#include "main/context.h"
#include "main/enums.h"
#include "main/formats.h"
+#include "main/image.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
+#include "main/state.h"
#include "main/texcompress.h"
+#include "main/texobj.h"
#include "main/texparam.h"
#include "main/teximage.h"
#include "main/texstate.h"
-#include "main/texfetch.h"
#include "program/prog_instruction.h"
{
const struct gl_extensions * const e = & ctx->Extensions;
- if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
- (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
- /* any texture target */
- return GL_TRUE;
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
+ (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp))
+ return GL_TRUE;
}
- else if (target != GL_TEXTURE_RECTANGLE_NV &&
- (wrap == GL_REPEAT ||
- (wrap == GL_MIRRORED_REPEAT &&
- e->ARB_texture_mirrored_repeat) ||
- (wrap == GL_MIRROR_CLAMP_EXT &&
- (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
- (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
- (e->EXT_texture_mirror_clamp)))) {
- /* non-rectangle texture */
- return GL_TRUE;
+ else if (target == GL_TEXTURE_EXTERNAL_OES) {
+ if (wrap == GL_CLAMP_TO_EDGE)
+ return GL_TRUE;
+ }
+ else {
+ switch (wrap) {
+ case GL_CLAMP:
+ case GL_REPEAT:
+ case GL_CLAMP_TO_EDGE:
+ case GL_MIRRORED_REPEAT:
+ return GL_TRUE;
+ case GL_CLAMP_TO_BORDER:
+ if (e->ARB_texture_border_clamp)
+ return GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ if (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)
+ return GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ if (e->EXT_texture_mirror_clamp)
+ return GL_TRUE;
+ break;
+ default:
+ break;
+ }
}
_mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
}
break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ if (ctx->Extensions.OES_EGL_image_external) {
+ return texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX];
+ }
+ break;
default:
;
}
* This is called just prior to changing any texture object state which
* will not effect texture completeness.
*/
-static INLINE void
+static inline void
flush(struct gl_context *ctx)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/**
* This is called just prior to changing any texture object state which
- * can effect texture completeness (texture base level, max level,
- * minification filter).
+ * can effect texture completeness (texture base level, max level).
* Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
* state flag and then mark the texture object as 'incomplete' so that any
* per-texture derived state gets recomputed.
*/
-static INLINE void
+static inline void
incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->_Complete = GL_FALSE;
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
}
{
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
- if (texObj->MinFilter == params[0])
+ if (texObj->Sampler.MinFilter == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
- incomplete(ctx, texObj);
- texObj->MinFilter = params[0];
+ flush(ctx);
+ texObj->Sampler.MinFilter = params[0];
return GL_TRUE;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
- if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
- incomplete(ctx, texObj);
- texObj->MinFilter = params[0];
+ if (texObj->Target != GL_TEXTURE_RECTANGLE_NV &&
+ texObj->Target != GL_TEXTURE_EXTERNAL_OES) {
+ flush(ctx);
+ texObj->Sampler.MinFilter = params[0];
return GL_TRUE;
}
/* fall-through */
return GL_FALSE;
case GL_TEXTURE_MAG_FILTER:
- if (texObj->MagFilter == params[0])
+ if (texObj->Sampler.MagFilter == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
flush(ctx); /* does not effect completeness */
- texObj->MagFilter = params[0];
+ texObj->Sampler.MagFilter = params[0];
return GL_TRUE;
default:
goto invalid_param;
return GL_FALSE;
case GL_TEXTURE_WRAP_S:
- if (texObj->WrapS == params[0])
+ if (texObj->Sampler.WrapS == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
flush(ctx);
- texObj->WrapS = params[0];
+ texObj->Sampler.WrapS = params[0];
return GL_TRUE;
}
return GL_FALSE;
case GL_TEXTURE_WRAP_T:
- if (texObj->WrapT == params[0])
+ if (texObj->Sampler.WrapT == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
flush(ctx);
