/* GL_ARB_texture_buffer_object */
_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
-#if FEATURE_sampler_objects
for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
_mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
}
-#endif
}