}
-/**
- * Return number of faces for a texture target. This will be 6 for
- * cube maps (and cube map arrays) and 1 otherwise.
- * NOTE: this function is not used for cube map arrays which operate
- * more like 2D arrays than cube maps.
- */
-static inline GLuint
-_mesa_num_tex_faces(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- return 6;
- default:
- return 1;
- }
-}
-
-
/** Is the texture "complete" with respect to the given sampler state? */
static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object *texObj,
extern void
_mesa_lock_context_textures( struct gl_context *ctx );
-extern struct gl_texture_object *
-_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target);
-
extern void
_mesa_delete_nameless_texture(struct gl_context *ctx,
struct gl_texture_object *texObj);
-extern void
-_mesa_bind_texture_unit(struct gl_context *ctx,
- GLuint unit,
- struct gl_texture_object *texObj);
/*@}*/