extern struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
-extern void
-_mesa_begin_texture_lookups(struct gl_context *ctx);
-
-extern void
-_mesa_end_texture_lookups(struct gl_context *ctx);
-
extern struct gl_texture_object *
_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
extern void
_mesa_lock_context_textures( struct gl_context *ctx );
-extern void
-_mesa_delete_nameless_texture(struct gl_context *ctx,
- struct gl_texture_object *texObj);
-
-
/*@}*/
/**
*/
/*@{*/
+void GLAPIENTRY
+_mesa_GenTextures_no_error(GLsizei n, GLuint *textures);
+
extern void GLAPIENTRY
_mesa_GenTextures(GLsizei n, GLuint *textures);
+void GLAPIENTRY
+_mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures);
+
extern void GLAPIENTRY
_mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures);
extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
+void GLAPIENTRY
+_mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture);
+
extern void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit, GLuint texture);