+ GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_MultiTexImage2DEXT(GLenum texture, GLenum target, GLint level,
+ GLint internalFormat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
extern void GLAPIENTRY
_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_TextureImage3DEXT( GLuint texture, GLenum target, GLint level,
+ GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels );
extern void GLAPIENTRY
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_MultiTexImage3DEXT(GLenum texture, GLenum target, GLint level,
+ GLint internalFormat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels);
+
extern void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image );
+extern void GLAPIENTRY
+_mesa_EGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image,
+ const GLint *attrib_list);
+extern void GLAPIENTRY
+_mesa_EGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image,
+ const GLint *attrib_list);
+void GLAPIENTRY
+_mesa_TexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
+
extern void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels );
+void GLAPIENTRY
+_mesa_TexSubImage2D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
extern void GLAPIENTRY
_mesa_TexSubImage2D( GLenum target, GLint level,
GLenum format, GLenum type,
const GLvoid *pixels );
+void GLAPIENTRY
+_mesa_TexSubImage3D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
extern void GLAPIENTRY
_mesa_TexSubImage3D( GLenum target, GLint level,
GLenum format, GLenum type,
const GLvoid *pixels );
+void GLAPIENTRY
+_mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels);
+
extern void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels);
+extern void GLAPIENTRY
+_mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
+
+void GLAPIENTRY
+_mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels);
+
+void GLAPIENTRY
+_mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
extern void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture, GLint level,
GLenum format, GLenum type,
const GLvoid *pixels);
+void GLAPIENTRY
+_mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLenum type, const GLvoid *pixels);
+
extern void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLenum format, GLenum type,
const GLvoid *pixels);
+extern void GLAPIENTRY
+_mesa_TextureSubImage3DEXT(GLuint texture, GLenum target,
+ GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format, GLenum type,
+ const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format, GLenum type,
+ const GLvoid *pixels);
extern void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLint border);
+extern void GLAPIENTRY
+_mesa_CopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border);
extern void GLAPIENTRY
_mesa_CopyTexImage2D( GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border );
+extern void GLAPIENTRY
+_mesa_CopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei hright, GLint border);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
+
+extern void GLAPIENTRY
+_mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border);
+
+
+extern void GLAPIENTRY
+_mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border );
+
extern void GLAPIENTRY
_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
_mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target,
+ GLint level, GLint xoffset, GLint x, GLint y,
+ GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint xoffset, GLint x, GLint y,
+ GLsizei width);
+
extern void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height);
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
extern void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height);
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width );
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x,
+ GLint y, GLsizei width, GLsizei height);
+
extern void GLAPIENTRY
_mesa_ClearTexSubImage( GLuint texture, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint border, GLsizei imageSize,
const GLvoid *data);
+extern void GLAPIENTRY
+_mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *pixels);
+
extern void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
+extern void GLAPIENTRY
+_mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *pixels);
+
extern void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
+_mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *pixels);
+
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data);
+
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+extern void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+extern void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+extern void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data);
extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+extern void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
GLint yoffset,
GLsizei width, GLsizei height,
const GLvoid *data);
extern void GLAPIENTRY
+_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+extern void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+extern void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height,
_mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
GLintptr offset, GLsizeiptr size);
+extern void GLAPIENTRY
+_mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
+ GLuint buffer, GLintptr offset, GLsizeiptr size);
+
extern void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer);
+extern void GLAPIENTRY
+_mesa_TextureBufferEXT(GLuint texture, GLenum target, GLenum internalFormat,
+ GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_MultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalFormat,
+ GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size);
+
extern void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations);
+
/*@}*/
#ifdef __cplusplus