{
struct texture_renderbuffer *trb
= (struct texture_renderbuffer *) att->Renderbuffer;
- GLuint unused;
(void) ctx;
ASSERT(trb);
trb->Base._BaseFormat = GL_RGBA;
break;
default:
- _mesa_format_to_type_and_comps(trb->TexImage->TexFormat,
- &trb->Base.DataType, &unused);
- trb->Base._BaseFormat =
- _mesa_base_fbo_format(ctx, trb->TexImage->InternalFormat);
+ trb->Base.DataType = CHAN_TYPE;
+ trb->Base._BaseFormat = GL_RGBA;
}
trb->Base.Data = trb->TexImage->Data;
}