if (newTexObj->Target != 0 && newTexObj->Target != target) {
/* the named texture object's target doesn't match the given target */
_mesa_error( ctx, GL_INVALID_OPERATION,
- "glBindTexture(wrong dimensionality)" );
+ "glBindTexture(target mismatch)" );
return;
}
if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) {