#include "main/glheader.h"
#include "main/colormac.h"
#include "main/context.h"
+#include "main/enums.h"
#include "main/formats.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
+#include "main/state.h"
#include "main/texcompress.h"
#include "main/texparam.h"
#include "main/teximage.h"
#include "main/texstate.h"
+#include "main/texfetch.h"
#include "program/prog_instruction.h"
}
break;
case GL_TEXTURE_1D_ARRAY_EXT:
- if (ctx->Extensions.MESA_texture_array) {
+ if (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array) {
return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
}
break;
case GL_TEXTURE_2D_ARRAY_EXT:
- if (ctx->Extensions.MESA_texture_array) {
+ if (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array) {
return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
}
break;
/**
- * This is called just prior to changing any texture object state.
+ * This is called just prior to changing any texture object state which
+ * will not effect texture completeness.
+ */
+static INLINE void
+flush(struct gl_context *ctx)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+}
+
+
+/**
+ * This is called just prior to changing any texture object state which
+ * can effect texture completeness (texture base level, max level,
+ * minification filter).
* Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
* state flag and then mark the texture object as 'incomplete' so that any
* per-texture derived state gets recomputed.
*/
static INLINE void
-flush(struct gl_context *ctx, struct gl_texture_object *texObj)
+incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->_Complete = GL_FALSE;
{
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
- if (texObj->MinFilter == params[0])
+ if (texObj->Sampler.MinFilter == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
- flush(ctx, texObj);
- texObj->MinFilter = params[0];
+ incomplete(ctx, texObj);
+ texObj->Sampler.MinFilter = params[0];
return GL_TRUE;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
- flush(ctx, texObj);
- texObj->MinFilter = params[0];
+ incomplete(ctx, texObj);
+ texObj->Sampler.MinFilter = params[0];
return GL_TRUE;
}
/* fall-through */
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
- params[0] );
+ goto invalid_param;
}
return GL_FALSE;
case GL_TEXTURE_MAG_FILTER:
- if (texObj->MagFilter == params[0])
+ if (texObj->Sampler.MagFilter == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
- flush(ctx, texObj);
- texObj->MagFilter = params[0];
+ flush(ctx); /* does not effect completeness */
+ texObj->Sampler.MagFilter = params[0];
return GL_TRUE;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
- params[0]);
+ goto invalid_param;
}
return GL_FALSE;
case GL_TEXTURE_WRAP_S:
- if (texObj->WrapS == params[0])
+ if (texObj->Sampler.WrapS == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
- texObj->WrapS = params[0];
+ flush(ctx);
+ texObj->Sampler.WrapS = params[0];
return GL_TRUE;
}
return GL_FALSE;
case GL_TEXTURE_WRAP_T:
- if (texObj->WrapT == params[0])
+ if (texObj->Sampler.WrapT == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
- texObj->WrapT = params[0];
+ flush(ctx);
+ texObj->Sampler.WrapT = params[0];
return GL_TRUE;
}
return GL_FALSE;
case GL_TEXTURE_WRAP_R:
- if (texObj->WrapR == params[0])
+ if (texObj->Sampler.WrapR == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
- texObj->WrapR = params[0];
+ flush(ctx);
+ texObj->Sampler.WrapR = params[0];
return GL_TRUE;
}
return GL_FALSE;
"glTexParameter(param=%d)", params[0]);
return GL_FALSE;
}
- flush(ctx, texObj);
+ incomplete(ctx, texObj);
texObj->BaseLevel = params[0];
return GL_TRUE;
"glTexParameter(param=%d)", params[0]);
return GL_FALSE;
}
- flush(ctx, texObj);
+ incomplete(ctx, texObj);
texObj->MaxLevel = params[0];
return GL_TRUE;
case GL_GENERATE_MIPMAP_SGIS:
if (texObj->GenerateMipmap != params[0]) {
- flush(ctx, texObj);
+ /* no flush() */
texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
return GL_TRUE;
}
return GL_FALSE;
case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow &&
- (params[0] == GL_NONE ||
- params[0] == GL_COMPARE_R_TO_TEXTURE_ARB)) {
- if (texObj->CompareMode != params[0]) {
- flush(ctx, texObj);
- texObj->CompareMode = params[0];
+ if (ctx->Extensions.ARB_shadow) {
+ if (texObj->Sampler.CompareMode == params[0])
+ return GL_FALSE;
+ if (params[0] == GL_NONE ||
+ params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ flush(ctx);
+ texObj->Sampler.CompareMode = params[0];
return GL_TRUE;
}
- return GL_FALSE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(GL_TEXTURE_COMPARE_MODE_ARB)");
+ goto invalid_param;
}
- return GL_FALSE;
+ goto invalid_pname;
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
- if (texObj->CompareFunc == params[0])
+ if (texObj->Sampler.CompareFunc == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_LEQUAL:
case GL_GEQUAL:
- flush(ctx, texObj);
- texObj->CompareFunc = params[0];
+ flush(ctx);
+ texObj->Sampler.CompareFunc = params[0];
return GL_TRUE;
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_ALWAYS:
case GL_NEVER:
if (ctx->Extensions.EXT_shadow_funcs) {
- flush(ctx, texObj);
- texObj->CompareFunc = params[0];
+ flush(ctx);
+ texObj->Sampler.CompareFunc = params[0];
return GL_TRUE;
}
/* fall-through */
default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(GL_TEXTURE_COMPARE_FUNC_ARB)");
+ goto invalid_param;
}
}
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- }
- return GL_FALSE;
+ goto invalid_pname;
case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture &&
- (params[0] == GL_LUMINANCE ||
- params[0] == GL_INTENSITY ||
- params[0] == GL_ALPHA ||
- (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED))) {
- if (texObj->DepthMode != params[0]) {
- flush(ctx, texObj);
- texObj->DepthMode = params[0];
+ if (ctx->Extensions.ARB_depth_texture) {
+ if (texObj->Sampler.DepthMode == params[0])
+ return GL_FALSE;
+ if (params[0] == GL_LUMINANCE ||
+ params[0] == GL_INTENSITY ||
+ params[0] == GL_ALPHA ||
+ (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) {
+ flush(ctx);
+ texObj->Sampler.DepthMode = params[0];
return GL_TRUE;
}
+ goto invalid_param;
}
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB)");
- }
- return GL_FALSE;
+ goto invalid_pname;
#if FEATURE_OES_draw_texture
case GL_TEXTURE_CROP_RECT_OES:
}
ASSERT(comp < 4);
if (swz >= 0) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->Swizzle[comp] = params[0];
set_swizzle_component(&texObj->_Swizzle, comp, swz);
return GL_TRUE;
}
}
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- return GL_FALSE;
+ goto invalid_pname;
case GL_TEXTURE_SWIZZLE_RGBA_EXT:
if (ctx->Extensions.EXT_texture_swizzle) {
GLuint comp;
- flush(ctx, texObj);
+ flush(ctx);
for (comp = 0; comp < 4; comp++) {
const GLint swz = comp_to_swizzle(params[comp]);
if (swz >= 0) {
}
return GL_TRUE;
}
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- return GL_FALSE;
+ goto invalid_pname;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (ctx->Extensions.EXT_texture_sRGB_decode) {
+ GLenum decode = params[0];
+ if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) {
+ if (texObj->Sampler.sRGBDecode != decode) {
+ flush(ctx);
+ texObj->Sampler.sRGBDecode = decode;
+ _mesa_update_fetch_functions(texObj);
+ }
+ return GL_TRUE;
+ }
+ }
+ goto invalid_pname;
+
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
+ GLenum param = params[0];
+ if (param != GL_TRUE && param != GL_FALSE) {
+ goto invalid_param;
+ }
+ if (param != texObj->Sampler.CubeMapSeamless) {
+ flush(ctx);
+ texObj->Sampler.CubeMapSeamless = param;
+ }
+ return GL_TRUE;
+ }
+ goto invalid_pname;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ goto invalid_pname;
}
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+ return GL_FALSE;
+
+invalid_param:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param=%s)",
+ _mesa_lookup_enum_by_nr(params[0]));
return GL_FALSE;
}
{
switch (pname) {
case GL_TEXTURE_MIN_LOD:
- if (texObj->MinLod == params[0])
+ if (texObj->Sampler.MinLod == params[0])
return GL_FALSE;
- flush(ctx, texObj);
- texObj->MinLod = params[0];
+ flush(ctx);
+ texObj->Sampler.MinLod = params[0];
return GL_TRUE;
case GL_TEXTURE_MAX_LOD:
- if (texObj->MaxLod == params[0])
+ if (texObj->Sampler.MaxLod == params[0])
return GL_FALSE;
- flush(ctx, texObj);
- texObj->MaxLod = params[0];
+ flush(ctx);
+ texObj->Sampler.MaxLod = params[0];
return GL_TRUE;
case GL_TEXTURE_PRIORITY:
- flush(ctx, texObj);
+ flush(ctx);
texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
return GL_TRUE;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- if (texObj->MaxAnisotropy == params[0])
+ if (texObj->Sampler.MaxAnisotropy == params[0])
return GL_FALSE;
if (params[0] < 1.0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return GL_FALSE;
}
- flush(ctx, texObj);
+ flush(ctx);
/* clamp to max, that's what NVIDIA does */
- texObj->MaxAnisotropy = MIN2(params[0],
+ texObj->Sampler.MaxAnisotropy = MIN2(params[0],
ctx->Const.MaxTextureMaxAnisotropy);
return GL_TRUE;
}
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
- if (texObj->CompareFailValue != params[0]) {
- flush(ctx, texObj);
- texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
+ if (texObj->Sampler.CompareFailValue != params[0]) {
+ flush(ctx);
+ texObj->Sampler.CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
return GL_TRUE;
}
}
case GL_TEXTURE_LOD_BIAS:
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
if (ctx->Extensions.EXT_texture_lod_bias) {
- if (texObj->LodBias != params[0]) {
- flush(ctx, texObj);
- texObj->LodBias = params[0];
+ if (texObj->Sampler.LodBias != params[0]) {
+ flush(ctx);
+ texObj->Sampler.LodBias = params[0];
return GL_TRUE;
}
return GL_FALSE;
break;
case GL_TEXTURE_BORDER_COLOR:
- flush(ctx, texObj);
- texObj->BorderColor.f[RCOMP] = params[0];
- texObj->BorderColor.f[GCOMP] = params[1];
- texObj->BorderColor.f[BCOMP] = params[2];
- texObj->BorderColor.f[ACOMP] = params[3];
+ flush(ctx);
+ /* ARB_texture_float disables clamping */
+ if (ctx->Extensions.ARB_texture_float) {
+ texObj->Sampler.BorderColor.f[RCOMP] = params[0];
+ texObj->Sampler.BorderColor.f[GCOMP] = params[1];
+ texObj->Sampler.BorderColor.f[BCOMP] = params[2];
+ texObj->Sampler.BorderColor.f[ACOMP] = params[3];
+ } else {
+ texObj->Sampler.BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F);
+ }
return GL_TRUE;
default:
case GL_TEXTURE_COMPARE_MODE_ARB:
case GL_TEXTURE_COMPARE_FUNC_ARB:
case GL_DEPTH_TEXTURE_MODE_ARB:
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
{
/* convert float param to int */
GLint p[4];
case GL_TEXTURE_COMPARE_MODE_ARB:
case GL_TEXTURE_COMPARE_FUNC_ARB:
case GL_DEPTH_TEXTURE_MODE_ARB:
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
{
/* convert float param to int */
GLint p[4];
case GL_TEXTURE_BORDER_COLOR:
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/* set the integer-valued border color */
- COPY_4V(texObj->BorderColor.i, params);
+ COPY_4V(texObj->Sampler.BorderColor.i, params);
break;
default:
_mesa_TexParameteriv(target, pname, params);
case GL_TEXTURE_BORDER_COLOR:
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/* set the unsigned integer-valued border color */
- COPY_4V(texObj->BorderColor.ui, params);
+ COPY_4V(texObj->Sampler.BorderColor.ui, params);
break;
default:
_mesa_TexParameteriv(target, pname, (const GLint *) params);
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
const struct gl_texture_image *img = NULL;
- GLboolean isProxy;
GLint maxLevels;
gl_format texFormat;
GET_CURRENT_CONTEXT(ctx);
}
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- _mesa_lock_texture(ctx, texObj);
img = _mesa_select_tex_image(ctx, texObj, target, level);
if (!img || !img->TexFormat) {
*params = 1;
else
*params = 0;
- goto out;
+ return;
