-/* $Id: texobj.h,v 1.5 2000/11/22 07:32:17 joukj Exp $ */
+/**
+ * \file texobj.h
+ * Texture object management.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "mtypes.h"
-
-/*
- * Internal functions
+/**
+ * \name Internal functions
*/
+/*@{*/
extern struct gl_texture_object *
-_mesa_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
- GLuint dimensions );
+_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );
+
+extern void
+_mesa_initialize_texture_object( struct gl_texture_object *obj,
+ GLuint name, GLenum target );
+
+extern void
+_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
+extern void
+_mesa_save_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
extern void
-_mesa_free_texture_object( struct gl_shared_state *shared,
- struct gl_texture_object *t );
+_mesa_remove_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
+extern void
+_mesa_copy_texture_object( struct gl_texture_object *dest,
+ const struct gl_texture_object *src );
extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
- struct gl_texture_object *t );
+ struct gl_texture_object *obj );
+/*@}*/
-/*
- * API functions
+
+/**
+ * \name API functions
*/
+/*@{*/
-extern void
+extern void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures );
-extern void
+extern void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
-extern void
+extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
-extern void
+extern void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
const GLclampf *priorities );
-extern GLboolean
+extern GLboolean GLAPIENTRY
_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
GLboolean *residences );
-
-extern GLboolean
+extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );
+/*@}*/
#endif