-/* $Id: texstate.c,v 1.5 1999/11/11 01:22:28 brianp Exp $ */
+/* $Id: texstate.c,v 1.64 2002/02/15 16:32:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "all.h"
#else
#include "glheader.h"
+#include "colormac.h"
#include "context.h"
#include "enums.h"
+#include "extensions.h"
#include "macros.h"
-#include "matrix.h"
#include "texobj.h"
+#include "teximage.h"
#include "texstate.h"
-#include "texture.h"
-#include "types.h"
-#include "xform.h"
+#include "mtypes.h"
+#include "math/m_xform.h"
+#include "math/m_matrix.h"
#endif
+/* TEMPORARY! */
+#ifndef GL_TEXTURE_COMPARE_MODE_ARB
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x9990
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x9991
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x9993
+#endif
#ifdef SPECIALCAST
-
/**********************************************************************/
/* Texture Environment */
/**********************************************************************/
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexEnv");
-
- if (target!=GL_TEXTURE_ENV) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
- return;
+#define TE_ERROR(errCode, msg, value) \
+ { \
+ char s[100]; \
+ sprintf(s, msg, _mesa_lookup_enum_by_nr(value)); \
+ _mesa_error(ctx, errCode, s); \
}
- if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glTexEnv %s %s %.1f(%s) ...\n",
- gl_lookup_enum_by_nr(target),
- gl_lookup_enum_by_nr(pname),
- *param,
- gl_lookup_enum_by_nr((GLenum) (GLint) *param));
-
+ if (target==GL_TEXTURE_ENV) {
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE: {
+ GLenum mode = (GLenum) (GLint) *param;
- if (pname==GL_TEXTURE_ENV_MODE) {
- GLenum mode = (GLenum) (GLint) *param;
- switch (mode) {
+ switch (mode) {
+ case GL_ADD:
+ if (!ctx->Extensions.EXT_texture_env_add) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+ break;
+ case GL_COMBINE_EXT:
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+ break;
case GL_MODULATE:
case GL_BLEND:
case GL_DECAL:
case GL_REPLACE:
- /* A small optimization for drivers */
- if (texUnit->EnvMode == mode)
- return;
-
- if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_TEXTURE))
- fprintf(stderr, "glTexEnv: old mode %s, new mode %s\n",
- gl_lookup_enum_by_nr(texUnit->EnvMode),
- gl_lookup_enum_by_nr(mode));
-
- texUnit->EnvMode = mode;
- ctx->NewState |= NEW_TEXTURE_ENV;
break;
default:
- gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
return;
+ }
+
+ if (texUnit->EnvMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->EnvMode = mode;
+ break;
+ }
+ case GL_TEXTURE_ENV_COLOR: {
+ GLfloat tmp[4];
+ tmp[0] = CLAMP( param[0], 0.0F, 1.0F );
+ tmp[1] = CLAMP( param[1], 0.0F, 1.0F );
+ tmp[2] = CLAMP( param[2], 0.0F, 1.0F );
+ tmp[3] = CLAMP( param[3], 0.0F, 1.0F );
+ if (TEST_EQ_4V(tmp, texUnit->EnvColor))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EnvColor, tmp);
+ break;
+ }
+ case GL_COMBINE_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const GLenum mode = (GLenum) (GLint) *param;
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED_EXT:
+ case GL_INTERPOLATE_EXT:
+ /* OK */
+ break;
+ case GL_SUBTRACT_ARB:
+ if (!ctx->Extensions.ARB_texture_env_combine) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+ break;
+ case GL_DOT3_RGB_ARB:
+ case GL_DOT3_RGBA_ARB:
+ if (!ctx->Extensions.EXT_texture_env_dot3 &&
+ !ctx->Extensions.ARB_texture_env_dot3) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+ if (texUnit->CombineModeRGB == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineModeRGB = mode;
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_COMBINE_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const GLenum mode = (GLenum) (GLint) *param;
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED_EXT:
+ case GL_INTERPOLATE_EXT:
+ /* OK */
+ break;
+ case GL_SUBTRACT_ARB:
+ if (!ctx->Extensions.ARB_texture_env_combine) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+ if (texUnit->CombineModeA == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineModeA = mode;
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_SOURCE0_RGB_EXT:
+ case GL_SOURCE1_RGB_EXT:
+ case GL_SOURCE2_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ GLenum source = (GLenum) (GLint) *param;
+ GLuint s = pname - GL_SOURCE0_RGB_EXT;
+ switch (source) {
+ case GL_TEXTURE:
+ case GL_CONSTANT_EXT:
+ case GL_PRIMARY_COLOR_EXT:
+ case GL_PREVIOUS_EXT:
+ if (texUnit->CombineSourceRGB[s] == source)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineSourceRGB[s] = source;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source);
+ return;
+ }
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_SOURCE0_ALPHA_EXT:
+ case GL_SOURCE1_ALPHA_EXT:
+ case GL_SOURCE2_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ GLenum source = (GLenum) (GLint) *param;
+ GLuint s = pname - GL_SOURCE0_ALPHA_EXT;
+ switch (source) {
+ case GL_TEXTURE:
+ case GL_CONSTANT_EXT:
+ case GL_PRIMARY_COLOR_EXT:
+ case GL_PREVIOUS_EXT:
+ if (texUnit->CombineSourceA[s] == source) return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineSourceA[s] = source;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source);
+ return;
+ }
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_OPERAND0_RGB_EXT:
+ case GL_OPERAND1_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ GLenum operand = (GLenum) (GLint) *param;
+ GLuint s = pname - GL_OPERAND0_RGB_EXT;
+ switch (operand) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ if (texUnit->CombineOperandRGB[s] == operand)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineOperandRGB[s] = operand;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
+ return;
+ }
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_OPERAND0_ALPHA_EXT:
+ case GL_OPERAND1_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ GLenum operand = (GLenum) (GLint) *param;
+ switch (operand) {
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ if (texUnit->CombineOperandA[pname-GL_OPERAND0_ALPHA_EXT] ==
+ operand)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineOperandA[pname-GL_OPERAND0_ALPHA_EXT] = operand;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
+ return;
+ }
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_OPERAND2_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ GLenum operand = (GLenum) (GLint) *param;
+ switch (operand) {
+ case GL_SRC_COLOR: /* ARB combine only */
+ case GL_ONE_MINUS_SRC_COLOR: /* ARB combine only */
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */
+ if (texUnit->CombineOperandRGB[2] == operand)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineOperandRGB[2] = operand;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
+ return;
+ }
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_OPERAND2_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ GLenum operand = (GLenum) (GLint) *param;
+ switch (operand) {
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */
