_mesa_lookup_enum_by_nr(texture));
if (texUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
+ _mesa_lookup_enum_by_nr(texture));
return;
}