-/* $Id: texobj.h,v 1.2 1999/11/11 01:22:28 brianp Exp $ */
+/**
+ * \file texobj.h
+ * Texture object management.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define TEXTOBJ_H
-#include "types.h"
-
+#include "compiler.h"
+#include "glheader.h"
-#ifdef VMS
-#define gl_test_texture_object_completeness gl_test_texture_object_complete
-#endif
+struct gl_context;
-/*
- * Internal functions
+/**
+ * \name Internal functions
*/
+/*@{*/
extern struct gl_texture_object *
-gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
- GLuint dimensions );
+_mesa_lookup_texture(struct gl_context *ctx, GLuint id);
+extern struct gl_texture_object *
+_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
+
+extern void
+_mesa_initialize_texture_object( struct gl_texture_object *obj,
+ GLuint name, GLenum target );
+
+extern void
+_mesa_delete_texture_object( struct gl_context *ctx,
+ struct gl_texture_object *obj );
-extern void gl_free_texture_object( struct gl_shared_state *shared,
- struct gl_texture_object *t );
+extern void
+_mesa_copy_texture_object( struct gl_texture_object *dest,
+ const struct gl_texture_object *src );
+extern void
+_mesa_clear_texture_object(struct gl_context *ctx,
+ struct gl_texture_object *obj);
-extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t );
+extern void
+_mesa_reference_texobj_(struct gl_texture_object **ptr,
+ struct gl_texture_object *tex);
+static inline void
+_mesa_reference_texobj(struct gl_texture_object **ptr,
+ struct gl_texture_object *tex)
+{
+ if (*ptr != tex)
+ _mesa_reference_texobj_(ptr, tex);
+}
-/*
- * API functions
- */
extern void
-_mesa_GenTextures( GLsizei n, GLuint *textures );
+_mesa_test_texobj_completeness( const struct gl_context *ctx,
+ struct gl_texture_object *obj );
+extern GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj);
extern void
-_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
+_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state);
+extern struct gl_texture_object *
+_mesa_get_fallback_texture(struct gl_context *ctx);
extern void
+_mesa_unlock_context_textures( struct gl_context *ctx );
+
+extern void
+_mesa_lock_context_textures( struct gl_context *ctx );
+
+/*@}*/
+
+/**
+ * \name API functions
+ */
+/*@{*/
+
+extern void GLAPIENTRY
+_mesa_GenTextures( GLsizei n, GLuint *textures );
+
+
+extern void GLAPIENTRY
+_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
+
+
+extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
-extern void
+extern void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
const GLclampf *priorities );
-extern GLboolean
+extern GLboolean GLAPIENTRY
_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
GLboolean *residences );
-
-extern GLboolean
+extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );
+/*@}*/
+
#endif