+ if (texUnit->CombineOperandA[2] == operand)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineOperandA[2] = operand;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
+ return;
+ }
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_RGB_SCALE_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ GLuint newshift;
+ if (*param == 1.0) {
+ newshift = 0;
+ }
+ else if (*param == 2.0) {
+ newshift = 1;
+ }
+ else if (*param == 4.0) {
+ newshift = 2;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
+ return;
+ }
+ if (texUnit->CombineScaleShiftRGB == newshift)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineScaleShiftRGB = newshift;
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ GLuint newshift;
+ if (*param == 1.0) {
+ newshift = 0;
+ }
+ else if (*param == 2.0) {
+ newshift = 1;
+ }
+ else if (*param == 4.0) {
+ newshift = 2;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glTexEnv(GL_ALPHA_SCALE not 1, 2 or 4)" );
+ return;
+ }
+ if (texUnit->CombineScaleShiftA == newshift)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->CombineScaleShiftA = newshift;
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ return;
}
}
- else if (pname==GL_TEXTURE_ENV_COLOR) {
- texUnit->EnvColor[0] = CLAMP( param[0], 0.0F, 1.0F );
- texUnit->EnvColor[1] = CLAMP( param[1], 0.0F, 1.0F );
- texUnit->EnvColor[2] = CLAMP( param[2], 0.0F, 1.0F );
- texUnit->EnvColor[3] = CLAMP( param[3], 0.0F, 1.0F );
+ else if (target==GL_TEXTURE_FILTER_CONTROL_EXT) {
+ if (!ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+ switch (pname) {
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ if (texUnit->LodBias == param[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->LodBias = CLAMP(param[0], -ctx->Const.MaxTextureLodBias,
+ ctx->Const.MaxTextureLodBias);
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
return;
}
+ if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
+ fprintf(stderr, "glTexEnv %s %s %.1f(%s) ...\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(pname),
+ *param,
+ _mesa_lookup_enum_by_nr((GLenum) (GLint) *param));
+
/* Tell device driver about the new texture environment */
if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, pname, param );
+ (*ctx->Driver.TexEnv)( ctx, target, pname, param );
}
}
_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
{
GLfloat p[4];
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ }
+ else {
+ p[0] = (GLint) param[0];
+ p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
+ }
_mesa_TexEnvfv( target, pname, p );
}
_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (target!=GL_TEXTURE_ENV) {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
return;
}
+
switch (pname) {
case GL_TEXTURE_ENV_MODE:
*params = ENUM_TO_FLOAT(texUnit->EnvMode);
case GL_TEXTURE_ENV_COLOR:
COPY_4FV( params, texUnit->EnvColor );
break;
+ case GL_COMBINE_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineModeRGB;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_COMBINE_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineModeA;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE0_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineSourceRGB[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE1_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineSourceRGB[1];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE2_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineSourceRGB[2];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE0_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineSourceA[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE1_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineSourceA[1];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE2_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineSourceA[2];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND0_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineOperandRGB[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND1_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineOperandRGB[1];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND2_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineOperandRGB[2];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND0_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineOperandA[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND1_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineOperandA[1];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND2_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLfloat) texUnit->CombineOperandA[2];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_RGB_SCALE_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ if (texUnit->CombineScaleShiftRGB == 0)
+ *params = 1.0;
+ else if (texUnit->CombineScaleShiftRGB == 1)
+ *params = 2.0;
+ else
+ *params = 4.0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ return;
+ }
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ if (texUnit->CombineScaleShiftA == 0)
+ *params = 1.0;
+ else if (texUnit->CombineScaleShiftA == 1)
+ *params = 2.0;
+ else
+ *params = 4.0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ return;
+ }
+ break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
}
}
_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- if (target!=GL_TEXTURE_ENV) {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_TEXTURE_ENV) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
return;
}
+
switch (pname) {
case GL_TEXTURE_ENV_MODE:
*params = (GLint) texUnit->EnvMode;
params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
+ break;
+ case GL_COMBINE_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineModeRGB;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_COMBINE_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineModeA;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_SOURCE0_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineSourceRGB[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_SOURCE1_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineSourceRGB[1];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_SOURCE2_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineSourceRGB[2];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_SOURCE0_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineSourceA[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_SOURCE1_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineSourceA[1];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_SOURCE2_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineSourceA[2];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_OPERAND0_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineOperandRGB[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_OPERAND1_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineOperandRGB[1];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_OPERAND2_RGB_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineOperandRGB[2];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_OPERAND0_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineOperandA[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_OPERAND1_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineOperandA[1];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
