+/**
+ * \file texobj.h
+ * Texture object management.
+ */
/*
* Mesa 3-D graphics library
#include "mtypes.h"
-
-/*
- * Internal functions
+/**
+ * \name Internal functions
*/
+/*@{*/
extern struct gl_texture_object *
_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
+/*@}*/
-/*
- * API functions
+
+/**
+ * \name API functions
*/
+/*@{*/
-extern void
+extern void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures );
-extern void
+extern void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
-extern void
+extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
-extern void
+extern void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
const GLclampf *priorities );
-extern GLboolean
+extern GLboolean GLAPIENTRY
_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
GLboolean *residences );
-
-extern GLboolean
+extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );
+/*@}*/
#endif