mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / main / texobj.c
index 3375fe36bc53b57ead7809bf7e63492f9aea65f2..8bdbb08c8ea36ded2f5988f00ca0287fcd21abc0 100644 (file)
@@ -148,6 +148,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
    obj->Sampler.CompareMode = GL_NONE;         /* ARB_shadow */
    obj->Sampler.CompareFunc = GL_LEQUAL;       /* ARB_shadow */
    obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
+   obj->StencilSampling = false;
    obj->Sampler.CubeMapSeamless = GL_FALSE;
    obj->Swizzle[0] = GL_RED;
    obj->Swizzle[1] = GL_GREEN;
@@ -280,6 +281,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
    dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
    dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
    dest->DepthMode = src->DepthMode;
+   dest->StencilSampling = src->StencilSampling;
    dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
    dest->_MaxLevel = src->_MaxLevel;
    dest->_MaxLambda = src->_MaxLambda;