#include "main/glheader.h"
+#include "main/colormac.h"
#include "main/context.h"
#include "main/enums.h"
-#include "main/colormac.h"
+#include "main/formats.h"
#include "main/macros.h"
#include "main/texcompress.h"
#include "main/texparam.h"
#include "main/teximage.h"
+#include "main/texstate.h"
#include "shader/prog_instruction.h"
return GL_TRUE;
}
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)", wrap );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
return GL_FALSE;
}
return NULL;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
switch (target) {
case GL_TEXTURE_1D:
}
/* fall-through */
default:
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)",
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
params[0] );
}
return GL_FALSE;
texObj->MagFilter = params[0];
return GL_TRUE;
default:
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)",
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
params[0]);
}
return GL_FALSE;
}
-static GLuint
-tex_image_dimensions(GLcontext *ctx, GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- return 1;
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return 2;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return 3;
- case GL_TEXTURE_CUBE_MAP:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle ? 2 : 0;
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array ? 2 : 0;
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array ? 3 : 0;
- default:
- _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
- return 0;
- }
-}
-
-
void GLAPIENTRY
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params )
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
const struct gl_texture_image *img = NULL;
- GLuint dimensions;
GLboolean isProxy;
GLint maxLevels;
+ gl_format texFormat;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
/* this will catch bad target values */
- dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */
- if (dimensions == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
- return;
- }
-
maxLevels = _mesa_max_texture_levels(ctx, target);
if (maxLevels == 0) {
- /* should not happen since <target> was just checked above */
- _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter");
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(target=0x%x)", target);
return;
}
goto out;
}
+ texFormat = img->TexFormat;
+
isProxy = _mesa_is_proxy_texture(target);
switch (pname) {
*params = img->Border;
break;
case GL_TEXTURE_RED_SIZE:
- if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = img->TexFormat->RedBits;
- else
- *params = 0;
- break;
case GL_TEXTURE_GREEN_SIZE:
- if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = img->TexFormat->GreenBits;
- else
- *params = 0;
- break;
case GL_TEXTURE_BLUE_SIZE:
if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = img->TexFormat->BlueBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
else
*params = 0;
break;
if (img->_BaseFormat == GL_ALPHA ||
img->_BaseFormat == GL_LUMINANCE_ALPHA ||
img->_BaseFormat == GL_RGBA)
- *params = img->TexFormat->AlphaBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
else
*params = 0;
break;
case GL_TEXTURE_INTENSITY_SIZE:
if (img->_BaseFormat != GL_INTENSITY)
*params = 0;
- else if (img->TexFormat->IntensityBits > 0)
- *params = img->TexFormat->IntensityBits;
- else /* intensity probably stored as rgb texture */
- *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* intensity probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
break;
case GL_TEXTURE_LUMINANCE_SIZE:
if (img->_BaseFormat != GL_LUMINANCE &&
img->_BaseFormat != GL_LUMINANCE_ALPHA)
*params = 0;
- else if (img->TexFormat->LuminanceBits > 0)
- *params = img->TexFormat->LuminanceBits;
- else /* luminance probably stored as rgb texture */
- *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* luminance probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
if (img->_BaseFormat == GL_COLOR_INDEX)
- *params = img->TexFormat->IndexBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
else
*params = 0;
break;
case GL_TEXTURE_DEPTH_SIZE_ARB:
if (ctx->Extensions.ARB_depth_texture)
- *params = img->TexFormat->DepthBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
else
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
break;
case GL_TEXTURE_STENCIL_SIZE_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- *params = img->TexFormat->StencilBits;
+ if (ctx->Extensions.EXT_packed_depth_stencil ||
+ ctx->Extensions.ARB_framebuffer_object) {
+ *params = _mesa_get_format_bits(texFormat, pname);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
- if (img->IsCompressed && !isProxy) {
- /* Don't use ctx->Driver.CompressedTextureSize() since that
- * may returned a padded hardware size.
- */
- *params = _mesa_compressed_texture_size(ctx, img->Width,
- img->Height, img->Depth,
- img->TexFormat->MesaFormat);
+ if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
+ *params = _mesa_format_image_size(texFormat, img->Width,
+ img->Height, img->Depth);
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION,
}
break;
case GL_TEXTURE_COMPRESSED:
- *params = (GLint) img->IsCompressed;
+ *params = (GLint) _mesa_is_format_compressed(img->TexFormat);
break;
/* GL_ARB_texture_float */
case GL_TEXTURE_RED_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
break;
case GL_TEXTURE_GREEN_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
break;
case GL_TEXTURE_BLUE_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
break;
case GL_TEXTURE_ALPHA_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
break;
case GL_TEXTURE_LUMINANCE_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
break;
case GL_TEXTURE_INTENSITY_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
break;
case GL_TEXTURE_DEPTH_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
obj = _mesa_select_tex_object(ctx, texUnit, target);
if (!obj) {
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
obj = _mesa_select_tex_object(ctx, texUnit, target);
if (!obj) {