struct gl_texture_object *texObj,
GLenum pname, const GLuint *params, bool dsa);
+GLboolean
+_mesa_legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target,
+ bool dsa);
+
+GLboolean
+_mesa_target_allows_setting_sampler_parameters(GLenum target);
+
/*@}*/
/**