-/* $Id: texobj.c,v 1.31 2000/10/30 13:32:01 keithw Exp $ */
+/* $Id: texobj.c,v 1.52 2002/02/15 16:32:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "teximage.h"
#include "texstate.h"
#include "texobj.h"
-#include "types.h"
+#include "mtypes.h"
#endif
* Input: shared - the shared GL state structure to contain the texture object
* name - integer name for the texture object
* dimensions - either 1, 2, 3 or 6 (cube map)
+ * zero is ok for the sake of GenTextures()
* Return: pointer to new texture object
*/
struct gl_texture_object *
-gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
- GLuint dimensions)
+_mesa_alloc_texture_object( struct gl_shared_state *shared,
+ GLuint name, GLuint dimensions )
{
struct gl_texture_object *obj;
obj->Priority = 1.0F;
obj->WrapS = GL_REPEAT;
obj->WrapT = GL_REPEAT;
+ obj->WrapR = GL_REPEAT;
obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
obj->MagFilter = GL_LINEAR;
obj->MinLod = -1000.0;
obj->MaxLod = 1000.0;
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
- obj->MinMagThresh = 0.0F;
+ obj->MaxAnisotropy = 1.0;
+ obj->CompareFlag = GL_FALSE; /* SGIX_shadow */
+ obj->CompareOperator = GL_TEXTURE_LEQUAL_R_SGIX; /* SGIX_shadow */
+ obj->CompareMode = GL_LUMINANCE; /* ARB_shadow */
+ obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
+ obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
+ obj->ShadowAmbient = 0; /* ARB/SGIX_shadow_ambient */
_mesa_init_colortable(&obj->Palette);
/* insert into linked list */
* Input: shared - the shared GL state to which the object belongs
* t - the texture object to delete
*/
-void gl_free_texture_object( struct gl_shared_state *shared,
- struct gl_texture_object *t )
+void _mesa_free_texture_object( struct gl_shared_state *shared,
+ struct gl_texture_object *t )
{
struct gl_texture_object *tprev, *tcurr;
assert(t);
- /* Remove t from dirty list so we don't touch free'd memory later.
- * Test for shared since Proxy texture aren't in global linked list.
- */
- if (shared)
- gl_remove_texobj_from_dirty_list( shared, t );
-
/* unlink t from the linked list */
if (shared) {
_glthread_LOCK_MUTEX(shared->Mutex);
_mesa_free_colortable_data(&t->Palette);
- /* free texture images */
+ /* free the texture images */
{
GLuint i;
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
}
}
}
+
/* free this object */
FREE( t );
}
+
+/*
+ * Report why a texture object is incomplete. (for debug only)
+ */
#if 0
static void
incomplete(const struct gl_texture_object *t, const char *why)
/*
- * Examine a texture object to determine if it is complete or not.
+ * Examine a texture object to determine if it is complete.
* The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
*/
void
struct gl_texture_object *t )
{
const GLint baseLevel = t->BaseLevel;
+ GLint maxLog2 = 0, maxLevels = 0;
t->Complete = GL_TRUE; /* be optimistic */
- /* Always need level zero image */
+ /* Always need the base level image */
if (!t->Image[baseLevel]) {
incomplete(t, "Image[baseLevel] == NULL");
t->Complete = GL_FALSE;
return;
}
- /* Compute number of mipmap levels */
+ /* Compute _MaxLevel */
if (t->Dimensions == 1) {
- t->P = t->Image[baseLevel]->WidthLog2;
+ maxLog2 = t->Image[baseLevel]->WidthLog2;
+ maxLevels = ctx->Const.MaxTextureLevels;
}
else if (t->Dimensions == 2 || t->Dimensions == 6) {
- t->P = MAX2(t->Image[baseLevel]->WidthLog2,
- t->Image[baseLevel]->HeightLog2);
+ maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
+ t->Image[baseLevel]->HeightLog2);
+ maxLevels = (t->Dimensions == 2) ?
