-/* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/**
+ * \file texobj.h
+ * Texture object management.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*/
-
-
-
#ifndef TEXTOBJ_H
#define TEXTOBJ_H
-#include "types.h"
-
+#include "mtypes.h"
-#ifdef VMS
-#define gl_test_texture_object_completeness gl_test_texture_object_complete
-#endif
-/*
- * Internal functions
+/**
+ * \name Internal functions
*/
+/*@{*/
extern struct gl_texture_object *
-gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
- GLuint dimensions );
+_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );
+extern void
+_mesa_initialize_texture_object( struct gl_texture_object *obj,
+ GLuint name, GLenum target );
-extern void gl_free_texture_object( struct gl_shared_state *shared,
- struct gl_texture_object *t );
+extern void
+_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
+extern void
+_mesa_copy_texture_object( struct gl_texture_object *dest,
+ const struct gl_texture_object *src );
-extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t );
+extern void
+_mesa_test_texobj_completeness( const GLcontext *ctx,
+ struct gl_texture_object *obj );
+/*@}*/
-/*
- * API functions
- */
-extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
+/**
+ * \name API functions
+ */
+/*@{*/
+extern void GLAPIENTRY
+_mesa_GenTextures( GLsizei n, GLuint *textures );
-extern void gl_DeleteTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures);
+extern void GLAPIENTRY
+_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
-extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
+extern void GLAPIENTRY
+_mesa_BindTexture( GLenum target, GLuint texture );
-extern void gl_PrioritizeTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
+extern void GLAPIENTRY
+_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
+ const GLclampf *priorities );
-extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
+extern GLboolean GLAPIENTRY
+_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
+ GLboolean *residences );
-extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
+extern GLboolean GLAPIENTRY
+_mesa_IsTexture( GLuint texture );
+/*@}*/
#endif