+ break;
+ case GL_OPERAND2_ALPHA_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ *params = (GLint) texUnit->CombineOperandA[2];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ }
break;
+ case GL_RGB_SCALE_EXT:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ if (texUnit->CombineScaleShiftRGB == 0)
+ *params = 1;
+ else if (texUnit->CombineScaleShiftRGB == 1)
+ *params = 2;
+ else
+ *params = 4;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ return;
+ }
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ if (texUnit->CombineScaleShiftA == 0)
+ *params = 1;
+ else if (texUnit->CombineScaleShiftA == 1)
+ *params = 2;
+ else
+ *params = 4;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
+ return;
+ }
+ break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
}
}
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
GLenum eparam = (GLenum) (GLint) params[0];
struct gl_texture_object *texObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "texPARAM %s %s %d...\n",
- gl_lookup_enum_by_nr(target),
- gl_lookup_enum_by_nr(pname),
+ fprintf(stderr, "texPARAM %s %s %d...\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(pname),
eparam);
switch (target) {
case GL_TEXTURE_1D:
- texObj = texUnit->CurrentD[1];
+ texObj = texUnit->Current1D;
break;
case GL_TEXTURE_2D:
- texObj = texUnit->CurrentD[2];
+ texObj = texUnit->Current2D;
break;
case GL_TEXTURE_3D_EXT:
- texObj = texUnit->CurrentD[3];
+ texObj = texUnit->Current3D;
break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ texObj = texUnit->CurrentCubeMap;
+ break;
+ }
+ /* fallthrough */
default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
return;
}
|| eparam==GL_LINEAR_MIPMAP_NEAREST
|| eparam==GL_NEAREST_MIPMAP_LINEAR
|| eparam==GL_LINEAR_MIPMAP_LINEAR) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->MinFilter = eparam;
- ctx->NewState |= NEW_TEXTURING;
}
else {
- gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
return;
if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->MagFilter = eparam;
- ctx->NewState |= NEW_TEXTURING;
}
else {
- gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_S:
if (texObj->WrapS == eparam)
return;
-
- if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
+ if (eparam==GL_CLAMP ||
+ eparam==GL_REPEAT ||
+ eparam==GL_CLAMP_TO_EDGE ||
+ (eparam == GL_CLAMP_TO_BORDER_ARB &&
+ ctx->Extensions.ARB_texture_border_clamp) ||
+ (eparam == GL_MIRRORED_REPEAT_ARB &&
+ ctx->Extensions.ARB_texture_mirrored_repeat)) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->WrapS = eparam;
- ctx->NewState |= NEW_TEXTURING;
}
else {
- gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_T:
if (texObj->WrapT == eparam)
return;
-
- if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
+ if (eparam==GL_CLAMP ||
+ eparam==GL_REPEAT ||
+ eparam==GL_CLAMP_TO_EDGE ||
+ (eparam == GL_CLAMP_TO_BORDER_ARB &&
+ ctx->Extensions.ARB_texture_border_clamp) ||
+ (eparam == GL_MIRRORED_REPEAT_ARB &&
+ ctx->Extensions.ARB_texture_mirrored_repeat)) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->WrapT = eparam;
- ctx->NewState |= NEW_TEXTURING;
}
else {
- gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
break;
case GL_TEXTURE_WRAP_R_EXT:
if (texObj->WrapR == eparam)
return;
-
- if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
+ if (eparam==GL_CLAMP ||
+ eparam==GL_REPEAT ||
+ eparam==GL_CLAMP_TO_EDGE ||
+ (eparam == GL_CLAMP_TO_BORDER_ARB &&
+ ctx->Extensions.ARB_texture_border_clamp) ||
+ (eparam == GL_MIRRORED_REPEAT_ARB &&
+ ctx->Extensions.ARB_texture_mirrored_repeat)) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->WrapR = eparam;
- ctx->NewState |= NEW_TEXTURING;
}
else {
- gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
}
break;
+#if 0 /* someday */
+ case GL_TEXTUER_BORDER_VALUES_NV:
+ /* don't clamp */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4V(texObj->BorderValues, params);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[0], params[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[1], params[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[2], params[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[3], params[3]);
+ break;
+#endif
case GL_TEXTURE_BORDER_COLOR:
- texObj->BorderColor[0] = (GLubyte) CLAMP((GLint)(params[0]*255.0), 0, 255);
- texObj->BorderColor[1] = (GLubyte) CLAMP((GLint)(params[1]*255.0), 0, 255);
- texObj->BorderColor[2] = (GLubyte) CLAMP((GLint)(params[2]*255.0), 0, 255);
- texObj->BorderColor[3] = (GLubyte) CLAMP((GLint)(params[3]*255.0), 0, 255);
+ /* clamp */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->BorderValues[0] = CLAMP(params[0], 0.0F, 1.0F);
+ texObj->BorderValues[1] = CLAMP(params[1], 0.0F, 1.0F);
+ texObj->BorderValues[2] = CLAMP(params[2], 0.0F, 1.0F);
+ texObj->BorderValues[3] = CLAMP(params[3], 0.0F, 1.0F);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[0], texObj->BorderValues[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[1], texObj->BorderValues[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[2], texObj->BorderValues[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[3], texObj->BorderValues[3]);
break;
case GL_TEXTURE_MIN_LOD:
+ if (texObj->MinLod == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->MinLod = params[0];
- ctx->NewState |= NEW_TEXTURING;
break;
case GL_TEXTURE_MAX_LOD:
+ if (texObj->MaxLod == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->MaxLod = params[0];
- ctx->NewState |= NEW_TEXTURING;
break;
case GL_TEXTURE_BASE_LEVEL:
if (params[0] < 0.0) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->BaseLevel = (GLint) params[0];
- ctx->NewState |= NEW_TEXTURING;
break;
case GL_TEXTURE_MAX_LEVEL:
if (params[0] < 0.0) {
- gl_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return;
}
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->MaxLevel = (GLint) params[0];
- ctx->NewState |= NEW_TEXTURING;
break;
case GL_TEXTURE_PRIORITY:
/* (keithh@netcomuk.co.uk) */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->Priority = CLAMP( params[0], 0.0F, 1.0F );
break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ if (params[0] < 1.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return;
+ }
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->MaxAnisotropy = params[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_MAX_TEXTURE_ANISOTROPY_EXT)");
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_SGIX:
+ if (ctx->Extensions.SGIX_shadow) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_COMPARE_SGIX)");
