extern struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
+extern struct gl_texture_object *
+_mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
+ GLuint texunit,
+ bool allowProxyTargets,
+ const char* caller);
+
extern struct gl_texture_object *
_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
/** Is the texture "complete" with respect to the given sampler state? */
static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object *texObj,
- const struct gl_sampler_object *sampler)
+ const struct gl_sampler_object *sampler,
+ bool linear_as_nearest_for_int_tex)
{
+ struct gl_texture_image *img = texObj->Image[0][texObj->BaseLevel];
+ bool isMultisample = img && img->NumSamples >= 2;
+
/*
* According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
* be forbidden, however it is allowed per GL 4.5 rules, allow it
* even without GL 4.5 since it was a spec mistake.
*/
- if ((texObj->_IsIntegerFormat ||
+ /* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
+ *
+ * "The texture is not multisample; either the magnification filter is not
+ * NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
+ * MIPMAP_NEAREST; and any of
+ * – The internal format of the texture is integer.
+ * – The internal format is STENCIL_INDEX.
+ * – The internal format is DEPTH_STENCIL, and the value of DEPTH_-
+ * STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX.""
+ */
+ if (!isMultisample &&
+ (texObj->_IsIntegerFormat ||
(texObj->StencilSampling &&
- texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) &&
+ img->_BaseFormat == GL_DEPTH_STENCIL)) &&
(sampler->MagFilter != GL_NEAREST ||
(sampler->MinFilter != GL_NEAREST &&
sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
- /* If the format is integer, only nearest filtering is allowed */
- return GL_FALSE;
+ /* If the format is integer, only nearest filtering is allowed,
+ * but some applications (eg: Grid Autosport) uses the default
+ * filtering values.
+ */
+ if (texObj->_IsIntegerFormat &&
+ linear_as_nearest_for_int_tex) {
+ /* Skip return */
+ } else {
+ return GL_FALSE;
+ }
}
- if (_mesa_is_mipmap_filter(sampler))
+ /* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
+ *
+ * "The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
+ * the texture is not multisample, and the texture is not mipmap complete.""
+ */
+ if (!isMultisample &&_mesa_is_mipmap_filter(sampler))
return texObj->_MipmapComplete;
else
return texObj->_BaseComplete;
extern void
_mesa_bind_texture(struct gl_context *ctx, GLenum target,
struct gl_texture_object *tex_obj);
+
+extern struct gl_texture_object *
+_mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
+ GLuint texName, bool no_error, bool is_ext_dsa,
+ const char *name);
+
/*@}*/
/**
extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
+void GLAPIENTRY
+_mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
+
void GLAPIENTRY
_mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture);