mesa: Connect glGetShaderPrecisionFormat into the dispatch table
[mesa.git] / src / mesa / main / texpal.c
index a25e7aa4ff88da023cc019e1c278bddc73b3e0bb..b2112f957a2ce8a8cefe70450327be9931e86c3c 100644 (file)
@@ -18,6 +18,7 @@
 #include "glheader.h"
 #include "compiler.h" /* for ASSERT */
 #include "context.h"
+#include "mfeatures.h"
 #include "mtypes.h"
 #include "imports.h"
 #include "pixelstore.h"