+ ctx->Const.MaxTextureLevels : ctx->Const.MaxCubeTextureLevels;
}
else if (t->Dimensions == 3) {
GLint max = MAX2(t->Image[baseLevel]->WidthLog2,
t->Image[baseLevel]->HeightLog2);
- max = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2));
- t->P = max;
+ maxLog2 = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2));
+ maxLevels = ctx->Const.Max3DTextureLevels;
+ }
+ else {
+ _mesa_problem(ctx, "Bad t->Dimension in _mesa_test_texobj_completeness");
+ return;
}
- /* Compute M (see the 1.2 spec) used during mipmapping */
- t->M = (GLfloat) (MIN2(t->MaxLevel, t->P) - t->BaseLevel);
+ ASSERT(maxLevels > 0);
+ t->_MaxLevel = baseLevel + maxLog2;
+ t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
+ t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
+
+ /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
+ t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
if (t->Dimensions == 6) {
- /* make sure all six level 0 images are same size */
- const GLint w = t->Image[baseLevel]->Width2;
- const GLint h = t->Image[baseLevel]->Height2;
+ /* make sure that all six cube map level 0 images are the same size */
+ const GLuint w = t->Image[baseLevel]->Width2;
+ const GLuint h = t->Image[baseLevel]->Height2;
if (!t->NegX[baseLevel] ||
t->NegX[baseLevel]->Width2 != w ||
t->NegX[baseLevel]->Height2 != h ||
*/
GLint i;
GLint minLevel = baseLevel;
- GLint maxLevel = MIN2(t->P, ctx->Const.MaxTextureLevels-1);
- maxLevel = MIN2(maxLevel, t->MaxLevel);
+ GLint maxLevel = t->_MaxLevel;
if (minLevel > maxLevel) {
t->Complete = GL_FALSE;
/* Test dimension-independent attributes */
for (i = minLevel; i <= maxLevel; i++) {
if (t->Image[i]) {
- if (t->Image[i]->Format != t->Image[baseLevel]->Format) {
+ if (t->Image[i]->TexFormat != t->Image[baseLevel]->TexFormat) {
t->Complete = GL_FALSE;
incomplete(t, "Format[i] != Format[baseLevel]");
return;
if (t->Dimensions == 1) {
/* Test 1-D mipmaps */
GLuint width = t->Image[baseLevel]->Width2;
- for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
+ for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
}
/* Test 2-D mipmaps */
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
- for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
+ for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
}
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
GLuint depth = t->Image[baseLevel]->Depth2;
- for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
+ for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
}
t->Complete = GL_FALSE;
return;
}
+ if (t->Image[i]->Format == GL_DEPTH_COMPONENT) {
+ t->Complete = GL_FALSE;
+ incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
+ return;
+ }
if (t->Image[i]->Width2 != width) {
t->Complete = GL_FALSE;
incomplete(t, "3D Image[i] bad width");
/* make sure 6 cube faces are consistant */
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
- for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
+ for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
}
height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
+ /* Don't support GL_DEPTH_COMPONENT for cube maps */
+ if (t->Image[i]->Format == GL_DEPTH_COMPONENT) {
+ t->Complete = GL_FALSE;
+ incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
+ return;
+ }
/* check that we have images defined */
if (!t->Image[i] || !t->NegX[i] ||
!t->PosY[i] || !t->NegY[i] ||
}
else {
/* Dimensions = ??? */
- gl_problem(NULL, "Bug in gl_test_texture_object_completeness\n");
+ _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
}
}
}
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenTextures");
if (n < 0) {
- gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
return;
}
for (i=0;i<n;i++) {
GLuint name = first + i;
GLuint dims = 0;
- (void) gl_alloc_texture_object(ctx->Shared, name, dims);
+ (void) _mesa_alloc_texture_object( ctx->Shared, name, dims);
}
_glthread_UNLOCK_MUTEX(GenTexturesLock);
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
if (!texName)
return;
for (i=0;i<n;i++) {
- struct gl_texture_object *t;
- if (texName[i]>0) {
- t = (struct gl_texture_object *)
+ if (texName[i] > 0) {
+ struct gl_texture_object *delObj = (struct gl_texture_object *)
_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
- if (t) {
+ if (delObj) {
/* First check if this texture is currently bound.
