mesa: remove gl_texture_image::IsCompressed field
[mesa.git] / src / mesa / main / texparam.c
index a9df1dac15a04a93f27d9993f50766bb644d287f..a6b611dffb2cf9b8d2c4afdbb2067f9a9367b696 100644 (file)
@@ -852,7 +852,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
-        if (img->IsCompressed && !isProxy) {
+        if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
            /* Don't use ctx->Driver.CompressedTextureSize() since that
             * may returned a padded hardware size.
             */
@@ -866,7 +866,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
         }
          break;
       case GL_TEXTURE_COMPRESSED:
-         *params = (GLint) img->IsCompressed;
+         *params = (GLint) _mesa_is_format_compressed(img->TexFormat);
          break;
 
       /* GL_ARB_texture_float */