return texUnit->CurrentTex[TEXTURE_3D_INDEX];
case GL_PROXY_TEXTURE_3D:
return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP:
return ctx->Extensions.ARB_texture_cube_map
? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
case GL_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array
+ return _mesa_has_texture_cube_map_array(ctx)
? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
- return ctx->Extensions.ARB_texture_cube_map_array
+ return _mesa_has_texture_cube_map_array(ctx)
? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
case GL_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
case GL_TEXTURE_BUFFER:
- return ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object ?
+ return (_mesa_has_ARB_texture_buffer_object(ctx) ||
+ _mesa_has_OES_texture_buffer(ctx)) ?
texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
case GL_TEXTURE_EXTERNAL_OES:
return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
* \param shared the shared GL state structure to contain the texture object
* \param name integer name for the texture object
* \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
- * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
+ * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
* of GenTextures()
*
* \return pointer to new texture object.
target == GL_TEXTURE_1D ||
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_3D ||
- target == GL_TEXTURE_CUBE_MAP_ARB ||
+ target == GL_TEXTURE_CUBE_MAP ||
target == GL_TEXTURE_RECTANGLE_NV ||
target == GL_TEXTURE_1D_ARRAY_EXT ||
target == GL_TEXTURE_2D_ARRAY_EXT ||
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
+ if (target != 0) {
+ obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ }
+ else {
+ obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
+ }
obj->Priority = 1.0F;
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
GLenum filter = GL_LINEAR;
assert(obj->Target == 0);
+ obj->Target = target;
+ obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
+
switch (target) {
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_3D:
maxLevels = ctx->Const.Max3DTextureLevels;
break;
- case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
maxLevels = ctx->Const.MaxCubeTextureLevels;
break;
return;
}
- if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* Make sure that all six cube map level 0 images are the same size.
+ if (t->Target == GL_TEXTURE_CUBE_MAP) {
+ /* Make sure that all six cube map level 0 images are the same size and
+ * format.
* Note: we know that the image's width==height (we enforce that
* at glTexImage time) so we only need to test the width here.
*/
incomplete(t, BASE, "Cube face missing or mismatched size");
return;
}
+ if (t->Image[face][baseLevel]->InternalFormat !=
+ baseImage->InternalFormat) {
+ incomplete(t, BASE, "Cube face format mismatch");
+ return;
+ }
+ if (t->Image[face][baseLevel]->Border != baseImage->Border) {
+ incomplete(t, BASE, "Cube face border size mismatch");
+ return;
+ }
}
}
incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
return;
}
- if (img->TexFormat != baseImage->TexFormat) {
+ if (img->InternalFormat != baseImage->InternalFormat) {
incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
return;
}
img->Depth2);
return;
}
-
- /* Extra checks for cube textures */
- if (face > 0) {
- /* check that cube faces are the same size */
- if (img->Width2 != t->Image[0][i]->Width2 ||
- img->Height2 != t->Image[0][i]->Height2) {
- incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size");
- return;
- }
- }
}
}
/* need a loop here just for cube maps */
for (face = 0; face < numFaces; face++) {
- GLenum faceTarget;
-
- if (target == GL_TEXTURE_CUBE_MAP)
- faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
- else
- faceTarget = target;
+ const GLenum faceTarget = _mesa_cube_face_target(target, face);
/* initialize level[0] texture image */
texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
return t;
}
-/**
- * Wrapper for the driver function. Need this because _mesa_new_texture_object
- * permits a target of 0 and does not initialize targetIndex.
- */
-struct gl_texture_object *
-_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target)
-{
- struct gl_texture_object *texObj = NULL;
- GLint targetIndex;
-
- if (target == 0)
- return texObj;
-
- texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
- targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
- assert(targetIndex < NUM_TEXTURE_TARGETS);
- texObj->TargetIndex = targetIndex;
-
- return texObj;
-}
/**
* Helper function for glCreateTextures and glGenTextures. Need this because
* glCreateTextures should throw errors if target = 0. This is not exposed to
* the rest of Mesa to encourage Mesa internals to use nameless textures,
* which do not require expensive hash lookups.
