-/* $Id: texobj.c,v 1.3 1999/10/08 09:27:11 keithw Exp $ */
+/* $Id: texobj.c,v 1.14 2000/02/12 01:59:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/* $XFree86: xc/lib/GL/mesa/src/texobj.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "hash.h"
-#include "macros.h"
+#include "mem.h"
#include "teximage.h"
#include "texstate.h"
#include "texobj.h"
{
struct gl_texture_object *obj;
- assert(dimensions <= 3);
+ ASSERT(dimensions <= 3);
+
+ obj = CALLOC_STRUCT(gl_texture_object);
- obj = (struct gl_texture_object *)
- calloc(1,sizeof(struct gl_texture_object));
if (obj) {
/* init the non-zero fields */
+ obj->RefCount = 1;
obj->Name = name;
obj->Dimensions = dimensions;
obj->WrapS = GL_REPEAT;
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MinMagThresh = 0.0F;
- obj->Palette[0] = 255;
- obj->Palette[1] = 255;
- obj->Palette[2] = 255;
- obj->Palette[3] = 255;
- obj->PaletteSize = 1;
- obj->PaletteIntFormat = GL_RGBA;
- obj->PaletteFormat = GL_RGBA;
+ obj->Palette.Table[0] = 255;
+ obj->Palette.Table[1] = 255;
+ obj->Palette.Table[2] = 255;
+ obj->Palette.Table[3] = 255;
+ obj->Palette.Size = 1;
+ obj->Palette.IntFormat = GL_RGBA;
+ obj->Palette.Format = GL_RGBA;
/* insert into linked list */
if (shared) {
+ _glthread_LOCK_MUTEX(shared->Mutex);
obj->Next = shared->TexObjectList;
shared->TexObjectList = obj;
+ _glthread_UNLOCK_MUTEX(shared->Mutex);
}
if (name > 0) {
/* insert into hash table */
- HashInsert(shared->TexObjects, name, obj);
+ _mesa_HashInsert(shared->TexObjects, name, obj);
}
}
return obj;
/* unlink t from the linked list */
if (shared) {
+ _glthread_LOCK_MUTEX(shared->Mutex);
tprev = NULL;
tcurr = shared->TexObjectList;
while (tcurr) {
tprev = tcurr;
tcurr = tcurr->Next;
}
+ _glthread_UNLOCK_MUTEX(shared->Mutex);
}
if (t->Name) {
/* remove from hash table */
- HashRemove(shared->TexObjects, t->Name);
+ _mesa_HashRemove(shared->TexObjects, t->Name);
}
/* free texture image */
}
}
/* free this object */
- free( t );
+ FREE( t );
}
/*
* Execute glGenTextures
*/
-void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *texName )
+void
+_mesa_GenTextures( GLsizei n, GLuint *texName )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
return;
}
- first = HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
/* Return the texture names */
for (i=0;i<n;i++) {
/*
* Execute glDeleteTextures
*/
-void gl_DeleteTextures( GLcontext *ctx, GLsizei n, const GLuint *texName)
+void
+_mesa_DeleteTextures( GLsizei n, const GLuint *texName)
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
struct gl_texture_object *t;
if (texName[i]>0) {
t = (struct gl_texture_object *)
- HashLookup(ctx->Shared->TexObjects, texName[i]);
+ _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
if (t) {
+ /* First check if this texture is currently bound.
+ * If so, unbind it and decrement the reference count.
