* Return pointer to current texture unit.
* This the texture unit set by glActiveTexture(), not glClientActiveTexture().
*/
-static INLINE struct gl_texture_unit *
+static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context *ctx)
{
ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
/*@{*/
extern void GLAPIENTRY
-_mesa_ActiveTextureARB( GLenum target );
+_mesa_ActiveTexture( GLenum target );
extern void GLAPIENTRY
-_mesa_ClientActiveTextureARB( GLenum target );
+_mesa_ClientActiveTexture( GLenum target );
/*@}*/