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ if (ctx->Extensions.SGIX_shadow) {
+ GLenum op = (GLenum) params[0];
+ if (op == GL_TEXTURE_LEQUAL_R_SGIX ||
+ op == GL_TEXTURE_GEQUAL_R_SGIX) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->CompareOperator = op;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)");
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_COMPARE_OPERATOR_SGIX)");
+ return;
+ }
+ break;
+ case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ if (ctx->Extensions.SGIX_shadow_ambient) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ UNCLAMPED_FLOAT_TO_CHAN(texObj->ShadowAmbient, params[0]);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_SHADOW_AMBIENT_SGIX)");
+ return;
+ }
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ if (ctx->Extensions.SGIS_generate_mipmap) {
+ texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_GENERATE_MIPMAP_SGIS)");
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ const GLenum mode = (GLenum) params[0];
+ if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->CompareMode = params[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(bad GL_TEXTURE_COMPARE_MODE_ARB)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_COMPARE_MODE_ARB)");
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ const GLenum func = (GLenum) params[0];
+ if (func == GL_LEQUAL || func == GL_GEQUAL) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->CompareFunc = params[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_COMPARE_FUNC_ARB)");
+ return;
+ }
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ const GLenum result = (GLenum) params[0];
+ if (result == GL_LUMINANCE || result == GL_INTENSITY
+ || result == GL_ALPHA) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->DepthMode = params[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_DEPTH_TEXTURE_MODE_ARB)");
+ return;
+ }
+ break;
+
default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(pname)" );
+ {
+ char s[100];
+ sprintf(s, "glTexParameter(pname=0x%x)", pname);
+ _mesa_error( ctx, GL_INVALID_ENUM, s);
+ }
return;
}
- gl_put_texobj_on_dirty_list( ctx, texObj );
+ texObj->Complete = GL_FALSE;
if (ctx->Driver.TexParameter) {
(*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
void
-_mesa_TexParameteri( GLenum target, GLenum pname, const GLint param )
+_mesa_TexParameteri( GLenum target, GLenum pname, GLint param )
{
GLfloat fparam[4];
fparam[0] = (GLfloat) param;
}
+static GLuint
+tex_image_dimensions(GLcontext *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return 2;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return 3;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;
+ default:
+ _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
+ return 0;
+ }
+}
+
void
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
const struct gl_texture_image *img = NULL;
GLuint dimensions;
+ GLboolean isProxy;
+ GLint maxLevels;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
- gl_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
+ dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */
+ if (dimensions == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
return;
}
- switch (target) {
- case GL_TEXTURE_1D:
- img = texUnit->CurrentD[1]->Image[level];
- dimensions = 1;
- break;
- case GL_TEXTURE_2D:
- img = texUnit->CurrentD[2]->Image[level];
- dimensions = 2;
- break;
- case GL_TEXTURE_3D:
- img = texUnit->CurrentD[3]->Image[level];
- dimensions = 3;
- break;
- case GL_PROXY_TEXTURE_1D:
- img = ctx->Texture.Proxy1D->Image[level];
- dimensions = 1;
- break;
- case GL_PROXY_TEXTURE_2D:
- img = ctx->Texture.Proxy2D->Image[level];
- dimensions = 2;
- break;
- case GL_PROXY_TEXTURE_3D:
- img = ctx->Texture.Proxy3D->Image[level];
- dimensions = 3;
- break;
- default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
- return;
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ maxLevels = ctx->Const.MaxTextureLevels;
+ break;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ maxLevels = ctx->Const.Max3DTextureLevels;
+ break;
+ default:
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ break;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
+ return;
}
- if (!img) {
+ img = _mesa_select_tex_image(ctx, texUnit, target, level);
+ if (!img || !img->TexFormat) {
+ /* undefined texture image */
if (pname == GL_TEXTURE_COMPONENTS)
*params = 1;
else
return;
}
+ isProxy = (target == GL_PROXY_TEXTURE_1D) ||
+ (target == GL_PROXY_TEXTURE_2D) ||
+ (target == GL_PROXY_TEXTURE_3D) ||
+ (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
+
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = img->Width;
return;
case GL_TEXTURE_HEIGHT:
- if (dimensions > 1) {
- *params = img->Height;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname=GL_TEXTURE_HEIGHT)" );
- }
+ *params = img->Height;
return;
case GL_TEXTURE_DEPTH:
- if (dimensions > 2) {
- *params = img->Depth;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname=GL_TEXTURE_DEPTH)" );
- }
+ *params = img->Depth;
return;
- case GL_TEXTURE_COMPONENTS:
+ case GL_TEXTURE_INTERNAL_FORMAT:
*params = img->IntFormat;
return;
case GL_TEXTURE_BORDER:
*params = img->Border;
return;
case GL_TEXTURE_RED_SIZE:
- *params = img->RedBits;
+ if (img->Format == GL_RGB || img->Format == GL_RGBA)
+ *params = img->TexFormat->RedBits;
+ else
+ *params = 0;
return;
case GL_TEXTURE_GREEN_SIZE:
- *params = img->GreenBits;
+ if (img->Format == GL_RGB || img->Format == GL_RGBA)
+ *params = img->TexFormat->GreenBits;
+ else
+ *params = 0;
return;
case GL_TEXTURE_BLUE_SIZE:
- *params = img->BlueBits;
+ if (img->Format == GL_RGB || img->Format == GL_RGBA)
+ *params = img->TexFormat->BlueBits;
+ else
+ *params = 0;
return;
case GL_TEXTURE_ALPHA_SIZE:
- *params = img->AlphaBits;
+ if (img->Format == GL_ALPHA || img->Format == GL_LUMINANCE_ALPHA ||
+ img->Format == GL_RGBA)
+ *params = img->TexFormat->AlphaBits;
+ else
+ *params = 0;
return;
case GL_TEXTURE_INTENSITY_SIZE:
- *params = img->IntensityBits;
+ if (img->Format != GL_INTENSITY)
+ *params = 0;
+ else if (img->TexFormat->IntensityBits > 0)
+ *params = img->TexFormat->IntensityBits;
+ else /* intensity probably stored as rgb texture */
+ *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
return;
case GL_TEXTURE_LUMINANCE_SIZE:
- *params = img->LuminanceBits;
+ if (img->Format != GL_LUMINANCE &&
+ img->Format != GL_LUMINANCE_ALPHA)
+ *params = 0;
+ else if (img->TexFormat->LuminanceBits > 0)
+ *params = img->TexFormat->LuminanceBits;
+ else /* luminance probably stored as rgb texture */
+ *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
return;
case GL_TEXTURE_INDEX_SIZE_EXT:
- *params = img->IndexBits;
+ if (img->Format == GL_COLOR_INDEX)
+ *params = img->TexFormat->IndexBits;
+ else
+ *params = 0;
+ return;
+ case GL_DEPTH_BITS:
+ /* XXX this isn't in the GL_SGIX_depth_texture spec
+ * but seems appropriate.
