for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint texIndex;
+ bool complete;
if (texUnit->Enabled == 0x0)
continue;
* another unit, then the results of texture blending are
* undefined."
*/
+ complete = false;
for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
if (texUnit->Enabled & (1 << texIndex)) {
struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
}
if (_mesa_is_texture_complete(texObj, sampler)) {
_mesa_reference_texobj(&texUnit->_Current, texObj);
+ complete = true;
break;
}
}
}
- if (texIndex == NUM_TEXTURE_TARGETS)
+ if (!complete)
continue;
/* if we get here, we know this texture unit is enabled */
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_1D_ARRAY_EXT,
GL_TEXTURE_EXTERNAL_OES,
- GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_3D,
GL_TEXTURE_RECTANGLE_NV,
GL_TEXTURE_2D,