- texObj->WrapT = params[0];
+ texObj->Sampler.WrapT = params[0];
return GL_TRUE;
}
return GL_FALSE;
case GL_TEXTURE_WRAP_R:
- if (texObj->WrapR == params[0])
+ if (texObj->Sampler.WrapR == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
flush(ctx);
- texObj->WrapR = params[0];
+ texObj->Sampler.WrapR = params[0];
return GL_TRUE;
}
return GL_FALSE;
return GL_TRUE;
case GL_GENERATE_MIPMAP_SGIS:
+ if (params[0] && texObj->Target == GL_TEXTURE_EXTERNAL_OES)
+ goto invalid_param;
if (texObj->GenerateMipmap != params[0]) {
/* no flush() */
texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
case GL_TEXTURE_COMPARE_MODE_ARB:
if (ctx->Extensions.ARB_shadow) {
- if (texObj->CompareMode == params[0])
+ if (texObj->Sampler.CompareMode == params[0])
return GL_FALSE;
if (params[0] == GL_NONE ||
params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) {
flush(ctx);
- texObj->CompareMode = params[0];
+ texObj->Sampler.CompareMode = params[0];
return GL_TRUE;
}
goto invalid_param;
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
- if (texObj->CompareFunc == params[0])
+ if (texObj->Sampler.CompareFunc == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_LEQUAL:
case GL_GEQUAL:
flush(ctx);
- texObj->CompareFunc = params[0];
+ texObj->Sampler.CompareFunc = params[0];
return GL_TRUE;
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_NEVER:
if (ctx->Extensions.EXT_shadow_funcs) {
flush(ctx);
- texObj->CompareFunc = params[0];
+ texObj->Sampler.CompareFunc = params[0];
return GL_TRUE;
}
/* fall-through */
case GL_DEPTH_TEXTURE_MODE_ARB:
if (ctx->Extensions.ARB_depth_texture) {
- if (texObj->DepthMode == params[0])
+ if (texObj->Sampler.DepthMode == params[0])
return GL_FALSE;
if (params[0] == GL_LUMINANCE ||
params[0] == GL_INTENSITY ||
params[0] == GL_ALPHA ||
(ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) {
flush(ctx);
- texObj->DepthMode = params[0];
+ texObj->Sampler.DepthMode = params[0];
return GL_TRUE;
}
goto invalid_param;
return GL_FALSE;
}
ASSERT(comp < 4);
- if (swz >= 0) {
- flush(ctx);
- texObj->Swizzle[comp] = params[0];
- set_swizzle_component(&texObj->_Swizzle, comp, swz);
- return GL_TRUE;
- }
+
+ flush(ctx);
+ texObj->Swizzle[comp] = params[0];
+ set_swizzle_component(&texObj->_Swizzle, comp, swz);
+ return GL_TRUE;
}
goto invalid_pname;
if (ctx->Extensions.EXT_texture_sRGB_decode) {
GLenum decode = params[0];
if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) {
- if (texObj->sRGBDecode != decode) {
+ if (texObj->Sampler.sRGBDecode != decode) {
flush(ctx);
- texObj->sRGBDecode = decode;
- _mesa_update_fetch_functions(texObj);
+ texObj->Sampler.sRGBDecode = decode;
}
return GL_TRUE;
}
}
goto invalid_pname;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
+ GLenum param = params[0];
+ if (param != GL_TRUE && param != GL_FALSE) {
+ goto invalid_param;
+ }
+ if (param != texObj->Sampler.CubeMapSeamless) {
+ flush(ctx);
+ texObj->Sampler.CubeMapSeamless = param;
+ }
+ return GL_TRUE;
+ }
+ goto invalid_pname;
+
default:
goto invalid_pname;
}
{
switch (pname) {
case GL_TEXTURE_MIN_LOD:
- if (texObj->MinLod == params[0])
+ if (texObj->Sampler.MinLod == params[0])
return GL_FALSE;
flush(ctx);
- texObj->MinLod = params[0];
+ texObj->Sampler.MinLod = params[0];
return GL_TRUE;
case GL_TEXTURE_MAX_LOD:
- if (texObj->MaxLod == params[0])
+ if (texObj->Sampler.MaxLod == params[0])
return GL_FALSE;
flush(ctx);
- texObj->MaxLod = params[0];
+ texObj->Sampler.MaxLod = params[0];
return GL_TRUE;
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- if (texObj->MaxAnisotropy == params[0])
+ if (texObj->Sampler.MaxAnisotropy == params[0])
return GL_FALSE;
if (params[0] < 1.0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
}
flush(ctx);
/* clamp to max, that's what NVIDIA does */
- texObj->MaxAnisotropy = MIN2(params[0],
+ texObj->Sampler.MaxAnisotropy = MIN2(params[0],
ctx->Const.MaxTextureMaxAnisotropy);
return GL_TRUE;
}
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
- if (texObj->CompareFailValue != params[0]) {
+ if (texObj->Sampler.CompareFailValue != params[0]) {
flush(ctx);
- texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
+ texObj->Sampler.CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
