#define TEXTOBJ_H
-#include "compiler.h"
#include "glheader.h"
-#include "mtypes.h"
#include "samplerobj.h"
extern void
_mesa_lock_context_textures( struct gl_context *ctx );
+extern void
+_mesa_delete_nameless_texture(struct gl_context *ctx,
+ struct gl_texture_object *texObj);
+
+extern void
+_mesa_bind_texture(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *tex_obj);
/*@}*/
/**