extern void
_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
-extern void
-_mesa_save_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
-
-extern void
-_mesa_remove_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
-
extern void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
*/
/*@{*/
-extern void
+extern void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures );
-extern void
+extern void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
-extern void
+extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
-extern void
+extern void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
const GLclampf *priorities );
-extern GLboolean
+extern GLboolean GLAPIENTRY
_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
GLboolean *residences );
-extern GLboolean
+extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );
/*@}*/