+ */
+ if (ctx->Extensions.SGIX_depth_texture)
+ *params = img->TexFormat->DepthBits;
+ else
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)");
+ return;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:
+ if (ctx->Extensions.ARB_texture_compression) {
+ if (img->IsCompressed && !isProxy)
+ *params = img->CompressedSize;
+ else
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)");
+ }
+ return;
+ case GL_TEXTURE_COMPRESSED_ARB:
+ if (ctx->Extensions.ARB_texture_compression) {
+ *params = (GLint) img->IsCompressed;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)");
+ }
return;
+
default:
- gl_error( ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)");
}
}
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *obj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- switch (target) {
- case GL_TEXTURE_1D:
- obj = texUnit->CurrentD[1];
- break;
- case GL_TEXTURE_2D:
- obj = texUnit->CurrentD[2];
- break;
- case GL_TEXTURE_3D_EXT:
- obj = texUnit->CurrentD[3];
- break;
- default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
- return;
+ obj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
+ return;
}
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = ENUM_TO_FLOAT(obj->MagFilter);
- break;
+ return;
case GL_TEXTURE_MIN_FILTER:
*params = ENUM_TO_FLOAT(obj->MinFilter);
- break;
+ return;
case GL_TEXTURE_WRAP_S:
*params = ENUM_TO_FLOAT(obj->WrapS);
- break;
+ return;
case GL_TEXTURE_WRAP_T:
*params = ENUM_TO_FLOAT(obj->WrapT);
- break;
+ return;
case GL_TEXTURE_WRAP_R_EXT:
*params = ENUM_TO_FLOAT(obj->WrapR);
- break;
+ return;
+#if 0 /* someday */
+ case GL_TEXTURE_BORDER_VALUES_NV:
+ /* unclamped */
+ params[0] = obj->BorderValues[0];
+ params[1] = obj->BorderValues[1];
+ params[2] = obj->BorderValues[2];
+ params[3] = obj->BorderValues[3];
+ return;
+#endif
case GL_TEXTURE_BORDER_COLOR:
- params[0] = obj->BorderColor[0] / 255.0F;
- params[1] = obj->BorderColor[1] / 255.0F;
- params[2] = obj->BorderColor[2] / 255.0F;
- params[3] = obj->BorderColor[3] / 255.0F;
- break;
+ /* clamped */
+ params[0] = obj->BorderColor[0] / CHAN_MAXF;
+ params[1] = obj->BorderColor[1] / CHAN_MAXF;
+ params[2] = obj->BorderColor[2] / CHAN_MAXF;
+ params[3] = obj->BorderColor[3] / CHAN_MAXF;
+ return;
case GL_TEXTURE_RESIDENT:
- *params = ENUM_TO_FLOAT(GL_TRUE);
- break;
+ {
+ GLboolean resident;
+ if (ctx->Driver.IsTextureResident)
+ resident = ctx->Driver.IsTextureResident(ctx, obj);
+ else
+ resident = GL_TRUE;
+ *params = ENUM_TO_FLOAT(resident);
+ }
+ return;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
- break;
+ return;
case GL_TEXTURE_MIN_LOD:
*params = obj->MinLod;
- break;
+ return;
case GL_TEXTURE_MAX_LOD:
*params = obj->MaxLod;
- break;
+ return;
case GL_TEXTURE_BASE_LEVEL:
*params = (GLfloat) obj->BaseLevel;
- break;
+ return;
case GL_TEXTURE_MAX_LEVEL:
*params = (GLfloat) obj->MaxLevel;
+ return;
+ case GL_TEXTURE_COMPARE_SGIX:
+ if (ctx->Extensions.SGIX_shadow) {
+ *params = (GLfloat) obj->CompareFlag;
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ if (ctx->Extensions.SGIX_shadow) {
+ *params = (GLfloat) obj->CompareOperator;
+ return;
+ }
+ break;
+ case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ if (ctx->Extensions.SGIX_shadow_ambient) {
+ *params = CHAN_TO_FLOAT(obj->ShadowAmbient);
+ return;
+ }
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ if (ctx->Extensions.SGIS_generate_mipmap) {
+ *params = (GLfloat) obj->GenerateMipmap;
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLfloat) obj->CompareMode;
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLfloat) obj->CompareFunc;
+ return;
+ }
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ *params = (GLfloat) obj->DepthMode;
+ return;
+ }
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
+ ; /* silence warnings */
}
+ /* If we get here, pname was an unrecognized enum */
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
}
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *obj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- switch (target) {
- case GL_TEXTURE_1D:
- obj = texUnit->CurrentD[1];
- break;
- case GL_TEXTURE_2D:
- obj = texUnit->CurrentD[2];
- break;
- case GL_TEXTURE_3D_EXT:
- obj = texUnit->CurrentD[3];
- break;
- default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
- return;
+ obj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)");
+ return;
}
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = (GLint) obj->MagFilter;
- break;
+ return;
case GL_TEXTURE_MIN_FILTER:
*params = (GLint) obj->MinFilter;
- break;
+ return;
case GL_TEXTURE_WRAP_S:
*params = (GLint) obj->WrapS;
- break;
+ return;
case GL_TEXTURE_WRAP_T:
*params = (GLint) obj->WrapT;
- break;
+ return;
case GL_TEXTURE_WRAP_R_EXT:
*params = (GLint) obj->WrapR;
- break;
+ return;
+#if 0 /* someday */
+ case GL_TEXTURE_BORDER_VALUES_NV:
+ /* unclamped */
+ params[0] = FLOAT_TO_INT(obj->BorderValues[0]);
+ params[1] = FLOAT_TO_INT(obj->BorderValues[1]);
+ params[2] = FLOAT_TO_INT(obj->BorderValues[2]);
+ params[3] = FLOAT_TO_INT(obj->BorderValues[3]);
+ return;
+#endif
case GL_TEXTURE_BORDER_COLOR:
+ /* clamped */
{
- GLfloat color[4];
- color[0] = obj->BorderColor[0] / 255.0F;
- color[1] = obj->BorderColor[1] / 255.0F;
- color[2] = obj->BorderColor[2] / 255.0F;
- color[3] = obj->BorderColor[3] / 255.0F;
- params[0] = FLOAT_TO_INT( color[0] );
- params[1] = FLOAT_TO_INT( color[1] );
- params[2] = FLOAT_TO_INT( color[2] );
- params[3] = FLOAT_TO_INT( color[3] );
+ GLfloat b[4];
+ b[0] = CLAMP(obj->BorderValues[0], 0.0F, 1.0F);
+ b[1] = CLAMP(obj->BorderValues[1], 0.0F, 1.0F);
+ b[2] = CLAMP(obj->BorderValues[2], 0.0F, 1.0F);
+ b[3] = CLAMP(obj->BorderValues[3], 0.0F, 1.0F);
+ params[0] = FLOAT_TO_INT(b[0]);
+ params[1] = FLOAT_TO_INT(b[1]);
+ params[2] = FLOAT_TO_INT(b[2]);
+ params[3] = FLOAT_TO_INT(b[3]);
}
