{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_object *texObj;
- struct gl_texture_unit *texUnit;
if (unit >= _mesa_max_tex_unit(ctx)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
return;
}
- texUnit = _mesa_get_tex_unit(ctx, unit);
- assert(texUnit);
- if (!texUnit) {
- return;
- }
-
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBindTextureUnit %s %d\n",
_mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
/* Error checking */
if (!texObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindTextureUnit(non-gen name)");
+ "glBindTextureUnit(non-gen name)");
return;
}
if (texObj->Target == 0) {