return GL_TRUE;
}
}
case GL_TEXTURE_LOD_BIAS:
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
- if (ctx->Extensions.EXT_texture_lod_bias) {
- if (texObj->LodBias != params[0]) {
- flush(ctx);
- texObj->LodBias = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
+ if (texObj->Sampler.LodBias != params[0]) {
+ flush(ctx);
+ texObj->Sampler.LodBias = params[0];
+ return GL_TRUE;
}
break;
case GL_TEXTURE_BORDER_COLOR:
flush(ctx);
- texObj->BorderColor.f[RCOMP] = params[0];
- texObj->BorderColor.f[GCOMP] = params[1];
- texObj->BorderColor.f[BCOMP] = params[2];
- texObj->BorderColor.f[ACOMP] = params[3];
+ /* ARB_texture_float disables clamping */
+ if (ctx->Extensions.ARB_texture_float) {
+ texObj->Sampler.BorderColor.f[RCOMP] = params[0];
+ texObj->Sampler.BorderColor.f[GCOMP] = params[1];
+ texObj->Sampler.BorderColor.f[BCOMP] = params[2];
+ texObj->Sampler.BorderColor.f[ACOMP] = params[3];
+ } else {
+ texObj->Sampler.BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F);
+ }
return GL_TRUE;
default:
case GL_TEXTURE_COMPARE_FUNC_ARB:
case GL_DEPTH_TEXTURE_MODE_ARB:
case GL_TEXTURE_SRGB_DECODE_EXT:
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
{
/* convert float param to int */
GLint p[4];
need_update = set_tex_parameteri(ctx, texObj, pname, p);
}
break;
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ {
+ GLint p[4];
+ p[0] = (GLint) param;
+ p[1] = p[2] = p[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, p);
+ }
+ break;
default:
{
/* this will generate an error if pname is illegal */
case GL_TEXTURE_COMPARE_FUNC_ARB:
case GL_DEPTH_TEXTURE_MODE_ARB:
case GL_TEXTURE_SRGB_DECODE_EXT:
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
{
/* convert float param to int */
GLint p[4];
break;
#endif
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ {
+ GLint p[4] = {0, 0, 0, 0};
+ p[0] = (GLint) params[0];
+ if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT) {
+ p[1] = (GLint) params[1];
+ p[2] = (GLint) params[2];
+ p[3] = (GLint) params[3];
+ }
+ need_update = set_tex_parameteri(ctx, texObj, pname, p);
+ }
+ break;
default:
/* this will generate an error if pname is illegal */
need_update = set_tex_parameterf(ctx, texObj, pname, params);
case GL_TEXTURE_BORDER_COLOR:
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/* set the integer-valued border color */
- COPY_4V(texObj->BorderColor.i, params);
+ COPY_4V(texObj->Sampler.BorderColor.i, params);
break;
default:
_mesa_TexParameteriv(target, pname, params);
case GL_TEXTURE_BORDER_COLOR:
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/* set the unsigned integer-valued border color */
- COPY_4V(texObj->BorderColor.ui, params);
+ COPY_4V(texObj->Sampler.BorderColor.ui, params);
break;
default:
_mesa_TexParameteriv(target, pname, (const GLint *) params);
}
-
-
void GLAPIENTRY
_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
GLenum pname, GLfloat *params )
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
const struct gl_texture_image *img = NULL;
- GLboolean isProxy;
GLint maxLevels;
gl_format texFormat;
GET_CURRENT_CONTEXT(ctx);
}
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- _mesa_lock_texture(ctx, texObj);
img = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!img || !img->TexFormat) {
+ if (!img || img->TexFormat == MESA_FORMAT_NONE) {
/* undefined texture image */
if (pname == GL_TEXTURE_COMPONENTS)
*params = 1;
else
*params = 0;
- goto out;
+ return;
}
texFormat = img->TexFormat;
- isProxy = _mesa_is_proxy_texture(target);
-
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = img->Width;
*params = img->Depth;
break;
case GL_TEXTURE_INTERNAL_FORMAT:
- if (_mesa_is_format_compressed(img->TexFormat)) {
+ if (_mesa_is_format_compressed(texFormat)) {
/* need to return the actual compressed format */
- *params = _mesa_compressed_format_to_glenum(ctx, img->TexFormat);
+ *params = _mesa_compressed_format_to_glenum(ctx, texFormat);
}
else {
- /* return the user's requested internal format */
- *params = img->InternalFormat;
- }
+ /* If the true internal format is not compressed but the user
+ * requested a generic compressed format, we have to return the
+ * generic base format that matches.
