/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "mtypes.h"
+/**
+ * Return pointer to current texture unit.
+ * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
+ */
+static INLINE struct gl_texture_unit *
+_mesa_get_current_tex_unit(GLcontext *ctx)
+{
+ ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
+ return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
+}
+
+
extern void
_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
+
/**
* \name Called from API
*/
/*@{*/
-extern void
-_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-
-extern void
-_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params );
-
-extern void
-_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-
-extern void
-_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-
-extern void
-_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-
-extern void
-_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params );
-
-extern void
-_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params );
-
-extern void
-_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params );
-
-extern void
-_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params );
-
-
-extern void
-_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param );
-
-extern void
-_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param );
-
-extern void
-_mesa_TexEnvi( GLenum target, GLenum pname, GLint param );
-
-extern void
-_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param );
-
-
-extern void
-_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
-
-extern void
-_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param );
-
-
-extern void
-_mesa_TexParameteri( GLenum target, GLenum pname, GLint param );
-
-extern void
-_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params );
-
-
-extern void
-_mesa_TexGend( GLenum coord, GLenum pname, GLdouble param );
-
-extern void
-_mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-
-extern void
-_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
-
-extern void
-_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-
-extern void
-_mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
-
-extern void
-_mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params );
-
-
-/*
- * GL_ARB_multitexture
- */
-extern void
+extern void GLAPIENTRY
_mesa_ActiveTextureARB( GLenum target );
-extern void
+extern void GLAPIENTRY
_mesa_ClientActiveTextureARB( GLenum target );
-
-/*
- * Pixel Texture Extensions
- */
-
-extern void
-_mesa_PixelTexGenSGIX(GLenum mode);
-
-extern void
-_mesa_PixelTexGenParameterfSGIS(GLenum target, GLfloat value);
-
-#ifdef VMS
-#define _mesa_PixelTexGenParameterfvSGIS _mesa_PixelTexGenParameterfv
-#endif
-extern void
-_mesa_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value);
-
-extern void
-_mesa_PixelTexGenParameteriSGIS(GLenum target, GLint value);
-
-#ifdef VMS
-#define _mesa_PixelTexGenParameterivSGIS _mesa_PixelTexGenParameteriv
-#endif
-extern void
-_mesa_PixelTexGenParameterivSGIS(GLenum target, const GLint *value);
-
-#ifdef VMS
-#define _mesa_GetPixelTexGenParameterfvSGIS _mesa_GetPixelTexGenParameterfv
-#endif
-extern void
-_mesa_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value);
-
-#ifdef VMS
-#define _mesa_GetPixelTexGenParameterivSGIS _mesa_GetPixelTexGenParameteriv
-#endif
-extern void
-_mesa_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value);
-
/*@}*/
extern void
_mesa_free_texture_data( GLcontext *ctx );
+extern void
+_mesa_update_default_objects_texture(GLcontext *ctx);
+
/*@}*/
#endif