extern void GLAPIENTRY
_mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures);
+void GLAPIENTRY
+_mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures);
+
extern void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *textures );