}
texFormat = img->TexFormat;
- isProxy = _mesa_is_proxy_texture(target);
-
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = img->Width;
*params = img->Depth;
break;
case GL_TEXTURE_INTERNAL_FORMAT:
- if (_mesa_is_format_compressed(img->TexFormat)) {
+ if (_mesa_is_format_compressed(texFormat)) {
/* need to return the actual compressed format */
- *params = _mesa_compressed_format_to_glenum(ctx, img->TexFormat);
+ *params = _mesa_compressed_format_to_glenum(ctx, texFormat);
}
else {
/* return the user's requested internal format */
if (ctx->Extensions.ARB_depth_texture)
*params = _mesa_get_format_bits(texFormat, pname);
else
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
break;
case GL_TEXTURE_STENCIL_SIZE_EXT:
if (ctx->Extensions.EXT_packed_depth_stencil ||
*params = _mesa_get_format_bits(texFormat, pname);
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
case GL_TEXTURE_SHARED_SIZE:
- if (ctx->VersionMajor >= 3) {
- /* XXX return number of exponent bits for shared exponent texture
- * formats, like GL_RGB9_E5.
- */
- *params = 0;
+ if (ctx->VersionMajor >= 3 ||
+ ctx->Extensions.EXT_texture_shared_exponent) {
+ *params = texFormat == MESA_FORMAT_RGB9_E5_FLOAT ? 5 : 0;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
- if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
+ if (_mesa_is_format_compressed(texFormat) &&
+ !_mesa_is_proxy_texture(target)) {
*params = _mesa_format_image_size(texFormat, img->Width,
img->Height, img->Depth);
}
}
break;
case GL_TEXTURE_COMPRESSED:
- *params = (GLint) _mesa_is_format_compressed(img->TexFormat);
+ *params = (GLint) _mesa_is_format_compressed(texFormat);
break;
/* GL_ARB_texture_float */
_mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
case GL_TEXTURE_GREEN_TYPE_ARB:
_mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
case GL_TEXTURE_BLUE_TYPE_ARB:
_mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
case GL_TEXTURE_ALPHA_TYPE_ARB:
_mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
case GL_TEXTURE_LUMINANCE_TYPE_ARB:
_mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
case GL_TEXTURE_INTENSITY_TYPE_ARB:
_mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
case GL_TEXTURE_DEPTH_TYPE_ARB:
_mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
- out:
- _mesa_unlock_texture(ctx, texObj);
+ /* no error if we get here */
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
}
_mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
- *params = ENUM_TO_FLOAT(obj->MagFilter);
+ *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter);
break;
case GL_TEXTURE_MIN_FILTER:
- *params = ENUM_TO_FLOAT(obj->MinFilter);
+ *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter);
break;
case GL_TEXTURE_WRAP_S:
- *params = ENUM_TO_FLOAT(obj->WrapS);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapS);
break;
case GL_TEXTURE_WRAP_T:
- *params = ENUM_TO_FLOAT(obj->WrapT);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapT);
break;
case GL_TEXTURE_WRAP_R:
- *params = ENUM_TO_FLOAT(obj->WrapR);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapR);
break;
case GL_TEXTURE_BORDER_COLOR:
- params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state_locked(ctx);
+ if(ctx->Color._ClampFragmentColor)
+ {
+ params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
+ params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
+ params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
+ params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
+ }
+ else
+ {
+ params[0] = obj->Sampler.BorderColor.f[0];
+ params[1] = obj->Sampler.BorderColor.f[1];
+ params[2] = obj->Sampler.BorderColor.f[2];
+ params[3] = obj->Sampler.BorderColor.f[3];
+ }
break;
case GL_TEXTURE_RESIDENT:
{
*params = obj->Priority;
break;
case GL_TEXTURE_MIN_LOD:
- *params = obj->MinLod;
+ *params = obj->Sampler.MinLod;
break;
case GL_TEXTURE_MAX_LOD:
- *params = obj->MaxLod;
+ *params = obj->Sampler.MaxLod;