+ *
+ * From page 119 (page 129 of the PDF) of the OpenGL 1.3 spec:
+ *
+ * "If no specific compressed format is available,
+ * internalformat is instead replaced by the corresponding base
+ * internal format."
+ *
+ * Otherwise just return the user's requested internal format
+ */
+ const GLenum f =
+ _mesa_gl_compressed_format_base_format(img->InternalFormat);
+
+ *params = (f != 0) ? f : img->InternalFormat;
+ }
break;
case GL_TEXTURE_BORDER:
*params = img->Border;
break;
case GL_TEXTURE_RED_SIZE:
- if (img->_BaseFormat == GL_RED) {
- *params = _mesa_get_format_bits(texFormat, pname);
- break;
- }
- /* FALLTHROUGH */
case GL_TEXTURE_GREEN_SIZE:
- if (img->_BaseFormat == GL_RG) {
- *params = _mesa_get_format_bits(texFormat, pname);
- break;
- }
- /* FALLTHROUGH */
case GL_TEXTURE_BLUE_SIZE:
- if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- *params = 0;
- break;
case GL_TEXTURE_ALPHA_SIZE:
- if (img->_BaseFormat == GL_ALPHA ||
- img->_BaseFormat == GL_LUMINANCE_ALPHA ||
- img->_BaseFormat == GL_RGBA)
+ if (_mesa_base_format_has_channel(img->_BaseFormat, pname))
*params = _mesa_get_format_bits(texFormat, pname);
else
*params = 0;
break;
case GL_TEXTURE_INTENSITY_SIZE:
- if (img->_BaseFormat != GL_INTENSITY)
- *params = 0;
- else {
- *params = _mesa_get_format_bits(texFormat, pname);
- if (*params == 0) {
- /* intensity probably stored as rgb texture */
- *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
- _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
- }
- }
- break;
case GL_TEXTURE_LUMINANCE_SIZE:
- if (img->_BaseFormat != GL_LUMINANCE &&
- img->_BaseFormat != GL_LUMINANCE_ALPHA)
- *params = 0;
- else {
+ if (_mesa_base_format_has_channel(img->_BaseFormat, pname)) {
*params = _mesa_get_format_bits(texFormat, pname);
if (*params == 0) {
- /* luminance probably stored as rgb texture */
- *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
- _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ /* intensity or luminance is probably stored as RGB[A] */
+ *params = MIN2(_mesa_get_format_bits(texFormat,
+ GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat,
+ GL_TEXTURE_GREEN_SIZE));
}
}
- break;
- case GL_TEXTURE_INDEX_SIZE_EXT:
- if (img->_BaseFormat == GL_COLOR_INDEX)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
+ else {
*params = 0;
+ }
break;
case GL_TEXTURE_DEPTH_SIZE_ARB:
- if (ctx->Extensions.ARB_depth_texture)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ if (!ctx->Extensions.ARB_depth_texture)
+ goto invalid_pname;
+ *params = _mesa_get_format_bits(texFormat, pname);
break;
case GL_TEXTURE_STENCIL_SIZE_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil ||
- ctx->Extensions.ARB_framebuffer_object) {
- *params = _mesa_get_format_bits(texFormat, pname);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
+ if (!ctx->Extensions.EXT_packed_depth_stencil &&
+ !ctx->Extensions.ARB_framebuffer_object)
+ goto invalid_pname;
+ *params = _mesa_get_format_bits(texFormat, pname);
break;
case GL_TEXTURE_SHARED_SIZE:
- if (ctx->VersionMajor >= 3) {
- /* XXX return number of exponent bits for shared exponent texture
- * formats, like GL_RGB9_E5.
