#include "mtypes.h"
+/**
+ * Return pointer to current texture unit.
+ * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
+ */
+static INLINE struct gl_texture_unit *
+_mesa_get_current_tex_unit(GLcontext *ctx)
+{
+ ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
+ return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
+}
+
+
extern void
_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
*/
/*@{*/
-
-/*
- * GL_ARB_multitexture
- */
extern void GLAPIENTRY
_mesa_ActiveTextureARB( GLenum target );
extern void GLAPIENTRY
_mesa_ClientActiveTextureARB( GLenum target );
+/*@}*/
+
/**
* \name Initialization, state maintenance
extern void
_mesa_free_texture_data( GLcontext *ctx );
+extern void
+_mesa_update_default_objects_texture(GLcontext *ctx);
+
/*@}*/
#endif