- break;
+ return;
case GL_TEXTURE_RESIDENT:
- *params = (GLint) GL_TRUE;
- break;
+ {
+ GLboolean resident;
+ if (ctx->Driver.IsTextureResident)
+ resident = ctx->Driver.IsTextureResident(ctx, obj);
+ else
+ resident = GL_TRUE;
+ *params = (GLint) resident;
+ }
+ return;
case GL_TEXTURE_PRIORITY:
*params = (GLint) obj->Priority;
- break;
+ return;
case GL_TEXTURE_MIN_LOD:
*params = (GLint) obj->MinLod;
- break;
+ return;
case GL_TEXTURE_MAX_LOD:
*params = (GLint) obj->MaxLod;
- break;
+ return;
case GL_TEXTURE_BASE_LEVEL:
*params = obj->BaseLevel;
- break;
+ return;
case GL_TEXTURE_MAX_LEVEL:
*params = obj->MaxLevel;
+ return;
+ case GL_TEXTURE_COMPARE_SGIX:
+ if (ctx->Extensions.SGIX_shadow) {
+ *params = (GLint) obj->CompareFlag;
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ if (ctx->Extensions.SGIX_shadow) {
+ *params = (GLint) obj->CompareOperator;
+ return;
+ }
+ break;
+ case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ if (ctx->Extensions.SGIX_shadow_ambient) {
+ GLfloat a = CHAN_TO_FLOAT(obj->ShadowAmbient);
+ *params = (GLint) FLOAT_TO_INT(a);
+ return;
+ }
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ if (ctx->Extensions.SGIS_generate_mipmap) {
+ *params = (GLint) obj->GenerateMipmap;
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLint) obj->CompareMode;
+ return;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLint) obj->CompareFunc;
+ return;
+ }
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ *params = (GLint) obj->DepthMode;
+ return;
+ }
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
+ ; /* silence warnings */
}
+ /* If we get here, pname was an unrecognized enum */
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
}
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexGenfv");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "texGEN %s %s %x...\n",
- gl_lookup_enum_by_nr(coord),
- gl_lookup_enum_by_nr(pname),
+ fprintf(stderr, "texGEN %s %s %x...\n",
+ _mesa_lookup_enum_by_nr(coord),
+ _mesa_lookup_enum_by_nr(pname),
*(int *)params);
switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
+ GLuint bits;
switch (mode) {
case GL_OBJECT_LINEAR:
- texUnit->GenModeS = mode;
- texUnit->GenBitS = TEXGEN_OBJ_LINEAR;
+ bits = TEXGEN_OBJ_LINEAR;
break;
case GL_EYE_LINEAR:
- texUnit->GenModeS = mode;
- texUnit->GenBitS = TEXGEN_EYE_LINEAR;
+ bits = TEXGEN_EYE_LINEAR;
break;
case GL_REFLECTION_MAP_NV:
- texUnit->GenModeS = mode;
- texUnit->GenBitS = TEXGEN_REFLECTION_MAP_NV;
+ bits = TEXGEN_REFLECTION_MAP_NV;
break;
case GL_NORMAL_MAP_NV:
- texUnit->GenModeS = mode;
- texUnit->GenBitS = TEXGEN_NORMAL_MAP_NV;
+ bits = TEXGEN_NORMAL_MAP_NV;
break;
case GL_SPHERE_MAP:
- texUnit->GenModeS = mode;
- texUnit->GenBitS = TEXGEN_SPHERE_MAP;
+ bits = TEXGEN_SPHERE_MAP;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
+ if (texUnit->GenModeS == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->GenModeS = mode;
+ texUnit->_GenBitS = bits;
}
else if (pname==GL_OBJECT_PLANE) {
+ if (TEST_EQ_4V(texUnit->ObjectPlaneS, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->ObjectPlaneS[0] = params[0];
texUnit->ObjectPlaneS[1] = params[1];
texUnit->ObjectPlaneS[2] = params[2];
texUnit->ObjectPlaneS[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
+ GLfloat tmp[4];
+
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
- gl_matrix_analyze( &ctx->ModelView );
+ if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
}
- gl_transform_vector( texUnit->EyePlaneS, params,
- ctx->ModelView.inv );
+ _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
+ if (TEST_EQ_4V(texUnit->EyePlaneS, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EyePlaneS, tmp);
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
- switch(mode) {
- case GL_OBJECT_LINEAR:
- texUnit->GenModeT = GL_OBJECT_LINEAR;
- texUnit->GenBitT = TEXGEN_OBJ_LINEAR;
- break;
- case GL_EYE_LINEAR:
- texUnit->GenModeT = GL_EYE_LINEAR;
- texUnit->GenBitT = TEXGEN_EYE_LINEAR;
- break;
- case GL_REFLECTION_MAP_NV:
- texUnit->GenModeT = GL_REFLECTION_MAP_NV;
- texUnit->GenBitT = TEXGEN_REFLECTION_MAP_NV;
- break;
- case GL_NORMAL_MAP_NV:
- texUnit->GenModeT = GL_NORMAL_MAP_NV;
- texUnit->GenBitT = TEXGEN_NORMAL_MAP_NV;
- break;
- case GL_SPHERE_MAP:
- texUnit->GenModeT = GL_SPHERE_MAP;
- texUnit->GenBitT = TEXGEN_SPHERE_MAP;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
- return;
+ GLuint bitt;
+ switch (mode) {
+ case GL_OBJECT_LINEAR:
+ bitt = TEXGEN_OBJ_LINEAR;
+ break;
+ case GL_EYE_LINEAR:
+ bitt = TEXGEN_EYE_LINEAR;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ bitt = TEXGEN_REFLECTION_MAP_NV;
+ break;
+ case GL_NORMAL_MAP_NV:
+ bitt = TEXGEN_NORMAL_MAP_NV;
+ break;
+ case GL_SPHERE_MAP:
+ bitt = TEXGEN_SPHERE_MAP;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ return;
}
+ if (texUnit->GenModeT == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->GenModeT = mode;
+ texUnit->_GenBitT = bitt;
}
else if (pname==GL_OBJECT_PLANE) {
+ if (TEST_EQ_4V(texUnit->ObjectPlaneT, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->ObjectPlaneT[0] = params[0];
texUnit->ObjectPlaneT[1] = params[1];
texUnit->ObjectPlaneT[2] = params[2];
texUnit->ObjectPlaneT[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
+ GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
- gl_matrix_analyze( &ctx->ModelView );
+ if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
}
- gl_transform_vector( texUnit->EyePlaneT, params,
- ctx->ModelView.inv );
+ _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
+ if (TEST_EQ_4V(texUnit->EyePlaneT, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EyePlaneT, tmp);
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
+ GLuint bitr;
switch (mode) {
case GL_OBJECT_LINEAR:
- texUnit->GenModeR = GL_OBJECT_LINEAR;
- texUnit->GenBitR = TEXGEN_OBJ_LINEAR;
+ bitr = TEXGEN_OBJ_LINEAR;