- */
- *params = 0;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
+ if (ctx->VersionMajor < 3 &&
+ !ctx->Extensions.EXT_texture_shared_exponent)
+ goto invalid_pname;
+ *params = texFormat == MESA_FORMAT_RGB9_E5_FLOAT ? 5 : 0;
break;
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
- if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
+ if (_mesa_is_format_compressed(texFormat) &&
+ !_mesa_is_proxy_texture(target)) {
*params = _mesa_format_image_size(texFormat, img->Width,
img->Height, img->Depth);
}
}
break;
case GL_TEXTURE_COMPRESSED:
- *params = (GLint) _mesa_is_format_compressed(img->TexFormat);
+ *params = (GLint) _mesa_is_format_compressed(texFormat);
break;
/* GL_ARB_texture_float */
case GL_TEXTURE_RED_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
case GL_TEXTURE_GREEN_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
case GL_TEXTURE_BLUE_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
case GL_TEXTURE_ALPHA_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
case GL_TEXTURE_LUMINANCE_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
case GL_TEXTURE_INTENSITY_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
case GL_TEXTURE_DEPTH_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
+ if (!ctx->Extensions.ARB_texture_float)
+ goto invalid_pname;
+ if (_mesa_base_format_has_channel(img->_BaseFormat, pname))
+ *params = _mesa_get_format_datatype(texFormat);
+ else
+ *params = GL_NONE;
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
+ goto invalid_pname;
}
- out:
- _mesa_unlock_texture(ctx, texObj);
+ /* no error if we get here */
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
}
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
struct gl_texture_object *obj;
- GLboolean error = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
_mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
- *params = ENUM_TO_FLOAT(obj->MagFilter);
+ *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter);
break;
case GL_TEXTURE_MIN_FILTER:
- *params = ENUM_TO_FLOAT(obj->MinFilter);
+ *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter);
break;
case GL_TEXTURE_WRAP_S:
- *params = ENUM_TO_FLOAT(obj->WrapS);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapS);
break;
case GL_TEXTURE_WRAP_T:
- *params = ENUM_TO_FLOAT(obj->WrapT);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapT);
break;
case GL_TEXTURE_WRAP_R:
- *params = ENUM_TO_FLOAT(obj->WrapR);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapR);
break;
case GL_TEXTURE_BORDER_COLOR:
- params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state_locked(ctx);
+ if (ctx->Color._ClampFragmentColor) {
+ params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
+ params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
+ params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
+ params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
+ }
+ else {
+ params[0] = obj->Sampler.BorderColor.f[0];
+ params[1] = obj->Sampler.BorderColor.f[1];
+ params[2] = obj->Sampler.BorderColor.f[2];
+ params[3] = obj->Sampler.BorderColor.f[3];
+ }
break;
case GL_TEXTURE_RESIDENT:
- {
- GLboolean resident;
- if (ctx->Driver.IsTextureResident)
- resident = ctx->Driver.IsTextureResident(ctx, obj);
- else
- resident = GL_TRUE;
- *params = ENUM_TO_FLOAT(resident);
- }
+ *params = 1.0F;
break;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
break;
case GL_TEXTURE_MIN_LOD:
- *params = obj->MinLod;
+ *params = obj->Sampler.MinLod;
break;
case GL_TEXTURE_MAX_LOD:
- *params = obj->MaxLod;
+ *params = obj->Sampler.MaxLod;
break;
case GL_TEXTURE_BASE_LEVEL:
*params = (GLfloat) obj->BaseLevel;
*params = (GLfloat) obj->MaxLevel;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = obj->MaxAnisotropy;
- }
- else
- error = GL_TRUE;
+ if (!ctx->Extensions.EXT_texture_filter_anisotropic)
+ goto invalid_pname;
+ *params = obj->Sampler.MaxAnisotropy;
break;
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- if (ctx->Extensions.ARB_shadow_ambient) {