* If so, unbind it and decrement the reference count.
*/
GLuint u;
for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
- GLuint d;
- for (d = 1 ; d <= 3 ; d++) {
- if (unit->CurrentD[d] == t) {
- unit->CurrentD[d] = ctx->Shared->DefaultD[d];
- ctx->Shared->DefaultD[d]->RefCount++;
- t->RefCount--;
- ASSERT( t->RefCount >= 0 );
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
+ if (delObj == unit->Current1D) {
+ unit->Current1D = ctx->Shared->Default1D;
+ ctx->Shared->Default1D->RefCount++;
+ if (delObj == unit->_Current)
+ unit->_Current = unit->Current1D;
+ }
+ else if (delObj == unit->Current2D) {
+ unit->Current2D = ctx->Shared->Default2D;
+ ctx->Shared->Default2D->RefCount++;
+ if (delObj == unit->_Current)
+ unit->_Current = unit->Current2D;
+ }
+ else if (delObj == unit->Current3D) {
+ unit->Current3D = ctx->Shared->Default3D;
+ ctx->Shared->Default3D->RefCount++;
+ if (delObj == unit->_Current)
+ unit->_Current = unit->Current3D;
+ }
+ else if (delObj == unit->CurrentCubeMap) {
+ unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
+ ctx->Shared->DefaultCubeMap->RefCount++;
+ if (delObj == unit->_Current)
+ unit->_Current = unit->CurrentCubeMap;
+ }
}
+ ctx->NewState |= _NEW_TEXTURE;
/* Decrement reference count and delete if zero */
- t->RefCount--;
- ASSERT( t->RefCount >= 0 );
- if (t->RefCount == 0) {
+ delObj->RefCount--;
+ ASSERT(delObj->RefCount >= 0);
+
+ if (delObj->RefCount == 0) {
+ ASSERT(delObj->Name != 0);
if (ctx->Driver.DeleteTexture)
- (*ctx->Driver.DeleteTexture)( ctx, t );
- gl_free_texture_object(ctx->Shared, t);
+ (*ctx->Driver.DeleteTexture)( ctx, delObj );
+ _mesa_free_texture_object(ctx->Shared, delObj);
}
}
}
GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
- struct gl_texture_object *newTexObj;
- GLuint dim;
+ struct gl_texture_object *newTexObj = 0;
+ GLuint targetDim;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBindTexture %s %d\n",
- gl_lookup_enum_by_nr(target), (GLint) texName);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
+ _mesa_lookup_enum_by_nr(target), (GLint) texName);
switch (target) {
case GL_TEXTURE_1D:
- dim = 1;
- oldTexObj = texUnit->CurrentD[1];
+ targetDim = 1;
+ oldTexObj = texUnit->Current1D;
break;
case GL_TEXTURE_2D:
- dim = 2;
- oldTexObj = texUnit->CurrentD[2];
+ targetDim = 2;
+ oldTexObj = texUnit->Current2D;
break;
case GL_TEXTURE_3D:
- dim = 3;
- oldTexObj = texUnit->CurrentD[3];
+ targetDim = 3;
+ oldTexObj = texUnit->Current3D;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.ARB_texture_cube_map) {
- dim = 6;
+ targetDim = 6;
oldTexObj = texUnit->CurrentCubeMap;
break;
}
/* fallthrough */
default:
- gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
}
if (oldTexObj->Name == texName)
- return;
+ return; /* rebinding the same texture- no change */
+ /*
+ * Get pointer to new texture object (newTexObj)
+ */
if (texName == 0) {
- if (target == GL_TEXTURE_CUBE_MAP_ARB)
- newTexObj = ctx->Shared->DefaultCubeMap;
- else
- newTexObj = ctx->Shared->DefaultD[dim];
+ /* newTexObj = a default texture object */
+ switch (target) {
+ case GL_TEXTURE_1D:
+ newTexObj = ctx->Shared->Default1D;
+ break;
+ case GL_TEXTURE_2D:
+ newTexObj = ctx->Shared->Default2D;
+ break;
+ case GL_TEXTURE_3D:
+ newTexObj = ctx->Shared->Default3D;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ newTexObj = ctx->Shared->DefaultCubeMap;
+ break;
+ default:
+ ; /* Bad targets are caught above */
+ }
}
else {
- struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
+ /* non-default texture object */