break;
case GL_TEXTURE_BASE_LEVEL:
*params = (GLfloat) obj->BaseLevel;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = obj->MaxAnisotropy;
+ *params = obj->Sampler.MaxAnisotropy;
}
else
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
- *params = obj->CompareFailValue;
+ *params = obj->Sampler.CompareFailValue;
}
else
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_MODE_ARB:
if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareMode;
+ *params = (GLfloat) obj->Sampler.CompareMode;
}
else
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareFunc;
+ *params = (GLfloat) obj->Sampler.CompareFunc;
}
else
error = GL_TRUE;
break;
case GL_DEPTH_TEXTURE_MODE_ARB:
if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLfloat) obj->DepthMode;
+ *params = (GLfloat) obj->Sampler.DepthMode;
}
else
error = GL_TRUE;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = obj->LodBias;
+ *params = obj->Sampler.LodBias;
}
else
error = GL_TRUE;
}
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
+ *params = (GLfloat) obj->Sampler.CubeMapSeamless;
+ }
+ else {
+ error = GL_TRUE;
+ }
+
default:
error = GL_TRUE;
break;
_mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
- *params = (GLint) obj->MagFilter;
+ *params = (GLint) obj->Sampler.MagFilter;
break;;
case GL_TEXTURE_MIN_FILTER:
- *params = (GLint) obj->MinFilter;
+ *params = (GLint) obj->Sampler.MinFilter;
break;;
case GL_TEXTURE_WRAP_S:
- *params = (GLint) obj->WrapS;
+ *params = (GLint) obj->Sampler.WrapS;
break;;
case GL_TEXTURE_WRAP_T:
- *params = (GLint) obj->WrapT;
+ *params = (GLint) obj->Sampler.WrapT;
break;;
case GL_TEXTURE_WRAP_R:
- *params = (GLint) obj->WrapR;
+ *params = (GLint) obj->Sampler.WrapR;
break;;
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat b[4];
- b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ b[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
+ b[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
+ b[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
+ b[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
params[0] = FLOAT_TO_INT(b[0]);
params[1] = FLOAT_TO_INT(b[1]);
params[2] = FLOAT_TO_INT(b[2]);
*params = FLOAT_TO_INT(obj->Priority);
break;;
case GL_TEXTURE_MIN_LOD:
- *params = (GLint) obj->MinLod;
+ *params = (GLint) obj->Sampler.MinLod;
break;;
case GL_TEXTURE_MAX_LOD:
- *params = (GLint) obj->MaxLod;
+ *params = (GLint) obj->Sampler.MaxLod;
break;;
case GL_TEXTURE_BASE_LEVEL:
*params = obj->BaseLevel;
break;;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = (GLint) obj->MaxAnisotropy;
+ *params = (GLint) obj->Sampler.MaxAnisotropy;
}
else {
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
- *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
+ *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue);
}
else {
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_MODE_ARB:
if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareMode;
+ *params = (GLint) obj->Sampler.CompareMode;
}
else {
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareFunc;
+ *params = (GLint) obj->Sampler.CompareFunc;
}
else {
error = GL_TRUE;
break;
case GL_DEPTH_TEXTURE_MODE_ARB:
if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLint) obj->DepthMode;
+ *params = (GLint) obj->Sampler.DepthMode;
}
else {
error = GL_TRUE;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = (GLint) obj->LodBias;
+ *params = (GLint) obj->Sampler.LodBias;
}
else {
error = GL_TRUE;
}
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
+ *params = (GLint) obj->Sampler.CubeMapSeamless;
+ }
+ else {
+ error = GL_TRUE;
+ }
+
default:
; /* silence warnings */
}
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
+ COPY_4V(params, texObj->Sampler.BorderColor.i);
break;
default:
_mesa_GetTexParameteriv(target, pname, params);
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
+ COPY_4V(params, texObj->Sampler.BorderColor.i);
break;
default:
{