- *params = obj->CompareFailValue;
- }
- else
- error = GL_TRUE;
+ if (!ctx->Extensions.ARB_shadow_ambient)
+ goto invalid_pname;
+ *params = obj->Sampler.CompareFailValue;
break;
case GL_GENERATE_MIPMAP_SGIS:
*params = (GLfloat) obj->GenerateMipmap;
break;
case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareMode;
- }
- else
- error = GL_TRUE;
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = (GLfloat) obj->Sampler.CompareMode;
break;
case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareFunc;
- }
- else
- error = GL_TRUE;
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = (GLfloat) obj->Sampler.CompareFunc;
break;
case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLfloat) obj->DepthMode;
- }
- else
- error = GL_TRUE;
+ if (!ctx->Extensions.ARB_depth_texture)
+ goto invalid_pname;
+ *params = (GLfloat) obj->Sampler.DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
- if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = obj->LodBias;
- }
- else
- error = GL_TRUE;
+ *params = obj->Sampler.LodBias;
break;
#if FEATURE_OES_draw_texture
case GL_TEXTURE_CROP_RECT_OES:
case GL_TEXTURE_SWIZZLE_G_EXT:
case GL_TEXTURE_SWIZZLE_B_EXT:
case GL_TEXTURE_SWIZZLE_A_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
- *params = (GLfloat) obj->Swizzle[comp];
- }
- else {
- error = GL_TRUE;
- }
+ if (!ctx->Extensions.EXT_texture_swizzle)
+ goto invalid_pname;
+ *params = (GLfloat) obj->Swizzle[pname - GL_TEXTURE_SWIZZLE_R_EXT];
break;
case GL_TEXTURE_SWIZZLE_RGBA_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
+ if (!ctx->Extensions.EXT_texture_swizzle) {
+ goto invalid_pname;
+ }
+ else {
GLuint comp;
for (comp = 0; comp < 4; comp++) {
params[comp] = (GLfloat) obj->Swizzle[comp];
}
}
- else {
- error = GL_TRUE;
- }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
+ goto invalid_pname;
+ *params = (GLfloat) obj->Sampler.CubeMapSeamless;
+ break;
+
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if (!ctx->Extensions.ARB_texture_storage)
+ goto invalid_pname;
+ *params = (GLfloat) obj->Immutable;
break;
default:
- error = GL_TRUE;
- break;
+ goto invalid_pname;
}
- if (error)
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
- pname);
+ /* no error if we get here */
+ _mesa_unlock_texture(ctx, obj);
+ return;
+invalid_pname:
_mesa_unlock_texture(ctx, obj);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname);
}
_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
{
struct gl_texture_object *obj;
- GLboolean error = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- obj = get_texobj(ctx, target, GL_TRUE);
- if (!obj)
- return;
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
_mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
- *params = (GLint) obj->MagFilter;
- break;;
+ *params = (GLint) obj->Sampler.MagFilter;
+ break;
case GL_TEXTURE_MIN_FILTER:
- *params = (GLint) obj->MinFilter;
- break;;
+ *params = (GLint) obj->Sampler.MinFilter;
+ break;
case GL_TEXTURE_WRAP_S:
- *params = (GLint) obj->WrapS;
- break;;
+ *params = (GLint) obj->Sampler.WrapS;
+ break;
case GL_TEXTURE_WRAP_T:
- *params = (GLint) obj->WrapT;
- break;;
+ *params = (GLint) obj->Sampler.WrapT;
+ break;
case GL_TEXTURE_WRAP_R:
- *params = (GLint) obj->WrapR;
- break;;
+ *params = (GLint) obj->Sampler.WrapR;
+ break;
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat b[4];
- b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ b[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
+ b[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
+ b[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
+ b[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
params[0] = FLOAT_TO_INT(b[0]);
params[1] = FLOAT_TO_INT(b[1]);
params[2] = FLOAT_TO_INT(b[2]);
params[3] = FLOAT_TO_INT(b[3]);
}
- break;;
+ break;
case GL_TEXTURE_RESIDENT:
- {
- GLboolean resident;
- if (ctx->Driver.IsTextureResident)
- resident = ctx->Driver.IsTextureResident(ctx, obj);
