_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
+extern void
+_mesa_reference_texobj(struct gl_texture_object **ptr,
+ struct gl_texture_object *tex);
+
extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
+extern void
+_mesa_unlock_context_textures( GLcontext *ctx );
+
+extern void
+_mesa_lock_context_textures( GLcontext *ctx );
+
/*@}*/
/*@}*/
+
#endif