}
break;
case GL_TEXTURE_2D_MULTISAMPLE:
- if (ctx->Extensions.ARB_texture_storage_multisample) {
+ if (ctx->Extensions.ARB_texture_multisample) {
return texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX];
}
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- if (ctx->Extensions.ARB_texture_storage_multisample) {
+ if (ctx->Extensions.ARB_texture_multisample) {
return texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX];
}
break;