#define TEXTOBJ_H
-#include "compiler.h"
#include "glheader.h"
-#include "mtypes.h"
#include "samplerobj.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
/**
* \name Internal functions
*/
extern struct gl_texture_object *
_mesa_lookup_texture(struct gl_context *ctx, GLuint id);
+extern struct gl_texture_object *
+_mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
+
+extern struct gl_texture_object *
+_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
+
+extern struct gl_texture_object *
+_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
+
+extern struct gl_texture_object *
+_mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
+ GLuint texunit,
+ bool allowProxyTargets,
+ const char* caller);
+
extern struct gl_texture_object *
_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
extern void
_mesa_clear_texture_object(struct gl_context *ctx,
- struct gl_texture_object *obj);
+ struct gl_texture_object *obj,
+ struct gl_texture_image *retainTexImage);
extern void
_mesa_reference_texobj_(struct gl_texture_object **ptr,
_mesa_reference_texobj_(ptr, tex);
}
-
/**
- * Return number of faces for a texture target. This will be 6 for
- * cube maps (and cube map arrays) and 1 otherwise.
- * NOTE: this function is not used for cube map arrays which operate
- * more like 2D arrays than cube maps.
+ * Lock a texture for updating. See also _mesa_lock_context_textures().
*/
-static inline GLuint
-_mesa_num_tex_faces(GLenum target)
+static inline void
+_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- return 6;
- default:
- return 1;
- }
+ mtx_lock(&ctx->Shared->TexMutex);
+ ctx->Shared->TextureStateStamp++;
+ (void) texObj;
+}
+
+static inline void
+_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
+{
+ (void) texObj;
+ mtx_unlock(&ctx->Shared->TexMutex);
}
/** Is the texture "complete" with respect to the given sampler state? */
static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object *texObj,
- const struct gl_sampler_object *sampler)
+ const struct gl_sampler_object *sampler,
+ bool linear_as_nearest_for_int_tex)
{
- if (texObj->_IsIntegerFormat &&
+ struct gl_texture_image *img = texObj->Image[0][texObj->BaseLevel];
+ bool isMultisample = img && img->NumSamples >= 2;
+
+ /*
+ * According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
+ * be forbidden, however it is allowed per GL 4.5 rules, allow it
+ * even without GL 4.5 since it was a spec mistake.
+ */
+ /* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
+ *
+ * "The texture is not multisample; either the magnification filter is not
+ * NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
+ * MIPMAP_NEAREST; and any of
+ * – The internal format of the texture is integer.
+ * – The internal format is STENCIL_INDEX.
+ * – The internal format is DEPTH_STENCIL, and the value of DEPTH_-
+ * STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX.""
+ */
+ if (!isMultisample &&
+ (texObj->_IsIntegerFormat ||
+ (texObj->StencilSampling &&
+ img->_BaseFormat == GL_DEPTH_STENCIL)) &&
(sampler->MagFilter != GL_NEAREST ||
(sampler->MinFilter != GL_NEAREST &&
sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
- /* If the format is integer, only nearest filtering is allowed */
- return GL_FALSE;
+ /* If the format is integer, only nearest filtering is allowed,
+ * but some applications (eg: Grid Autosport) uses the default
+ * filtering values.
+ */
+ if (texObj->_IsIntegerFormat &&
+ linear_as_nearest_for_int_tex) {
+ /* Skip return */
+ } else {
+ return GL_FALSE;
+ }
}
- if (_mesa_is_mipmap_filter(sampler))
+ /* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
+ *
+ * "The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
+ * the texture is not multisample, and the texture is not mipmap complete.""
+ */
+ if (!isMultisample &&_mesa_is_mipmap_filter(sampler))
return texObj->_MipmapComplete;
else
return texObj->_BaseComplete;
_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *obj );
+extern GLboolean
+_mesa_cube_level_complete(const struct gl_texture_object *texObj,
+ const GLint level);
+
extern GLboolean
_mesa_cube_complete(const struct gl_texture_object *texObj);
extern GLuint
_mesa_total_texture_memory(struct gl_context *ctx);
+extern GLenum
+_mesa_texture_base_format(const struct gl_texture_object *texObj);
+
extern void
_mesa_unlock_context_textures( struct gl_context *ctx );
extern void
_mesa_lock_context_textures( struct gl_context *ctx );
+extern void
+_mesa_delete_nameless_texture(struct gl_context *ctx,
+ struct gl_texture_object *texObj);
+
+extern void
+_mesa_bind_texture(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *tex_obj);
+
+extern struct gl_texture_object *
+_mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
+ GLuint texName, bool no_error, bool is_ext_dsa,
+ const char *name);
+
/*@}*/
/**
*/
/*@{*/
+void GLAPIENTRY
+_mesa_GenTextures_no_error(GLsizei n, GLuint *textures);
+
extern void GLAPIENTRY
-_mesa_GenTextures( GLsizei n, GLuint *textures );
+_mesa_GenTextures(GLsizei n, GLuint *textures);
+void GLAPIENTRY
+_mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures);
+
+extern void GLAPIENTRY
+_mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures);
+
+void GLAPIENTRY
+_mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures);
extern void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
+void GLAPIENTRY
+_mesa_BindTexture_no_error(GLenum target, GLuint texture);
+
extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
+void GLAPIENTRY
+_mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
+
+void GLAPIENTRY
+_mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture);
+
+extern void GLAPIENTRY
+_mesa_BindTextureUnit(GLuint unit, GLuint texture);
+
+void GLAPIENTRY
+_mesa_BindTextures_no_error(GLuint first, GLsizei count,
+ const GLuint *textures);
+
+extern void GLAPIENTRY
+_mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures );
+
extern void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );
+void GLAPIENTRY
+_mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height,
+ GLsizei depth);
+
extern void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth);
+void GLAPIENTRY
+_mesa_InvalidateTexImage_no_error(GLuint texture, GLint level);
extern void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture, GLint level);
/*@}*/
+#ifdef __cplusplus
+}
+#endif
+
+
#endif