- else
- resident = GL_TRUE;
- *params = (GLint) resident;
- }
- break;;
+ *params = 1;
+ break;
case GL_TEXTURE_PRIORITY:
*params = FLOAT_TO_INT(obj->Priority);
- break;;
+ break;
case GL_TEXTURE_MIN_LOD:
- *params = (GLint) obj->MinLod;
- break;;
+ *params = (GLint) obj->Sampler.MinLod;
+ break;
case GL_TEXTURE_MAX_LOD:
- *params = (GLint) obj->MaxLod;
- break;;
+ *params = (GLint) obj->Sampler.MaxLod;
+ break;
case GL_TEXTURE_BASE_LEVEL:
*params = obj->BaseLevel;
- break;;
+ break;
case GL_TEXTURE_MAX_LEVEL:
*params = obj->MaxLevel;
- break;;
+ break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = (GLint) obj->MaxAnisotropy;
- }
- else {
- error = GL_TRUE;
- }
+ if (!ctx->Extensions.EXT_texture_filter_anisotropic)
+ goto invalid_pname;
+ *params = (GLint) obj->Sampler.MaxAnisotropy;
break;
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- if (ctx->Extensions.ARB_shadow_ambient) {
- *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
- }
- else {
- error = GL_TRUE;
- }
+ if (!ctx->Extensions.ARB_shadow_ambient)
+ goto invalid_pname;
+ *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue);
break;
case GL_GENERATE_MIPMAP_SGIS:
*params = (GLint) obj->GenerateMipmap;
break;
case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareMode;
- }
- else {
- error = GL_TRUE;
- }
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = (GLint) obj->Sampler.CompareMode;
break;
case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareFunc;
- }
- else {
- error = GL_TRUE;
- }
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = (GLint) obj->Sampler.CompareFunc;
break;
case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLint) obj->DepthMode;
- }
- else {
- error = GL_TRUE;
- }
+ if (!ctx->Extensions.ARB_depth_texture)
+ goto invalid_pname;
+ *params = (GLint) obj->Sampler.DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
- if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = (GLint) obj->LodBias;
- }
- else {
- error = GL_TRUE;
- }
+ *params = (GLint) obj->Sampler.LodBias;
break;
#if FEATURE_OES_draw_texture
case GL_TEXTURE_CROP_RECT_OES:
case GL_TEXTURE_SWIZZLE_G_EXT:
case GL_TEXTURE_SWIZZLE_B_EXT:
case GL_TEXTURE_SWIZZLE_A_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
- *params = obj->Swizzle[comp];
- }
- else {
- error = GL_TRUE;
- }
+ if (!ctx->Extensions.EXT_texture_swizzle)
+ goto invalid_pname;
+ *params = obj->Swizzle[pname - GL_TEXTURE_SWIZZLE_R_EXT];
break;
case GL_TEXTURE_SWIZZLE_RGBA_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- COPY_4V(params, obj->Swizzle);
- }
- else {
- error = GL_TRUE;
- }
+ if (!ctx->Extensions.EXT_texture_swizzle)
+ goto invalid_pname;
+ COPY_4V(params, obj->Swizzle);
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
+ goto invalid_pname;
+ *params = (GLint) obj->Sampler.CubeMapSeamless;
+ break;
+
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if (!ctx->Extensions.ARB_texture_storage)
+ goto invalid_pname;
+ *params = (GLint) obj->Immutable;
+ break;
+
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ if (!ctx->Extensions.OES_EGL_image_external)
+ goto invalid_pname;
+ *params = obj->RequiredTextureImageUnits;
break;
default:
- ; /* silence warnings */
+ goto invalid_pname;
}
- if (error)
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)",
- pname);
+ /* no error if we get here */
+ _mesa_unlock_texture(ctx, obj);
+ return;
+invalid_pname:
_mesa_unlock_texture(ctx, obj);
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname);
}
ASSERT_OUTSIDE_BEGIN_END(ctx);
texObj = get_texobj(ctx, target, GL_TRUE);
+ if (!texObj)
+ return;
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
+ COPY_4V(params, texObj->Sampler.BorderColor.i);
break;
default:
_mesa_GetTexParameteriv(target, pname, params);
ASSERT_OUTSIDE_BEGIN_END(ctx);
texObj = get_texobj(ctx, target, GL_TRUE);
+ if (!texObj)
+ return;
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
+ COPY_4V(params, texObj->Sampler.BorderColor.i);
break;
default:
{