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mesa: Connect glGetShaderPrecisionFormat into the dispatch table
[mesa.git]
/
src
/
mesa
/
main
/
texpal.c
diff --git
a/src/mesa/main/texpal.c
b/src/mesa/main/texpal.c
index a25e7aa4ff88da023cc019e1c278bddc73b3e0bb..b2112f957a2ce8a8cefe70450327be9931e86c3c 100644
(file)
--- a/
src/mesa/main/texpal.c
+++ b/
src/mesa/main/texpal.c
@@
-18,6
+18,7
@@
#include "glheader.h"
#include "compiler.h" /* for ASSERT */
#include "context.h"
+#include "mfeatures.h"
#include "mtypes.h"
#include "imports.h"
#include "pixelstore.h"