break;
case GL_REFLECTION_MAP_NV:
- texUnit->GenModeR = GL_REFLECTION_MAP_NV;
- texUnit->GenBitR = TEXGEN_REFLECTION_MAP_NV;
+ bitr = TEXGEN_REFLECTION_MAP_NV;
break;
case GL_NORMAL_MAP_NV:
- texUnit->GenModeR = GL_NORMAL_MAP_NV;
- texUnit->GenBitR = TEXGEN_NORMAL_MAP_NV;
+ bitr = TEXGEN_NORMAL_MAP_NV;
break;
case GL_EYE_LINEAR:
- texUnit->GenModeR = GL_EYE_LINEAR;
- texUnit->GenBitR = TEXGEN_EYE_LINEAR;
+ bitr = TEXGEN_EYE_LINEAR;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
+ if (texUnit->GenModeR == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->GenModeR = mode;
+ texUnit->_GenBitR = bitr;
}
else if (pname==GL_OBJECT_PLANE) {
+ if (TEST_EQ_4V(texUnit->ObjectPlaneR, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->ObjectPlaneR[0] = params[0];
texUnit->ObjectPlaneR[1] = params[1];
texUnit->ObjectPlaneR[2] = params[2];
texUnit->ObjectPlaneR[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
+ GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
- gl_matrix_analyze( &ctx->ModelView );
+ if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
}
- gl_transform_vector( texUnit->EyePlaneR, params,
- ctx->ModelView.inv );
+ _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
+ if (TEST_EQ_4V(texUnit->EyePlaneR, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EyePlaneR, tmp);
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
+ GLuint bitq;
switch (mode) {
- case GL_OBJECT_LINEAR:
- texUnit->GenModeQ = GL_OBJECT_LINEAR;
- texUnit->GenBitQ = TEXGEN_OBJ_LINEAR;
+ case GL_OBJECT_LINEAR:
+ bitq = TEXGEN_OBJ_LINEAR;
break;
case GL_EYE_LINEAR:
- texUnit->GenModeQ = GL_EYE_LINEAR;
- texUnit->GenBitQ = TEXGEN_EYE_LINEAR;
+ bitq = TEXGEN_EYE_LINEAR;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
return;
}
+ if (texUnit->GenModeQ == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->GenModeQ = mode;
+ texUnit->_GenBitQ = bitq;
}
else if (pname==GL_OBJECT_PLANE) {
+ if (TEST_EQ_4V(texUnit->ObjectPlaneQ, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texUnit->ObjectPlaneQ[0] = params[0];
texUnit->ObjectPlaneQ[1] = params[1];
texUnit->ObjectPlaneQ[2] = params[2];
texUnit->ObjectPlaneQ[3] = params[3];
}
else if (pname==GL_EYE_PLANE) {
+ GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
- gl_matrix_analyze( &ctx->ModelView );
+ if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
}
- gl_transform_vector( texUnit->EyePlaneQ, params,
- ctx->ModelView.inv );
+ _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
+ if (TEST_EQ_4V(texUnit->EyePlaneQ, tmp))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EyePlaneQ, tmp);
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
return;
}
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" );
return;
}
- ctx->NewState |= NEW_TEXTURING;
+ if (ctx->Driver.TexGen)
+ ctx->Driver.TexGen( ctx, coord, pname, params );
}
_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
{
GLfloat p[4];
- p[0] = params[0];
- p[1] = params[1];
- p[2] = params[2];
- p[3] = params[3];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
_mesa_TexGenfv(coord, pname, p);
}
_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
{
GLfloat p[4];
- p[0] = params[0];
- p[1] = params[1];
- p[2] = params[2];
- p[3] = params[3];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
_mesa_TexGenfv( coord, pname, p );
}
_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGendv");
-
- switch( coord ) {
+ switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(texUnit->GenModeS);
COPY_4V( params, texUnit->EyePlaneS );
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
COPY_4V( params, texUnit->EyePlaneT );
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
COPY_4V( params, texUnit->EyePlaneR );
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
COPY_4V( params, texUnit->EyePlaneQ );
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
return;
}
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" );
return;
}
}
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGenfv");
-
- switch( coord ) {
+ switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(texUnit->GenModeS);
COPY_4V( params, texUnit->EyePlaneS );
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
COPY_4V( params, texUnit->EyePlaneT );
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
COPY_4V( params, texUnit->EyePlaneR );
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
COPY_4V( params, texUnit->EyePlaneQ );
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
return;
}
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
return;
}
}
_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGeniv");
-
- switch( coord ) {
+ switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = texUnit->GenModeS;
params[3] = (GLint) texUnit->EyePlaneS[3];
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
params[3] = (GLint) texUnit->EyePlaneT[3];
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
params[3] = (GLint) texUnit->EyePlaneR[3];
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
params[3] = (GLint) texUnit->EyePlaneQ[3];
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
}
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" );
return;
}
}
_mesa_ActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
- GLint maxUnits = ctx->Const.MaxTextureUnits;
-
- ASSERT_OUTSIDE_BEGIN_END( ctx, "glActiveTextureARB" );
+ GLuint texUnit = target - GL_TEXTURE0_ARB;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glActiveTexture %s\n",
- gl_lookup_enum_by_nr(target));
-
- if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
- GLint texUnit = target - GL_TEXTURE0_ARB;
- ctx->Texture.CurrentUnit = texUnit;
- ctx->Texture.CurrentTransformUnit = texUnit;
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
- }
+ fprintf(stderr, "glActiveTexture %s\n",
+ _mesa_lookup_enum_by_nr(target));
+