+ * \param target either 0 or a valid / error-checked texture target enum
*/
static void
create_textures(struct gl_context *ctx, GLenum target,
- GLsizei n, GLuint *textures, bool dsa)
+ GLsizei n, GLuint *textures, const char *caller)
{
GLuint first;
GLint i;
- const char *func = dsa ? "Create" : "Gen";
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
+ _mesa_debug(ctx, "%s %d\n", caller, n);
if (n < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "gl%sTextures(n < 0)", func );
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
return;
}
/*
* This must be atomic (generation and allocation of texture IDs)
*/
- mtx_lock(&ctx->Shared->Mutex);
+ _mesa_HashLockMutex(ctx->Shared->TexObjects);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
/* Allocate new, empty texture objects */
for (i = 0; i < n; i++) {
struct gl_texture_object *texObj;
- GLint targetIndex;
GLuint name = first + i;
texObj = ctx->Driver.NewTextureObject(ctx, name, target);
if (!texObj) {
- mtx_unlock(&ctx->Shared->Mutex);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", func);
+ _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", caller);
return;
}
- /* Initialize the target index if target is non-zero. */
- if (target != 0) {
- targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
- if (targetIndex < 0) { /* Bad Target */
- mtx_unlock(&ctx->Shared->Mutex);
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)",
- func, _mesa_enum_to_string(texObj->Target));
- return;
- }
- assert(targetIndex < NUM_TEXTURE_TARGETS);
- texObj->TargetIndex = targetIndex;
- }
-
/* insert into hash table */
- _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
+ _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj);
textures[i] = name;
}
- mtx_unlock(&ctx->Shared->Mutex);
+ _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
}
/*@}*/
_mesa_GenTextures(GLsizei n, GLuint *textures)
{
GET_CURRENT_CONTEXT(ctx);
- create_textures(ctx, 0, n, textures, false);
+ create_textures(ctx, 0, n, textures, "glGenTextures");
}
/**
return;
}
- create_textures(ctx, target, n, textures, true);
+ create_textures(ctx, target, n, textures, "glCreateTextures");
}
/**
const gl_texture_index index = texObj->TargetIndex;
GLuint u;
- if (texObj->Target == 0)
+ if (texObj->Target == 0) {
+ /* texture was never bound */
return;
+ }
+
+ assert(index < NUM_TEXTURE_TARGETS);
for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
/* The texture _name_ is now free for re-use.
* Remove it from the hash table now.
*/
- mtx_lock(&ctx->Shared->Mutex);
_mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
- mtx_unlock(&ctx->Shared->Mutex);
/* Unreference the texobj. If refcount hits zero, the texture
* will be deleted.
|| _mesa_is_gles3(ctx)
? TEXTURE_2D_ARRAY_INDEX : -1;
case GL_TEXTURE_BUFFER:
- return ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_texture_buffer_object ?
+ return (_mesa_has_ARB_texture_buffer_object(ctx) ||
+ _mesa_has_OES_texture_buffer(ctx)) ?
TEXTURE_BUFFER_INDEX : -1;
case GL_TEXTURE_EXTERNAL_OES:
return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
? TEXTURE_EXTERNAL_INDEX : -1;
case GL_TEXTURE_CUBE_MAP_ARRAY:
- return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array
+ return _mesa_has_texture_cube_map_array(ctx)
? TEXTURE_CUBE_ARRAY_INDEX : -1;
case GL_TEXTURE_2D_MULTISAMPLE:
return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
}
/* and insert it into hash table */
- mtx_lock(&ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
- mtx_unlock(&ctx->Shared->Mutex);
}
- newTexObj->Target = target;
- newTexObj->TargetIndex = targetIndex;
}
+ assert(newTexObj->Target == target);
+ assert(newTexObj->TargetIndex == targetIndex);
+
bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
}
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_object *texObj;
- struct gl_texture_unit *texUnit;
- /* Get the texture unit (this is an array look-up) */
- texUnit = _mesa_get_tex_unit_err(ctx, unit, "glBindTextureUnit");
- if (!texUnit) {
+ if (unit >= _mesa_max_tex_unit(ctx)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
return;
}
/* Error checking */
if (!texObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindTextureUnit(non-gen name)");
+ "glBindTextureUnit(non-gen name)");
return;
}
if (texObj->Target == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindTextureUnit(target)");
+ /* Texture object was gen'd but never bound so the target is not set */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
return;
}
assert(valid_texture_object(texObj));