/*@{*/
extern struct gl_texture_object *
-_mesa_lookup_texture(GLcontext *ctx, GLuint id);
+_mesa_lookup_texture(struct gl_context *ctx, GLuint id);
extern struct gl_texture_object *
-_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );
+_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
extern void
_mesa_initialize_texture_object( struct gl_texture_object *obj,
GLuint name, GLenum target );
extern void
-_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
+_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *obj );
extern void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
+extern void
+_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *obj);
+
extern void
_mesa_reference_texobj(struct gl_texture_object **ptr,
struct gl_texture_object *tex);
extern void
-_mesa_test_texobj_completeness( const GLcontext *ctx,
+_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *obj );
extern void
-_mesa_unlock_context_textures( GLcontext *ctx );
+_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state);
+
+extern struct gl_texture_object *
+_mesa_get_fallback_texture(struct gl_context *ctx);
extern void
-_mesa_lock_context_textures( GLcontext *ctx );
+_mesa_unlock_context_textures( struct gl_context *ctx );
-/*@}*/
+extern void
+_mesa_lock_context_textures( struct gl_context *ctx );
+/*@}*/
/**
* \name API functions