+ if (texUnit > ctx->Const.MaxTextureUnits) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTextureARB(target)");
+ return;
}
- else {
- gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.CurrentUnit = texUnit;
+ if (ctx->Driver.ActiveTexture) {
+ (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
}
}
_mesa_ClientActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
- GLint maxUnits = ctx->Const.MaxTextureUnits;
-
- ASSERT_OUTSIDE_BEGIN_END( ctx, "glClientActiveTextureARB" );
+ GLuint texUnit = target - GL_TEXTURE0_ARB;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
- GLint texUnit = target - GL_TEXTURE0_ARB;
- ctx->Array.ActiveTexture = texUnit;
+ if (texUnit > ctx->Const.MaxTextureUnits) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTextureARB(target)");
+ return;
}
- else {
- gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.ActiveTexture = texUnit;
+}
+
+
+
+/**********************************************************************/
+/* Pixel Texgen Extensions */
+/**********************************************************************/
+
+void
+_mesa_PixelTexGenSGIX(GLenum mode)
+{
+ GLenum newRgbSource, newAlphaSource;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (mode) {
+ case GL_NONE:
+ newRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
+ newAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
+ break;
+ case GL_ALPHA:
+ newRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
+ newAlphaSource = GL_CURRENT_RASTER_COLOR;
+ break;
+ case GL_RGB:
+ newRgbSource = GL_CURRENT_RASTER_COLOR;
+ newAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
+ break;
+ case GL_RGBA:
+ newRgbSource = GL_CURRENT_RASTER_COLOR;
+ newAlphaSource = GL_CURRENT_RASTER_COLOR;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPixelTexGenSGIX(mode)");
+ return;
}
+
+ if (newRgbSource == ctx->Pixel.FragmentRgbSource &&
+ newAlphaSource == ctx->Pixel.FragmentAlphaSource)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.FragmentRgbSource = newRgbSource;
+ ctx->Pixel.FragmentAlphaSource = newAlphaSource;
+}
+
+
+void
+_mesa_PixelTexGenParameterfSGIS(GLenum target, GLfloat value)
+{
+ _mesa_PixelTexGenParameteriSGIS(target, (GLint) value);
}
+void
+_mesa_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value)
+{
+ _mesa_PixelTexGenParameteriSGIS(target, (GLint) *value);
+}
+
-/*
- * Put the given texture object into the list of dirty texture objects.
- * When a texture object is dirty we have to reexamine it for completeness
- * and perhaps choose a different texture sampling function.
- */
-void gl_put_texobj_on_dirty_list( GLcontext *ctx, struct gl_texture_object *t )
+void
+_mesa_PixelTexGenParameteriSGIS(GLenum target, GLint value)
{
- ASSERT(ctx);
- ASSERT(t);
- /* Only insert if not already in the dirty list.
- * The Dirty flag is only set iff the texture object is in the dirty list.
- */
- if (!t->Dirty) {
- ASSERT(t->NextDirty == NULL);
- t->Dirty = GL_TRUE;
- t->NextDirty = ctx->Shared->DirtyTexObjList;
- ctx->Shared->DirtyTexObjList = t;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (value != GL_CURRENT_RASTER_COLOR && value != GL_PIXEL_GROUP_COLOR_SGIS) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPixelTexGenParameterSGIS(value)");
+ return;
}
-#ifdef DEBUG
- else {
- /* make sure t is in the list */
- struct gl_texture_object *obj = ctx->Shared->DirtyTexObjList;
- while (obj) {
- if (obj == t) {
- return;
- }
- obj = obj->NextDirty;
- }
- gl_problem(ctx, "Error in gl_put_texobj_on_dirty_list");
+
+ switch (target) {
+ case GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS:
+ if (ctx->Pixel.FragmentRgbSource == (GLenum) value)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.FragmentRgbSource = (GLenum) value;
+ break;
+ case GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS:
+ if (ctx->Pixel.FragmentAlphaSource == (GLenum) value)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.FragmentAlphaSource = (GLenum) value;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPixelTexGenParameterSGIS(target)");
+ return;
}
-#endif
}
-/*
- * Remove a texture object from the dirty texture list.
- */
-void gl_remove_texobj_from_dirty_list( struct gl_shared_state *shared,
- struct gl_texture_object *tObj )
+void
+_mesa_PixelTexGenParameterivSGIS(GLenum target, const GLint *value)
{
- struct gl_texture_object *t, *prev = NULL;
- ASSERT(shared);
- ASSERT(tObj);
- for (t = shared->DirtyTexObjList; t; t = t->NextDirty) {
- if (t == tObj) {
- if (prev) {
- prev->NextDirty = t->NextDirty;
- }
- else {
- shared->DirtyTexObjList = t->NextDirty;
- }
- return;
- }
- prev = t;
+ _mesa_PixelTexGenParameteriSGIS(target, *value);
+}
+
+
+void
+_mesa_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS) {
+ *value = (GLfloat) ctx->Pixel.FragmentRgbSource;
+ }
+ else if (target == GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS) {
+ *value = (GLfloat) ctx->Pixel.FragmentAlphaSource;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelTexGenParameterfvSGIS(target)");
}
}
-/*
- * This is called by gl_update_state() if the NEW_TEXTURING bit in
- * ctx->NewState is unit.
- */
-void gl_update_dirty_texobjs( GLcontext *ctx )
+void
+_mesa_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value)
{
- struct gl_texture_object *t, *next;
- for (t = ctx->Shared->DirtyTexObjList; t; t = next) {
- next = t->NextDirty;
- gl_test_texture_object_completeness(ctx, t);
- gl_set_texture_sampler(t);
- t->NextDirty = NULL;
- t->Dirty = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS) {
+ *value = (GLint) ctx->Pixel.FragmentRgbSource;
+ }
+ else if (target == GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS) {
+ *value = (GLint) ctx->Pixel.FragmentAlphaSource;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelTexGenParameterivSGIS(target)");
}
- ctx->Shared->DirtyTexObjList = NULL;
}