+ const struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
-
- if (!newTexObj)
- newTexObj = gl_alloc_texture_object(ctx->Shared, texName, dim);
-
- if (newTexObj->Dimensions != dim) {
- if (newTexObj->Dimensions) {
+ if (newTexObj) {
+ /* error checking */
+ if (newTexObj->Dimensions > 0 && newTexObj->Dimensions != targetDim) {
/* the named texture object's dimensions don't match the target */
- gl_error( ctx, GL_INVALID_OPERATION, "glBindTexture" );
- return;
- }
- newTexObj->Dimensions = dim;
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glBindTexture(wrong dimensionality)" );
+ return;
+ }
+ }
+ else {
+ /* if this is a new texture id, allocate a texture object now */
+ newTexObj = _mesa_alloc_texture_object( ctx->Shared, texName,
+ targetDim);
+ if (!newTexObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
+ return;
+ }
}
+ newTexObj->Dimensions = targetDim;
}
newTexObj->RefCount++;
+ /* do the actual binding, but first flush outstanding vertices:
+ */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
switch (target) {
case GL_TEXTURE_1D:
- texUnit->CurrentD[1] = newTexObj;
+ texUnit->Current1D = newTexObj;
break;
case GL_TEXTURE_2D:
- texUnit->CurrentD[2] = newTexObj;
+ texUnit->Current2D = newTexObj;
break;
case GL_TEXTURE_3D:
- texUnit->CurrentD[3] = newTexObj;
+ texUnit->Current3D = newTexObj;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
texUnit->CurrentCubeMap = newTexObj;
break;
default:
- gl_problem(ctx, "bad target in BindTexture");
+ _mesa_problem(ctx, "bad target in BindTexture");
}
- /* If we've changed the CurrentD[123] texture object then update the
- * ctx->Texture.Current pointer to point to the new texture object.
- */
- texUnit->Current = texUnit->CurrentD[texUnit->CurrentDimension];
-
- ctx->NewState |= _NEW_TEXTURE;
-
/* Pass BindTexture call to device driver */
- if (ctx->Driver.BindTexture)
+ if (ctx->Driver.BindTexture)
(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
- if (oldTexObj->Name > 0) {
- /* never delete default (id=0) texture objects */
- oldTexObj->RefCount--;
- if (oldTexObj->RefCount <= 0) {
- if (ctx->Driver.DeleteTexture) {
- (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
- }
- gl_free_texture_object(ctx->Shared, oldTexObj);
+ oldTexObj->RefCount--;
+ assert(oldTexObj->RefCount >= 0);
+ if (oldTexObj->RefCount == 0) {
+ assert(oldTexObj->Name != 0);
+ if (ctx->Driver.DeleteTexture) {
+ (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
}
+ _mesa_free_texture_object(ctx->Shared, oldTexObj);
}
}
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
if (n < 0) {
- gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
return;
}
/*
- * Execute glAreTexturesResident
+ * Execute glAreTexturesResident
*/
GLboolean
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
GET_CURRENT_CONTEXT(ctx);
GLboolean allResident = GL_TRUE;
GLint i;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
- "glAreTexturesResident", GL_FALSE);
if (n < 0) {
- gl_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
return GL_FALSE;
}
for (i = 0; i < n; i++) {
struct gl_texture_object *t;
if (texName[i] == 0) {
- gl_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)");
return GL_FALSE;
}
t = (struct gl_texture_object *)
}
}
else {
- gl_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)");
return GL_FALSE;
}
}
_mesa_IsTexture( GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
- GL_FALSE);
- if (texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ return texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture);
}
-