+ */
GLuint u;
- for (u=0; u<MAX_TEXTURE_UNITS; u++) {
+ for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
GLuint d;
for (d = 1 ; d <= 3 ; d++) {
- if (unit->CurrentD[d]==t) {
- unit->CurrentD[d] = ctx->Shared->DefaultD[d][u];
- ctx->Shared->DefaultD[d][u]->RefCount++;
+ if (unit->CurrentD[d] == t) {
+ unit->CurrentD[d] = ctx->Shared->DefaultD[d];
+ ctx->Shared->DefaultD[d]->RefCount++;
t->RefCount--;
- assert( t->RefCount >= 0 );
+ ASSERT( t->RefCount >= 0 );
}
}
}
- /* tell device driver to delete texture */
- if (ctx->Driver.DeleteTexture) {
- (*ctx->Driver.DeleteTexture)( ctx, t );
- }
-
- if (t->RefCount==0) {
+ /* Decrement reference count and delete if zero */
+ t->RefCount--;
+ ASSERT( t->RefCount >= 0 );
+ if (t->RefCount == 0) {
+ if (ctx->Driver.DeleteTexture)
+ (*ctx->Driver.DeleteTexture)( ctx, t );
gl_free_texture_object(ctx->Shared, t);
}
}
/*
* Execute glBindTexture
*/
-void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texName )
+void
+_mesa_BindTexture( GLenum target, GLuint texName )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
struct gl_texture_object *newTexObj;
- GLint dim;
+ GLuint dim;
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBindTexture %s %d\n",
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
- dim = target - GL_TEXTURE_1D;
-
- if (dim < 0 || dim > 2) {
- gl_error( ctx, GL_INVALID_ENUM, "glBindTexture" );
- return;
+ switch (target) {
+ case GL_TEXTURE_1D:
+ dim = 1;
+ break;
+ case GL_TEXTURE_2D:
+ dim = 2;
+ break;
+ case GL_TEXTURE_3D:
+ dim = 3;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
+ return;
}
- dim++;
oldTexObj = texUnit->CurrentD[dim];
if (oldTexObj->Name == texName)
return;
if (texName == 0)
- newTexObj = ctx->Shared->DefaultD[unit][dim];
+ newTexObj = ctx->Shared->DefaultD[dim];
else {
- struct HashTable *hash = ctx->Shared->TexObjects;
- newTexObj = (struct gl_texture_object *) HashLookup(hash, texName);
+ struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
+ newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
if (!newTexObj)
newTexObj = gl_alloc_texture_object(ctx->Shared, texName, dim);
if (newTexObj->Dimensions != dim) {
if (newTexObj->Dimensions) {
+ /* the named texture object's dimensions don't match the target */
gl_error( ctx, GL_INVALID_OPERATION, "glBindTexture" );
return;
}
}
}
- oldTexObj->RefCount--;
newTexObj->RefCount++;
+
texUnit->CurrentD[dim] = newTexObj;
/* If we've changed the CurrentD[123] texture object then update the
if (ctx->Driver.BindTexture) {
(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
}
+
+ if (oldTexObj->Name > 0) {
+ /* never delete default (id=0) texture objects */
+ oldTexObj->RefCount--;
+ if (oldTexObj->RefCount <= 0) {
+ if (ctx->Driver.DeleteTexture) {
+ (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
+ }
+ gl_free_texture_object(ctx->Shared, oldTexObj);
+ }
+ }
}
/*
* Execute glPrioritizeTextures
*/
-void gl_PrioritizeTextures( GLcontext *ctx,
- GLsizei n, const GLuint *texName,
- const GLclampf *priorities )
+void
+_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
+ const GLclampf *priorities )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
struct gl_texture_object *t;
if (texName[i]>0) {
t = (struct gl_texture_object *)
- HashLookup(ctx->Shared->TexObjects, texName[i]);
+ _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
if (t) {
t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
/*
* Execute glAreTexturesResident
*/
-GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
- const GLuint *texName,
- GLboolean *residences )
+GLboolean
+_mesa_AreTexturesResident( GLsizei n, const GLuint *texName,
+ GLboolean *residences )
{
+ GET_CURRENT_CONTEXT(ctx);
GLboolean resident = GL_TRUE;
GLint i;
return GL_FALSE;
}
t = (struct gl_texture_object *)
- HashLookup(ctx->Shared->TexObjects, texName[i]);
+ _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
if (t) {
if (ctx->Driver.IsTextureResident)
residences[i] = ctx->Driver.IsTextureResident( ctx, t );
/*
* Execute glIsTexture
*/
-GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture )
+GLboolean
+_mesa_IsTexture( GLuint texture )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
GL_FALSE);
- if (texture>0 && HashLookup(ctx->Shared->TexObjects, texture)) {
+ if (texture>0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture)) {
return GL_TRUE;
}
else {